itch.iohttp://itch.iohttps://itch.io/t/71101/jet-jumping-virtuesJet Jumping Virtueshttps://itch.io/t/71101/jet-jumping-virtuesWed, 05 Apr 2017 02:01:14 GMTWed, 05 Apr 2017 02:01:14 GMTWed, 05 Apr 2017 02:01:14 GMTThis is the best that I could come up for now. I actually wanted to make a (real) desktop app, with mouse and keyboard controls, but it seems that my brain is already too used to mobile devices... And it might even be fun...


Working title: Jet Jumping Virtues

Side scrolling 2d game with tricky? (new?) controls.

The levels are made up by the seven (heavenly) virtues as words, written in a font like Press Start 2P (https://fonts.google.com/specimen/Press+Start+2P):
Chastity
Temperance
Charity
Diligence
Patience
Kindness
Humility
(the right order needs to be play tested)

The player always starts on the first letter and needs to reach the last letter.
The player has one life and always needs to start from the beginning when dead.

Controls:
Each step consists of three movements: up, right, down - in this order.
When pressed one of the movements, the player accelerates in this direction until he either leaves the screen (or some preset boarder),
a new movement is choosen or the ground (some character of the current word) is reached.
The characters can not be hit sidewards, only when in downwards direction.

Design:
Simple as the font, probably a grey square on white letters with black background, maybe different colored end letter.

Goal:
Reach the end of the last virtue. If this will be too easy (or there is time left), add some type of score, like time,
(least) number of moving cycles, number of letters touched, ...

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https://itch.io/t/71587/virtue-and-viceVirtue and Vicehttps://itch.io/t/71587/virtue-and-viceFri, 07 Apr 2017 22:07:45 GMTFri, 07 Apr 2017 22:07:45 GMTFri, 07 Apr 2017 22:07:45 GMTI did not get finished..., but I did post where I ended up and for 4 hours I'm pretty happy. Everything (art, design) was done in the same time frame as the development. I did have a little help from one of our devs (Scott) who looked for card art and added them to the card template. Even f i took my art time out, there was no way I was getting to anything "game like..."

https://ponywolf.itch.io/virtue-and-vice

I also did a timelapse so you could see where I spent my time. The timer got paused (accidentally) in the middle but I pushed it forward after we got back from lunch :)

https://youtu.be/8fhFvCl3M8s

And here's the source. There's a decent drag-drop to a slot module in there.

https://github.com/ponywolf/corona-blitz

Oh well, it was a good exercise for sure...

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https://itch.io/t/70993/cleanliness-is-a-virtueCleanliness is a Virtuehttps://itch.io/t/70993/cleanliness-is-a-virtueTue, 04 Apr 2017 06:56:57 GMTTue, 04 Apr 2017 06:56:57 GMTTue, 04 Apr 2017 06:56:57 GMT Since the jam is limited to 4 hours, I thought it would be good to showcase the boosts in speed and efficiency that Corona Marketplace plugins can lend to a project.

Thus, I spent my first hour loading in plugins, libraries, and assets and coaxing them to play nice together (45 minutes of loading / 1 hour coding)

Plugins
Dynamic Shader, Terrain, SSK Pro, Gesture, TweenTrain, EasySound, EasyToast

Libraries (My libraries)
momath, sound(2D sound), groups, text, movement (applying force to physics objects, distance and angle measures, a bunch of trig)

Assets (from the Marketplace)
Explosion Animation Library, Textures and sounds from the marketplace

Art
My own art libraries with additional normal map files for the Dynamic Shader


Images below
1. First hour of coding - a whole mess of plugins "working" together rather randomly

2. I picked my variation of the Virtue theme - "Cleanliness is a Virtue" and refined the look of the game

3. I tried to integrate two new features (unpublished) of the Dynamic Shader. Beam lighting and vignette shadows for the landscape.

4. a. Beam lighting = failure but Vignette lighting = success.
b. Started integration with Gesture plugin for object control (gesture plugin plus my movement library will drive physics motion)
c. Tried to integrate SSK camera features (used many times before) however I've got a glitch in my code or logic somewhere that is
making the camera crash. I'll give it another 10 minutes of coding but then I'll have to drop it.

2 hours of coding left but many hours of planning an testing await.

- Jonathan

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