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a collection by qilyn · last updated 2024-03-17 17:42:12
Three Playbooks and a Cruel Hack for Wanderhome
Three original homebrew playbooks to add to your Wanderhome game!
Adventure
A homebrew playbook for Wanderhome.
a sleeping dragon and a pile of things, two natures for the game Wanderhome
Supplemental Content for Wanderhome.
Camp is a liminal nature for Wanderhome, a rough place of comfort while on the journey from one place to the next
Construct the dream home for you and others in this indie material for Wanderhome
A business card-size version of Wanderhome, for when you are travelling on the road.
Undersea horror where your only form of navigation is an unreliable AI.
Adventure
A holypunk TTRPG for one player, the Godkiller, and one GM, God.
The Seven Magicians of Isha, and the Role They Played In Her Demise
A froggy system-agnostic dungeon
THE PRESIDENT IS TRAPPED IN THE DEMON CITY
A Wanderhome supplement funded by the Haeth Grant
A set of pre-built locations and kith centred around winter and loneliness.
A coven of three struggle to hold the worlds (and one another) together in this narrative RPG.
There is a man drowning. He is a jellyfish. Jellyfish are not real.
a roleplaying game about dragons and their riders at the end of the world
A conversation on the edge of a cliff.
A free pen and paper RPG to accompany Sunless Skies and Sunless Sea
we understand the power of that which came before us
A quiet, thoughtful game about exploring ancestral memories