itch.iohttp://itch.iohttps://itch.io/t/657384/base-during-the-dry-summer-monthsBase during the dry summer months.https://itch.io/t/657384/base-during-the-dry-summer-monthsSun, 19 Jan 2020 07:33:09 GMTSun, 19 Jan 2020 07:33:09 GMTSun, 19 Jan 2020 07:33:09 GMTDaylight

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https://itch.io/t/610471/automatic-assault-rifle-wipAutomatic Assault Rifle WIPhttps://itch.io/t/610471/automatic-assault-rifle-wipTue, 19 Nov 2019 19:41:20 GMTTue, 19 Nov 2019 19:41:20 GMTTue, 19 Nov 2019 19:41:20 GMTSound will be changed. Definitely want something with more bass.

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https://itch.io/t/601433/shotgun-see-our-boomstickShotgun. See our Boomstickhttps://itch.io/t/601433/shotgun-see-our-boomstickSat, 09 Nov 2019 04:51:11 GMTSat, 09 Nov 2019 04:51:11 GMTSat, 09 Nov 2019 04:51:11 GMTNeeds tweaking but have the basics down for our Shotgun. Shot spread working nicely.

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https://itch.io/t/599724/automatic-assault-rifle-bullet-spreadAutomatic Assault Rifle Bullet Spreadhttps://itch.io/t/599724/automatic-assault-rifle-bullet-spreadWed, 06 Nov 2019 21:36:22 GMTWed, 06 Nov 2019 21:36:22 GMTWed, 06 Nov 2019 21:36:22 GMTWill post a long form version of the weapon with fire animation and muzzleflash Saturday 11/9 for #ScreenshotSaturday.

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https://itch.io/t/579226/plasma-riflePlasma Riflehttps://itch.io/t/579226/plasma-rifleSat, 12 Oct 2019 20:05:22 GMTSat, 12 Oct 2019 20:05:22 GMTSat, 12 Oct 2019 20:05:22 GMTEarly work on the Plasma Rifle. No impact explosion yet.  #screenshotsaturday #madewithunity

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https://itch.io/t/572504/grenade-launcherGrenade Launcherhttps://itch.io/t/572504/grenade-launcherSat, 05 Oct 2019 23:01:40 GMTSat, 05 Oct 2019 23:01:40 GMTSat, 05 Oct 2019 23:01:40 GMTGrenade Launcher we have been working on for the last few days. Still needs tweaking but feels pretty good.

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https://itch.io/t/553878/flamethrower-applying-damageFlamethrower applying damagehttps://itch.io/t/553878/flamethrower-applying-damageMon, 09 Sep 2019 00:37:30 GMTMon, 09 Sep 2019 00:37:30 GMTMon, 09 Sep 2019 00:37:30 GMT

Cleaned up a lot of stuff to make it more efficient but have a ways to go. The ragdolling system is using two separate decision trees to decide what pool of ragdolls to choose from. Right now it just randomly grabs one so that is why you see ragdolls ripped in half and such and not burning dead lol. It will get there. More boring stuff is we use a pooling system to get the flame particle object and enable and disable it as needed instead of instantiating.

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https://itch.io/t/548280/early-flamethrower-workEarly Flamethrower workhttps://itch.io/t/548280/early-flamethrower-workSun, 01 Sep 2019 04:28:11 GMTSun, 01 Sep 2019 04:28:11 GMTSun, 01 Sep 2019 04:28:11 GMT

Just a quick look while in Engine mode. More work has been done but not clean yet. Will be doing a pooling system for weapon cycling so won't be constantly instantiating and destroying. The flame now follows mouse input rather than being locked to the stationary weapon parent rotation. This is a low res version. Hopefully will put out a version on an executable version this weekend.

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https://itch.io/t/535099/bolt-penetrationBolt Penetrationhttps://itch.io/t/535099/bolt-penetrationSat, 17 Aug 2019 00:40:31 GMTSat, 17 Aug 2019 00:40:31 GMTSat, 17 Aug 2019 00:40:31 GMTShooting soldiers with a crossbow which will likely just be turned into a "Bolt Gun" The Crossbow idea seems a little archaic for being futuristic dystopian. WIP. Fire Rate and model needs to be adjusted. #madewithunity

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https://itch.io/t/533612/arrowsbolt-weapon-mechanicsArrows/Bolt weapon mechanicshttps://itch.io/t/533612/arrowsbolt-weapon-mechanicsWed, 14 Aug 2019 20:10:07 GMTWed, 14 Aug 2019 20:10:07 GMTWed, 14 Aug 2019 20:10:07 GMT

The weapon model is actually planned for another weapon but I decided to start working on the probable crossbow type weapon mechanics. The arrows are ugly as sin right now. Just a sphere with a box attached to it so all of that will be eventually changed.

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https://itch.io/t/533607/weapon-cycling-and-holster-swapWeapon Cycling and Holster Swaphttps://itch.io/t/533607/weapon-cycling-and-holster-swapWed, 14 Aug 2019 20:02:17 GMTWed, 14 Aug 2019 20:02:17 GMTWed, 14 Aug 2019 20:02:17 GMTNothing too fancy but its important nonetheless. Since the Inventory system is 90% completely functional I'm working on stuff like this. The second weapon has no function right now so its really just swapping models and mounts right here. I'm Destroying and Instantiating right now but will probably convert it to a pooling system so the Unity Garbage collector isn't working overtime.


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https://itch.io/t/507938/swapping-grenade-typesSwapping grenade typeshttps://itch.io/t/507938/swapping-grenade-typesFri, 19 Jul 2019 19:17:42 GMTFri, 19 Jul 2019 19:17:42 GMTFri, 19 Jul 2019 19:17:42 GMTNothing too fancy. Just early work on having the inventory system work.

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https://itch.io/t/500442/snuck-up-onSnuck up onhttps://itch.io/t/500442/snuck-up-onMon, 08 Jul 2019 02:10:38 GMTMon, 08 Jul 2019 02:10:38 GMTMon, 08 Jul 2019 02:10:38 GMTAdded a holster mount point. Was testing grenade swapping when the AI snuck up and killed me lol.

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