itch.iohttp://itch.iohttps://itch.io/t/1627714/anybody-homeAnybody home?https://itch.io/t/1627714/anybody-homeSat, 04 Sep 2021 02:47:22 GMTSat, 04 Sep 2021 02:47:22 GMTSat, 04 Sep 2021 02:47:22 GMTThere hasn't been any talk here for a while

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https://itch.io/t/709128/little-bit-of-feedback-so-farLittle bit of feedback so far..https://itch.io/t/709128/little-bit-of-feedback-so-farSat, 14 Mar 2020 10:19:39 GMTSat, 14 Mar 2020 10:19:39 GMTSat, 14 Mar 2020 10:19:39 GMTCame across your game this evening, havent sunk a lot of time into it yet as its late. But i found the basic in-game tutorial good.  However i keep crashing into other ships especially the bird like ones that do not stop. This even happens if you stop and they fly into you.  I get there has to be some sense of traffic and sort of a mini-game of dodge but i feel there is too many of them, where i could see this getting tedious and stressful. Perhaps night-time there is less of them or some planets there are less traffic?  the other types of ships do stop to avoid collision which is good. I understand the bird like ones are suppose to be a hazard. Perhaps cut those ones down by 30% or at least have a game setting where we can using a slider adjust to what we prefer as a form of diffculty (some players like a casual chill style game and others might relish twitch reflexes every 20 seconds).  So my first two goes with the game i crashed to the point of wrecking my ship, first time it was game over and restarted with my ship needing repairs and I had 0 Vudu, im guessing i had to borrow money to fix it. I restarted the game.

Also on the main screen where there are icons for some buildings/landing zones some are self-explaintory and some are not- it would be nice to be able to pause and hover mouse over ones you dont know what they are to be told.  One was a motel that i accidently flew into and had to click through the explainatory bits before i could leave again- what about when flying over a landing zone the ship stops and we hit L to land or click on the land button rather than auto land (perhaps there is a setting for toggling auto-land ).

Anyway that is all the feedback i have for now. Will have another go tomorrow and dig deeper into the game. 

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https://itch.io/t/702609/rock-paper-shotgunRock Paper Shotgunhttps://itch.io/t/702609/rock-paper-shotgunSat, 07 Mar 2020 12:30:21 GMTSat, 07 Mar 2020 12:30:21 GMTSat, 07 Mar 2020 12:30:21 GMTIt was with utter delight that I saw a wonderfully written article about TAXINAUT by Sin Vega  on Rock Paper Shotgun. Check it out! They seem to be able to explain better what I want with the game than I'm able to do myself:

https://www.rockpapershotgun.com/2020/03/06/taxinaut-is-an-odd-delightful-space-taxi-sim/

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