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No Time To Play bookshelf

A manifesto on games design as told through Super Mario Maker.
Students Ida, Gilbert & Celeste explore the flooded ruins of an old town. What will they uncover in the murky deep?
cute drawings of wizards who are also cats
An essay on procedurally-generated artworks, digital art galleries, and wandering games.
a pen-and-paper untested story game of sorts
Reality problems, IN SPACE
A two-player storytelling game!
Fate Accelerated RPG source book
The Melrose legacy continues.
A book for beginners.