itch.iohttp://itch.iohttps://itch.io/t/2094223/hybrid-races-modHybrid Races Modhttps://itch.io/t/2094223/hybrid-races-modFri, 06 May 2022 13:17:50 GMTFri, 06 May 2022 13:17:50 GMTFri, 06 May 2022 13:17:50 GMTThis mod adds three new playable races to the game:

Centaurs:  very high movement speed, but gets hungry more quickly. +1 STR, +3 END
Arachna:  fast, stealthy, infravision, and can shoot webs. +3 DEX, +1 WIL.
Naga: slow, stealthy, infravision, can constrict enemies. +3 DEX, +1 other stats.

Download Link:
https://www.dropbox.com/s/7k38ak6sk6ej86z/Hybrid_Races.rar?dl=0

CAUTION: this mod was made for v1.0.0 of this game, so i'm unsure how it will work on newer versions. So back up your files before installation. Also, read the txt file that comes with the mod, as simply shoving it into the mods folder won't be enough, you also need to inject the spritesheet and abilities into the core files.

The racial abilities were made by giving said races custom items that grant them, meant to be equipped in the boots slot at all times. But you can do whatever you want, the abilities might still work if the item is merely in your inventory.

Have fun!

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https://itch.io/t/2090139/incomplete-modding-documentationIncomplete modding documentation?https://itch.io/t/2090139/incomplete-modding-documentationWed, 04 May 2022 09:05:18 GMTWed, 04 May 2022 09:05:18 GMTWed, 04 May 2022 09:05:18 GMTI just took a look at the modding documentaion in the game folder, but it seems to be incomplete? Have I overlooked something, or is it still wip?

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https://itch.io/t/2055160/more-durability-modMore Durability Mod!https://itch.io/t/2055160/more-durability-modSat, 16 Apr 2022 20:03:13 GMTSat, 16 Apr 2022 20:03:13 GMTSat, 16 Apr 2022 20:03:13 GMTAre you tired of items being unreasonably brittle?
Do you still want to keep the durability management aspect of the game intact instead of just removing it alltogether with the infinite durability mod?
Then i have just what you need!

This mod increases (or at least should) the durability of all items 10 times. So a Longsword would go from 60 to 600 durability!

Now, you can actually have some fun with your favorite items without them breaking halfway through the dungeon - but you'll still need to worry about repairing them from time to time!

The mod also comes with instructions on how to modify the values yourself, in case i missed any items or you want to make modded stuff more durable - you could also use it to reduce or otherwise adjust the durability of items to your liking!

Here's the download link, have fun!
https://www.dropbox.com/sh/s00j4ywy3brpe3v/AACibEbySjsnU9EDiKVO3Enwa?dl=0

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https://itch.io/t/2047839/mod-request-more-durability-and-damage-multiplierMod request - more durability and damage multiplier.https://itch.io/t/2047839/mod-request-more-durability-and-damage-multiplierTue, 12 Apr 2022 19:47:56 GMTTue, 12 Apr 2022 19:47:56 GMTTue, 12 Apr 2022 19:47:56 GMTHello!

So, i tried to mod these in myself a few weeks ago, but i just couldn't figure out how to get them to work.
Anyways, i - like many other players - quickly got fed up with how hillarously fragile the weapons are. Yes, i know, there's a mod that makes them unbreakable, but i still want to manage my weapon durability - it's just, breaking two brand-new daggers made out of solid metal just to kill a single lowly peasant is ridiculous, and also jarring enough to kinda break my immersion.
In my opinion, an iron shortsword should be durable enough to last me through at least a dozen group battles or most of a dungeon, but as things are right now, it feels like i need a dozen iron shortswords to make it through a single big battle.
What also doesn't help is the fact that everyone seems to be needlessly tanky: having to stab the previously-mentioned lowly peasant thirty times, when five to seven should already be lethal, is just absurd. What are these farmers made out of, wood? I'd be okay with it if my character had 6 or so strenght (he's got 10, not great, sure, but even my average-strength noodly wizard arms should be lethal enough with a sharp metal object in hand to slay an unarmored villager within a reasonable timeframe).
Anyways, speaking of wizards, my warlock has all of his statpoints dumped into INT (as part of a self-imposed "INT only challenge"), yet even with this much and 7 levels, i still can't oneshot random low-level trashmobs with my fireball. It looks mighty and impressive, yet doesn't do nearly enough damage to be satisfying - it feels like i'm attacking with hot air rather than the fiery explosion of doom.


But enough of this overly-long introduction, let's get to the point: can somebody make, or help me make, at least one of these two mods?:

  • Durability x10: make all items ten times as durable. Simple, right? This could be achieved by manually adjusting the durability of every existing equipment - but we also can't forget to empower skills like the Knight's "Armor Break" or whatever it's called - it'd be a shame if they suddenly became useless.
    Perhaps an quicker and more elegant solution would be to add a event/script/mechanic which adds a 90% chance to not consume durability, period. EXCEPT it doesn't trigger on durability-busting abilities, because that would render them useless - this exception might complicate things something fierce.
    If anyone could please tell me where i can find all the item and skill stats and how i could adjust them, i'd happily make the mod myself and probably even upload it to the community.
  •  Damage x3: the mooks in this game are too tanky, period. Is it possible to make a mod that simply triples or doubles ALL damage (after factoring in resistances, so armor doesn't become useless)? That's it, that's all i need to make that fireball more satisfying, and pointy metal sticks do more realistic amounts of damage to unarmored farmers.

Thanks in advance for any and all help!

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https://itch.io/t/512396/powerful-necromancer-mod-for-version-026Powerful Necromancer Mod, for Version 0.2.6https://itch.io/t/512396/powerful-necromancer-mod-for-version-026Fri, 26 Jul 2019 09:24:47 GMTFri, 26 Jul 2019 09:24:47 GMTSun, 28 Jul 2019 11:02:14 GMTPowerful Necromancer

Adds multiple new abilities to the Necromancer whilst making Raise dead more utility, and not a starter spell.
From 5 to now 21 Necromancer abilities!

If you don't see any new abilities, it's because it's a chance at the moment on level up.  Same with old abilities.

Hoping to add some powerful high-level abilities as well, show the world the power of Death!

If you have any suggestions, requests or feedback, please comment below. Known querks: -Raise dead can be used to get over the stamina max. This is intended -Was not made for playing any other class than Necromancer. Some abilities might spill into other classes. And a lot of classes may not even have any abilities aside from necromancer at all. It may also not be balanced, if something is too powerful (Or too weak), please say so!

Stay tuned for even more updates as well, such as powerful near permanent summons!
Raise armies of Skeletons, Ghouls,  Zombies and more!

Current version abilities:

Lvl 1
Ritual of Undeath.

Lvl 2
Raise Zombie. (Ghouls)
Acid Spit.

Lvl 3
Grow Maggot.
Vampiric Bolt.
Lvl 4
Winds of Decay.
Sense Living
Sense Dead

Lvl 5
Corruption.
Raise Wisp.
Raise Skeleton Warrior

Lvl 6
Storm of Decay
Skeletal Form.

Lvl 7
Fear.

Bane-Fire blast. Acid, Fire.

Lvl 8
Skeleton Archer
Pillar of Darkness

Lvl 9
Poison Cloud

Lvl 10
Maniacal Laughing


Lvl 15
Grasping Hands

Lvl 25
Finger of Death

Version5 will come out when certain bugs have been fixed, for a more balanced out starting gameplay.

Installation:

Simply open the folder and drag and replace your 'data' file with the data file within. Be sure to save a datafile of your default game so you can remove the mod whenever you'd like!

DownloadV8(Note may crash sometimes, not my fault)

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https://itch.io/t/516523/no-durability-mod-v026No Durability Mod! V0.2.6https://itch.io/t/516523/no-durability-mod-v026Tue, 30 Jul 2019 20:51:24 GMTTue, 30 Jul 2019 20:51:24 GMTTue, 30 Jul 2019 20:51:24 GMTEver got that sick awesome bonus stat weapon that you wanted to hold onto, only for it to break moments later as you stab your local fishmen for their sweet delicious flesh? Well worry no more, for this mod has your back! Introducing, absolutely no more durability in the game at all.

The game Soulash has a lot to do with Durability. This mod will actually take some fun out of the game for you potentially. I may make a mod that just increases durability instead of removing it all entirely later if requested by people.

Installation Instructions:

Download the file, open the data folder. Replace your entities.json from your folder with this one.

If it does not work, be sure to replace the file *inside* of the data folder. Don't just drag it over. Also to be sure you're using the right game version!

Warning:
Be sure to save your data folder incase you want to revert back to a modless playthrough.

DownloadV1

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https://itch.io/t/1798814/presenting-soulash-valley-11-building-mod-for-vanilla-070-contest-editionPresenting Soulash Valley 1.1 (Building Mod) for vanilla 0.7.0 CONTEST EDITION!https://itch.io/t/1798814/presenting-soulash-valley-11-building-mod-for-vanilla-070-contest-editionSun, 05 Dec 2021 09:58:44 GMTSun, 05 Dec 2021 09:58:44 GMTTue, 21 Dec 2021 20:55:43 GMTThis is Soulash Valley 1.1 for 0.7.0, CONTEST EDITION :) : Soulash Valley Contest edition: Create frameworks and build them to finalize their structures, includes crafting tables and other fun stuff, New enemies and map with a dark secret (North from north of kabula) Training dummy, torture rack, fishing trap for waterfall, wheat planter for wheat field more!  https://www.dropbox.com/s/3lv2uwsrwnphmii/vitokin_soulash_valley.rar?dl=0

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https://itch.io/t/1819841/presenting-mosquibug-062-not-for-070-yetPresenting Mosquibug (0.6.2) NOT FOR 0.7.0 yet!https://itch.io/t/1819841/presenting-mosquibug-062-not-for-070-yetThu, 16 Dec 2021 21:50:46 GMTThu, 16 Dec 2021 21:50:46 GMTSat, 18 Dec 2021 20:29:43 GMTReplaced vampire race with an insectoid race that also sucks blood just like vampires, replaced endurance for dexterity. For Soulash 0.6.2 to see the mosquitoe graphic i suck at art put the monsters.png into Soulash\Assets\gfx folder and overwrite yes. 


https://www.dropbox.com/s/8i69xmx78vbqtqg/vitokin_mosquibug.rar?dl=0


EDIT: THIS MOD IS NOT COMPATIBLE WITH 0.7.0 PROPERLY YET please do not instal for latest Soulash sorry

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https://itch.io/t/639721/modding-wikisModding wikishttps://itch.io/t/639721/modding-wikisMon, 23 Dec 2019 13:21:49 GMTMon, 23 Dec 2019 13:21:49 GMTSun, 16 May 2021 09:13:45 GMTWith introduction of content editors in v0.3.4 it's possible now to create a lot of content easily, without any programming knowledge required. Below you can find links to wiki with instructions on how to create your first mod:

  1. Create your mod
  2. Create new map
  3. Create new items or enemies
  4. Assign groups of enemies to a map
  5. Modding races, professions and tags
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https://itch.io/t/504571/lorelei-leader-npc-for-mansfield-026Lorelei, Leader NPC for Mansfield (0.2.6)https://itch.io/t/504571/lorelei-leader-npc-for-mansfield-026Sun, 14 Jul 2019 20:59:52 GMTSun, 14 Jul 2019 20:59:52 GMTSun, 21 Jul 2019 15:02:45 GMTSo I made a thing! It's a very simple thing, it adds a leader to Mansfield: Lorelei who has a guaranteed chance to spawn with scissors ;) Can verify she works in 0.2.5 :D Here's the instructions. Please back up these files before editing them!

1)go to Soulash Directory, Data folder open entities.json with text editor. Add a comma to the last "}" bracket at the bottom of the file and add the following lines

    {
        "ability_user": [
            11
        ],
        "artificial_intelligence": {
            "allies": [
                1,
                2,
                7
            ],
            "enemies": [
                5
            ]
        },
        "components": [
            "actor",
            "ability_user",
            "artificial_intelligence",
            "collidable",
            "equipment",
            "experience_gainer",
            "fighter",
            "glyph",
            "health",
            "humanoid",
            "moveable",
            "name",
            "position_2d",
            "sight",
            "stamina",
            "statistics",
            "tags"
        ],
        "corpse": "Elven corpse",
        "description": "Lorelei is a younger elf than would be commonly encountered. She issues orders to the tradesfolk with a resolute calm that betrays any prior impression of her age and experience.",
        "equipment": {
            "backpack": [
                {
                    "chance": 1.0,
                    "name": "Scissors"
                }
            ],
            "cape": [
                {
                    "chance": 1.0,
                    "name": "Cloak"
                }
            ],
            "head_cloth": [
                {
                    "chance": 1.0,
                    "name": "Hood"
                }
            ],
            "right_hand": [
                {
                    "chance": 1.0,
                    "name": "Dagger"
                }
            ],
            "torso_cloth": [
                {
                    "chance": 1.0,
                    "name": "Dress"
                }
            ]
        },
        "experience_gainer": {
            "exp": 10,
            "level": 1
        },
        "glyph": {
            "color": [
                95,
                105,
                15
            ],
            "id": 188,
            "tile_type": 0,
            "tiles": [
                0
            ]
        },
        "health": 90,
        "id": 587,
        "moveable": {
            "speed": 1.0
        },
        "name": "Lorelei Ertoris",
        "sight": {
            "infravision": false,
            "range": 10
        },
        "statistics": {
            "dexterity": [
                12,
                15
            ],
            "endurance": [
                10,
                12
            ],
            "intelligence": [
                11,
                15
            ],
            "strength": [
                10,
                13
            ],
            "willpower": [
                10,
                14
            ]
        },
        "tags": [
            7,
            9
        ]
    }

Make sure the "]" end bracket is at the very end of the file still.

2)Go to "Data>Organizations.json", ctrl+f for Mansfield and change the "Leader" value to 587, by default it is -1

You will need to start a new game for the character to spawn in. Lorelei should now be wandering somewhere east of the starting area. If you take your time be aware she could wander to the neighboring zones. If you're not sure you did it correctly, check the Json linting tool Artur linked in the devblog, selecting the entire file and ctrl pasting it in.

I haven't verified yet that she will use her ability of bless weapon, if someone could I'd appreciate it!

*Changes: Buffed to 90 health, glyph changed to "L"

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