itch.iohttp://itch.iohttps://itch.io/t/3321869/exe-vs-zip-installationexe vs zip installationhttps://itch.io/t/3321869/exe-vs-zip-installationWed, 29 Nov 2023 07:43:58 GMTWed, 29 Nov 2023 07:43:58 GMTWed, 29 Nov 2023 07:43:58 GMTIs there a way to get a zip package for the editor? The exe did not unpack at all. Just an error. I have no idea what is wrong in the windows.

]]>
https://itch.io/t/2293788/itchio-fatal-bugItch.io fatal bug(?)https://itch.io/t/2293788/itchio-fatal-bugThu, 11 Aug 2022 12:00:33 GMTThu, 11 Aug 2022 12:00:33 GMTThu, 11 Aug 2022 12:00:33 GMTThere is a fatal bug with itch.io!

I have been trying to download pixelbox on the *free tab but the links are completely busted.
I believe this to be a bug of itch.io but I don’t know where to write this bug in order to send it to itch.io so I am writing about it here instead.

the links thingy showed at the corner of the browser(I’m using chrome) that shows you the link said:
‘Javascript:void(0);’

*By that I mean the ‘No thanks, just take me to the downloads’ page

Regards,
DiGU.

]]>
https://itch.io/t/2284553/tilesheet-copy-not-copying-whole-spriteTilesheet Copy Not Copying Whole Spritehttps://itch.io/t/2284553/tilesheet-copy-not-copying-whole-spriteSat, 06 Aug 2022 14:38:54 GMTSat, 06 Aug 2022 14:38:54 GMTSat, 06 Aug 2022 14:38:54 GMTHello,

I'm running into this issue on v2.1.0
When I'm working on projects with larger tile sizes (i.e. 16x16) I sometimes find that the copy / paste functionality in the tilesheet will only copy the top left 8x8 pixels of a sprite. Occasionally it will start working again but it would be useful to have a fix or reliable work around. 

]]>
https://itch.io/t/2178719/cant-use-run-white-screen-appears-and-no-dev-tools-are-showingCan't use 'run', white screen appears, and no dev tools are showing.https://itch.io/t/2178719/cant-use-run-white-screen-appears-and-no-dev-tools-are-showingSat, 18 Jun 2022 16:51:15 GMTSat, 18 Jun 2022 16:51:15 GMTSat, 18 Jun 2022 16:51:15 GMTWhen I click run, it just pops up a white screen with nothing there. turning on Dev Tools also don't work.

Possible culprit: Chrome not installed.

I don't know if this uses embedded chromium, but that's my best guess.

Installing chrome to see if it helps. Maybe add a check to the installer if that's the case?

System: Kubuntu 22.04 AMD64.

Thanks!

]]>
https://itch.io/t/1773941/error-in-code-even-without-touching-anything-at-allError in code even without touching anything at allhttps://itch.io/t/1773941/error-in-code-even-without-touching-anything-at-allMon, 22 Nov 2021 11:31:28 GMTMon, 22 Nov 2021 11:31:28 GMTMon, 22 Nov 2021 11:31:28 GMTHi there!

I tried to make a small game with a friend in Pixelbox but somehow pixelbox doesnt work at all on his machine? He only gets an error even without changing anything on a freshly created project.

He uses a fresh install and we re-installed pixelbox the first time this occured. we also tried to re-fetch the npm packages... nothing worked.

]]>
https://itch.io/t/1491711/my-game-doesnt-runMy game doesn't runhttps://itch.io/t/1491711/my-game-doesnt-runSat, 26 Jun 2021 06:53:45 GMTSat, 26 Jun 2021 06:53:45 GMTSat, 26 Jun 2021 06:53:45 GMTIn pixelbox  I made a game and when I pressed run a new black window popped up and after a while both editor window and game window started "not responding", so I need help to run my game in the editor.

]]>
https://itch.io/t/1224630/palette-problemPalette problem?https://itch.io/t/1224630/palette-problemMon, 22 Feb 2021 12:29:14 GMTMon, 22 Feb 2021 12:29:14 GMTMon, 22 Feb 2021 12:29:14 GMTRight now I'm trying to create a Texture on one part of the screen and draw on it. (my screen is set to 640 x 512)

const Texture = require('pixelbox/Texture');
let texture = new Texture(512, 512);

texture.setTilesheet(tilesheet);
texture.setPalette(palette);
texture.paper(2);
texture.cls();
texture.sprite(35, 50, 50);

//▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
// Update is called once per frame
exports.update = function () {
    draw(texture);
};


This code gives me this error on the developer console:


If I change the line the sets the pallet to this -> texture.setPalette("palette"); the code works but it does not draw the paper color, the background becomes black.


If I use the palette outside the texture, the paper color works fine.

]]>
https://itch.io/t/1169221/indexjs-has-an-errorIndex.js has an error???https://itch.io/t/1169221/indexjs-has-an-errorMon, 25 Jan 2021 03:47:39 GMTMon, 25 Jan 2021 03:47:39 GMTMon, 25 Jan 2021 03:47:39 GMTDidn't even touch it at all and Index.js somehow has an error and now my project doesnt work 

index.js:2628 Uncaught TypeError: Cannot read property '_isSprite' of undefined
    at Texture.draw (index.js:2628)
    at pixelbox.draw (index.js:4504)
    at Object.21.pixelbox/TileMap (index.js:4263)
    at o (index.js:4)
    at index.js:4
    at onAssetsLoaded (index.js:4583)
    at onAssetLoaded (index.js:3944)
    at Image.img.onload (index.js:3817)

]]>
https://itch.io/t/746037/sprite-editor-not-workingSprite Editor not workinghttps://itch.io/t/746037/sprite-editor-not-workingTue, 14 Apr 2020 16:14:23 GMTTue, 14 Apr 2020 16:14:23 GMTTue, 14 Apr 2020 16:14:23 GMTThe Sprite Editor is broken, I try to draw but nothing shows up on the sheet. Even when I switch to another sprite/tile, when I click back on the previous one, it has restored to its initial state.

For me, the only way to change sprites is via External Programs (e.g. Paint.NET, Aseprite).

]]>
https://itch.io/t/820878/infinite-installing-please-waitInfinite "Installing, please wait..."https://itch.io/t/820878/infinite-installing-please-waitThu, 04 Jun 2020 18:43:03 GMTThu, 04 Jun 2020 18:43:03 GMTThu, 04 Jun 2020 18:43:03 GMTI was updated to 2.0.2. But, to put it simply, I ran the setup for it and the percentage bar kept getting stuck halfway with the message "Installing, please wait...".

Is there anything I should be aware about or anything I can do to prevent this from happening? Thank you!

]]>
https://itch.io/t/804494/wont-update-the-indexhtmlwont update the index.htmlhttps://itch.io/t/804494/wont-update-the-indexhtmlFri, 22 May 2020 21:47:17 GMTFri, 22 May 2020 21:47:17 GMTFri, 22 May 2020 21:47:17 GMTit stays as a black screen :(

]]>
https://itch.io/t/798765/i-cant-open-the-main-fileI can't open the "main" filehttps://itch.io/t/798765/i-cant-open-the-main-fileMon, 18 May 2020 04:11:43 GMTMon, 18 May 2020 04:11:43 GMTMon, 18 May 2020 04:11:43 GMTIt's saying something about a runtime error? This is my first time exparamenting with making a game, so I have no idea how to fix this. Any help is appreciated :)

]]>
https://itch.io/t/785743/bug-in-textures-tiles-per-lineBug in Texture's Tiles per Linehttps://itch.io/t/785743/bug-in-textures-tiles-per-lineSat, 09 May 2020 10:59:29 GMTSat, 09 May 2020 10:59:29 GMTSat, 09 May 2020 10:59:29 GMTWhile prototyping I came across a sort of bug in the Texture module. Both the canvas2D and webGL implementations use  ~~settings.tileSize.width and ~~settings.tileSize.height to account for different tile sizes as set in the editor.

However, the TILES_PER_LINE variable just below it is hardcoded to 16, which would be the case with the default 8x8 tiles. It was a simple fix to change the value to what I needed (8 tiles per line, 16x16 tiles), but it would be nice to have it automatically set as so in a future update.

Cheers!

]]>
https://itch.io/t/746676/unable-to-installUnable to install.https://itch.io/t/746676/unable-to-installWed, 15 Apr 2020 01:33:56 GMTWed, 15 Apr 2020 01:33:56 GMTWed, 15 Apr 2020 01:33:56 GMTSolved!I installed Pixelbox on the itch.io application,but I realized that I had installed it on the wrong directory. I deleted the directory without uninstalling Pixelbox,and when I tried to reinstall Pixelbox it said that the installer had failed(something under the lines of "while saving angels: NSIS failed to install.) I tried running the application on administer mode,same result.I uninstalled all itch.io files and tried running it the setup independently,it gets stuck at around 43%.I tried removing all instances of Pixelbox files,same result.It isn't installing slowly,it isn't installing.

]]>
https://itch.io/t/743160/i-cant-create-a-new-projectI can't create a new projecthttps://itch.io/t/743160/i-cant-create-a-new-projectSun, 12 Apr 2020 14:24:24 GMTSun, 12 Apr 2020 14:24:24 GMTSun, 12 Apr 2020 14:24:24 GMTThe button to create a new project does not work.
I tried to give the entire disk access to the application but it did not fix the problem.

]]>
https://itch.io/t/751951/builds-fail-on-chrome-audiocontext-bugBuilds fail on Chrome: AudioContext bughttps://itch.io/t/751951/builds-fail-on-chrome-audiocontext-bugSun, 19 Apr 2020 07:15:55 GMTSun, 19 Apr 2020 07:15:55 GMTSun, 19 Apr 2020 07:15:55 GMTWhen deploying a build to Itch.io I get the following error on Chrome browsers: “The AudioContext was not allowed to start. It must be resumed (or created) from a user gesture event handler. https://goo.gl/7K7WLu”

I think the way the pixelbox library initializes the AudioContext needs updated to resolve this.

For details see: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio

]]>
https://itch.io/t/745268/making-quiet-pauses-in-sounds-in-bleeperMaking quiet pauses in sounds in Bleeperhttps://itch.io/t/745268/making-quiet-pauses-in-sounds-in-bleeperMon, 13 Apr 2020 23:15:51 GMTMon, 13 Apr 2020 23:15:51 GMTTue, 14 Apr 2020 05:39:47 GMTNot sure if it's a bug or expected behavior (and not sure if I should post it here or . When I want to make a sound-effect of 3 different bars (for a "bloop, pause, bloop, pause, bloop" sound) I am getting a constant sound.

Also, when sound is zeroed out on the yellow bar, it still produces a sound (similar to noise instrument) because the volume is not zerod out. I think the behavior should be if you zero out yellow bar, the volume/blue bar should be zeroed out OR there should be no sound produced on those yellow bars (see below):



]]>
https://itch.io/t/747579/console-wont-pop-up-when-run-is-clickedConsole won't pop up when "Run" is clickedhttps://itch.io/t/747579/console-wont-pop-up-when-run-is-clickedWed, 15 Apr 2020 20:34:48 GMTWed, 15 Apr 2020 20:34:48 GMTWed, 15 Apr 2020 20:34:48 GMTHi there!

newly discovered this interesting and future-promising game engine, but I have a prolem.

When I follow the Beginner tutorial and click on "Run", the pop-op window with the black canvas shows up, but not an additional console video which was descripted to be appearing.

Thank you for your help!

]]>
https://itch.io/t/747489/create-new-project-brokenCreate new Project brokenhttps://itch.io/t/747489/create-new-project-brokenWed, 15 Apr 2020 19:25:48 GMTWed, 15 Apr 2020 19:25:48 GMTWed, 15 Apr 2020 19:25:48 GMTI just started this awesome piece of software and clicked "Create new Project" after entering the name, and nothing happens, the screen always remains with "Create New Project" :( Iam using Win64.

Plz fix that, i want to use this program so much :)

]]>
https://itch.io/t/746616/saving-mapsSaving Mapshttps://itch.io/t/746616/saving-mapsWed, 15 Apr 2020 00:32:56 GMTWed, 15 Apr 2020 00:32:56 GMTWed, 15 Apr 2020 00:32:56 GMTSometimes, I can't seem to save a map (I'm clicking Ctrl-S but its not doing anything). I have to restart editor for it to work.

]]>
https://itch.io/t/744432/cant-create-new-folder-in-mapjsoncan't create new folder in map.jsonhttps://itch.io/t/744432/cant-create-new-folder-in-mapjsonMon, 13 Apr 2020 12:03:02 GMTMon, 13 Apr 2020 12:03:02 GMTMon, 13 Apr 2020 12:03:02 GMTlike my title, I think this is bug.

but I also saw your example, for create folder just name it with "yourfoldername/yourmaps" and you have to close project and reload again so it will load folder.

anyway this is great tools, thanks for create this

]]>