itch.iohttp://itch.iohttps://itch.io/t/3372002/is-pixelbox-deadIs Pixelbox dead?https://itch.io/t/3372002/is-pixelbox-deadMon, 18 Dec 2023 21:21:56 GMTMon, 18 Dec 2023 21:21:56 GMTMon, 18 Dec 2023 21:21:56 GMTI just discovered Pixelbox and am really liking it so far. I dig the aesthetic and also the workflow. I've been looking for something for a long time that encapsulates all of the game making tools (including sound) into a single package like Pico-8 but without the restrictions. 

I'd love to work on a big project with Pixelbox but am wondering, is it still being developed? I saw where the Dev said it's under active development but it looks like it hasn't been updated in a few years? Can anyone shed some light on this? 

Thanks :)

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https://itch.io/t/808808/how-to-properly-full-screenHow to properly full screenhttps://itch.io/t/808808/how-to-properly-full-screenTue, 26 May 2020 16:49:06 GMTTue, 26 May 2020 16:49:06 GMTTue, 26 May 2020 16:49:06 GMTIs there a way to properly full screen a game with no border? And can you even export the game as a .exe?

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https://itch.io/t/830867/collision-detection-with-tilesCollision detection with tileshttps://itch.io/t/830867/collision-detection-with-tilesThu, 11 Jun 2020 16:28:41 GMTThu, 11 Jun 2020 16:28:41 GMTThu, 11 Jun 2020 16:28:41 GMTAs per the title, I'm trying to figure out the best way to detect collision with tiles. I came up with two ideas.

The first is have the main loop always be calling map.get for wherever the character is. and then something like this:

if(map.get(characterXRight, characterYbottom) != null){
        if ((map.get(characterX, characterYbottom).sprite == '3') || (map.get(characterXRight, characterYbottom).sprite == '3')) {
           //console.log("hello")
           if (btn.down){ 
            character.y -= 1
            }        
        }        
    }

(something like that for all 4 directions.)

The second idea is to use map.find and make an array of all the tiles. Like:

cars = [...map.find(3)];

Which find all tiles of id 3 and add them to the array cars. After that, loop through the array

var i;
    for (i = 0; i < cars.length; i++) {
        
        if (AABBcollision(mario, cars[i])==true){
            print("Hello, Mario", 12, 10);

}

function AABBcollision(rect1, rect2) {
    print(rect2.x * 8, 50,70)
    print(rect2.y * 8, 50,80)

    print(rect1.x, 40,70)
    print(rect1.y, 40,80)

    if (rect1.x < (rect2.x * 8) + (rect2.w) &&
        rect1.x + rect1.w > (rect2.x * 8) &&
        rect1.y < (rect2.y * 8) + (rect2.h) &&
        rect1.y + rect1.h > (rect2.y * 8)) {
        
        return true
    }

The problem wth this though is that the tilemap returns x.y coordinates based on the tilemap I think I need to multiple by the tile width/height to do the correctly. 

I still havent gotten either to work though, so any help would be greatly appreciated.

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https://itch.io/t/1871138/different-tilesheets-with-different-sizesdifferent tilesheets with different sizeshttps://itch.io/t/1871138/different-tilesheets-with-different-sizesSun, 16 Jan 2022 21:55:26 GMTSun, 16 Jan 2022 21:55:26 GMTSun, 16 Jan 2022 21:55:26 GMTEDIT: i realized i could just use an image rather than a tilesheet for my characters! so i dont exactly need my question answered anymore but ill leave it for posterity.

is it possible at all to asign a different sprite size to different tilesheets? for instance, my tilesets are 8x8 but the character sprites i use are 16x16. wondering if there is anyway to make that work.

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https://itch.io/t/1813544/wait-before-execute-game-loopWait before execute game loophttps://itch.io/t/1813544/wait-before-execute-game-loopMon, 13 Dec 2021 09:19:19 GMTMon, 13 Dec 2021 09:19:19 GMTMon, 13 Dec 2021 09:19:19 GMTHI! I need to be sure to enter the game loop with all my animations ready, what i would like to do is:

- Fetch from an external JSON some information on how to recolor some images (i see that it's correclty read in the debugger)

- Load some local images and recolor them with canvas, using the information from the JSON (i managed to recolor them without JSON, trying with a pre-determined color). These Images cannot be saved locally, but are needed runtime.

- Start the game loop, draw the map and the recolored images.

At the moment i enter the game loop without the recolored images ready, is there a way to check this? or delay the
exports.update = function ? Thanks for the attention, i must admit i'm fairly new to js too but i managed thanks to your guides

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https://itch.io/t/1778931/how-to-make-the-camera-view-top-downHow to make the camera view top downhttps://itch.io/t/1778931/how-to-make-the-camera-view-top-downThu, 25 Nov 2021 08:12:00 GMTThu, 25 Nov 2021 08:12:00 GMTThu, 25 Nov 2021 08:12:00 GMTI want to know how do you can make the camera top down can you change the view in the engine or not 

I still didn't download the engine yet cuz my PC is still in repair but I'm learning anyway

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https://itch.io/t/1708820/multiple-tilesheetsMultiple tilesheets?https://itch.io/t/1708820/multiple-tilesheetsWed, 20 Oct 2021 01:08:52 GMTWed, 20 Oct 2021 01:08:52 GMTWed, 20 Oct 2021 01:08:52 GMTHello, I was wondering if it was possible to run multiple tilesheets to one map and if so, how?

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https://itch.io/t/1368558/how-exactly-can-i-specify-an-image-as-a-new-tilesheetHow exactly can I specify an image as a new tilesheet?https://itch.io/t/1368558/how-exactly-can-i-specify-an-image-as-a-new-tilesheetTue, 04 May 2021 23:59:10 GMTTue, 04 May 2021 23:59:10 GMTTue, 04 May 2021 23:59:10 GMTI looked through the docs and the boards looking for an answer to this but did not turn up anything (at least anything obvious to me).

What is the method I should use to specify a png as a tilesheet so that it shows up in the editor? I added an image to the assets directory (a png that is a tileset) and it appears in the editor under assets, also when I hover over the image is shows me the contents. What I would like to know is how can I make the ttilesheet window box load that tile sheet image? Do I need to name it tilesheet? (if so is there any support for switching between them without renaming?)

Lastly, related - I was looking at the assets/maps.json in VS Code and see a property for each map definition called "sheet" and all of them are empty strings. I tried specifying the "assets/Tilemappaddedv2.png" hoping that would do the trick but it didn't do anything. 

Any help here would be amazing (loving the whole system btw!)

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https://itch.io/t/1418413/how-do-i-import-a-maphow do i import a map?https://itch.io/t/1418413/how-do-i-import-a-mapFri, 28 May 2021 22:11:14 GMTFri, 28 May 2021 22:11:14 GMTFri, 28 May 2021 22:11:14 GMTwell i created a map for the game and i do not know how to import it.

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https://itch.io/t/1388991/does-not-load-the-mapdoes not load the maphttps://itch.io/t/1388991/does-not-load-the-mapSat, 15 May 2021 01:42:04 GMTSat, 15 May 2021 01:42:04 GMTSat, 15 May 2021 01:42:04 GMTin my pixelbox is not loading the map I created

code:

var character = {

    x: 60,

    y: 60

};

var background = getMap("map");

paper(7);

exports.update = function () {

    if (btn.right) character.x += 1;

    if (btn.left)  character.x -= 1;

    if (btn.up)    character.y -= 1;

    if (btn.down)  character.y += 1;

    cls();

    draw(background, 0, 0);

    sprite(153, character.x, character.y);

};

what is wrong?

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https://itch.io/t/1730199/linux-pixelbox-not-found-by-terminal-though-can-be-permitted-to-be-executed[Linux] pixelbox not found by terminal, though can be permitted to be executedhttps://itch.io/t/1730199/linux-pixelbox-not-found-by-terminal-though-can-be-permitted-to-be-executedSat, 30 Oct 2021 22:13:12 GMTSat, 30 Oct 2021 22:13:12 GMTSat, 30 Oct 2021 22:13:12 GMTHi, I’m on ChromeOS, running the Linux Terminal, yes, I have permitted execution of the file in the terminal, but every time I try to run it, I get this error message:

/tmp/.mount_pixelbL6FXcX/pixelbox: error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory

I’m not sure what else is there to do, I’ve checked my files and it seems like it’s in the right spot to be detectable by the kernel, yet it still does this, anyone have a way to fix this?

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https://itch.io/t/1571269/how-do-i-make-animated-spritesHow do I make animated sprites?https://itch.io/t/1571269/how-do-i-make-animated-spritesFri, 06 Aug 2021 23:06:40 GMTFri, 06 Aug 2021 23:06:40 GMTTue, 10 Aug 2021 18:10:26 GMTHow do I make animated sprites? like directional walking sprite / stand sprite.

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https://itch.io/t/1270996/i-need-help-with-proceural-generationi need help with proceural generationhttps://itch.io/t/1270996/i-need-help-with-proceural-generationThu, 18 Mar 2021 21:15:33 GMTThu, 18 Mar 2021 21:15:33 GMTThu, 18 Mar 2021 21:15:33 GMTok, im new to javascript so sry for being bad at this lol, but i wanted to make a game setted in a procedural generated desert, so i made a bunch of rooms that will be put together to form the desert, the only problem is that i dont know how to do this

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https://itch.io/t/1280511/how-do-you-save-dataHow do you save data?https://itch.io/t/1280511/how-do-you-save-dataTue, 23 Mar 2021 18:37:05 GMTTue, 23 Mar 2021 18:37:05 GMTTue, 23 Mar 2021 18:37:05 GMTDo I need to import a node.js module to write to a file or is there some way to do it in-engine?

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https://itch.io/t/1353031/is-a-virtual-controller-for-mobile-web-possibleIs a virtual controller for mobile web possible?https://itch.io/t/1353031/is-a-virtual-controller-for-mobile-web-possibleTue, 27 Apr 2021 21:07:35 GMTTue, 27 Apr 2021 21:07:35 GMTTue, 27 Apr 2021 21:07:35 GMTHi, I'm curious if it's possible to build out a virtual controller for mobile similar to the one in PICO-8, or how one might be connected if that's outside the scope of the project.

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https://itch.io/t/1322317/9-slice-sprites9 Slice Spriteshttps://itch.io/t/1322317/9-slice-spritesWed, 14 Apr 2021 19:04:02 GMTWed, 14 Apr 2021 19:04:02 GMTWed, 14 Apr 2021 19:04:02 GMTHi,

I've downloaded the 2.1.0 version of the PixelBox editor to have a bit of a play around with some of the newer features. But I can't quite figure out how to get the 9-slice sprite stuff working. 

I created a blank 27x27px png to experiment with, but I can't figure out how to edit the slice points. I'm only getting this in the slice window after clicking "Convert to nine-slices"


If I close and reopen the project it seems to change the png back to a normal image as well, although I'm not sure if this is just a knock on from now being able to define where it's slicing.

Sorry if this belongs in bugs, but I thought it was probably just me missing something!

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https://itch.io/t/1260017/how-do-you-build-your-gamehow do you build your game?https://itch.io/t/1260017/how-do-you-build-your-gameFri, 12 Mar 2021 19:37:57 GMTFri, 12 Mar 2021 19:37:57 GMTFri, 12 Mar 2021 19:37:57 GMTi've been looking around but i cant figure out how to  make my game work, i dont know what to do, when i press run it just opens a blank screen

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https://itch.io/t/1282359/build-targetsBuild targets?https://itch.io/t/1282359/build-targetsWed, 24 Mar 2021 19:41:08 GMTWed, 24 Mar 2021 19:41:08 GMTWed, 24 Mar 2021 19:41:08 GMTHi, can you export your game to anything besides HTML5? For example, Windows, Mac, Linux, or even mobile devices?

Thanks!

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https://itch.io/t/1236283/how-to-scroll-a-mapHow to scroll a map?https://itch.io/t/1236283/how-to-scroll-a-mapSun, 28 Feb 2021 20:08:04 GMTSun, 28 Feb 2021 20:08:04 GMTSun, 28 Feb 2021 20:08:04 GMTHi there,

Been playing around with this a bit. I have a background in web development but not game development. I think I am getting the basics of how to use this, but one thing that's not clear to me is how to implement scrolling for a map.

Couple of questions related to this:

1. Say I have a very wide map in the editor (1600 tiles or so) I can't seem to scroll the "zoomed" part of the map editor. I can zoom in and out, but I can't focus when zoomed in.

2. On an update tick, I am not sure how I would implement scrolling through a map. My best guess is that I would draw the map with a negative x offset equal to the scroll position?

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https://itch.io/t/1233367/how-to-de-maximize-the-tilesheet-windowHow to de-maximize the tilesheet window?https://itch.io/t/1233367/how-to-de-maximize-the-tilesheet-windowSat, 27 Feb 2021 17:58:06 GMTSat, 27 Feb 2021 17:58:06 GMTSat, 27 Feb 2021 17:58:06 GMTHi,

I'm new to the Pixelbox and currently experimenting with this cool piece of software.

Unfortunately I ran into a problem by just maximizing the tilesheet window. Since then it overlaps the other tool windows and there isn't any button to normalize this window to a lower size.
Is there any keyboard shortcut or something else I could do? I already restarted the editor, but didn't help.

Best reqards
HWolf


PS: I'm using the Windows build of Pixelbox.

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https://itch.io/t/1192266/tilesheet-size-limitationTilesheet size limitation?https://itch.io/t/1192266/tilesheet-size-limitationFri, 05 Feb 2021 10:20:08 GMTFri, 05 Feb 2021 10:20:08 GMTFri, 05 Feb 2021 10:20:08 GMTThe limit to the tilesheet will always be 256 tiles? Is there a way to use larger tilesheets?

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https://itch.io/t/1168836/how-to-make-collision-below-is-the-script-i-made-that-just-makes-a-blank-screenHow to make collision, below is the script i made that just makes a blank screen.https://itch.io/t/1168836/how-to-make-collision-below-is-the-script-i-made-that-just-makes-a-blank-screenSun, 24 Jan 2021 23:22:08 GMTSun, 24 Jan 2021 23:22:08 GMTSun, 24 Jan 2021 23:22:08 GMTvar character = {

    x: 60,
    y: 60
};

var oldpos = {
oldx: 60,
oldy: 60
};

var background = getMap("map");
paper(4);

exports.update = function () {
if (map.get(character.x, character.y) != null) character.x == oldpos.oldx;
if (map.get(character.x, character.y) != null) character.y == oldpos.oldy;
oldpos.oldx == character.x;
oldpos.oldy == character.y;
    if (btn.right) character.x += 1;
    if (btn.left)  character.x -= 1;
    if (btn.up)    character.y -= 1;
    if (btn.down)  character.y += 1;

    cls();
    draw(background, 0, 0);
    sprite(206, character.x, character.y);
};

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https://itch.io/t/1029540/how-to-copy-paste-a-tile-in-the-tilesheetHow to copy & paste a tile in the tilesheet?https://itch.io/t/1029540/how-to-copy-paste-a-tile-in-the-tilesheetSat, 24 Oct 2020 06:02:05 GMTSat, 24 Oct 2020 06:02:05 GMTSat, 24 Oct 2020 06:02:05 GMTI want to edit a tile from a copy of another tile

Is there any way to copy & paste a tile in the tilesheet?

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https://itch.io/t/1177387/how-do-i-change-the-fontHow do I change the font?https://itch.io/t/1177387/how-do-i-change-the-fontFri, 29 Jan 2021 20:05:19 GMTFri, 29 Jan 2021 20:05:19 GMTFri, 29 Jan 2021 20:05:19 GMTAs title says, I’d like to use other bitmap fonts. Also, I don’t know if it’s intentional nor if this is reproducable on other computers, but disabling Minitext causes print() to open the printer dialog instead of printing text onto the screen.

Thank you very much in advance

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https://itch.io/t/1100030/developer-tool-not-openingDeveloper tool not openinghttps://itch.io/t/1100030/developer-tool-not-openingTue, 08 Dec 2020 04:10:13 GMTTue, 08 Dec 2020 04:10:13 GMTTue, 08 Dec 2020 04:10:13 GMTI have just installed the program but the developer tool box does not open only the game box opens. Can anyone help with with this?

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https://itch.io/t/1043944/2d-raycasting-directional-light-flashlight2D Raycasting - Directional Light? (Flashlight)https://itch.io/t/1043944/2d-raycasting-directional-light-flashlightSun, 01 Nov 2020 18:07:43 GMTSun, 01 Nov 2020 18:07:43 GMTSun, 01 Nov 2020 18:07:43 GMTBeen playing around with Cedric's lightcast, and finally got it working with the current version of Pixelbox. Now I'm wondering what I'd have to do in order to work with a directional light, rather than an area light (I believe this is the correct terminology, but please correct me if I'm wrong!)

Here's the lightcast source: lightcast

I'm not even sure if the code I'd have to alter is in main.js or somewhere else.

The picture below shows what the code is doing currently. Rather than this, I'd like to have it work more like a flashlight, so that the lit tiles correspond to the rotation of the sprite. How can I do this? Thanks!


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https://itch.io/t/1042878/error-cannot-find-module-pixelboxpointer-um-whatError: Cannot find module "pixelbox/pointer"... Um what?https://itch.io/t/1042878/error-cannot-find-module-pixelboxpointer-um-whatSun, 01 Nov 2020 04:56:23 GMTSun, 01 Nov 2020 04:56:23 GMTSun, 01 Nov 2020 04:56:23 GMTBeen messing around with Pixelbox and exploring Cedric's GitHub for the past couple hours. I found the source for lightcast and thought it would be fun to play around with! Pixelbox asked me to update the code, which I've done. After doing so, trying to run results in the following error:


Error: Cannot find module "pixelbox/pointer"  from "C:/Users/user/Desktop/lightcast-master/src"


Should I not have updated the code? How can I fix this?

Thanks!

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https://itch.io/t/1020100/is-there-any-way-to-lock-the-framerateIs there any way to lock the framerate?https://itch.io/t/1020100/is-there-any-way-to-lock-the-framerateSat, 17 Oct 2020 18:55:56 GMTSat, 17 Oct 2020 18:55:56 GMTSat, 17 Oct 2020 18:55:56 GMTI changed my PC to having a refresh rate of 144 and found out that the update function is set to the framerate (so it ran at 2.4x speed). I can set it back obviously but  I don't want the game to be broken for people with worse or better framerates. Is there any way to set the max fps?

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https://itch.io/t/906770/how-to-use-fs-libraryhow to use fs libraryhttps://itch.io/t/906770/how-to-use-fs-librarySat, 01 Aug 2020 13:11:38 GMTSat, 01 Aug 2020 13:11:38 GMTSat, 01 Aug 2020 13:11:38 GMTI can't for the life of me get Pixelbox to open the 'fs' (or 'fs-extra') library that allows you to read and write to text files. However, this may just be due to me not having very advanced coding knowledge. I can't find anywhere on the internet that tells you how to do it.

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https://itch.io/t/864941/gif-support.GIF support?https://itch.io/t/864941/gif-supportWed, 08 Jul 2020 22:54:19 GMTWed, 08 Jul 2020 22:54:19 GMTWed, 08 Jul 2020 22:54:19 GMTCan gif files be used to animate sprites or not? (I know it's not in the documentation but making sure)

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https://itch.io/t/863871/how-do-textures-workHow do textures work?https://itch.io/t/863871/how-do-textures-workTue, 07 Jul 2020 21:53:21 GMTTue, 07 Jul 2020 21:53:21 GMTTue, 07 Jul 2020 21:53:21 GMTI've been trying all dat to figure out how textures work. Could someone explain them? I cant get anything drawn to the screen.

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https://itch.io/t/820699/live-reload-after-file-changeLive reload after file changehttps://itch.io/t/820699/live-reload-after-file-changeThu, 04 Jun 2020 16:23:58 GMTThu, 04 Jun 2020 16:23:58 GMTThu, 04 Jun 2020 16:23:58 GMTHow would I go about having the live server of Pixelbox automatically reload once I edit files in the src folder?

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https://itch.io/t/835502/comercial-useComercial use?https://itch.io/t/835502/comercial-useMon, 15 Jun 2020 00:15:44 GMTMon, 15 Jun 2020 00:15:44 GMTMon, 15 Jun 2020 00:15:44 GMTCan i sell the any game i've made with Pixelbox?

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https://itch.io/t/802439/how-do-i-learn-this-engineHow do i learn this engine?https://itch.io/t/802439/how-do-i-learn-this-engineThu, 21 May 2020 01:37:11 GMTThu, 21 May 2020 01:37:11 GMTThu, 21 May 2020 01:37:11 GMTI know the basics of js, and i love the easy to use map tools and sprite creation of this engine, but i been looking at tutorials to create js platformers and they dont translate very well to this engine, anyone can point a tutorial i can check out that will work for the engine? 

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https://itch.io/t/804450/what-do-you-mean-by-custom-scriptswhat do you mean by "custom scripts"https://itch.io/t/804450/what-do-you-mean-by-custom-scriptsFri, 22 May 2020 21:00:13 GMTFri, 22 May 2020 21:00:13 GMTFri, 22 May 2020 21:00:13 GMTDo you mean different languages?

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https://itch.io/t/787535/how-to-build-from-commandlineHow to build from commandline?https://itch.io/t/787535/how-to-build-from-commandlineSun, 10 May 2020 19:33:28 GMTSun, 10 May 2020 19:33:28 GMTSun, 10 May 2020 19:33:28 GMTI would like to build my index.js from the commandline. I would also like to build with a modified Pixelbox core.

I have tried to run browserify on bootstrap.js from Pixelbox core, but I haven't been able to get this to work so far. It looks like there are many values which are intended to be substituted in (like __PROJECT_DATA__) and I'm not sure how to do that properly.

Is there a way to do this?

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https://itch.io/t/788429/how-does-dark-mode-workHow does dark mode work?https://itch.io/t/788429/how-does-dark-mode-workMon, 11 May 2020 07:12:14 GMTMon, 11 May 2020 07:12:14 GMTMon, 11 May 2020 07:12:14 GMTHello, sorry for the n00bs question, but how exactly does one change the theme to dark mode?

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https://itch.io/t/787760/update-only-runs-2-timesUpdate only runs 2 times?https://itch.io/t/787760/update-only-runs-2-timesSun, 10 May 2020 22:04:27 GMTSun, 10 May 2020 22:04:27 GMTSun, 10 May 2020 22:04:27 GMT

I been following the official begginer guide to create a game, and it said to type this in to the main.js update function:

exports.update = function () {  

   sprite(random(255), random(120), random(120)); 

};

and it should be creating tons of random sprites, but instead it only runs 2 times and stops, creating 2 sprites only.

Please help.

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https://itch.io/t/784046/when-are-changes-to-the-tilesheet-savedwhen are changes to the tilesheet saved?https://itch.io/t/784046/when-are-changes-to-the-tilesheet-savedFri, 08 May 2020 03:25:33 GMTFri, 08 May 2020 03:25:33 GMTFri, 08 May 2020 03:25:33 GMTif i edit a tile using the sprite editor, when do the changes get saved to the file system? i don't see a save button like i do on the map editor. i notice things can get out of sync if i edit a sprite, then right-click "reload" on the tilesheet in the assets window, for example.

thanks! awesome tool!

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https://itch.io/t/780809/tina-tween-engineTINA tween enginehttps://itch.io/t/780809/tina-tween-engineTue, 05 May 2020 21:30:24 GMTTue, 05 May 2020 21:30:24 GMTTue, 05 May 2020 21:30:24 GMTSo there is a component in the IDE called TINA tween engine, i guess its for doing tween effects like fadeIn, fadeOut, moveTo, etc. Useful specially when working with GUI components, but i cant find anywhere how to use it, it's not in the documentation or Google.

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https://itch.io/t/776853/solving-the-canvas-has-been-tainted-by-cross-origin-data-errorSolving The canvas has been tainted by cross-origin data errorhttps://itch.io/t/776853/solving-the-canvas-has-been-tainted-by-cross-origin-data-errorSun, 03 May 2020 18:41:53 GMTSun, 03 May 2020 18:41:53 GMTSun, 03 May 2020 18:41:53 GMTI've created a game and built it, but when I try to open index.html all I get is the following error message in the conosle:

in firefox

SecurityError: The operation is insecure. index.js:1  

and on chrome

index.js:1 Uncaught DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.


how do I make it such that this goes away? and how can I ensure that anyone that tries to play the game won't get this? I believe it has something to do with CORS but I'm not sure

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https://itch.io/t/775016/tilesheet-and-palette-not-appearingTilesheet and palette not appearing.https://itch.io/t/775016/tilesheet-and-palette-not-appearingSat, 02 May 2020 18:50:57 GMTSat, 02 May 2020 18:50:57 GMTSat, 02 May 2020 18:50:57 GMTFor some reason my tileset or palette won't appear and I cant draw anything on the map.

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https://itch.io/t/766283/how-to-export-the-gameHow to export the gamehttps://itch.io/t/766283/how-to-export-the-gameSun, 26 Apr 2020 18:53:22 GMTSun, 26 Apr 2020 18:53:22 GMTSun, 26 Apr 2020 18:53:22 GMThalp

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https://itch.io/t/750247/how-do-i-use-sprite-atlasesHow do I use sprite atlases?https://itch.io/t/750247/how-do-i-use-sprite-atlasesFri, 17 Apr 2020 20:59:29 GMTFri, 17 Apr 2020 20:59:29 GMTFri, 17 Apr 2020 20:59:29 GMTHow would I go about drawing a sprite from a sprite atlas?

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https://itch.io/t/760872/pixelbox-fontPixelbox Fonthttps://itch.io/t/760872/pixelbox-fontWed, 22 Apr 2020 16:55:40 GMTWed, 22 Apr 2020 16:55:40 GMTWed, 22 Apr 2020 16:55:40 GMTI was wondering what font Pixelbox uses and if there is any access to it?

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https://itch.io/t/765030/is-the-editor-open-sourceIs the editor open source?https://itch.io/t/765030/is-the-editor-open-sourceSat, 25 Apr 2020 21:37:21 GMTSat, 25 Apr 2020 21:37:21 GMTSat, 25 Apr 2020 21:37:21 GMTIs the editor open source?

I'm not talking about the engine/library, that's on GitHub, I'm talking about the editor that you use to make tilemaps and build the code.

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https://itch.io/t/759834/curious-about-capping-frame-rateCurious about capping frame ratehttps://itch.io/t/759834/curious-about-capping-frame-rateTue, 21 Apr 2020 20:29:29 GMTTue, 21 Apr 2020 20:29:29 GMTTue, 21 Apr 2020 20:29:29 GMTHey! I'm not sure if this would relate to Pixelbox or if it would be more of a general game development topic, but I'm curious to know if there is a way to limit frame rate within Pixelbox. 

I find sometimes when I run my project it will run extremely smoothly and other times run at about half the speed with no changes to the code. I was thinking a potential work around to ensure consistent results would be to limit the frame rate to say 60fps, and write the game's code with that in mind, however I'm aware that there could be an endless list of reasons of why that may not work. Just thought I'd get some insight!

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https://itch.io/t/750587/cant-create-projectCant create projecthttps://itch.io/t/750587/cant-create-projectSat, 18 Apr 2020 01:52:44 GMTSat, 18 Apr 2020 01:52:44 GMTSat, 18 Apr 2020 01:52:44 GMTWhen I click "create project" nothing happens.

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https://itch.io/t/754805/cant-find-module-errorCan't find module errorhttps://itch.io/t/754805/cant-find-module-errorMon, 20 Apr 2020 01:41:49 GMTMon, 20 Apr 2020 01:41:49 GMTMon, 20 Apr 2020 02:17:36 GMTI'm somewhat new to js, so sorry if this sounds like a basic question. I wanted to experiment with the Texture module, but when i put in var Texture = require("Texture"), it responds with an error saying that it can't find the module. How do I go about this?

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https://itch.io/t/752290/devtool-is-not-showing-upDevtool is not showing uphttps://itch.io/t/752290/devtool-is-not-showing-upSun, 19 Apr 2020 13:02:51 GMTSun, 19 Apr 2020 13:02:51 GMTSun, 19 Apr 2020 13:02:51 GMTI have the devoot selected and pressed "run", but it's not showing up. any ideas how ti fix this?

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