itch.iohttp://itch.iohttps://itch.io/t/3531946/crashing-when-savingloading-on-linux-waylandgnome-workaroundCrashing when saving/loading on Linux (Wayland/Gnome) [Workaround]https://itch.io/t/3531946/crashing-when-savingloading-on-linux-waylandgnome-workaroundFri, 23 Feb 2024 17:15:03 GMTFri, 23 Feb 2024 17:15:03 GMTSun, 04 May 2025 18:40:56 GMTHey,

I've noticed a bug where the application crashes when trying to open a native dialog window for saving/loading/exporting. This is in Gnome and using Wayland. I believe it works under X11 but haven't tested.

A workaround for this is to launch the application like this:

GDK_BACKEND=x11 ./Asset\ Forge.x86_64


I've provided the Stacktrace. Let me know if you need any more info.


Stacktrace:
  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) Crosstales.FB.Wrapper.Linux.NativeMethods.DialogSaveFilePanel (string,string,string,string) [0x00026] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0
  at Crosstales.FB.Wrapper.FileBrowserLinux.SaveFile (string,string,string,Crosstales.FB.ExtensionFilter[]) [0x0000a] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0
  at Crosstales.FB.FileBrowser.SaveFile (string,string,string,Crosstales.FB.ExtensionFilter[]) [0x0000d] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0
  at Crosstales.FB.FileBrowser.SaveFile (string,string) [0x0001a] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0
  at Export.ExportModel (int,bool,bool,bool,int,single,single,bool) [0x0002f] in <729fe5c313ad495ba5b9cf3dc42b4587>:0
  at Panel3D.exportCallback (UnityEngine.Transform) [0x0008a] in <729fe5c313ad495ba5b9cf3dc42b4587>:0
  at (wrapper runtime-invoke) <Module>.runtime_invoke_void__this___object (object,intptr,intptr,intptr) [0x0001e] in <729fe5c313ad495ba5b9cf3dc42b4587>:0
  at <unknown> <0xffffffff>
  at (wrapper managed-to-native) UnityEngine.GameObject.SendMessage (UnityEngine.GameObject,string,object,UnityEngine.SendMessageOptions) [0x0000c] in <3b3eb4e308d8437b93d50c4c5ea504da>:0
  at ComponentBase.Callback (UnityEngine.Transform) [0x00029] in <729fe5c313ad495ba5b9cf3dc42b4587>:0
  at UnityEngine.Events.InvokableCall`1<T1_REF>.Invoke (T1_REF) [0x00011] in <3b3eb4e308d8437b93d50c4c5ea504da>:0
  at UnityEngine.Events.CachedInvokableCall`1<T_REF>.Invoke (object[]) [0x00001] in <3b3eb4e308d8437b93d50c4c5ea504da>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <3b3eb4e308d8437b93d50c4c5ea504da>:0
  at UnityEngine.UI.Button.Press () [0x00027] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData) [0x00011] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) [0x00008] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute<T_REF> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<T_REF>) [0x00070] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) [0x00181] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (int) [0x0002f] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00071] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at UnityEngine.EventSystems.EventSystem.Update () [0x000f3] in <0ae1d89591b14df7b1317113eb6d976c>:0
  at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0001e] in <c8d0d7b9135640958bff528a1e374758>:1
]]>
https://itch.io/t/5304236/asset-forge-delux-mac-version-importing-a-custom-collectionAsset Forge Delux Mac version importing a custom Collectionhttps://itch.io/t/5304236/asset-forge-delux-mac-version-importing-a-custom-collectionWed, 10 Sep 2025 16:19:16 GMTWed, 10 Sep 2025 16:19:16 GMTWed, 10 Sep 2025 16:19:16 GMTHi 

I have been trying to add/import a custom collection. However with the Asset Forge Delux version for Mac OS it seems to be slightly different than the  windows or Linux builds - both of which have obvious Collection folders you can place folders and items in. The Mac version only shows an Asset Forge package and when you open this (show package contents) you get five folders - Contents, Presets,Samples,Scripts and Textures.

I have tried to add a Collections folder and then a custom one and restart Asset Forge but it dosent find. I have added a Texture folder and texture  - and that works fine. Has anyone found a way around Importing  a custom collection with the Mac version?

Thank you for taking the time to read!

James

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https://itch.io/t/5223433/collections-dont-show-up-in-asset-forge-deluxeCollections don't show up in asset forge deluxehttps://itch.io/t/5223433/collections-dont-show-up-in-asset-forge-deluxeSun, 17 Aug 2025 06:49:16 GMTSun, 17 Aug 2025 06:49:16 GMTSun, 17 Aug 2025 06:49:16 GMTHi, just extracted kennys pirate kit to C:\Program Files (x86)\Asset Forge\Collections\kenney_pirate-kit\

But non models are shown when opening asset forge ...

Please help

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https://itch.io/t/5061747/the-anchor-point-of-model-is-not-the-same-as-in-editorThe anchor point of model is not the same as in editorhttps://itch.io/t/5061747/the-anchor-point-of-model-is-not-the-same-as-in-editorMon, 07 Jul 2025 16:37:07 GMTMon, 07 Jul 2025 16:37:07 GMTMon, 07 Jul 2025 16:37:07 GMT

When exported, the model-part anchor point is moving to a static and all the same, so i cant animate them as expected
Is this a bug or i can find a setting to change this (i need it to be in the center of parts as in Asset Forge editor)

And 1 more problem is, if i copy a model, they will be merged into 1 (not what i expected, i cannot animate those)


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https://itch.io/t/4871941/cant-open-preference-folderCan't open preference folderhttps://itch.io/t/4871941/cant-open-preference-folderTue, 13 May 2025 20:29:21 GMTTue, 13 May 2025 20:29:21 GMTFri, 16 May 2025 12:33:35 GMTHello,

I was excited to try the custom keybinding, however, I cannot open the preference folder from 'Edit > Preferences > General > Open preference folder'


I'm using Asset Forge 2.5.1a Linux (Deluxe)

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https://itch.io/t/4890984/vertex-snap-bugVertex Snap bughttps://itch.io/t/4890984/vertex-snap-bugMon, 19 May 2025 09:39:00 GMTMon, 19 May 2025 09:39:00 GMTMon, 19 May 2025 09:39:00 GMTOne of the two issues sometimes occur in Asset Forge 2.5.1a (Windows)

Using a model I made in 2.4.1:

#1. Pressed vertex snap and proceed to snap the block to another -> pressed undo -> block sometimes goes missing/ whole obj goes missing.

#2.  Pressed vertex snap and proceed to snap the block to another -> pressed undo -> block comes back, the x, y, z lines show up but I can't select anything (literally anything)

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https://itch.io/t/4870490/generation-scripts-not-workingGeneration Scripts not workinghttps://itch.io/t/4870490/generation-scripts-not-workingTue, 13 May 2025 10:44:06 GMTTue, 13 May 2025 10:44:06 GMTTue, 13 May 2025 10:50:09 GMTIn the new Update 2.5.1, when trying to use a generation script, you'll get an error claiming the file does not exist.

This is because the scripts are in the wrong folder. To get them working copy the "Scripts" folder from root into the "Asset Forge_Data" folder. 

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https://itch.io/t/4856031/incorrect-local-scaling-on-rotated-objectIncorrect Local scaling on rotated object.https://itch.io/t/4856031/incorrect-local-scaling-on-rotated-objectFri, 09 May 2025 15:03:43 GMTFri, 09 May 2025 15:03:43 GMTFri, 09 May 2025 15:03:43 GMTTrying to apply local axis scaling along a rotated object. The local scaling always scales the object in unpredictable ways.

Unscaled

Scaled along the "orange" axis, also made it oval, meaning scaling was applied to the "red axis" too.

Scaled

 

Hope this gets fixed, it's the only thing that annoys me currently, otherwise using Asset forge has been blessed :D

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https://itch.io/t/4836389/mouse-and-wasd-speed-extremely-high-on-my-pcMouse and WASD speed extremely high on my PChttps://itch.io/t/4836389/mouse-and-wasd-speed-extremely-high-on-my-pcSat, 03 May 2025 22:47:17 GMTSat, 03 May 2025 22:47:17 GMTSun, 04 May 2025 19:31:59 GMTUsing the brand new version (yay! thank you!) but for some reason on my PC the mouse sensitivity and wasd move speed is uncomfortably high. 

Feature request: I would be so grateful if someday you added mouse sensitivity and move speed sliders in the preferences. (or even the config text file, happy to edit a value there)

I would personally set them both to about 20% the current speed.

P.S. I have an idea why it's too fast for me: I have a 240hz monitor. Could the move and rotation speeds be framerate-dependent? It feels like the camera moves 4x faster than intended and I keep accidentally scrolling stuff past the edges of the screen even with the lightest fastest tap of wasd I can manage. Using windows 10 and a geforce 1080. Thank you and keep up the lovely work!!

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https://itch.io/t/4846548/bug-selecting-objectsBug selecting object(s)https://itch.io/t/4846548/bug-selecting-objectsTue, 06 May 2025 14:55:08 GMTTue, 06 May 2025 14:55:08 GMTTue, 06 May 2025 14:55:08 GMT

Hello, I'm new to Asset Forge. This is a great and very affordable software, thank you !

There is a very strange behavior when selecting an object. Selecting by clicking is very random or complicated. It usually selects the most distant object instead of the one closest to the camera. I have to change the camera angle to hope to correctly select the right one.

Depending on the zoom level, the behavior differs; the more you focus on the desired object, the easier it is to select it. However, it's very complicated for multiple selections.

I am using Asset Forge 2.5.0 on Windows 11 (latest version/update).

Thank you in advance!

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https://itch.io/t/4221653/world-rotation-stops-working-macosWorld rotation stops working -- MacOShttps://itch.io/t/4221653/world-rotation-stops-working-macosTue, 22 Oct 2024 15:13:02 GMTTue, 22 Oct 2024 15:13:02 GMTTue, 22 Oct 2024 15:13:02 GMTRight-click to rotate the world has stopped working, so everything needs to be assembled from the starting viewpoint which can be quite challenging. The rotate and move bar on the top has also stopped working. I have uninstalled and re-installed assetForge, reset the thumbnail cache and my preferences but the error still persists. Thanks for your help!

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https://itch.io/t/4831769/250-savingexporting-is-broken-macos2.5.0 - Saving/exporting is broken - MacOShttps://itch.io/t/4831769/250-savingexporting-is-broken-macosFri, 02 May 2025 15:27:18 GMTFri, 02 May 2025 15:27:18 GMTSun, 04 May 2025 18:42:32 GMTJust downloaded 2.5.0 and the native OS save dialogs do not spawn when trying to save. This happens with Save, Save As, Export Sprite, and Export Model (edit, also when trying to open, too).

Things I tried:

  • Restarted computer
  • Updated MacOS to latest version (Sequoia 15.4.1)
  • Started app in command-line (several lines of "memorysetup-*" during startup, no error/warning messages when trying to save)
  • Reinstalled previous 2.4.1 Deluxe - this saves normally as before

I'm on an M1 chip

(I spoke too soon with https://itch.io/t/4831551/new-update-250-wow, sorry for the curse)

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https://itch.io/t/4704415/low-resolution-on-apple-silicon-macLow Resolution on Apple Silicon Machttps://itch.io/t/4704415/low-resolution-on-apple-silicon-macWed, 26 Mar 2025 20:10:44 GMTWed, 26 Mar 2025 20:10:44 GMTWed, 26 Mar 2025 20:10:44 GMTHi,

I've found that asset forge seems to run/render in low resolution on my macbook air m2. This is at 1.2 UI scale but similar issues at lower/higher scale. It is especially noticeable on the block sprites, but the text is somewhat blurry as well. Not sure how visible it will be but a screenshot is attached.

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https://itch.io/t/3801543/pivot-rotation-axis-alt-hierarchyPivot, Rotation axis, Alt, Hierarchyhttps://itch.io/t/3801543/pivot-rotation-axis-alt-hierarchySat, 01 Jun 2024 10:22:42 GMTSat, 01 Jun 2024 10:22:42 GMTSun, 09 Mar 2025 11:35:03 GMTJust bought Asset Forge and found some issues and things to be improved ;)

1) Why pivot points are not in the center for objects, or in the bottom (now they seems are placed randomly)

2) when I select Orange axis and press U or Space it rotates correctly, around Orange, if Blue, it rotates around Red, and if Red it rotates blue (bug). Also cause of nr.2 of wrongly placed pivots, rotation look not so good :(

3) If I select object from objectpool and it follow my mouse its possible to press G to snap to face, but after object is already placed its not possible to make it follow mouse again, need to delete and select again. If i try to hold mouse and press G it groups

4) When you select object from object pool and it follow my mouse I am not able to use Alt on Mac, I tried Control, Option, Command, Shift, all other buttons, but can't get to place object on top on other object

5) If i accidentally put object inside other object its gone, maybe would be cool to have hierarchy or at least list of objects used in scene, when you click in list it select in scene, like in Unity (I don't think this is hard to develop :)

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https://itch.io/t/3933559/godot-export-settingsGodot export settingshttps://itch.io/t/3933559/godot-export-settingsSat, 20 Jul 2024 17:22:04 GMTSat, 20 Jul 2024 17:22:04 GMTSun, 09 Mar 2025 11:26:58 GMTHi, I'm enjoying the software a ton and actively using it to make some of the assets in my projects. I am exporting out to Godot and the preset for this sets the orientation to 'X is up' when I believe it should be 'y is up'?

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https://itch.io/t/1853442/stalls-on-caching-thubnails-macStalls on Caching Thubnails (mac)https://itch.io/t/1853442/stalls-on-caching-thubnails-macThu, 06 Jan 2022 19:03:43 GMTThu, 06 Jan 2022 19:03:43 GMTThu, 06 Jan 2022 19:03:43 GMTHi all, 

I just downloaded Asset Forge 2.2.0 for Mac and tried to grab a custom block collection. 

I put it in the Collections folder in its own directory, shut down AF, restart and I stall at 'Caching Thumbails 99%'. This is not a large collection so I can't imagine it's really a question of having to process the thumbnails. Something's broken behind the scenes I believe.  

As anyone else encountered this issue? Any workarounds?

Thanks!

-Ben

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https://itch.io/t/3862036/asset-forge-extremely-laggy-on-linux-virtually-unusableAsset-Forge extremely laggy on Linux. Virtually unusable.https://itch.io/t/3862036/asset-forge-extremely-laggy-on-linux-virtually-unusableSun, 23 Jun 2024 10:08:36 GMTSun, 23 Jun 2024 10:08:36 GMTSun, 23 Jun 2024 10:08:36 GMTI have a dual-boot Windows-10/Linux Mint PC.  I've Just bought Asset Forge Deluxe and found the Linux version extremely slow and laggy. Yet the Windows version runs fine. Since both versions are running on the same machine (same motherboard, memory GPU etc) I'm wondering why it is so slowwww on Linux. Other quite intensive graphics apps (such as 'Plasticity') run fine on Linux. Is there a solution / workaround?

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https://itch.io/t/4104884/viewport-doesnt-workViewport doesn't workhttps://itch.io/t/4104884/viewport-doesnt-workFri, 13 Sep 2024 03:24:10 GMTFri, 13 Sep 2024 03:24:10 GMTFri, 13 Sep 2024 03:24:10 GMTHi people, I apologize for Asset Forge doesn’t work on my computer. The viewport shows almost nothing, and I don’t know why. I’m on Linux.

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https://itch.io/t/4062374/stalls-on-caching-thumbnails-after-custom-block-added-to-collections-windowsStalls on caching thumbnails after custom block added to collections (Windows)https://itch.io/t/4062374/stalls-on-caching-thumbnails-after-custom-block-added-to-collections-windowsThu, 29 Aug 2024 16:42:27 GMTThu, 29 Aug 2024 16:42:27 GMTThu, 29 Aug 2024 16:42:27 GMTHello I am using windows 11, and I tried to follow the tutorial here: https://kenney.nl/knowledge-base/asset-forge/importing-custom-blocks-in-asset-fo...

I just downloaded the blender sample cube and exported to test and it stalls on "caching thumbnails" It worked fine before that, and I had managed to add this blaster kit here: https://zeusgameassets.itch.io/blaster-creation-kit-for-asset-forge without any issues.

There is no error message it just gets stuck. when I click to close it says "the model has been modified, do you wish to save the changes you made" even though it got stuck and I made no changes to any model.

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https://itch.io/t/3952357/hi-my-mac-download-isnt-workingHi, My Mac download isn't workinghttps://itch.io/t/3952357/hi-my-mac-download-isnt-workingFri, 26 Jul 2024 18:48:04 GMTFri, 26 Jul 2024 18:48:04 GMTFri, 26 Jul 2024 18:48:04 GMTIt says it can't verify the absence of malware.. anyone else have this issue, and how did you solve it? Thank you in advance!

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https://itch.io/t/3867270/issue-exporting-fbx-model-with-custom-texture-settingsIssue exporting FBX model with custom texture settings.https://itch.io/t/3867270/issue-exporting-fbx-model-with-custom-texture-settingsMon, 24 Jun 2024 23:38:43 GMTMon, 24 Jun 2024 23:38:43 GMTMon, 24 Jun 2024 23:38:43 GMTI added custom triplanar textures to a model and it looks fine in  Assetforge, however when I export the model and open in  either Unreal or windows 3D viewer, the texture settings do not save. Assetforge has the green texture, but the export is blue.

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https://itch.io/t/3703476/af-stuck-caching-thumbnails-for-kenney-nature-kit-classicAF stuck caching thumbnails for Kenney Nature Kit (Classic)https://itch.io/t/3703476/af-stuck-caching-thumbnails-for-kenney-nature-kit-classicFri, 26 Apr 2024 18:32:35 GMTFri, 26 Apr 2024 18:32:35 GMTFri, 26 Apr 2024 18:33:54 GMTAsset Forge gets stuck starting up after I added the Nature Kit (Classic) from Kenney Game Assets All-in-1.

  • other kits are loading fine (Fantasy Town, Food, Nature, Platformer, Survival Kits)
  • the way I add them is by linking each kit's `Models/OBJ format` folder into AF `Collections`.

I could not isolate a single faulty model, since they all fail. Somehow Nature Kit Classic comes with an extra `Materials` folder in the `Models` folder. I tried removing it, of copying its `.mat` files in the collection folder, to no avail.

Other info I can report:

  • I'm running the linux version 
  • this is happening with both v2.1 and the the new v2.2 of the asset pack
  • this is the content of `~/.config/unity3d/Kenney/Asset\ Forge/Player.log`:

```

Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2018.4.32f1 (fba45da84107)
GfxDevice: creating device client; threaded=1
Renderer: NVIDIA GeForce GTX 960/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 525.147.05
GLES:     0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture

[skipping a bunch of GL_* props]

Begin MonoManager ReloadAssembly
- Completed reload, in  0.023 seconds
Default vsync count 0
requesting resize 1920 x 1051
resizing window to 1920 x 1051
Desktop is 1920 x 1080 @ 60 Hz
UnloadTime: 0.391000 ms
requesting resize 1920 x 1051
resizing window to 1920 x 1051
Desktop is 1920 x 1080 @ 60 Hz
ArgumentNullException: Value cannot be null.
Parameter name: shader  at (wrapper managed-to-native) UnityEngine.Material.CreateWithShader(UnityEngine.Material,UnityEngine.Shader)  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00007] in <3b3eb4e308d8437b93d50c4c5ea504da>:0  
 at Dummiesman.OBJLoaderHelper.CreateNullMaterial () [0x0000a] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0  
 at Dummiesman.OBJObjectBuilder.Build () [0x00051] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0  
 at Dummiesman.OBJLoader.Load (System.IO.Stream input) [0x0037f] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0  
 at Dummiesman.OBJLoader.Load (System.String path, System.String mtlPath) [0x00053] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0  
 at Dummiesman.OBJLoader.Load (System.String path) [0x00000] in <7a3b30ffd72c450c8a1785d96f8ab24c>:0  
 at Collections.LoadMesh (System.String path) [0x00005] in <729fe5c313ad495ba5b9cf3dc42b4587>:0  
 at Collections.CreateBlock (System.String _collection, System.String _block, System.Boolean addComponent) [0x00028] in <729fe5c313ad495ba5b9cf3dc42b4587>:0  
 at Cache+<PrepareCache>d__7.MoveNext () [0x001ae] in <729fe5c313ad495ba5b9cf3dc42b4587>:0  
 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <3b3eb4e308d8437b93d50c4c5ea504da>:0  
 

(Filename: <3b3eb4e308d8437b93d50c4c5ea504da> Line: 0)

```

Is there anything I can do to help debug the issue?

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https://itch.io/t/3514815/menus-not-workingMenus not working?https://itch.io/t/3514815/menus-not-workingSat, 17 Feb 2024 12:32:59 GMTSat, 17 Feb 2024 12:32:59 GMTSun, 09 Mar 2025 11:29:57 GMTI'm new to Asset Forge, so I'm sorry if this is just a mistake on my end. I currently can't save, load, open, export files, etc. I got the software a few days ago, made a little tree and exported it. I opened Asset Forge today and built a really simple house just to see what the sprites look like, but clicking the button does nothing.  Clicking save/save as also does nothing. I can't open preferences. If I click Open, it brings up a box asking if I want to save the current model or not but whatever I click nothing happens afterwards. 

I'm on Windows, and I've tried closing and reopening the exe, and also restarting my PC but I'm having the same issue. Any help would be really appreciated!

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https://itch.io/t/3499792/custom-collections-asset-is-not-properly-loadingCustom Collections Asset is not properly loadinghttps://itch.io/t/3499792/custom-collections-asset-is-not-properly-loadingSun, 11 Feb 2024 01:17:35 GMTSun, 11 Feb 2024 01:17:35 GMTSun, 11 Feb 2024 15:04:47 GMTVersion: 2.4.1 (Deluxe)

Description:

I am trying to import a custom mesh into Asset Forge, and while application does load, when I go to select the object, it does not load correctly. The thumbnail is blank and when I go to select it, the object is never loaded.

Blender settings:


What is shown in Asset Forge:


I did try to open this .obj with other applications and it was able to load successfully.


Please let me know if you are able to assist. Thank you!

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https://itch.io/t/3417414/exporting-model-doesnt-create-fileExporting model doesn't create filehttps://itch.io/t/3417414/exporting-model-doesnt-create-fileTue, 09 Jan 2024 19:31:13 GMTTue, 09 Jan 2024 19:31:13 GMTSun, 11 Feb 2024 15:04:57 GMTI've been able to export fine until now, but I have one model file that simply will not export in any file format. I saw another thread that fixed a similar issue by creating a new file and merging the old with it, but I still have the same issue.

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https://itch.io/t/3452584/exporting-model-does-not-export-a-custom-texture-in-the-materialsExporting Model does not export a custom texture in the materialshttps://itch.io/t/3452584/exporting-model-does-not-export-a-custom-texture-in-the-materialsThu, 25 Jan 2024 02:07:53 GMTThu, 25 Jan 2024 02:07:53 GMTThu, 25 Jan 2024 02:07:53 GMTWhen exporting a model as an .obj using a custom texture for material a .mtl file is created with the .obj file but when I add both files to a new folder in the collections folder and add the model to a new scene the custom texture is not automatically placed on the model when it is added to the scene.

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https://itch.io/t/3425090/exporting-gltf-model-with-scale-does-not-workExporting GLTF model with scale does not workhttps://itch.io/t/3425090/exporting-gltf-model-with-scale-does-not-workSat, 13 Jan 2024 14:22:53 GMTSat, 13 Jan 2024 14:22:53 GMTSun, 11 Feb 2024 15:05:12 GMTWhen I try to export model with scale 1000 instead of the default 100 without merging the blocks, it does not get exported in that scale.
It works when `Merged blocks` is turned on, it does not work only when disabled.

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https://itch.io/t/3390570/not-exporting-modelNot exporting modelhttps://itch.io/t/3390570/not-exporting-modelThu, 28 Dec 2023 01:48:24 GMTThu, 28 Dec 2023 01:48:24 GMTThu, 28 Dec 2023 01:48:24 GMTI was working on a model, and everything was working fine. I was exporting it for FBX, but suddenly, Asset Forge stops to export. When I click on export model, set everything up and click on Export button, the program ask me for a file name, and nothing happens after I click save.

Don't know what happen. It was working well, exporting everything normal... No errors (even in Windows Events Viewer)... nothing...

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https://itch.io/t/3266348/issue-on-pop-os-ubuntu-2204-ltsIssue on pop os (Ubuntu 22.04 LTS)https://itch.io/t/3266348/issue-on-pop-os-ubuntu-2204-ltsSun, 05 Nov 2023 12:14:00 GMTSun, 05 Nov 2023 12:14:00 GMTSun, 05 Nov 2023 12:14:00 GMTHi, 

I just purchased Asset Forge and download the last version (2.2.3 Linux). It launches but  have a white screen on scene area.

I don't know if it helps but I have on my laptop intel integrated GPU.

here is what I have in terminal

Set current directory to /home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux Found path: /home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux/Asset Forge.x86_64

Mono path[0] = '/home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux/Asset Forge_Data/Managed' Mono config path = '/home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux/Asset Forge_Data/MonoBleedingEdge/etc' Preloaded 'ScreenSelector.so' Preloaded 'libFileBrowser.so' Preloaded 'libProcessStart.so' Display 0 'PLE2483H 24"': 1920x1080 (primary device). Display 1 '1': 1680x1050 (secondary device). Display 2 'PL2530H 25"': 1920x1080 (secondary device).

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https://itch.io/t/3162070/colors-are-all-wrong-when-exporting-color-as-texturecolors are all wrong when exporting color as texturehttps://itch.io/t/3162070/colors-are-all-wrong-when-exporting-color-as-textureFri, 22 Sep 2023 02:41:05 GMTFri, 22 Sep 2023 02:41:05 GMTFri, 22 Sep 2023 02:41:05 GMTexporting to fbx using the option to export the colors as 1 texture, the colors end up all wrong from what shows in asset forge for example, a black gray model comes out green and light...

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https://itch.io/t/2360174/selection-is-quite-wonkySelection is quite wonkyhttps://itch.io/t/2360174/selection-is-quite-wonkyWed, 14 Sep 2022 19:19:32 GMTWed, 14 Sep 2022 19:19:32 GMTWed, 14 Sep 2022 19:19:32 GMTWhenever I select a single object by simply clicking it has a very high change to start selecting extra stuff as soon as I move my mouse even though I've already let go of the mouse button.. It makes it quite difficult to really use the tool as I need to double check if what I have selected is actually what I was trying to select or if other unrelated objects got added to the mix.

Second issue is that it often selects objects behind what I'm trying to select, no idea why this is happening and the only way I can work around this issue is by moving my camera around in the hopes that the different angle will allow me to select the object I'm clicking on (I would expect the selection to take the object closest to the camera but it frequently picks objects further away)

I've been using 2.2.1 on Windows 10

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https://itch.io/t/1449577/scaling-a-rotated-objectScaling a rotated objecthttps://itch.io/t/1449577/scaling-a-rotated-objectSat, 12 Jun 2021 10:49:38 GMTSat, 12 Jun 2021 10:49:38 GMTSat, 12 Jun 2021 10:49:38 GMTScaling on angle scale uses global in the direction of dragging not local in the direction of dragging implies.

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https://itch.io/t/2578911/nvidia-3070-ti-laptop-temperature-going-to-hell-using-asset-forgeNvidia 3070 Ti laptop temperature going to hell using Asset Forgehttps://itch.io/t/2578911/nvidia-3070-ti-laptop-temperature-going-to-hell-using-asset-forgeFri, 06 Jan 2023 16:17:58 GMTFri, 06 Jan 2023 16:17:58 GMTFri, 06 Jan 2023 16:17:58 GMTHi,

Whenever I open Asset Forge (latest version) my GPU usage and temperature goes to 80 just by looking at the start screen with nothing going on. I don't know why this is happning. It doesnt happen in Blender for example.


Regards

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https://itch.io/t/2360180/grouping-messes-up-renderingGrouping messes up renderinghttps://itch.io/t/2360180/grouping-messes-up-renderingWed, 14 Sep 2022 19:22:55 GMTWed, 14 Sep 2022 19:22:55 GMTWed, 14 Sep 2022 19:22:55 GMTWhen using groups the rendering of the object breaks when you select the object, happens on all groups I've tried so far

Not selected renders fine:


When selecting the group the outline is fine but the actual object somehow gets clipped into other parts:

Using 2.2.1 on Windows 10

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https://itch.io/t/2492763/undo-deselects-currently-selected-objectUndo Deselects currently selected objecthttps://itch.io/t/2492763/undo-deselects-currently-selected-objectMon, 21 Nov 2022 16:11:20 GMTMon, 21 Nov 2022 16:11:20 GMTMon, 21 Nov 2022 16:11:20 GMTIssue:

When pressing Ctrl+Z the last action get undone, but the selected object is also deselected and some other random object gets selected or no object is selected.

Expected:

Only the last action is undone and nothing else happens.

To reproduce:

In a project with multiple objects
1) Select an object
2) Scale  or rotate the object
3) Press Ctrl+Z

Windows 11
Nvidia 3060 GPU
Asset Forge Deluxe 2.3.0

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https://itch.io/t/1935970/grouping-and-cloningGrouping and cloninghttps://itch.io/t/1935970/grouping-and-cloningWed, 16 Feb 2022 21:20:00 GMTWed, 16 Feb 2022 21:20:00 GMTWed, 16 Feb 2022 21:20:00 GMTWhen placing many 3D objects and then grouping them, when you then duplicate that group, the duplication is still tied to the original group, making it very awkward to deselect everything, and then re-group everything in their separate groups.

The desired workflow would be to allow users to group objects together, duplicate that group, and then have two different groups of those objects.

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https://itch.io/t/1850876/blank-editor-screenBlank editor screenhttps://itch.io/t/1850876/blank-editor-screenWed, 05 Jan 2022 09:38:05 GMTWed, 05 Jan 2022 09:38:05 GMTWed, 05 Jan 2022 09:38:05 GMTHi, 

I have a strange issue with my Asset Forge Deluxe install, as the editor workspace does not show any object or element. 

I am using Solus Linux, with Gnome 40.1. 


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https://itch.io/t/2360207/open-shortcut-doesnt-workOpen shortcut doesn't workhttps://itch.io/t/2360207/open-shortcut-doesnt-workWed, 14 Sep 2022 19:39:51 GMTWed, 14 Sep 2022 19:39:51 GMTSat, 17 Sep 2022 08:16:55 GMTWhen I press CTRL + O on Windows with 2.2.1 nothing happens, CTRL + S and other shortcuts work just fine

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https://itch.io/t/2360204/grouped-objects-get-grouped-together-when-copy-pastingGrouped objects get grouped together when copy pastinghttps://itch.io/t/2360204/grouped-objects-get-grouped-together-when-copy-pastingWed, 14 Sep 2022 19:38:06 GMTWed, 14 Sep 2022 19:38:06 GMTWed, 14 Sep 2022 19:38:06 GMTWhenever I try to copy paste grouped but separate objects they end up in the same group after the paste. Here's some screenshots to show what is happening






Both separate groups, once I select both, copy, paste they suddenly become one combined group



I would expect the two groups to remain as they were before and not combine into one. When I try to un group them they just turn back into their individual base blocks rather than the original groups.

Using 2.2.1 on Windows 10
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https://itch.io/t/647842/paint-operation-doesnt-always-work-for-some-reasonPaint operation doesn't always work for some reasonhttps://itch.io/t/647842/paint-operation-doesnt-always-work-for-some-reasonMon, 06 Jan 2020 07:23:37 GMTMon, 06 Jan 2020 07:23:37 GMTMon, 23 Mar 2020 10:39:12 GMTWhen i choose color and then click on an object to paint it, then it works usually, but sometimes it just doesn't. 

I think it's more likely to not work for roof objects in Buildings section. If it doesn't work once, then it never works on this object, no matter how many times i click. However clicking from other sides does work. 

Also after painting operation failed for one object, there's a chance it might not work on other objects, at least for some time. 

That's all the information i was able to collect 

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https://itch.io/t/2259770/chaotic-evil-3d-blocks-keep-misaligningChaotic-evil: 3D blocks keep misaligninghttps://itch.io/t/2259770/chaotic-evil-3d-blocks-keep-misaligningSun, 24 Jul 2022 10:42:42 GMTSun, 24 Jul 2022 10:42:42 GMTSun, 24 Jul 2022 10:42:42 GMTSo the 3D blocks that I carefully put in perfect place to make seamless walls and so keep moving and even rescaling on their own when I'm looking elsewhere, thus ruining any hope of seamlessness. A block that was 1x1x1 becomes for example 1,02x1x1,02 (Y rarely changes for some reason, just X and Z) making ugly lines appear on my formerly spotless walls. The only solution (not a practical one) is select each block and type in the correct values again -- just to see them eventually misalign again. Even worse: sometimes the value says "1" but actually must mean something like "1.001", so the seams are still visible and you have to re-type "1" again to make them disappear. 

Happens with both default and 3rd party blocks. I have a theory that it might be happening when I undo/redo, but undoing/redoing in AF is a bit of a drama so I haven't test that theory thoroughly. This app has a number of issues, but this one in particular I find, well, workflow-breaking. On the other hand I haven't seen any thread on this on the forums so maybe it's just me (or my laptop or my windows or whatever).  Any ideas anybody?

Thanks :)

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https://itch.io/t/2148405/box-selection-and-grouped-objectsBox selection and grouped objectshttps://itch.io/t/2148405/box-selection-and-grouped-objectsThu, 02 Jun 2022 04:25:48 GMTThu, 02 Jun 2022 04:25:48 GMTThu, 02 Jun 2022 04:25:48 GMTI think it would make more sense if the box selection tool took into consideration the grouped objects just like the regular select (left click) does

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https://itch.io/t/2148328/box-selection-and-hidden-objectsBox selection and hidden objectshttps://itch.io/t/2148328/box-selection-and-hidden-objectsThu, 02 Jun 2022 03:12:03 GMTThu, 02 Jun 2022 03:12:03 GMTThu, 02 Jun 2022 03:12:03 GMTHidden objects should be ignored by the new box selection tool, just like Ctrl-A (select all) does

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https://itch.io/t/2140686/export-selected-exports-more-than-whats-selectedExport Selected exports more than what's selectedhttps://itch.io/t/2140686/export-selected-exports-more-than-whats-selectedMon, 30 May 2022 02:51:36 GMTMon, 30 May 2022 02:51:36 GMTMon, 30 May 2022 13:55:40 GMTEDIT: This appears to happen only with large builds. As small builds export selection works normally. But when you have thousands of blocks and you group them to export different parts, other parts get exported with it.

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https://itch.io/t/1013868/always-modified-on-exitalways modified on exithttps://itch.io/t/1013868/always-modified-on-exitMon, 12 Oct 2020 22:35:07 GMTMon, 12 Oct 2020 22:35:07 GMTMon, 12 Oct 2020 22:35:07 GMTif I save a model and then quit, it says the model had been modified do you want to save it.

this means that it is all to easy to just click through this dialogue almost automatically, its not a warning if it's said even when there is no danger....

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https://itch.io/t/1422770/save-not-automatically-overwriting-already-saved-modelSave not automatically overwriting already saved modelhttps://itch.io/t/1422770/save-not-automatically-overwriting-already-saved-modelMon, 31 May 2021 00:47:29 GMTMon, 31 May 2021 00:47:29 GMTMon, 23 May 2022 22:15:52 GMTI'm on Linux Mint, version 2.1. When I click on the menu File > Save, or hit Ctrl+S, on an existing project, it opens the file explorer so that I can select the path to save, in other words, it works the same as the "Save As" command. It's kind of annoying because it also doesn't memorize the directory from which I opened the model, so I have to navigate all the way to the original path.

Also, maybe related, whenever I click to close the app, it asks me if I want to save changes, even if I have just saved, or didn't change anything at all.

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https://itch.io/t/2008471/crashes-on-waylandCrashes on Waylandhttps://itch.io/t/2008471/crashes-on-waylandThu, 24 Mar 2022 17:52:55 GMTThu, 24 Mar 2022 17:52:55 GMTThu, 24 Mar 2022 17:52:55 GMTHello,

Program crashes every time when you try to open file chooser dialog, it can be if you are trying to open a project or export model. I think it is Wayland related since in the log there is Glib error:

(Asset Forge.x86_64:70969): GLib-GObject-WARNING **: 19:37:28.055: invalid cast from 'GdkWaylandDisplay' to 'GdkX11Display'

Here is a image of full stacktrace:


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https://itch.io/t/1814589/weird-bug-after-savingweird bug after saving.https://itch.io/t/1814589/weird-bug-after-savingMon, 13 Dec 2021 21:38:23 GMTMon, 13 Dec 2021 21:38:23 GMTMon, 13 Dec 2021 21:38:23 GMTI can't reproduce it yet... but after saving and pressing something else, the camera starts to zoom oout infinetely.

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https://itch.io/t/1808300/group-of-bodies-not-exporting-when-selectedGroup of bodies not exporting when selected.https://itch.io/t/1808300/group-of-bodies-not-exporting-when-selectedFri, 10 Dec 2021 15:08:01 GMTFri, 10 Dec 2021 15:08:01 GMTFri, 10 Dec 2021 15:08:01 GMTIf you select a group, and then try to export, that group is not visible in the exporting HUD.

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https://itch.io/t/1664219/q-to-rotate"Q" to rotatehttps://itch.io/t/1664219/q-to-rotateSat, 25 Sep 2021 21:42:00 GMTSat, 25 Sep 2021 21:42:00 GMTSat, 25 Sep 2021 21:42:00 GMTUsing my laptop (no mouse), when I hold Q and hover over an object, the rotation arrows appear and highlight, but unfortunately they don't seem to interact when I click and hold them, and the desired object doesn't rotate.

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