itch.iohttp://itch.iohttps://itch.io/t/2868179/using-mast-in-existing-sceneUsing MAST in existing scenehttps://itch.io/t/2868179/using-mast-in-existing-sceneSun, 21 May 2023 00:00:58 GMTSun, 21 May 2023 00:00:58 GMTSun, 21 May 2023 00:00:58 GMTHi everyone, I stumbled upon MAST after already doing alot of my environment using KUBIKOS and it seems like a great idea to finish my game with but I can't get any of my cubes to show up under my cursor. I am sure this is because MAST grid is not in right spot but I have already went both up and down with the grid to 200+ and 200- trying to find the right spot and just can't so is there a better way to get the grid in the correct layer it needs to be to place the cubes in my existing scene? I did make a new project and imported KUBIKOS and MAST and it works fine there.

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https://itch.io/t/2868201/controlled-paintingControlled Paintinghttps://itch.io/t/2868201/controlled-paintingSun, 21 May 2023 00:24:08 GMTSun, 21 May 2023 00:24:08 GMTSun, 21 May 2023 00:24:08 GMTHow can i keep from painting over the same spot more than once? Using the draw continuous tool so i can get nicer and faster landscaping designs but finding it kinda hard not to cross over areas i have already placed cubes and am getting duplicate cubes in 1 spot that i am having to manually delete.

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https://itch.io/t/1767548/replacing-imported-meshesReplacing Imported Mesheshttps://itch.io/t/1767548/replacing-imported-meshesFri, 19 Nov 2021 03:27:30 GMTFri, 19 Nov 2021 03:27:30 GMTFri, 19 Nov 2021 03:27:30 GMTFirst of all, thank you very much for MAST, this add-on is excellent. 

I would like to make it my main level editor however i'm running into a problem: I'm unable to update(replace) the meshes that I imported in MAST. 

I tried pretty much everything I could, ending up getting these errors, rendering me unable to proceed on the prefab creation tool:

- NullReferenceException: Object reference not set to an instance of an object

- MissingReferenceException: The object of type 'Material" has been destroyed but your are still trying to access it.

It seems that MAST is detecting and trying to add the previously created prefabs, present in subfolders, causing conflict. Is that it ?

Sometimes however it worked, more or less: the level I build kept the prefabs in the hierarchy window, but does not display any meshes in the unity editor. 

And in the worst case, I'm getting lots of meshes stacked at the same place once done importing.

I have no idea what's going on or what I'm doing wrong. Is there a proper way to do so ?

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https://itch.io/t/1326269/create-prefab-for-unityCreate Prefab for Unityhttps://itch.io/t/1326269/create-prefab-for-unityFri, 16 Apr 2021 19:43:52 GMTFri, 16 Apr 2021 19:43:52 GMTFri, 16 Apr 2021 19:43:52 GMTHello, I'm new on this forum. I hope I'm writing on the right category. 

I create a platform (merging some models) and I attach it a script so it can move... Now, I'd like to create a prefab in order to place more platform like this, so I drag it from hierarchy in the folder but the prefab that will be created it's without meshes... Someone can give me a solution to this?

PS: I tried to use some other tools to export the mesh but then I lose uv mapping.

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https://itch.io/t/866909/feedback-of-loveFeedback of lovehttps://itch.io/t/866909/feedback-of-loveFri, 10 Jul 2020 17:28:48 GMTFri, 10 Jul 2020 17:28:48 GMTFri, 10 Jul 2020 17:28:48 GMTBecause we don't say enough that we love stuff, here we go with a happy positive feedback.

Your tool is incredible and very useful, a lot of stuff there ready to use for building amazing levels. I'm only using it for a few minutes and i'm already convinced that i will use it all the time. Thanks for all this hard work !

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https://itch.io/t/746315/newest-version-material-for-urpNewest version Material for URPhttps://itch.io/t/746315/newest-version-material-for-urpTue, 14 Apr 2020 20:02:03 GMTTue, 14 Apr 2020 20:02:03 GMTTue, 14 Apr 2020 20:02:03 GMTHi!

Just wanted to say that I'm using URP on my project, and your new Surf Material is not supported.

I've created a ShaderGraph version of it using an Unlit Node. Works for me. If anyone needs or wants it, I can share!

Thanks for your amazing contributions. My "map per hour" time has skyrocked using your tool!!!!

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https://itch.io/t/592536/making-modular-models-guideMaking Modular Models Guide?https://itch.io/t/592536/making-modular-models-guideTue, 29 Oct 2019 11:06:27 GMTTue, 29 Oct 2019 11:06:27 GMTTue, 29 Oct 2019 11:06:27 GMTHi!


Do you consider creating a supportive guide regarding creating models/textures that are just made to work perfectly with MAST?


Why?

You already got some experience creating a hand full packages. Yet their styles are a little bit different. Please share what you consider working best with MAST.

I've personally never created any game level ever. But I like grid styles in general (like web design) and damn I like using modularly usable things.


Value!

So I think alot of people using MAST will start thinking about this approach. Also I think if the creator of MAST would share some of his toughts and experiences of making modular models would be a great plus (and brings some traffic in).


Is that something you would work on?

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