itch.iohttp://itch.iohttps://itch.io/t/62395/new-levels-and-weaponsNew Levels and Weapons!https://itch.io/t/62395/new-levels-and-weaponsWed, 15 Feb 2017 14:51:23 GMTWed, 15 Feb 2017 14:51:23 GMTSun, 28 Jan 2018 18:19:03 GMTHey guys! So here's an update on what we have cooking right now:

  • We're adding an Alley level before the Subway to act as the tutorial. We weren't satisfied with the current training level (the dojo) as it doesn't flow with the Level 1 (Subway). So we're going to make a Level 0 tutorial that is themed as Alley ways leading to the subway. We're also changing the tutorial to emphasize the Shadowstep ability more as a lot of players at PAX would forget about it. (It's only mentioned once in the old tutorial)
  • The Training Dojo is being turned into a sandbox area with enemy spawners and weapons. Why? Because we wanted a way to experiment with features an enemies without having to tweak levels all the time. Also, we used to have an unlimited brawl mode and we want to bring that back in the sandbox.
  • Baseball bats are working! People asked for them, we made them and added it in! Weapons act like limited use power ups. You can use them a few times and they'll insta-kill enemies. The baseball bat shatters on the first enemy it kills, which allows you to shank a second enemy with it.
  • Working on some hurricane shurikens. We currently have knives in the game, and you can throw them, but throwing weapons in VR always feels off to us. (I've tried a handful of games with throwing knives, I've yet to find one that feels good to me. ) With the hurricane shurikens, you throw it like normal, and if it detects an enemy within range, the blades sling out and it homes in on them. You'll still need to aim of course, but you don't need to be perfect.

Once the alleyway tutorial is done, we'll push out the update to you guys for feedback. It should also include the sandbox with weapons.

-Jonathan

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https://itch.io/t/187510/no-update-this-week-0127-taking-a-break-for-ggjNo Update this week (01/27) Taking a break for GGJhttps://itch.io/t/187510/no-update-this-week-0127-taking-a-break-for-ggjSun, 28 Jan 2018 18:18:53 GMTSun, 28 Jan 2018 18:18:53 GMTWed, 27 Jun 2018 22:11:14 GMTHey guys, 

No update this week.  We're taking a small break to participate in the Global Game Jam with the Memphis Game Developers community this weekend.

What we're working for next weekend:

-Oculus Native SDK

-AI (no promises tho)    The issue with the AI is we don't want "bystander" enemies to walk through the player. However we're running into hiccups in getting the NavMesh to only allow *certain*  ai to walk near the player and not others.  (i.e. Combatants can walk into the fight zone, but not enemies).  THe reason why this is tricky is that we have a dynamic zone (i.e. the player)  and at this time, there isn't an out of the box solution for that with Unity.  

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https://itch.io/t/183351/i-bought-this-game-a-year-ago-havent-heard-anything-new-is-this-abondonedI bought this game a year ago, havent heard anything new, is this abondoned?https://itch.io/t/183351/i-bought-this-game-a-year-ago-havent-heard-anything-new-is-this-abondonedTue, 16 Jan 2018 02:42:59 GMTTue, 16 Jan 2018 02:42:59 GMTTue, 16 Jan 2018 02:42:59 GMTI had high hopes for this game but kinda dishearted with zero updates for so long

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