itch.iohttp://itch.iohttps://itch.io/t/3390570/not-exporting-modelNot exporting modelhttps://itch.io/t/3390570/not-exporting-modelThu, 28 Dec 2023 01:48:24 GMTThu, 28 Dec 2023 01:48:24 GMTThu, 28 Dec 2023 01:48:24 GMTI was working on a model, and everything was working fine. I was exporting it for FBX, but suddenly, Asset Forge stops to export. When I click on export model, set everything up and click on Export button, the program ask me for a file name, and nothing happens after I click save.

Don't know what happen. It was working well, exporting everything normal... No errors (even in Windows Events Viewer)... nothing...

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https://itch.io/t/3266348/issue-on-pop-os-ubuntu-2204-ltsIssue on pop os (Ubuntu 22.04 LTS)https://itch.io/t/3266348/issue-on-pop-os-ubuntu-2204-ltsSun, 05 Nov 2023 12:14:00 GMTSun, 05 Nov 2023 12:14:00 GMTSun, 05 Nov 2023 12:14:00 GMTHi, 

I just purchased Asset Forge and download the last version (2.2.3 Linux). It launches but  have a white screen on scene area.

I don't know if it helps but I have on my laptop intel integrated GPU.

here is what I have in terminal

Set current directory to /home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux Found path: /home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux/Asset Forge.x86_64

Mono path[0] = '/home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux/Asset Forge_Data/Managed' Mono config path = '/home/gillesboisson/Downloads/Asset Forge 2.3.0 Linux/Asset Forge_Data/MonoBleedingEdge/etc' Preloaded 'ScreenSelector.so' Preloaded 'libFileBrowser.so' Preloaded 'libProcessStart.so' Display 0 'PLE2483H 24"': 1920x1080 (primary device). Display 1 '1': 1680x1050 (secondary device). Display 2 'PL2530H 25"': 1920x1080 (secondary device).

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https://itch.io/t/3162070/colors-are-all-wrong-when-exporting-color-as-texturecolors are all wrong when exporting color as texturehttps://itch.io/t/3162070/colors-are-all-wrong-when-exporting-color-as-textureFri, 22 Sep 2023 02:41:05 GMTFri, 22 Sep 2023 02:41:05 GMTFri, 22 Sep 2023 02:41:05 GMTexporting to fbx using the option to export the colors as 1 texture, the colors end up all wrong from what shows in asset forge for example, a black gray model comes out green and light...

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https://itch.io/t/2360174/selection-is-quite-wonkySelection is quite wonkyhttps://itch.io/t/2360174/selection-is-quite-wonkyWed, 14 Sep 2022 19:19:32 GMTWed, 14 Sep 2022 19:19:32 GMTWed, 14 Sep 2022 19:19:32 GMTWhenever I select a single object by simply clicking it has a very high change to start selecting extra stuff as soon as I move my mouse even though I've already let go of the mouse button.. It makes it quite difficult to really use the tool as I need to double check if what I have selected is actually what I was trying to select or if other unrelated objects got added to the mix.

Second issue is that it often selects objects behind what I'm trying to select, no idea why this is happening and the only way I can work around this issue is by moving my camera around in the hopes that the different angle will allow me to select the object I'm clicking on (I would expect the selection to take the object closest to the camera but it frequently picks objects further away)

I've been using 2.2.1 on Windows 10

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https://itch.io/t/1449577/scaling-a-rotated-objectScaling a rotated objecthttps://itch.io/t/1449577/scaling-a-rotated-objectSat, 12 Jun 2021 10:49:38 GMTSat, 12 Jun 2021 10:49:38 GMTSat, 12 Jun 2021 10:49:38 GMTScaling on angle scale uses global in the direction of dragging not local in the direction of dragging implies.

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https://itch.io/t/2578911/nvidia-3070-ti-laptop-temperature-going-to-hell-using-asset-forgeNvidia 3070 Ti laptop temperature going to hell using Asset Forgehttps://itch.io/t/2578911/nvidia-3070-ti-laptop-temperature-going-to-hell-using-asset-forgeFri, 06 Jan 2023 16:17:58 GMTFri, 06 Jan 2023 16:17:58 GMTFri, 06 Jan 2023 16:17:58 GMTHi,

Whenever I open Asset Forge (latest version) my GPU usage and temperature goes to 80 just by looking at the start screen with nothing going on. I don't know why this is happning. It doesnt happen in Blender for example.


Regards

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https://itch.io/t/2360180/grouping-messes-up-renderingGrouping messes up renderinghttps://itch.io/t/2360180/grouping-messes-up-renderingWed, 14 Sep 2022 19:22:55 GMTWed, 14 Sep 2022 19:22:55 GMTWed, 14 Sep 2022 19:22:55 GMTWhen using groups the rendering of the object breaks when you select the object, happens on all groups I've tried so far

Not selected renders fine:


When selecting the group the outline is fine but the actual object somehow gets clipped into other parts:

Using 2.2.1 on Windows 10

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https://itch.io/t/2492763/undo-deselects-currently-selected-objectUndo Deselects currently selected objecthttps://itch.io/t/2492763/undo-deselects-currently-selected-objectMon, 21 Nov 2022 16:11:20 GMTMon, 21 Nov 2022 16:11:20 GMTMon, 21 Nov 2022 16:11:20 GMTIssue:

When pressing Ctrl+Z the last action get undone, but the selected object is also deselected and some other random object gets selected or no object is selected.

Expected:

Only the last action is undone and nothing else happens.

To reproduce:

In a project with multiple objects
1) Select an object
2) Scale  or rotate the object
3) Press Ctrl+Z

Windows 11
Nvidia 3060 GPU
Asset Forge Deluxe 2.3.0

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https://itch.io/t/1935970/grouping-and-cloningGrouping and cloninghttps://itch.io/t/1935970/grouping-and-cloningWed, 16 Feb 2022 21:20:00 GMTWed, 16 Feb 2022 21:20:00 GMTWed, 16 Feb 2022 21:20:00 GMTWhen placing many 3D objects and then grouping them, when you then duplicate that group, the duplication is still tied to the original group, making it very awkward to deselect everything, and then re-group everything in their separate groups.

The desired workflow would be to allow users to group objects together, duplicate that group, and then have two different groups of those objects.

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https://itch.io/t/1850876/blank-editor-screenBlank editor screenhttps://itch.io/t/1850876/blank-editor-screenWed, 05 Jan 2022 09:38:05 GMTWed, 05 Jan 2022 09:38:05 GMTWed, 05 Jan 2022 09:38:05 GMTHi, 

I have a strange issue with my Asset Forge Deluxe install, as the editor workspace does not show any object or element. 

I am using Solus Linux, with Gnome 40.1. 


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https://itch.io/t/2360207/open-shortcut-doesnt-workOpen shortcut doesn't workhttps://itch.io/t/2360207/open-shortcut-doesnt-workWed, 14 Sep 2022 19:39:51 GMTWed, 14 Sep 2022 19:39:51 GMTSat, 17 Sep 2022 08:16:55 GMTWhen I press CTRL + O on Windows with 2.2.1 nothing happens, CTRL + S and other shortcuts work just fine

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https://itch.io/t/2360204/grouped-objects-get-grouped-together-when-copy-pastingGrouped objects get grouped together when copy pastinghttps://itch.io/t/2360204/grouped-objects-get-grouped-together-when-copy-pastingWed, 14 Sep 2022 19:38:06 GMTWed, 14 Sep 2022 19:38:06 GMTWed, 14 Sep 2022 19:38:06 GMTWhenever I try to copy paste grouped but separate objects they end up in the same group after the paste. Here's some screenshots to show what is happening






Both separate groups, once I select both, copy, paste they suddenly become one combined group



I would expect the two groups to remain as they were before and not combine into one. When I try to un group them they just turn back into their individual base blocks rather than the original groups.

Using 2.2.1 on Windows 10
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https://itch.io/t/647842/paint-operation-doesnt-always-work-for-some-reasonPaint operation doesn't always work for some reasonhttps://itch.io/t/647842/paint-operation-doesnt-always-work-for-some-reasonMon, 06 Jan 2020 07:23:37 GMTMon, 06 Jan 2020 07:23:37 GMTMon, 23 Mar 2020 10:39:12 GMTWhen i choose color and then click on an object to paint it, then it works usually, but sometimes it just doesn't. 

I think it's more likely to not work for roof objects in Buildings section. If it doesn't work once, then it never works on this object, no matter how many times i click. However clicking from other sides does work. 

Also after painting operation failed for one object, there's a chance it might not work on other objects, at least for some time. 

That's all the information i was able to collect 

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https://itch.io/t/2259770/chaotic-evil-3d-blocks-keep-misaligningChaotic-evil: 3D blocks keep misaligninghttps://itch.io/t/2259770/chaotic-evil-3d-blocks-keep-misaligningSun, 24 Jul 2022 10:42:42 GMTSun, 24 Jul 2022 10:42:42 GMTSun, 24 Jul 2022 10:42:42 GMTSo the 3D blocks that I carefully put in perfect place to make seamless walls and so keep moving and even rescaling on their own when I'm looking elsewhere, thus ruining any hope of seamlessness. A block that was 1x1x1 becomes for example 1,02x1x1,02 (Y rarely changes for some reason, just X and Z) making ugly lines appear on my formerly spotless walls. The only solution (not a practical one) is select each block and type in the correct values again -- just to see them eventually misalign again. Even worse: sometimes the value says "1" but actually must mean something like "1.001", so the seams are still visible and you have to re-type "1" again to make them disappear. 

Happens with both default and 3rd party blocks. I have a theory that it might be happening when I undo/redo, but undoing/redoing in AF is a bit of a drama so I haven't test that theory thoroughly. This app has a number of issues, but this one in particular I find, well, workflow-breaking. On the other hand I haven't seen any thread on this on the forums so maybe it's just me (or my laptop or my windows or whatever).  Any ideas anybody?

Thanks :)

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https://itch.io/t/1853442/stalls-on-caching-thubnails-macStalls on Caching Thubnails (mac)https://itch.io/t/1853442/stalls-on-caching-thubnails-macThu, 06 Jan 2022 19:03:43 GMTThu, 06 Jan 2022 19:03:43 GMTThu, 06 Jan 2022 19:03:43 GMTHi all, 

I just downloaded Asset Forge 2.2.0 for Mac and tried to grab a custom block collection. 

I put it in the Collections folder in its own directory, shut down AF, restart and I stall at 'Caching Thumbails 99%'. This is not a large collection so I can't imagine it's really a question of having to process the thumbnails. Something's broken behind the scenes I believe.  

As anyone else encountered this issue? Any workarounds?

Thanks!

-Ben

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https://itch.io/t/2148405/box-selection-and-grouped-objectsBox selection and grouped objectshttps://itch.io/t/2148405/box-selection-and-grouped-objectsThu, 02 Jun 2022 04:25:48 GMTThu, 02 Jun 2022 04:25:48 GMTThu, 02 Jun 2022 04:25:48 GMTI think it would make more sense if the box selection tool took into consideration the grouped objects just like the regular select (left click) does

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https://itch.io/t/2148328/box-selection-and-hidden-objectsBox selection and hidden objectshttps://itch.io/t/2148328/box-selection-and-hidden-objectsThu, 02 Jun 2022 03:12:03 GMTThu, 02 Jun 2022 03:12:03 GMTThu, 02 Jun 2022 03:12:03 GMTHidden objects should be ignored by the new box selection tool, just like Ctrl-A (select all) does

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https://itch.io/t/2140686/export-selected-exports-more-than-whats-selectedExport Selected exports more than what's selectedhttps://itch.io/t/2140686/export-selected-exports-more-than-whats-selectedMon, 30 May 2022 02:51:36 GMTMon, 30 May 2022 02:51:36 GMTMon, 30 May 2022 13:55:40 GMTEDIT: This appears to happen only with large builds. As small builds export selection works normally. But when you have thousands of blocks and you group them to export different parts, other parts get exported with it.

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https://itch.io/t/1013868/always-modified-on-exitalways modified on exithttps://itch.io/t/1013868/always-modified-on-exitMon, 12 Oct 2020 22:35:07 GMTMon, 12 Oct 2020 22:35:07 GMTMon, 12 Oct 2020 22:35:07 GMTif I save a model and then quit, it says the model had been modified do you want to save it.

this means that it is all to easy to just click through this dialogue almost automatically, its not a warning if it's said even when there is no danger....

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https://itch.io/t/1422770/save-not-automatically-overwriting-already-saved-modelSave not automatically overwriting already saved modelhttps://itch.io/t/1422770/save-not-automatically-overwriting-already-saved-modelMon, 31 May 2021 00:47:29 GMTMon, 31 May 2021 00:47:29 GMTMon, 23 May 2022 22:15:52 GMTI'm on Linux Mint, version 2.1. When I click on the menu File > Save, or hit Ctrl+S, on an existing project, it opens the file explorer so that I can select the path to save, in other words, it works the same as the "Save As" command. It's kind of annoying because it also doesn't memorize the directory from which I opened the model, so I have to navigate all the way to the original path.

Also, maybe related, whenever I click to close the app, it asks me if I want to save changes, even if I have just saved, or didn't change anything at all.

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https://itch.io/t/2008471/crashes-on-waylandCrashes on Waylandhttps://itch.io/t/2008471/crashes-on-waylandThu, 24 Mar 2022 17:52:55 GMTThu, 24 Mar 2022 17:52:55 GMTThu, 24 Mar 2022 17:52:55 GMTHello,

Program crashes every time when you try to open file chooser dialog, it can be if you are trying to open a project or export model. I think it is Wayland related since in the log there is Glib error:

(Asset Forge.x86_64:70969): GLib-GObject-WARNING **: 19:37:28.055: invalid cast from 'GdkWaylandDisplay' to 'GdkX11Display'

Here is a image of full stacktrace:


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https://itch.io/t/1814589/weird-bug-after-savingweird bug after saving.https://itch.io/t/1814589/weird-bug-after-savingMon, 13 Dec 2021 21:38:23 GMTMon, 13 Dec 2021 21:38:23 GMTMon, 13 Dec 2021 21:38:23 GMTI can't reproduce it yet... but after saving and pressing something else, the camera starts to zoom oout infinetely.

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https://itch.io/t/1808300/group-of-bodies-not-exporting-when-selectedGroup of bodies not exporting when selected.https://itch.io/t/1808300/group-of-bodies-not-exporting-when-selectedFri, 10 Dec 2021 15:08:01 GMTFri, 10 Dec 2021 15:08:01 GMTFri, 10 Dec 2021 15:08:01 GMTIf you select a group, and then try to export, that group is not visible in the exporting HUD.

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https://itch.io/t/1664219/q-to-rotate"Q" to rotatehttps://itch.io/t/1664219/q-to-rotateSat, 25 Sep 2021 21:42:00 GMTSat, 25 Sep 2021 21:42:00 GMTSat, 25 Sep 2021 21:42:00 GMTUsing my laptop (no mouse), when I hold Q and hover over an object, the rotation arrows appear and highlight, but unfortunately they don't seem to interact when I click and hold them, and the desired object doesn't rotate.

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https://itch.io/t/1578662/positional-shift-during-mirroringPositional shift during mirroringhttps://itch.io/t/1578662/positional-shift-during-mirroringWed, 11 Aug 2021 10:32:56 GMTWed, 11 Aug 2021 10:32:56 GMTWed, 11 Aug 2021 10:32:56 GMTI just tried to work with mirroring a group (propeller_three and gear_slantEnforced positioned next to each other, with gear_slantEnforced rotated by 90 degrees) and during rapid back-and-forth mirroring the group started moving in a diagonal direction.

Trying it a second time on a new project did not show this bug, neither did the original model after being reloaded.

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https://itch.io/t/1526940/scaling-to-0-problemScaling to 0 problemhttps://itch.io/t/1526940/scaling-to-0-problemTue, 13 Jul 2021 13:07:06 GMTTue, 13 Jul 2021 13:07:06 GMTTue, 13 Jul 2021 13:07:06 GMTI don't know if this is a known bug.
When scaling to 0, the blocks become black and unselectable


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https://itch.io/t/1470659/duplicate-blockDuplicate blockhttps://itch.io/t/1470659/duplicate-blockWed, 16 Jun 2021 14:09:55 GMTWed, 16 Jun 2021 14:09:55 GMTSun, 20 Jun 2021 01:00:37 GMTI found a duplicate block in the buildings category, specifically roof_flatCorner

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https://itch.io/t/1155001/running-very-slowly-worked-aroundRunning very slowly (worked around)https://itch.io/t/1155001/running-very-slowly-worked-aroundFri, 15 Jan 2021 10:27:25 GMTFri, 15 Jan 2021 10:27:25 GMTFri, 15 Jan 2021 10:27:25 GMTHi,

After installing Asset Forge I had the same issue as some other users - the UI was extremely laggy (multiple seconds to open a menu) even after changing the options as recommended in the FAQ. I did notice that it was using 100% GPU in task manager, but without saying which GPU it was using (I'm using a laptop which has both integrated graphics, and a discrete Geforce GPU) - some searching suggests that Unity had for some reason got confused about the dual GPUs and fallen back to software rendering, which explains the slowness!

Tweaking the GPU settings to force Asset Forge to run on the Geforce didn't do anything initially, but after a reboot it's all sorted itself out and is running fairly fast now. So I don't have a problem any more :) but as a suggestion - is it possible for Asset Forge to detect when it's using the software renderer and pop up a warning in that case? Unless you happen to notice the oddness in task manager, it's not obvious what's happened other than things just being very slow - a warning might make it a lot more obvious what things to try.

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https://itch.io/t/1477494/grouped-parts-rendering-wierdGrouped parts rendering wierdhttps://itch.io/t/1477494/grouped-parts-rendering-wierdSat, 19 Jun 2021 14:23:03 GMTSat, 19 Jun 2021 14:23:03 GMTSat, 19 Jun 2021 14:23:03 GMT Legs of this character aren’t in grass blocks, but I can see through his legs on grass. This happends only to selected grouped parts and when I change angle this also changes:

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https://itch.io/t/1371213/same-parts-in-castlesSame parts in "Castles"https://itch.io/t/1371213/same-parts-in-castlesThu, 06 May 2021 09:14:42 GMTThu, 06 May 2021 09:14:42 GMTWed, 02 Jun 2021 22:20:03 GMT

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https://itch.io/t/1009918/100-cpu-use-when-loosing-focus100% cpu use when loosing focushttps://itch.io/t/1009918/100-cpu-use-when-loosing-focusSat, 10 Oct 2020 05:12:17 GMTSat, 10 Oct 2020 05:12:17 GMTMon, 18 Jan 2021 00:35:56 GMT(Linux 64bit)

Whenever asset forge looses focus (window minimised or click another window) the cpu usage shoots up from almost nothing to 100% on one core.

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https://itch.io/t/1163764/selecting-v-snap-to-vertice-makes-editing-blocks-breakSelecting "v" snap to vertice makes editing blocks breakhttps://itch.io/t/1163764/selecting-v-snap-to-vertice-makes-editing-blocks-breakThu, 21 Jan 2021 19:59:24 GMTThu, 21 Jan 2021 19:59:24 GMTWed, 28 Apr 2021 22:16:04 GMTIf I type "v" to snap to vertice, all editing breaks-  even if I turn off pressing v again I can no longer edit or even select blocks.  I had to restart program.  Tried second time and samething happened.
running win 10.

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https://itch.io/t/1335688/thumbnails-are-not-getting-displayedThumbnails are not getting displayedhttps://itch.io/t/1335688/thumbnails-are-not-getting-displayedWed, 21 Apr 2021 14:13:58 GMTWed, 21 Apr 2021 14:13:58 GMTWed, 28 Apr 2021 15:03:56 GMTI'm using v2.1.2 and in Windows 10. When I click and drag any icon, object is properly rendered. But without thumbnails it's not a pleasant experience.


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https://itch.io/t/1187127/nothing-inside-preset-setting-when-exporting-to-2dNothing inside "Preset" setting when exporting to 2Dhttps://itch.io/t/1187127/nothing-inside-preset-setting-when-exporting-to-2dTue, 02 Feb 2021 08:16:55 GMTTue, 02 Feb 2021 08:16:55 GMTMon, 19 Apr 2021 13:34:11 GMTHi, I've red that there should be a Oblique camera preset when exporting to 2D sprite. However when I click the "preset" button, there's only default. And there's no oblique in the camera settings either?

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https://itch.io/t/1273659/asset-forge-no-colour-on-exportAsset Forge no colour on export.https://itch.io/t/1273659/asset-forge-no-colour-on-exportSat, 20 Mar 2021 13:10:30 GMTSat, 20 Mar 2021 13:10:30 GMTMon, 19 Apr 2021 13:32:16 GMTImporting one Object works as expected.

 As soon as I put a few objects in Asset Forge and export them in unity, they have no colour. All Object are white.

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https://itch.io/t/1254075/blender-import-issuesBlender Import Issueshttps://itch.io/t/1254075/blender-import-issuesTue, 09 Mar 2021 16:13:29 GMTTue, 09 Mar 2021 16:13:29 GMTMon, 19 Apr 2021 13:32:32 GMTHi!

I've only been using Asset Forge for about an hour, so I might be missing something obvious here...


When I export with the Blender preset in AF 2.1.2 (Windows) and try to import the .dae file in Blender 2.92, it fails and gives me this error in the console:

FBX Import: start importing C:\Users\mike\Documents\Dungeon Crawler Assets\Asset Forge Exports\test-block.fbx

+-- Collada Import parameters------

| input file      : C:\Users\mike\Documents\Dungeon Crawler Assets\Asset Forge Exports\test-block.dae

| use units       : no

| autoconnect     : no

+-- Armature Import parameters ----

| find bone chains: no

| min chain len   : 0

| fix orientation : no

| keep bind info  : no

| import Image: C:\Users\mike\Documents\Dungeon Crawler Assets\Asset Forge Exports\tex_1_161_161_161_255.png

Schema validation (Error): Error: ERROR_REQUIRED_ATTRIBUTE_MISSING Element: texture, Attribute: texcoord, Line: 79, Column: 31, Additional:

The Collada import has been forced to stop.

Please fix the reported error and then try again.+----------------------------------

| Collada Import : FAIL

+----------------------------------


Exporting to Unity works perfectly, so it very well might be the new version of Blender. 

Thanks for the help and great app!

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https://itch.io/t/1246706/gltf-exported-model-appears-rotatedGLTF Exported model appears rotatedhttps://itch.io/t/1246706/gltf-exported-model-appears-rotatedFri, 05 Mar 2021 13:59:41 GMTFri, 05 Mar 2021 13:59:41 GMTFri, 05 Mar 2021 13:59:41 GMTExporting a model to GLTF and opening it with another software (used Godot and Windows '3D Viewer'), it is rotated 180 degrees on the y axis. FBX and OBJ seem fine.

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https://itch.io/t/1202707/wayland-issuesWayland Issueshttps://itch.io/t/1202707/wayland-issuesThu, 11 Feb 2021 15:45:04 GMTThu, 11 Feb 2021 15:45:04 GMTMon, 19 Apr 2021 13:32:58 GMTAs of Fedora 33, the Red Hat developers made the decision to move from X11 display server protocol to the new Wayland protocol. Whenever I run Asset Forge, I cannot open the file dialog panel. This means I am not able to use menu options (e.g. scripts > open lua) without crashing Asset Forge. Here is my stacktrace from the crash:

Found path: /opt/asset-forge/Asset Forge.x86_64

Mono path[0] = '/opt/asset-forge/Asset Forge_Data/Managed'

Mono config path = '/opt/asset-forge/Asset Forge_Data/MonoBleedingEdge/etc'

Preloaded 'ScreenSelector.so'

Preloaded 'libFileBrowser.so'

Preloaded 'libProcessStart.so'

Display 0 'XWAYLAND0 32"': 2560x1440 (primary device)

. Display 1 'XWAYLAND1 24"': 1080x1920 (secondary device).

Logging to /home/rmayobre/.config/unity3d/Kenney/Asset Forge/Player.log

Stacktrace:  
  at <unknown> <0xffffffff>   at (wrapper managed-to-native) Crosstales.FB.Wrapper.Linux.NativeMethods.DialogOpenFilePanel (string,string,string,bool) [0x00026] in <426db6691f7e4f899d8323a958dc754a>:0   at Crosstales.FB.Wrapper.FileBrowserLinux.OpenFiles (string,string,Crosstales.FB.ExtensionFilter[],bool) [0x00008] in <426db6691f7e4f899d8323a958dc754a>:0   at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (string,string,Crosstales.FB.ExtensionFilter[]) [0x00000] in <426db6691f7e4f899d8323a958dc754a>:0   at Crosstales.FB.FileBrowser.OpenSingleFile (string,string,Crosstales.FB.ExtensionFilter[]) [0x00000] in <426db6691f7e4f899d8323a958dc754a>:0   at Procedural.LoadLua () [0x0001a] in <12ec27006e7443618a72813c20ba07e4>:0   at Menubar.Select (string) [0x00633] in <12ec27006e7443618a72813c20ba07e4>:0   at (wrapper runtime-invoke) <Module>.runtime_invoke_void__this___object (object,intptr,intptr,intptr) [0x0001e] in <12ec27006e7443618a72813c20ba07e4>:0   at <unknown> <0xffffffff>   at (wrapper managed-to-native) UnityEngine.Component.SendMessage (UnityEngine.Component,string,object,UnityEngine.SendMessageOptions) [0x0000c] in <f77b91098dd046649e385b3ae1c8b7ef>:0   at DropdownList.Click (UnityEngine.UI.Button) [0x000a0] in <12ec27006e7443618a72813c20ba07e4>:0   at UnityEngine.Events.InvokableCall`1<T1_REF>.Invoke (T1_REF) [0x00011] in <f77b91098dd046649e385b3ae1c8b7ef>:0   at UnityEngine.Events.CachedInvokableCall`1<T_REF>.Invoke (object[]) [0x00001] in <f77b91098dd046649e385b3ae1c8b7ef>:0   at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <f77b91098dd046649e385b3ae1c8b7ef>:0   at UnityEngine.UI.Button.Press () [0x00027] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData) [0x00011] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) [0x00008] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.EventSystems.ExecuteEvents.Execute<T_REF> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<T_REF>) [0x00070] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) [0x00181] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (int) [0x0002f] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00001] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00071] in <408ee57755ab434cb775b5975cf1747a>:0   at UnityEngine.EventSystems.EventSystem.Update () [0x000f3] in <408ee57755ab434cb775b5975cf1747a>:0   at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0001e] in <4b86512bfcd1449dba2c62ce4e706e3a>:0


I know this program is built on Unity Game Engine and is using Mono as it's runtime. It looks like Mono has a bug with it's DialogOpenFilePanel method (the wrapper function for a native method call).


This program works fine when I switch from Wayland to X11, however, ideally I would like to keep using Wayland since X11 has been depricated by it's author.

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https://itch.io/t/1079190/clone-group-ctrl-d-original-and-duplicate-share-the-same-groupClone Group (Ctrl-D) > Original and Duplicate share the same Grouphttps://itch.io/t/1079190/clone-group-ctrl-d-original-and-duplicate-share-the-same-groupTue, 24 Nov 2020 20:25:05 GMTTue, 24 Nov 2020 20:25:05 GMTTue, 24 Nov 2020 20:25:05 GMTThanks for this great tool!

Used Version: 2.1.1 / Win / Deluxe

Error Description: Creating a clone of a group, creates a group with both (original and clone) inside.

Steps to reproduce:
1. Add 2 Blocks e.g. "block".
2. Select both and create a Group (Hotkey: G)
3. Select the Group and create a clone (Hotkey Ctrl+D)
4. Move the newly created clone. (Only the clone moves)
5. Deselect clone, and select it again.
6. The original and the clone are now both highlighted. They seem to share the same group. Moving or scaling them, changes both.

Expected behaviour: Creating a clone of a group, should create a new group, instead of merging it with the existing group.

Additional Info: Copy + Paste works as expected. (Creating a copy of the group, without any visible/logical connection to the other)

Best regards

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https://itch.io/t/1064874/a-few-minor-issuesA few minor Issueshttps://itch.io/t/1064874/a-few-minor-issuesSun, 15 Nov 2020 18:33:31 GMTSun, 15 Nov 2020 18:33:31 GMTSun, 15 Nov 2020 18:33:31 GMTAfter using the new Asset Forge I'm noticing a few minor issues:

  • If you modify a block's scale with the movement tab opened (the 2nd tab that shows the blocks properties), you'll see the position value changing instead.
  • Once you've rotated a block, scaling starts modifying multiple axis instead of just one. This seems like maybe it was done intentionally, but makes it much harder to use the software. For example, if I rotate a wall segment 45 degree and then what to increase it's length, I have to manually enter the new scale in UI or rotate the wall back to a 90 degree increment, change the scale, then rotate back.


Enjoy the tools you've created, keep up the great work!

Nate

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https://itch.io/t/1035840/cant-load-model-from-assetforge-13-in-211Can't load model from AssetForge 1.3 in 2.1.1https://itch.io/t/1035840/cant-load-model-from-assetforge-13-in-211Wed, 28 Oct 2020 09:10:00 GMTWed, 28 Oct 2020 09:10:00 GMTSun, 01 Nov 2020 12:43:59 GMTI've created a couple of models in AssetForge 1.3 which I tried to import in the new 2.1.1 version. However, import silently fails. No error. no message. 

The models are rather simple, for example this:

# Made using Asset Forge (1.3)
:models
Aircraft/engine_airplane%[(0, -0.6, 0.5);(0.0, 180.0, 0.0);(1.0, 1.0, 1.0);engine_airplane%_42;black+blueSteel+_defaultMat]
Aircraft/engine_airplane%[(-0.4, 0, 0.5);(0.0, 180.0, 0.0);(1.0, 1.0, 1.0);engine_airplane%_45;black+blueSteel+_defaultMat]
Aircraft/engine_airplane%[(0.4, 0, 0.5);(0.0, 180.0, 0.0);(1.0, 1.0, 1.0);engine_airplane%_46;black+blueSteel+_defaultMat]
Aircraft/engine_rocket%[(0, -0.4, 0.25);(0.0, 0.0, 0.0);(1.0, 1.0, 0.5);engine_rocket%_53;blueSteel+black]
:materials
black[RGBA(0.267, 0.267, 0.267, 1.000);]
blueSteel[RGBA(0.141, 0.565, 0.831, 1.000);]
_defaultMat[RGBA(1.000, 1.000, 1.000, 1.000);]
:textures
:extra

The reason seems to be that all blocks have been renamed in the new AssetForge version making it impossible to import from previous versions. Though I understand the reasoning and desire for cleaning up models, this seems to be a potential long term issue with the app. If it cannot be guaranteed that I can import my models again some time down the road, then I cannot use AssetForge for creating maintainable game assets.

A possible solution could be an option to bundle the original blocks in AssetForge's "model" format. Of course this would blow up the size dramatically but I could ensure that models stay editable for as long as the format itself is supported.

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https://itch.io/t/848085/mac-os-x-demo-asset-forge-20-preview-1e-running-very-slowly-on-my-macbook-proMac OS X demo Asset Forge 2.0 preview-1e -- running very slowly on my Macbook Prohttps://itch.io/t/848085/mac-os-x-demo-asset-forge-20-preview-1e-running-very-slowly-on-my-macbook-proThu, 25 Jun 2020 03:12:57 GMTThu, 25 Jun 2020 03:12:57 GMTThu, 09 Jul 2020 00:39:24 GMTGood Evening!

Asset Forge is running very very slowly on my Macbook Pro (Catalina).

I have followed the troubleshooting guide (disabled vsync and scaled the UI so it's not tiny :D)

The problem is clicking on anything takes a long time and it means the app is effectively unusable; which is unfortunate since the prior version runs very well!


Thank you again for all your awesome work; it makes prototyping stuff so much better!

Jeff Dazé

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https://itch.io/t/1013863/parts-of-models-below-ground-plane-unselectableparts of models below ground plane unselectablehttps://itch.io/t/1013863/parts-of-models-below-ground-plane-unselectableMon, 12 Oct 2020 22:31:22 GMTMon, 12 Oct 2020 22:31:22 GMTWed, 14 Oct 2020 22:04:31 GMTif parts of a block are under the ground plane they are unselectable, this means to edit materials on that block you have to move it up, edit it and then move it back down again

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https://itch.io/t/983061/gltf-export-not-working-mac-sierraGltf Export not working Mac Sierrahttps://itch.io/t/983061/gltf-export-not-working-mac-sierraWed, 23 Sep 2020 07:25:35 GMTWed, 23 Sep 2020 07:25:35 GMTWed, 23 Sep 2020 07:28:04 GMTAsset Forge standard 2.1 on Mac OSX 10.12.6 (Sierra)

Export Model will not produce any output file for GLTF format whether Default,Blender,Godot,3D Printing, Unity or Unreal is chosen.

Other output formats seem to create the export file ok.

adxsoft

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https://itch.io/t/974042/report-window-rounded-model-issueReport 'window_rounded' model issuehttps://itch.io/t/974042/report-window-rounded-model-issueWed, 16 Sep 2020 08:19:31 GMTWed, 16 Sep 2020 08:19:31 GMTWed, 23 Sep 2020 07:29:06 GMTI’m not usually the one to start trash talk like this but I’m pretty sure window_rounded (Walls category) is just round on the inside, and still square on the outside.

At least that’s what I got from my 360 no-scope render just now

Fyi, I normally support any model rejecting their binary classifications but this doesn’t really seem genuine.

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https://itch.io/t/983063/godot-preset-creates-ghost-modelGodot Preset creates ghost modelhttps://itch.io/t/983063/godot-preset-creates-ghost-modelWed, 23 Sep 2020 07:27:57 GMTWed, 23 Sep 2020 07:27:57 GMTWed, 23 Sep 2020 07:28:36 GMTMac OSX Sierra - Asset Forge 2.1

Export Model - chose Godot, GLTF which defaulted to X is Up and Export Textures checked. A second 3D image model appears in the main window inverted!! (I assume because X is Up). So now the main display has two models displayed. If you would like I can send you screen shots.

adxsoft

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https://itch.io/t/973958/wrong-name-for-blockWrong name for blockhttps://itch.io/t/973958/wrong-name-for-blockWed, 16 Sep 2020 05:39:00 GMTWed, 16 Sep 2020 05:39:00 GMTWed, 16 Sep 2020 09:53:20 GMTNot sure if it's really a bug but under primitive blocks the block called "Sphere quarter" is actually an eighth of a sphere.  I think it should be renamed to "Sphere eighth" or replaced by a block which is actually a quarter. Or renamed to eighth and also add a quarter block.

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https://itch.io/t/957939/minor-object-names-cannot-contain-semi-colons[minor] Object names cannot contain semi-colonshttps://itch.io/t/957939/minor-object-names-cannot-contain-semi-colonsThu, 03 Sep 2020 19:38:06 GMTThu, 03 Sep 2020 19:38:06 GMTWed, 23 Sep 2020 07:29:48 GMTWhen a user renames an object to include a ';' it works in the gui, saves the file (the ';' is saved to the file) but upon reload it loses the data after the semi-colon

If I put "test; foo" in the name field  for an object, then save the file, everything past the semi-colon is lost upon reload.

(I would be nice to consider JSON for the save format?)

What lead me to test this is I'm currently writing a model -> tscn converter for godot to more directly convert asset forge data into godot.

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https://itch.io/t/946547/bug-ctrlz-breaks-textured-material-for-the-block-it-removesBUG: CTRL+Z Breaks Textured Material for the block it removeshttps://itch.io/t/946547/bug-ctrlz-breaks-textured-material-for-the-block-it-removesThu, 27 Aug 2020 06:11:49 GMTThu, 27 Aug 2020 06:11:49 GMTWed, 23 Sep 2020 07:29:45 GMTQuick repro steps:
1.) Place a few textured blocks
2.) Hit CTRL+Z to remove one
3.) Observe that all of the blocks which use that material are now bright white with no material applied.
4.) Observe that that material is now bright white in the materials pane.
4.) Observe that new blocks placed just come in bright white.

Gif here: https://imgur.com/a/zMVtI7Z

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https://itch.io/t/905612/unreal-engine-lightmap-and-collisionsUnreal Engine LightMap and Collisionshttps://itch.io/t/905612/unreal-engine-lightmap-and-collisionsFri, 31 Jul 2020 17:40:38 GMTFri, 31 Jul 2020 17:40:38 GMTSat, 01 Aug 2020 22:20:42 GMTAfter Exporting and importing in Unreal Lightmap and Collisions have Bugs

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