itch.iohttp://itch.iohttps://itch.io/t/538786/can-i-use-a-free-fontCan I use a free font?https://itch.io/t/538786/can-i-use-a-free-fontThu, 22 Aug 2019 12:25:31 GMTThu, 22 Aug 2019 12:25:31 GMTThu, 22 Aug 2019 12:25:31 GMTMy game uses a lot of text, and I was using a default system font for my game. I switched this out for a font I found online that fits the theme better. Is this allowed or do fonts count as assets that must be made during the jam?

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https://itch.io/t/536781/is-mouse-control-allowedIs mouse control allowed?https://itch.io/t/536781/is-mouse-control-allowedMon, 19 Aug 2019 08:21:35 GMTMon, 19 Aug 2019 08:21:35 GMTMon, 19 Aug 2019 08:21:35 GMTWith one of the rules being: 

  • Use the same control scheme as the GameBoy.

Does that definitely exclude the inclusion of a cursor in any way? I assume so but just to be sure... I do enjoy me some pointer control

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https://itch.io/t/533240/unity-pixel-art-fonts-pack-free-for-duration-of-gbjam7unity Pixel Art Fonts pack free for duration of GBJam7https://itch.io/t/533240/unity-pixel-art-fonts-pack-free-for-duration-of-gbjam7Wed, 14 Aug 2019 05:22:03 GMTWed, 14 Aug 2019 05:22:03 GMTWed, 14 Aug 2019 05:37:31 GMT

These fonts have been used in a few commercial titles like Night in the Woods and Pirate Pop Plus, designed specifically to solve the problem of blurry pixel fonts in Unity.

I'll set the font pack to free for the duration of the jam. (usually $7.77)

https://assetstore.unity.com/packages/2d/fonts/pixel-art-fonts-42363

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https://itch.io/t/534684/is-there-a-gbjam-discord-serverIs there a GbJam discord server?https://itch.io/t/534684/is-there-a-gbjam-discord-serverFri, 16 Aug 2019 13:33:33 GMTFri, 16 Aug 2019 13:33:33 GMTFri, 16 Aug 2019 13:33:33 GMTI would like to join a server with other participants. Is there a server?

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https://itch.io/t/517997/can-we-use-pico-8-Can we use PICO-8 ?https://itch.io/t/517997/can-we-use-pico-8-Fri, 02 Aug 2019 00:08:55 GMTFri, 02 Aug 2019 00:08:55 GMTFri, 02 Aug 2019 00:08:55 GMTHi, I took part in the jam last year and I made my game with PICO-8. Can we still use it ? I know the FAQ says:

Can I use a resolution under 160 x 144?
No

and since it's 128x128 it would technically not be allowed but I think it would still fit the theme.


Thanks

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https://itch.io/t/516381/how-to-pixel-perfect-2d-in-unity-updatedHow To: Pixel Perfect 2D in Unity (UPDATED!)https://itch.io/t/516381/how-to-pixel-perfect-2d-in-unity-updatedTue, 30 Jul 2019 18:34:24 GMTTue, 30 Jul 2019 18:34:24 GMTTue, 13 Aug 2019 16:31:59 GMTHello All,

Haven't decided if I want to mess with GBStudio or not yet, but if I don't, I'll be using Unity. Here is how to go about setting up your scene for use on this jam. I'm not going to cover a 2D lighting version as I did for the LOWREZJAM simply because of the 4 color limit of the GB. If you're interested, you can look at my other guide


Simple steps from here on in. 

  1.  Create a new unity project and use the "2D" template. 
  2. Go up to Window > Packages to get the packages window. 
  3. Click on Advanced > Show Preview Packages 
  4. Click on "2D Pixel Perfect"
  5. Install that package. (Bottom right of the packages window)
  6. Go to your Hierarchy and select your Main Camera
  7. Now in the inspector, go to Add Component, and add the Pixel Perfect Camera component.
  8. Then set if up with these values. Make sure the Reference Resolution (x:160, y144), Upscale Render Texture (checked) and Crop Frame (checked) settings are changed DO NOT check stretch fill. CHANGE your "Assets Pixels Per Unit" to whatever you're using. In my case, I'll change it to 16 since that's what size my tilesheet is. 
  9. Import your sprites normally but make sure you change the Filter Mode to "Point (no filter)" and compression to "None"
  10. After that, you can add your assets to the scene and they will behave in a pixel perfect manner with rotation support and all. 

IMPORTANT NOTE:

Canvases do not respect image effects or anything like that so your UI elements will need to be sprites in the scene. You can use a separate render texture with them if you need to (that has helped me in the past) 
(EDIT: This isn't technically correct, you can use worldspace canvases but in my experimenting in the LOWREZJAM, I couldn't get them to stop stuttering. They wouldn't stay in a fixed position but you might be able to use a rendertexture + worldspace ui) 

Feel free to post any questions below or in the Discord.

- Happy Jamming!

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