itch.iohttp://itch.iohttps://itch.io/t/132159/patch-0081-hotfixPatch 0.081 Hotfixhttps://itch.io/t/132159/patch-0081-hotfixThu, 10 Aug 2017 20:54:22 GMTThu, 10 Aug 2017 20:54:22 GMTSun, 10 Dec 2017 22:48:36 GMTHotfix for newest patch

There was a major bug that would not load in any party members. It should be fixed now.

Also lowered volume of music at the initial start of game. Volume can be raised or lowered in the settings menu.

Thank you,

Val

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https://itch.io/t/132121/patch-008Patch 0.08https://itch.io/t/132121/patch-008Thu, 10 Aug 2017 17:59:57 GMTThu, 10 Aug 2017 17:59:57 GMTSun, 10 Dec 2017 22:48:17 GMTDetails of Patch 0.08

Attribute Changes

  • Defense removed and replaced with Physical and Magical defense
  • Weapon attack has been removed and replaced with Physical, Magical, and Healing Power
  • Weapons still have accuracy
  • Weapons healing power is only half a point of hp per point
    • Ex: 10 healing power only heals for 5 HP
  • Vitality added, each point of vitality is worth 2 hit points (Experimenting with the value)
  • Magic now has bonus effect of being a Mana pool also, every point of magic is worth 2 Mana (Again, experimenting)

Spell Changes

Spells/Actions now have additional effects on top of their own.

  • Ex:
    • Dmg Dealing + a buff/debuff on yourself or opponent
    • Dmg Dealing + ailment + buff/debuff

(NEW) Class System

  • 11 classes total to choose from for each character
    • Currently “complete” classes:
      • Cleric
      • Oracle
      • Bard
      • Warrior
      • Mage
  • Each class has their own attributes and their own level
  • Each class has their own set of abilities
  • You learn abilities by leveling up that specific class
  • With this class system every character is able to wear any type of gear
  • Gear now has more meaning

(NEW) New items and Spells/Actions

  • Boots and helmets have been added
  • New spells that fit each class have been added

Balance Changes

  • Made all DMG dealing and healing spells weaker in potency
  • Redid combat formula

UI Changes

  • Added status menu to Pause Menu
  • Redid how player uses spells in the Pause Menu
  • With new class system and items, equip and status menus were changed to fit changes
  • Made battle UI little easier to navigate with controller/keyboard
  • UI now shows dmg taken, healed, and mana regen from ailments


Full list of changes here


Thanks,


Val

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https://itch.io/t/124789/patch-006Patch 0.06https://itch.io/t/124789/patch-006Fri, 21 Jul 2017 19:16:08 GMTFri, 21 Jul 2017 19:16:08 GMTSun, 10 Dec 2017 22:48:06 GMTDetails of Patch 0.06

(NEW) Chests/Item pickups

Spread around two chests to be opened that give items

(NEW) NPC Drops

  • NPCs have 5 categories they can drop items from
  • Can drop recovery items to equipment
  • The winning screen after a battle now shows items that have been dropped

Quality of Life Changes

  • When using a keyboard/controller to navigate menus with scrollbars the menus will now move with whichever object is selected (May not be all menus yet)
  • Made UI easier to navigate with a keyboard/controller

Balance/Combat Changes

  • All Ninja’s speed reduced
  • All player armor increased by 5
  • Both player and NPC can now miss physical spell attacks
  • Physical attacks now use strength instead of magic
  • (NEW) Accessories now give immunity to some ailments
  • (NEW) Items can cure status ailments
  • (NEW) When having certain ailments, when attacked with a certain affinity it will deal bonus damage
  • Frozen, use fire
  • Burned, use wind
  • Asleep, use anything that deals damage
  • (NEW) AOE Revive items added

Misc.

  • Removed some grey lines from Pause menu and Equipment/Item shop
  • Redid some combat UI so can see it a little better
  • Changed some things in the Pause Menu UI
  • Party members automatically added, no longer have to pick them up
  • Remove all ailments once a battle is won
  • Redid how you equip items in the pause menu to be easier to use (hopefully)
  • (NEW) Ability to rearrange party in pause menu
  • Base items are now given at the start of game
  • Sprites added to the starting area
  • Changed the opening to reflect changes and give better information


More details here


Thanks,

Val

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https://itch.io/t/118477/patch-004Patch 0.04https://itch.io/t/118477/patch-004Thu, 06 Jul 2017 20:36:03 GMTThu, 06 Jul 2017 20:36:03 GMTSun, 10 Dec 2017 22:47:58 GMTDetails of Patch 0.04

Combat Changes

  • (NEW) Buffing/Debuffing should now properly go away after 3 turns, can reset turn count on yourself or NPC before 0
  • Changed how damage is dealt so it is a closer range and will go above the calculated damage you are to hit
    • With this change came the nerfing of AI damage (hopefully) as they were too strong
    • Which means at higher levels you will be able to stomp all over them
    • Changed weapon attack power as they were too strong with the changes
    • Buffed NPC defense to reflect the changes to damage
  • (NEW) Equipment now has accuracy and evasion stats
  • (NEW) NPCs can now evade your attacks
  • (NEW) NPCs can now miss attacks
  • (NEW) Status Ailments added

(NEW) Status Ailments

Status Ailments added include:
  1. Poison
  2. Burn
  3. Frozen
  4. Sleep
  5. Confuse
  6. Rage
  7. Paralysis
  8. Silence
  9. Weakness
  • Ability to remove the status ailments once placed only for player (In a future patch the amount of abilities that remove ailments will be 2-4 to not flood the spell selection)
  • Every turn there is a chance to get out of the ailment before the designated turn
    • That chance goes up every turn the ailment is still on
  • Poison and burn cause damage over time
  • Frozen, Sleep and Paralysis cause turn skips
  • Confuse has a chance of hitting a random target
  • Rage deals 150% more damage but only through normal attacks but also takes 150% more damage, the target is a random enems
  • Can only be used on enemies
  • When silenced you become unable to use any magic
  • Weakness makes all damage dealt only 25% of what it would have been
  • NPCs/Players can have multiple DOTs but only one Ailment
  • Certain spells have a special effect added to them (Burn, Frozen and Paralysis)
  • A notifier for when someone has recovered from a status ailment should be displayed

Combat UI Changes

  • (NEW) Added “One More” text to show that the character has another turn because of hitting a weakness or hitting a critical
  • Changed UI color for moves to white
  • (NEW) Added text to show which character an NPC is attacking to better clarify the status ailments/moves, unless it is an AOE
  • Reworked the Magic/Item menu
    • Now has description of what you are trying to use

More details located here

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https://itch.io/t/115728/patch-002Patch 0.02https://itch.io/t/115728/patch-002Thu, 29 Jun 2017 22:04:20 GMTThu, 29 Jun 2017 22:04:20 GMTSun, 10 Dec 2017 22:47:48 GMTOpening

Changed some of the opening to better reflect what stages in development that this is in

Quests

  • Only two quests fully implemented, working on that but testing takes time
  • Quests half(?) implemented. Please report any bugs. The first quest is given by the village elder.
  • Currently only two types of objectives for quests
  • Kill certain number of NPCs
  • Speaking to a set of people
  • Certain quests are required to unlock the shops

Dialogue

  • Working dialogue, hoping to be expanded soon.
  • Currently implemented dialogue:
  • Options
  • “Notes”
  • NPC and Player side dialogue

Pause Menu

  • Quests button is now clicked
  • Upon clicking the button it will pull up all of your quests (Completed and Active)
  • They are color coded (or should be) to better reflect what is completed and what is not (Yellow is started, green is completed)
  • Upon clicking a quest a description is brought up of all the details and past details

Quality of Life

Combat UI

Forgot to mention in Patch 1.1, the UI was changed so party's HP and names were always visible no matter what menu was up

Pause Menu

Made the Use Spell menu have mouse hovers so it is easier to use with a mouse


View full notes here: https://valcombird.itch.io/pro...


Thanks,

Val

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