itch.iohttp://itch.iohttps://itch.io/t/61115/starting-questionsStarting questionshttps://itch.io/t/61115/starting-questionsThu, 09 Feb 2017 17:48:46 GMTThu, 09 Feb 2017 17:48:46 GMTThu, 09 Feb 2017 17:48:46 GMTHey,
I was wondering how much of the original code would be advised to use. I have an idea of what to do but one script in-particular would become redundant.

Also, just to confirm, is the project expected to run on Windows/Desktop OS's or could we go for Android? Can we specify that it has been tested and works on one platform?

Thanks!
Calum.

]]>
https://itch.io/t/60984/couple-questionsCouple questionshttps://itch.io/t/60984/couple-questionsWed, 08 Feb 2017 16:40:41 GMTWed, 08 Feb 2017 16:40:41 GMTWed, 08 Feb 2017 16:40:41 GMTSo I had a couple questions about this:

  1. As for coding style, are we expected to follow the styling conventions as given in the starter code, or is it okay to use our own conventions so long as we stick to a particular style (such as curly brace placement, variable naming conventions, etc.)?
  2. Can third-party art assets be outsourced as long as they are credited and referenced? Or are we expected to create these assets ourselves?
  3. Would I be correct in assuming we are being asked to use the majority of the scripts that have been given to us? As such, they should determine the overall idea of the gameplay?
Thanks in advance!
]]>