It's opening night at the Westlake Theatre, and you are woefully unprepared to go on. play as actors trying to show each other up while making sure the show goes on
3-5 player, 3-4 hours, gm-less
no advanced prep needed
You are various trash creatures living in a common dumpster. The dumpster is your home, your source of safety, and your source of food. Despite your differences, protecting the dumpster is paramount.
Choose to play as either a Trash Connoisseur (rat), Trash Panda (raccoon), Trash Screamer (opossum), or Trash Lit (book) and gain the appropriate abilities, then decorate your dumpster, and prepare for disaster!
has gm. rules-lite, comedy, solid topics
The world is ending around you and you’re trying to make your way to some place you consider safe. You’re not sure if it is safe but you’ve heard rumors.
As The World Ends... probably won’t end happy. It isn’t meant to. It’s a chance to explore things we normally don’t allow ourselves to. Things we hide. Things we cling to. Moments we live for. Sadness. Regret. Hope. This is about hoping against hope. By the end, you may have nothing physical left. But you might have some feelings that you finally dug into and examined. Hopefully, that gets you something or somewhere you may not have otherwise.
A GM-optional tabletop roleplaying game for 3+ players.
2-5 players
gentle-spooky counterpart to the harsh-spooky Sleepaway. Flying Moose uses the same "you're at a summer camp and then things get supernatural" setup, but instead of following an escalating pattern of menace, you get safety, mystery, and a little adventure.
something-tacked-onto-the-corkboard-at-the-lodge aesthetic, and it's layed out and organized in a way that makes it super easy to read. Apart from a fire icon, there isn't really any internal art, but it doesn't feel missing either.
PbtA, so it's more about failing forward and complicating the story more than it is about tactics and crunch. comes bundled with a few adventure setups and hooks, all of which are neat and flavorful.
game that orbits around friendship, problem-solving, and the weird safety/adventure split that is summer camp
silly game, discuss ant philosophy as your ant character
gm-less, 3-5 players
modern meets magic
4-8 players. Includes a 22 page rulebook, a print-and-play tarot deck designed by Christopher Reynolds for use with the game, or it can be played with an existing tarot deck.
has gm
play as agents who discover cryptids/supernatural things
comes with a prewritten mission
unique System. traits are Emotions, roll 6, generate Mood markers of the appropriate emotion. character can have combo of 12 Callings. you can play an Angry, a Compassionate or a Scaredy-Cat Cook.
spooky, cryptid.
play as camp counselors,
gm-less