itch.iohttp://itch.iohttps://itch.io/t/4870497/crop-tool-sculpt-toolCrop Tool / Sculpt Toolhttps://itch.io/t/4870497/crop-tool-sculpt-toolTue, 13 May 2025 10:46:49 GMTTue, 13 May 2025 10:46:49 GMTTue, 13 May 2025 10:46:49 GMTHello, I love using Asset Forge. It really is a great tool, I was just hoping to see how possible it would be to have a crop or sculpting tool. I understand its an Asset Basher, but sometimes I only want to use part of a asset, If I could crop out part, or sculpt out a specific section, that would be so great!

Thank you

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https://itch.io/t/4950326/store-last-used-directoriesStore Last Used Directorieshttps://itch.io/t/4950326/store-last-used-directoriesWed, 04 Jun 2025 12:53:07 GMTWed, 04 Jun 2025 12:53:07 GMTWed, 04 Jun 2025 12:53:07 GMTI'd like to suggest a small but helpful quality-of-life improvement:

It would be great if the program remembered the last folder path used whenever I open or save something — like when opening a script, exporting an object, or loading a saved .model file.

Right now, it only remembers the last path used overall. For example, if I open a model from one folder and then need to export something to a different folder, the program still defaults to the previous path instead of the new one.

Of course, there are many actions that involve file paths, so it wouldn’t be necessary to remember all of them. Just the most common ones — especially export and open , which I, personally, use the most — would make a big difference.

This would definitely speed up the workflow and make the overall experience smoother. (IMO)

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https://itch.io/t/4950123/change-materials-orderChange Materials Orderhttps://itch.io/t/4950123/change-materials-orderWed, 04 Jun 2025 11:24:54 GMTWed, 04 Jun 2025 11:24:54 GMTWed, 04 Jun 2025 11:24:54 GMTI know this might sound like a silly and simple thing, but I often work with color palettes that include hex codes in a specific order — which usually matches the materials of the objects I'm creating.
It would be a great quality-of-life improvement if I could simply click and drag to rearrange the order of material colors directly in the Materials tab.

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https://itch.io/t/4950125/possibility-to-save-custom-materials-palettesPossibility to Save custom "Materials Palettes"https://itch.io/t/4950125/possibility-to-save-custom-materials-palettesWed, 04 Jun 2025 11:25:52 GMTWed, 04 Jun 2025 11:25:52 GMTWed, 04 Jun 2025 11:25:52 GMTI’d love the ability to save a "material palette." Much like what we see in image editing software, photo editors, pixel art tools, etc., where you can have default color palettes like “Default,” “Palette 1,” “Palette 2,” and so on.
This would definitely be another quality-of-life feature — but a very welcome one.
I know it’s also possible to create a script for this purpose, but considering not everyone in the community may have programming knowledge, I believe this would be a fantastic addition.

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https://itch.io/t/4950099/move-up-and-downMove Up and Downhttps://itch.io/t/4950099/move-up-and-downWed, 04 Jun 2025 11:11:55 GMTWed, 04 Jun 2025 11:11:55 GMTWed, 04 Jun 2025 11:11:55 GMTI often find myself wanting to move up or down to get a better or more specific angle of the object I'm working on.

It would be great if I could simply press a key like E or Q — or any other key — to move vertically without having to constantly zoom in and out.

I know that zooming, panning, and moving the camera is possible, but being able to move up or down freely would make it much easier to view the object exactly how I want. Plus, sometimes the current camera controls don’t allow me to achieve the precise angle I’m looking for.

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https://itch.io/t/4950089/transform-individual-parts-of-a-blockTransform Individual Parts of a Blockhttps://itch.io/t/4950089/transform-individual-parts-of-a-blockWed, 04 Jun 2025 11:08:28 GMTWed, 04 Jun 2025 11:08:28 GMTWed, 04 Jun 2025 11:08:28 GMT

Make it so we can adjust individual parts of a "merged" block

I'll as an example the blasters

  • Some parts, for example, the "mediumBlaster_barrelSilencer", have a block and a barrel.
  • I wish I could also move/scale/remove/rotate only the barrel part or the block part, without having to just move/scale/remove/rotate the whole thing.
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https://itch.io/t/4950087/batch-exportBatch Exporthttps://itch.io/t/4950087/batch-exportWed, 04 Jun 2025 11:06:59 GMTWed, 04 Jun 2025 11:06:59 GMTWed, 04 Jun 2025 11:06:59 GMT

Make so we can batch export

  • Select the presets (unity, godot, unreal etc)
  • press export
  • Select the folder
  • Name the file
  • confirm export
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https://itch.io/t/4933591/hovering-over-an-object-icon-enlarged-imageHovering over an object icon - enlarged imagehttps://itch.io/t/4933591/hovering-over-an-object-icon-enlarged-imageFri, 30 May 2025 18:56:57 GMTFri, 30 May 2025 18:56:57 GMTFri, 30 May 2025 18:56:57 GMTIs it possible to add a feature that when we mouse over an object we want to add that we can see a larger preview of it before we select it?

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https://itch.io/t/4932873/inchesIncheshttps://itch.io/t/4932873/inchesFri, 30 May 2025 15:09:40 GMTFri, 30 May 2025 15:09:40 GMTFri, 30 May 2025 15:09:40 GMTIs there a way to change the block size from meters to 1 x 1 x 1 Inches? I would love that feature as it would greatly help me visualize what I have to do for 3d printing.

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https://itch.io/t/2747738/import-from-kenney-shapeimport from kenney shape?https://itch.io/t/2747738/import-from-kenney-shapeTue, 28 Mar 2023 13:29:26 GMTTue, 28 Mar 2023 13:29:26 GMTTue, 29 Oct 2024 08:04:33 GMTcan you please  add an option to import projects or objects from kenney shape?

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https://itch.io/t/4926785/any-chance-for-boolean-opsAny chance for Boolean ops?https://itch.io/t/4926785/any-chance-for-boolean-opsWed, 28 May 2025 18:43:23 GMTWed, 28 May 2025 18:43:23 GMTWed, 28 May 2025 18:43:23 GMTEven just one of the three would make this software so powerful (it already is after all)

I think of the 3 subtraction is the most useful, followed by union and finally difference I don't use often.

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https://itch.io/t/4919887/list-of-blocks-used-in-a-modellist of blocks used in a modelhttps://itch.io/t/4919887/list-of-blocks-used-in-a-modelMon, 26 May 2025 20:22:30 GMTMon, 26 May 2025 20:22:30 GMTMon, 26 May 2025 20:22:30 GMTis it possible to have a list of blocks used in a model with the ability to select a block by selecting an item in the list. this is an example of this feature in blockbench.

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https://itch.io/t/3412237/how-to-create-a-2d-presetHow to create a 2D preset?https://itch.io/t/3412237/how-to-create-a-2d-presetSun, 07 Jan 2024 16:01:23 GMTSun, 07 Jan 2024 16:01:23 GMTFri, 02 May 2025 06:40:56 GMTHi,

I would like to create a preset that I can select when exporting to sprite. This preset would be useful to configure the camera, lighting, position, etc, so that I don’t have to manually input these numbers on every export.

I could not find any documentation on how to create such a preset.

I created a file mypreset.preset with the contents:

title:MyPreset
type:2d

and restarted Asset Forge, but unfortunately this preset did not show up in the preset list.

Any thoughts?

Thanks, Jose

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https://itch.io/t/4876270/probuilder-for-non-unity-developersProBuilder for non unity developershttps://itch.io/t/4876270/probuilder-for-non-unity-developersThu, 15 May 2025 06:57:56 GMTThu, 15 May 2025 06:57:56 GMTThu, 15 May 2025 06:57:56 GMTI just wanted to say that I bought Asset Forge(AF) more to support Kenny rather than I had a real use for it. However I have spent the last couple of days using AF to grey box/level build for a game that I'm developing in Godot and I have to admit AF is a joy to use. I honestly believe that with a few small additions AF could become a full blown level design tool that rivals Probuilder. 

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https://itch.io/t/4763450/more-export-batch-anglesmore export batch angleshttps://itch.io/t/4763450/more-export-batch-anglesSun, 13 Apr 2025 16:54:08 GMTSun, 13 Apr 2025 16:54:08 GMTFri, 02 May 2025 05:05:24 GMThello, good software,

is it chance to add more export batch angles, 64 or even 128?


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https://itch.io/t/4831551/new-update-250-wowNew Update 2.5.0 Wow!https://itch.io/t/4831551/new-update-250-wowFri, 02 May 2025 14:29:33 GMTFri, 02 May 2025 14:29:33 GMTFri, 02 May 2025 14:29:33 GMTI just got the email about 2.5.0. Reading through it, actually really stoked about:

  • Added buttons for quickly exporting sprites/models
  • Added message after successfully exporting 3D model
  • Added (error) message when failed to load custom block or collection
  • Added hotkey for closing panels (ESC)
  • Extended maximum distance when zooming out
  • Extended maximum scale when exporting 3D models

These will help me directly! Thank you!

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https://itch.io/t/4042699/add-orthographic-camera-modeAdd orthographic camera modehttps://itch.io/t/4042699/add-orthographic-camera-modeThu, 22 Aug 2024 06:46:28 GMTThu, 22 Aug 2024 06:46:28 GMTFri, 02 May 2025 13:19:32 GMTPlease add this camera mode. I would like to observe the model in exact size when building it.

Additionally I would like to have this feature request implemented together with the orthographic mode. https://itch.io/t/1271734/quick-camera-view-changes-ie-view-from-top-left-and-right-etc

Many thanks!

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https://itch.io/t/2507626/export-model-scale-higher-than-1000-pleaseExport model scale higher than 1000, pleasehttps://itch.io/t/2507626/export-model-scale-higher-than-1000-pleaseTue, 29 Nov 2022 13:59:30 GMTTue, 29 Nov 2022 13:59:30 GMTFri, 02 May 2025 10:39:01 GMTHi there! I love Asset Forge, it's easily become one of my favorite tools.

Recently, I've been using it to draft levels at a macro level for a fast-paced shooter, and I want to be able to export obj files at large scales. However, the scale limit is set to 1000. Could this be increased to 10000 or more? Thanks.

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https://itch.io/t/3545116/import-hulk-mash-our-own-sprites-or-3d-modelsImport & Hulk-Mash our own Sprites or 3D Modelshttps://itch.io/t/3545116/import-hulk-mash-our-own-sprites-or-3d-modelsWed, 28 Feb 2024 17:30:19 GMTWed, 28 Feb 2024 17:30:19 GMTFri, 02 May 2025 08:51:34 GMTHello Kenney! 

I do love the idea of mashing shapes together to make something truly unique and i like the looks it provides (i like the low poly look), its nice to have a huge collection of shapes.. however i would like to be able to use my own shapes/models or even sprites and mash them into something that looks cool and is exportable for use in many engines. 

If this feature is already added, Cool.. i will buy the software asap. 

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https://itch.io/t/4233964/unlock-the-zooming-outUnlock the Zooming outhttps://itch.io/t/4233964/unlock-the-zooming-outSat, 26 Oct 2024 17:24:41 GMTSat, 26 Oct 2024 17:24:41 GMTFri, 02 May 2025 05:33:42 GMTRight now you can only zoom out a certain amount and then it stops, if your model gets big then it feels impossible to work on. I am not sure what locking the zoom to only a certain distance benefits, unless it is a technical/performance limitation? Awesome software though and thank you for making it available for Linux!!!!

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https://itch.io/t/1271734/quick-camera-view-changes-ie-view-from-top-left-and-right-etcQuick camera view changes i.e. view from top, left, and right etc.https://itch.io/t/1271734/quick-camera-view-changes-ie-view-from-top-left-and-right-etcFri, 19 Mar 2021 09:52:15 GMTFri, 19 Mar 2021 09:52:15 GMTFri, 02 May 2025 05:32:00 GMTSorry if this has already been requested, but it would be cool to be able to quickly view the model top down, to be able to correctly/easily position an object, likewise being able to view it from the sides. I can of course view it from the top by moving the camera around, but having a one button press option would make that a lot quicker, and it would be more precise.

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https://itch.io/t/4443570/texture-export-or-easy-camera-sprite-exporttexture export or easy camera Sprite exporthttps://itch.io/t/4443570/texture-export-or-easy-camera-sprite-exportMon, 06 Jan 2025 00:46:36 GMTMon, 06 Jan 2025 00:46:36 GMTFri, 02 May 2025 05:31:34 GMTso that you don't have to find manually the same angles to "record" the export view

Also material for object is nice, but having a UV texture as image could be handy as well.

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https://itch.io/t/4355146/add-shortcuts-escapeAdd shortcuts (escape...)https://itch.io/t/4355146/add-shortcuts-escapeThu, 05 Dec 2024 06:05:23 GMTThu, 05 Dec 2024 06:05:23 GMTFri, 02 May 2025 05:30:33 GMTPlease add basic shortcuts. For example after exporting, there is still this export pannel on the right. It would be great if we could hide it by simply pressing escape. For now we have to click on this tiny icon to hide this pannel. Basic shortcuts are a must in order to improve production speed. Thanks.

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https://itch.io/t/1507318/scripting-exportsprite-and-batch-anglesScripting: exportSprite and "Batch angles"https://itch.io/t/1507318/scripting-exportsprite-and-batch-anglesSun, 04 Jul 2021 12:59:17 GMTSun, 04 Jul 2021 12:59:17 GMTSun, 04 Jul 2021 12:59:17 GMTforge.exportSprite exports a 2D sprite using the current configuration set in the side panel. Would greatly improve if it could take into account the "Batch angles" parameter

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https://itch.io/t/4047677/herarchy-view-for-objectsHerarchy view for objects.https://itch.io/t/4047677/herarchy-view-for-objectsSat, 24 Aug 2024 05:50:35 GMTSat, 24 Aug 2024 05:50:35 GMTSat, 24 Aug 2024 05:50:35 GMTIs there any way to enable an object hierarchy view? The tool is straightforward and easy to use, but sometimes I get lost when I have many blocks and want to select a specific one.

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https://itch.io/t/3721748/export-sprite-36-batch-anglesExport Sprite @ 36 batch angleshttps://itch.io/t/3721748/export-sprite-36-batch-anglesFri, 03 May 2024 16:05:55 GMTFri, 03 May 2024 16:05:55 GMTFri, 03 May 2024 16:05:55 GMTHi,

Would it be possible to add a batch export for 36 angles - i.e. every 10 degrees?

Thanks,

Damian

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https://itch.io/t/655238/save-and-load-material-listSave and load material listhttps://itch.io/t/655238/save-and-load-material-listThu, 16 Jan 2020 11:08:24 GMTThu, 16 Jan 2020 11:08:24 GMTThu, 16 Jan 2020 11:08:24 GMTSo i dont have to create every material on my own if i want to use only a limited number of colors.

My workaround at the moment: create a model with all materials needed. Load this every time i want to create a new model and use a different filename for the new one :).

Edit: Maybe in "Preferences" ... "Default materials" ..

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https://itch.io/t/2560540/duplicate-blocks-in-placeDuplicate Blocks in-placehttps://itch.io/t/2560540/duplicate-blocks-in-placeMon, 26 Dec 2022 06:54:52 GMTMon, 26 Dec 2022 06:54:52 GMTSat, 17 Feb 2024 10:11:14 GMTI'd also appreciate it if it had a way to duplicate a block in place. The reason for this is that you can of course do ctrl-c + ctrl-v but the problem with this is that if you do that the pasted block will appear at a distance and there's no way to get it to paste it even remotely close to where you want it. 

See copypaste.png (1521×598) (mroman.ch)

I copied that block and used crtl-v and tried to place it next to the block I copied. There's no way you can do this because for some reason the pasted block has some huge Z-offset and you can't get it down to the ground. So in a way you just have to place it where it's at least somewhere visible on the screen and then move it tediously into place. It would thus be great if there were some command/shortcut that duplicates the block inplace (where it is) and have it selected so that you can immediately move it.

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https://itch.io/t/3388522/cli-interfaceCLI interfacehttps://itch.io/t/3388522/cli-interfaceTue, 26 Dec 2023 20:16:13 GMTTue, 26 Dec 2023 20:16:13 GMTTue, 26 Dec 2023 20:16:13 GMTHello, I'm using Asset Forge in my 2D game and it would be beneficial to specify a file and a Lua script using CLI parameters. I need this because I want to automate the export of my models as part of my build system. Currently, it is a lot of manual work.

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https://itch.io/t/3433966/scalingScalinghttps://itch.io/t/3433966/scalingWed, 17 Jan 2024 01:36:25 GMTWed, 17 Jan 2024 01:36:25 GMTSat, 17 Feb 2024 10:12:02 GMTI don't know where the public to-do list is, I can't find it.

However, I would love to see uniform scaling by axis.

If this is already in the app, how do I use it?

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https://itch.io/t/3513959/grid-sizeGrid sizehttps://itch.io/t/3513959/grid-sizeSat, 17 Feb 2024 01:47:54 GMTSat, 17 Feb 2024 01:47:54 GMTSat, 17 Feb 2024 01:47:54 GMTYou are using Grid Size for Unity 3D,I want Grid size for a diffrent program,but you cannot change grid size in Asset Forge.Do not use this unless you are using Unity 3D.Waste of money.

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https://itch.io/t/3406863/custom-ui-scalingCustom UI Scalinghttps://itch.io/t/3406863/custom-ui-scalingFri, 05 Jan 2024 01:39:17 GMTFri, 05 Jan 2024 01:39:17 GMTSat, 17 Feb 2024 10:11:22 GMTI would really like the option to scale the UI, on my laptop the blocks are VERY TINY and I have to squint eyes and get really close to screen to even see what they are...

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https://itch.io/t/3482249/suggestionsSuggestionshttps://itch.io/t/3482249/suggestionsSat, 03 Feb 2024 13:49:27 GMTSat, 03 Feb 2024 13:49:27 GMTSat, 03 Feb 2024 13:49:27 GMTI use Asset Forge Deluxe semi-regularly along with Kenney's excellent asset packs. I have a couple of suggestions for Asset Forge Deluxe I'd like to see implemented.

  • Startup:
    • Add option to disable splash screen
    • Add option to always start in:
      • full screen option
      • maximized windowed
      • remembered window position and size of last closed session
  • Categories:
    • Add option setting to change the starting category to: All, Recent, Favorites, one of the presets, or a Custom category (see next item)
    • Nice to have: Ability to add and manage custom categories that can contain blocks from the provided presets as well as custom blocks. I realize this might be out of scope for this app, why I marked it nice-to-have
  • Export:
    • Godot Export Preset needs changes?:
      • Change X is up to Y is up
      • Scale should be 10? (I feel like 10 scale goes better with the models included and 100 is too big)
    • Even better, remember changed values by export type. If I change the Godot Export settings then save them. These saved settings would only apply to the Godot export, such that if I use Blender Export it will have the values for Blender. Add a button to be able to return to default values as initially set by the app.

Thanks for reading, I searched for the public to-do list but didn't find it. I'd like to read it if anyone can provide a link to it.

Cheers!

*: I realize Unity on Windows seems to be somewhat finicky about the starting position of its apps. Asset Forge is not the only Unity app I have trouble with  controlling it's startup position.

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https://itch.io/t/2560548/group-tabGroup Tabhttps://itch.io/t/2560548/group-tabMon, 26 Dec 2022 07:02:06 GMTMon, 26 Dec 2022 07:02:06 GMTMon, 26 Dec 2022 07:02:06 GMTAlso it would be really cool if there were a group tab where you could see all groups (and also name the groups so they aren't just Group_XY).

The group tab should display all groups where you can rename them or select all the blocks within that group. Additionally, on export there should be an option "[ ] Merge groups" which works kinda like merge blocks but doesn't merge all blocks into one but merges them based on groups so that when you import it into an engine or blender you have one object per group. 

Then the group tab should have some "expand" arrow where you can expand the group to get a list of all the blocks within that group and allow you to select an individual block of the group. reason is that once you have grouped something but then need to copy/paste a block from the group you have to ungroup, copy/paste it, and then you have to re-group again which is just a lot of clicking. 

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https://itch.io/t/3085028/material-variantsMaterial Variantshttps://itch.io/t/3085028/material-variantsTue, 22 Aug 2023 20:25:43 GMTTue, 22 Aug 2023 20:25:43 GMTTue, 22 Aug 2023 20:25:43 GMTI’ve been reading further into the glTF / GLB variants feature - and was hoping we could see the ability to create variants with Asset Forge. To me, this feels like it could be a premium feature of Deluxe too - a worthy upgrade!

Something like this;

The idea being that this technique would then be supported in apps using <model-viewer>, such as this; https://modelviewer.dev/examples/scenegraph/#variants

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https://itch.io/t/2868313/show-somewhere-the-name-of-the-file-currently-openedShow somewhere the name of the file currently openedhttps://itch.io/t/2868313/show-somewhere-the-name-of-the-file-currently-openedSun, 21 May 2023 02:01:25 GMTSun, 21 May 2023 02:01:25 GMTSun, 21 May 2023 02:01:25 GMTShow somewhere the name of the file currently opened

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https://itch.io/t/634408/cancel-when-doing-exportCancel when doing exporthttps://itch.io/t/634408/cancel-when-doing-exportMon, 16 Dec 2019 08:19:39 GMTMon, 16 Dec 2019 08:19:39 GMTMon, 16 Dec 2019 08:19:39 GMTI've selected a image export. The sidebar that comes up has a button to "export 1 file" but no "cancel" button. After a while I spotted the arrow to shrink the side panel which cancelled the save function, but this isn't intuitive and isn't easy to spot. Can a "cancel" button be added in addition to the export button please on the panel?

Can ESC also please cancel the export action and close the side panel?

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https://itch.io/t/2704044/depth-map-buffer-for-2d-spritesDepth map / buffer for 2d spriteshttps://itch.io/t/2704044/depth-map-buffer-for-2d-spritesMon, 06 Mar 2023 21:56:19 GMTMon, 06 Mar 2023 21:56:19 GMTMon, 06 Mar 2023 21:56:19 GMTIt would be amazing if the 2d sprite exporter gave an option to also render a depth map for each asset it generated

this is a great post about how this would be helpful: https://projectzomboid.com/blog/news/2023/02/play-your-cardz-right/

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https://itch.io/t/2620188/change-scene-lighting-settingsChange scene lighting settingshttps://itch.io/t/2620188/change-scene-lighting-settingsFri, 27 Jan 2023 13:37:28 GMTFri, 27 Jan 2023 13:37:28 GMTFri, 27 Jan 2023 13:37:28 GMTNow, it's quite hard to make an exported model to look the same in your game as we see the preview of the model in Asset Forge. I mean the resulting colours absolutely differ because Asset Forge has unknown lighting settings.

Kenney, could you please add customization of the lighting of the scene or share what's yours current settings?

Many thanks!

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https://itch.io/t/1440230/enable-collision-import-in-godot-on-model-exportEnable collision import in Godot on model export.https://itch.io/t/1440230/enable-collision-import-in-godot-on-model-exportMon, 07 Jun 2021 21:29:46 GMTMon, 07 Jun 2021 21:29:46 GMTTue, 15 Jun 2021 07:11:43 GMTThis may be a Godot-specific request, but here goes:

For a model to have static collision, it would be nice if there was a checkbox on export for Godot to export collision data as well.  This should be fairly simple to do, on export the meshes will need to append the string "-col" and Godot will automatically add colliders to them upon import.

The current work flow for me is to export twice, once as normal, another as merged (which is bugged to not be rotated the same as unmerged).  The merged, I can then muck around and force a collider.  This solution is less than ideal.  Having a checkbox would simplify the process.

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https://itch.io/t/2595770/ui-objects-in-scene-display-and-locking-abilityUI - Objects in scene display and locking abilityhttps://itch.io/t/2595770/ui-objects-in-scene-display-and-locking-abilitySat, 14 Jan 2023 23:29:49 GMTSat, 14 Jan 2023 23:29:49 GMTSat, 14 Jan 2023 23:29:49 GMTlike blender  just a UI that shows what has been placed so we can select from such and allow grouping to be visible here.Plus if able to allow locking blocks in place would be cool

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https://itch.io/t/2560527/rename-materialsRename materialshttps://itch.io/t/2560527/rename-materialsMon, 26 Dec 2022 06:48:33 GMTMon, 26 Dec 2022 06:48:33 GMTMon, 26 Dec 2022 06:48:33 GMTI'd really appreciate it if you could rename materials within assetforge. If you import the models into some game engine or blender it will be a mess of "customXYZ(Clone)". (Also, I kinda wish it wouldn't add the Clone suffix all over the place). 

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https://itch.io/t/946148/performance-optimizations-scale-internal-resolution-and-morePerformance optimizations (Scale internal resolution and more)https://itch.io/t/946148/performance-optimizations-scale-internal-resolution-and-moreWed, 26 Aug 2020 21:24:46 GMTWed, 26 Aug 2020 21:24:46 GMTWed, 26 Aug 2020 21:24:46 GMT
  • An option to scale the internal resolution (while keeping the UI at high DPI) - it would be very useful for integrated cards.
  • Dont redraw the scene every frame if nothing is happening, like just static image and no input (this is the reason enabling vsync helps)
    • Nice side effect: less heat and better battery life
  • ]]>
    https://itch.io/t/2519039/a-color-selector-for-the-gradient-shaderA color selector for the gradient shader.https://itch.io/t/2519039/a-color-selector-for-the-gradient-shaderSun, 04 Dec 2022 20:25:42 GMTSun, 04 Dec 2022 20:25:42 GMTSun, 04 Dec 2022 20:25:42 GMTI love using the gradient shader on the materials when coloring out a model.
    Unfortunately it's limited to being just a black gradient that I can control the height and opacity of.
    I would love a color picking box similar to the material color picker, but for this gradient shader.

    I feel like this would add a huge boost to the color options.

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    https://itch.io/t/2477175/hotkey-rebindingHotkey rebindinghttps://itch.io/t/2477175/hotkey-rebindingSun, 13 Nov 2022 14:27:10 GMTSun, 13 Nov 2022 14:27:10 GMTSun, 13 Nov 2022 14:27:10 GMTI'd like to change the keys certain actions are bound to. 

    Example: I'd like to rebind "go up, go down" to Q and E respectively, but I cannot find an option or config present for this. It'd be VERY appreciated, perhaps essential, QoL for this program to help optimize users' workflow to their own comfort. 

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    https://itch.io/t/2474366/move-to-floor-enhancementMove to Floor Enhancementhttps://itch.io/t/2474366/move-to-floor-enhancementSat, 12 Nov 2022 00:23:27 GMTSat, 12 Nov 2022 00:23:27 GMTSat, 12 Nov 2022 00:23:27 GMTCurrently when selecting multiple objects, 'Move to Floor' does not move all selected objects to the floor. It moves the selected objects towards the floor as a group and stops when the closest object to the floor meets the 'floor'. An option to move every selected object to the floor instead of the selected group lowest point to the floor, would be a nice to have feature.

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    https://itch.io/t/2356891/mouse-sensitivity-sliderMouse Sensitivity Sliderhttps://itch.io/t/2356891/mouse-sensitivity-sliderMon, 12 Sep 2022 19:45:05 GMTMon, 12 Sep 2022 19:45:05 GMTMon, 12 Sep 2022 19:45:05 GMTMaybe I'm an idiot, but I couldn't find a mouse sensitivity slider.

    It felt like the sensitivity was a bit low, so I'd like to have an option to increase the sensitivity a bit.

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    https://itch.io/t/2331223/set-custom-spacing-by-x-y-zSet custom spacing by (x, y, z).​https://itch.io/t/2331223/set-custom-spacing-by-x-y-zMon, 29 Aug 2022 10:09:54 GMTMon, 29 Aug 2022 10:09:54 GMTMon, 29 Aug 2022 10:09:54 GMTSet custom spacing by (x, y, z).

    When working with Nature Pack in Asset Forge, the height spacing feature is sorely lacking. What would be done at 1/4 of the step of the block size.

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    https://itch.io/t/2293288/option-to-disablechange-interpolation-for-texturesOption to Disable/Change Interpolation For Textureshttps://itch.io/t/2293288/option-to-disablechange-interpolation-for-texturesThu, 11 Aug 2022 02:06:21 GMTThu, 11 Aug 2022 02:06:21 GMTThu, 11 Aug 2022 02:10:02 GMTTrying to use the tool for some simple 3d pixel-y objects, one thing I found is that I have to enlarge my 64x64  textures to 512x512 to avoid very blurry textures. This really isn't something I want to do a ton, since it's an extra workflow step and would probably carry that extra file size into my game. I'd really like it if there were more features to accommodate this use case. Increasing the scale helps a little, but the max size limit of 2 is not enough to get rid of all the interpolation bluriness for a 64x64 texture.

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    https://itch.io/t/2213317/ui-mouse-scroll-supportUi mouse scroll supporthttps://itch.io/t/2213317/ui-mouse-scroll-supportTue, 05 Jul 2022 22:21:32 GMTTue, 05 Jul 2022 22:21:32 GMTTue, 05 Jul 2022 22:21:32 GMTIDEA

    semi simple extension of current ui interactions

    the 'grid snap', 'angle snap' and 'layer height' boxes should accept mouse scroll input in which mouse scroll up would trigger the '+' event from the '+' button and vice versa for the '-' button

    WHY?

    it would make the workflow in the application a little faster and feel even more fluid 

    MORE INFO

    if you need more info or just to chat about the idea and its implementation 

    DISCORD: <SLAUGH7ER>#8503

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