itch.iohttp://itch.iohttps://itch.io/t/61169/ideasIdeashttps://itch.io/t/61169/ideasThu, 09 Feb 2017 23:48:06 GMTThu, 09 Feb 2017 23:48:06 GMTThu, 09 Feb 2017 23:48:06 GMTHey Everyone,

I was thinking sharing ideas and maybe helping people find inspiration would be a nice and as the judges can see this I feel we won't have to worry about people taking ideas from here as it will be clear if they copied it entirely.

My opening thoughts where that the person who made the base project clearly had an idea of a game in his head but the whole thing seems to be a confusing collection of scripts and give no direct indication of a idea behind it.

My current idea is to utilise the magnetic theme of pushing and pulling objects to form a 2 player sports game, similar to a top down 1v1 rocket league except you control the magnetic force of your car being able to drag the ball without then swapping to repel to fire it into the goal. Although I hope to add a lot more to it, a multiplayer network version along with a single player v AI would be fun to add in. This idea requires massive changes to the base project so hearing everyone's thoughts would be great!

It would be nice to hear what everyone is thinking! Although we are competing, networking during Game Jam events can be the most important part!

Thanks.

Calum.

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https://itch.io/t/62125/looking-at-game-features-for-your-projectLooking at game features for your projecthttps://itch.io/t/62125/looking-at-game-features-for-your-projectTue, 14 Feb 2017 10:01:31 GMTTue, 14 Feb 2017 10:01:31 GMTTue, 14 Feb 2017 14:41:16 GMTOne assessment criterion for the development project is 'Features'. This is where you can score points for going beyond the basic gameplay mechanics, creating additions to your game that focus on bringing more depth and engagement for the user.

There are a lot of directions that you can go with this & it can quickly get overwhelming once you start stacking up the options. If you try to add every feature you can think of, you'll probably end up finishing none of them. It's not just the code challenge of getting the feature in, you're also having go through several rounds of playtesting, rebalancing and modification before it's 'right'. The best approach is likely to be picking one feature at a time to focus on, getting it right, then moving on to another.

We've listed some of the more typical features that can be implemented below. It's not a comprehensive listing and very definitely not a checklist, but may give you some ideas of where you can make some progression in feature development.

Gameplay enhancements

Game tutorial / introduction

Bosses, minibosses & AI variation

Powerups, pickups and collectibles

Scoring & Leaderboards

Adding engagement

Player customisation

Achievements

Stores, upgrades and unlockables

Social or online integration

Multiplayer

Local or networked

Competitive, co-op, social/world-building

simultaneous, turn-based, asynchronous

Game options

Accessibility support / options

Difficulty settings

Audio / Video

Multiple controller options

Customisable control system


edit : changed title to be less confusing...

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