itch.iohttp://itch.iohttps://itch.io/t/1486704/the-vying-for-story-control-paradigmthe "Vying for story control paradigm"https://itch.io/t/1486704/the-vying-for-story-control-paradigmWed, 23 Jun 2021 15:02:12 GMTWed, 23 Jun 2021 15:02:12 GMTWed, 23 Jun 2021 15:02:12 GMTHello,

A question **haunts** me these days : why can't I believe in "vying for narrative control" games anymore ? and I hope you can help me with it. 

Is it just a matter of taste (age, trend ?) or is there - as I suppose - a problem with player conflict in collaborative storytelling ? Which excellent games live in "the space between" where players "vye for story control" ? Have you heard / read interesting discussions about this precisely ? can you give me some key words to them ? What can I do to help you understand my original question ?

Thank you.

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https://itch.io/t/3475452/interactive-narrative-design-tool-free-and-low-codeInteractive Narrative Design Tool FREE AND LOW CODEhttps://itch.io/t/3475452/interactive-narrative-design-tool-free-and-low-codeWed, 31 Jan 2024 18:38:59 GMTWed, 31 Jan 2024 18:38:59 GMTWed, 31 Jan 2024 18:38:59 GMTArcweave is a tool created to give game developers a way to create the interactive narrative elements used for their projects. Its intuitive and low-code features make it easy to start creating your dream project. Check out the website: https://arcweave.com/. You can also join the discord https://discord.gg/YgWr7AUt7v. Any game that uses story elements can use Arcweave! You can also playtest your game in-browser and easily create a link to share it. Did I mention there are plugins available to import your projects into the major game engines with more to come? Give it a try, it's free!

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https://itch.io/t/2577267/trove-foundation-a-storytelling-ttrpgTrove Foundation: A Storytelling TTRPGhttps://itch.io/t/2577267/trove-foundation-a-storytelling-ttrpgThu, 05 Jan 2023 17:22:23 GMTThu, 05 Jan 2023 17:22:23 GMTThu, 05 Jan 2023 17:22:23 GMTHi all!

Trove Foundation is a new tabletop roleplaying game system designed to facilitate the telling of imaginative, adventurous stories. It is built to give worldbuilding and narrative agency to the players as well as the narrator (gamemaster).

I am very happy to say that our Itchfunding campaign has begun and we've already reached our first goal. As promised, the Trove Hero Sheet is now available free to download.

Please come and check us out. We hope you like what you see and will help us make this game everything it can be.

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https://itch.io/t/1253738/games-which-create-types-of-story-which-cant-exist-in-fictionGames which create types of story which can’t exist in fiction?https://itch.io/t/1253738/games-which-create-types-of-story-which-cant-exist-in-fictionTue, 09 Mar 2021 11:34:17 GMTTue, 09 Mar 2021 11:34:17 GMTTue, 09 Mar 2021 11:34:17 GMTI’m interested in exploring and playing some more games which encourage their players to create forms of story which can’t or don’t generally exist in fiction. For example, The Quiet Year and Microscope both have a zoomed-out approach which de-anchors the game from following a discrete group of characters. There must be other things imaginative games can do which fiction doesn’t, though I can’t bring them to mind right now...  Can anyone point me towards some more games with interesting slants on what a traditional story looks like?

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https://itch.io/t/422101/narrative-game-basics-helpNarrative Game Basics Helphttps://itch.io/t/422101/narrative-game-basics-helpTue, 19 Mar 2019 05:08:56 GMTTue, 19 Mar 2019 05:08:56 GMTTue, 19 Mar 2019 05:08:56 GMTHello everyone!


I've been looking to branch out into a variety of different ttrpg formats, and I'd like to explore a bit more about how narrative games work. I've looked a bit at Takuma Okada's work, and I'm hoping to explore DC's mech narrative game soon. However, I was curious to see if people would like to share some of the mechanics to how narrative games work.


From my limited understanding, I've identified some of the following concepts: 

  • Giving the player creative freedom to describe a situation or scene using certain prompts (This is an animal, what animal do you see?
  • Branched narrative giving players different stories based on their choices (choose your own adventure)
  • Using blanks to help generate an interesting and unexpected story (ala MadLibs)
  • Using blanks or a question sheet to create re-occurring themes or people (insert name of best friend, which is then pulled into the narrative at a certain point)
  • Using dice or rollable tables to determine a specific random outcome the player reacts to
  • Structuring narrative using specific framing, such as through mission reports, a personal journal, as a news reporter, etc.
  • Narrative may be open ended in nature or have an ending. (Explore the themes as long as you want v. you finished the story)

Let me know if you have other thoughts or ideas on how narrative games work, I'd love to hear them!

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