itch.iohttp://itch.iohttps://itch.io/t/1425423/beta-v008Beta v0.08https://itch.io/t/1425423/beta-v008Tue, 01 Jun 2021 03:51:59 GMTTue, 01 Jun 2021 03:51:59 GMTTue, 01 Jun 2021 03:51:59 GMT
  • RoboBuddy, an AI helper bot, has been added to the game. It is the main guide for the tutorial and will have additional functions in future versions.
  • Main tutorial is complete, excluding the mixing of new jelly colours in the creation pool (will be added once the jelly overhaul has been completed).
  • Camera movement improvements, functions differ based on zoom level.
  • Player hair mesh improvements.
  • Custom music track added.
  • Some basic SFX added/updated.
  • Minor bug fixes.
  • v0.081 - Fixed main issues with save/load system, more fixes to come in another minor update.

    v0.082 - Fixed save/load issues and minor bugs with creation pool, related objects (buttons, lever, vat), eating, harvesting/depositing resources.

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    https://itch.io/t/1118500/beta-v007Beta v0.07https://itch.io/t/1118500/beta-v007Sat, 19 Dec 2020 01:35:05 GMTSat, 19 Dec 2020 01:35:05 GMTSat, 19 Dec 2020 01:35:05 GMT

    • Player cannot interrupt most jelly actions by picking them up.
    • Night time AI triggers follow same “interruptible” rules as the player picking up jellies.
    • Revive system in, currently occurs immediately once a jelly has died. Will be updated to be more eventful, especially on the first instance.
    • Fixed bug where jellies would not despawn when triggered.
    • Jellies “die” when left starving for too long.
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    https://itch.io/t/1057696/alpha-v006Alpha v0.06https://itch.io/t/1057696/alpha-v006Wed, 11 Nov 2020 11:50:06 GMTWed, 11 Nov 2020 11:50:06 GMTWed, 11 Nov 2020 11:50:06 GMT

    • Added pulsing light to tiles that have objects that are being colour converted, to more clearly indicate that the process is underway and no more action is needed from the player for now.
    • Updated AI to not interrupt tasks when night time hits, and triggers the go-to-sleep-spot task. The sleep task is stored and set once the previous task is completed. Currently covers any task set on-drop, and honey/water harvesting loops.
    • Created new run animation.
    • Reduced player run speed slightly.
    • Switched default player movement to running, holding the shift key now triggers walking.
    • Fixed bug where sprint animation runs while player is idle.
    • Added character creator feature, available when starting a new game and through the pause menu.
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    https://itch.io/t/1010056/alpha-v005Alpha v0.05https://itch.io/t/1010056/alpha-v005Sat, 10 Oct 2020 08:51:08 GMTSat, 10 Oct 2020 08:51:08 GMTSat, 10 Oct 2020 08:51:08 GMT
  • Removed collision from jelly houses temporarily to avoid the player from getting stuck inside.
  • Game should capture the mouse on launch, removing the need to click in first.
  • Replaced start menu graphics, options button marked as disabled, continue button marked as disabled when no save file is present.
  • Changed creation pool’s honey and water buttons to be activated with the action key (‘E’), rather than when the player physically hits it. Associated player animation task has been put into the backlog.
  • Fixed bug with vats not being refilled when pool is drained and the mix is not viable (won’t produce a jelly).
  • Creation pool buttons now light up when they are able to be pressed, and are dim when they cannot be.
  • Fixed bug with creation pool lever not correctly indicating whether a mix is viable or not.
  • Fixed bug with grass not being removed from creation pool and obelisk.
  • Fixed bug with creation pool overflowing, buttons and jelly-throwing is disabled once the pool is full.
  • Changed number of jellies given in a new game from 3 each of orange and blue, to 6 of each colour.
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