itch.iohttp://itch.iohttps://itch.io/t/95062/garrison-archangel-alpha-v0121-patch-notesGarrison: Archangel Alpha (v0.1.21) Patch Noteshttps://itch.io/t/95062/garrison-archangel-alpha-v0121-patch-notesFri, 16 Jun 2017 13:37:54 GMTFri, 16 Jun 2017 13:37:54 GMTFri, 16 Jun 2017 13:37:54 GMTA write-up of the the major changes can be found here.

Gameplay Changes

  • REAR ARC MISSILES now available.
  • REAR RAPID MISSILES now available.
  • BURST RIFLE armor damage per projectile increased to 100 (was 60). This increases the BURST RIFLE's maximum possible damage per shot to 300 (was 180).
  • BURST RIFLE stability damage per projectile reduced to 5 (was 15).
  • BURST RIFLE total ammo reduced to 18 (was 30). The maximum possible damage when unloading the whole clip remains at 5400.
  • BURST RIFLE cooldown increased to 1.0 (was 0.5).
  • REAR SWARM MISSILES projectile life time reduced to 2.0 (was 3.0).
  • REAR SWARM MISSILES projectile tracking time reduced to 1.5 (was 2.5).
  • SHOULDER SWARM MISSILES projectile tracking time increased to 1.5 (was 1.0).
  • SHOULDER ARC MISSILES damage per projectile increased to 150 (was 100).
  • SHOULDER ARC MISSILES now alternate between left and right firing ports.
  • SHOULDER ARC MISSILES projectiles per shot per firing port increased to 2 (was 1).
  • Shield Bash (MEDIUM SHIELD special) cannot be deflected by shields.
  • Shield Dash (TOWER SHIELD special) cannot be deflected by shields.

New Features

  • Added: Tutorial section accessible in the Title Screen.
  • Added: Mechs flash white when hit by projectiles.

Bug Fixes

  • Fixed: Unintended movement buff when equipping internals.
  • Fixed: Ammo bonuses applied multiple times.
  • Minor bug fixes.
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https://itch.io/t/93528/garrison-archangel-alpha-v0118-patch-notesGarrison: Archangel Alpha (v0.1.18) Patch Noteshttps://itch.io/t/93528/garrison-archangel-alpha-v0118-patch-notesFri, 09 Jun 2017 16:02:50 GMTFri, 09 Jun 2017 16:02:50 GMTFri, 16 Jun 2017 13:38:02 GMTA write-up of the the major changes can be found here.

Gameplay Changes

  • FUSION BLADE back attack can now parry melee attacks.
  • DOMINUS LV3 now causes the mech to overload and the boost won't regenerate until the animation is finished.
  • BLUTREITER scythe mode back attack now transforms it back to axe mode.
  • BLUTREITER axe mode neutral attacks now has faster combo windows.
  • Parrying (SMALL SHIELD and TARGE Special) can only be canceled when it connects.
  • Shield Bash (MEDIUM SHIELD Special) can only be canceled when it connects.
  • Shield Bash (MEDIUM SHIELD Special) now does a quick jab instead of a leaping strike.
  • Shield Charge (TOWER SHIELD Special) can only be canceled when it connects.
  • SHOTGUN pellet count increased to 20 (was 10) and stability damage reduced to 20 (was 25). This increases SHOTGUN's maximum possible damage to 300 (was 150).
  • SWARM MISSILES life time increased to 3.0 (was 2.0) seconds and tracking time increased to 2.5 (was 1.0) seconds.
  • Stability regeneration disabled for a short period of time before regenerating.
  • Reduced input decay for keyboard attack direction detection.
  • Improved AI attack decision-making.
  • Improved AI usage for MAGNUM BARRETTE.
  • AI will jump if they are grounded and their target is at a higher elevation.
  • RAN-DOOM Loadout has been changed
    • Head changed from LYNX to FALCON
    • Torso changed from FALCON to LYNX
    • Arms changed from FALCON to KODIAK
    • REINFORCED STABILIZERS (+20% Stability) changed to GRAVITIC ENHANCEMENT (+100 Stability)
  • Mechs now use a planar movement when grounded and free-aimed movement when airborne.

New Features

  • Added: Dominus LV3 now causes all booster particles to animate (no gameplay effect).
  • Added: If there are not enough controllers in a Custom Game, the slots without a controller will turn into Computer (Normal).
  • Added: Damage values for ranged weapons are now displayed as range in the Garage.
  • Added: Range indicator when locked on.
  • Added: CHANGE ATTACK DIRECTION label added to right stick in the Gamepad Control Schemes overview.
  • Updated: Reduced lock-on reticule size.
  • Updated: Improved dodge-cancel behavior.
  • Updated: GIMMICK is now called SPECIAL where applicable.
  • Updated: Keyboard attack direction detection stickiness reduced.

Bug Fixes

  • Fixed: Crashes reported by players.
  • Fixed: DOMINUS gaining charge when LV3 hits.
  • Fixed: DOMINUS not transforming on end of animation.
  • Fixed: DOMINUS and BLUTREITER Scythe left attacks.
  • Fixed: E-TAC (both modes) forward attack not having Hyper Armor frames.
  • Fixed: Blocking mechanic not properly being turned off when canceling a block with an attack.
  • Fixed: Invincibility not resetting after knockback.
  • Fixed: Knockback applied to direction instead of force.
  • Fixed: Stability not regenerating when not flinched.
  • Fixed: Options selection not consistent across the game.
  • Fixed: Losing in last match of arcade brings up the credits.
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