itch.iohttp://itch.iohttps://itch.io/t/3419550/dirt-my-post-apocalypse-is-back-to-a-comic-book-game-or-cartoonDIRT- My post-apocalypse is back to a comic book, game or cartoonhttps://itch.io/t/3419550/dirt-my-post-apocalypse-is-back-to-a-comic-book-game-or-cartoonWed, 10 Jan 2024 22:28:27 GMTWed, 10 Jan 2024 22:28:27 GMTWed, 10 Jan 2024 22:28:27 GMT

Hello! My name is Anton, I'm from Russia. I am not a professional artist, but I have a great desire to become one. I am a fast learner and, with the appropriate support, I can master any complex graphics programs. I've been doing a completely different job for most of my life. Now I want to fulfill my dream and start doing what I love. I really love creating New Worlds, creating unique characters, costumes, objects, and environments - from illustrations to short stories. I really like the themes of fantasy, science fiction and the post-apocalyptic world. I really want to find a job in the gaming or animation field.

I am looking for financial support in order to create!I have several projects that can be implemented as comics, as books, as cartoons or even games!

https://www.deviantart.com/ruggorum/gallery

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https://itch.io/t/598910/potential-fitd-game-looking-for-feedbackPotential FitD game, looking for feedbackhttps://itch.io/t/598910/potential-fitd-game-looking-for-feedbackTue, 05 Nov 2019 20:22:55 GMTTue, 05 Nov 2019 20:22:55 GMTTue, 05 Nov 2019 20:22:55 GMTI’ve been working on a game for almost a year now, and I recently made the connection that the FitD ruleset would work quite well with some pretty major overhauls. I just want to get some feedback from those of you who are much more in-tune with the Blades rules. Am I falling into a trap, am I interpreting something so wrong that it could backfire, or is it something that no-one would ever play?

The game is a two to five player, GMless political game set during the French Revolution. Magic exists, and it is up to the table to determine if magic is super common or if only one or two people in the city know of its existence. Each player takes the role of a faction within the city (the Crown, the Cult, the Guild, the Revolution, the Law, or the Church) as well as an important character within that faction. 

Because of the underlying importance of fate and occultism in the game, the table draws cards from a Tarot deck instead of rolling dice. Players can then pick which card they play from the hand they draw. There is incentive to not only pick the highest card, since playing a lower card of the right suit can have long-term benefits that outweigh failing a roll right now. 

Players take turns going around the table and framing a scene they want to view. They can have only their character, or all of the characters, or any combination in the scene. The other players whose characters are not part of the scene take roles as NPCs based on whose faction makes the most sense to control that character. Anyone can call for a roll at any time. 

A key aspect I removed from Blades is that “characters always are good at what they’re doing, even on a miss.” Instead, each character has a smaller set of key skills that they are always good at per above. Anything outside of those key skills has a chance of going horribly wrong. Instead they will pull for the “Tempt Fate” action, which always has 0 cards. A posh banker is not going to look good in a sword fight, and the uncharismatic soldier is not going to look good coercing someone into spying for him with honeyed words. 

Does this sound like something people are interested in? Am I using the wrong system? Or does anyone have suggestions or criticism on how to improve the concept?

Pre-empting some questions: 

  • Most of the mechanics not listed are kept the same. XP, advancement, flashbacks, “turf”, etc. are all pretty much intact. 
  • I am taking significant inspiration from Dream Apart/Dream Askew, Legacy: Life Amongst the Ruins, Sagas of the Icelanders, The Sword the Crown and the Unspeakable Power, and many other games. 
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https://itch.io/t/486970/advice-needed-designing-playbooksAdvice needed: designing playbookshttps://itch.io/t/486970/advice-needed-designing-playbooksMon, 17 Jun 2019 16:44:18 GMTMon, 17 Jun 2019 16:44:18 GMTMon, 17 Jun 2019 16:44:18 GMTJust like the topic says: how do you approach designing playbooks? My instinct is to start with the originals and tweak until they fit my campaign, but I wonder how you'd do them from scratch? 

Let's assume for the sake of this exercise I've also done the requisite due diligence thinking of okay but does the game really need this and come away with an affirmative. Once I have a concept and their role in a score ready, do I start by hanging their starting skills on it and messing around with special abilities?

And as far as special abilities go, seems like everyone has some sort of special armor/push yourself ability, some kind of "weird" ability, a special way to push yourself, and then kind of a grab bag of things useful to that particular role. Anything I've missed?

Thanks in advance for any insight.

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https://itch.io/t/482000/feedback-request-brinkwood-forged-in-the-dark-special-abilitiesFeedback Request: Brinkwood, Forged in the Dark Special Abilitieshttps://itch.io/t/482000/feedback-request-brinkwood-forged-in-the-dark-special-abilitiesMon, 10 Jun 2019 01:51:29 GMTMon, 10 Jun 2019 01:51:29 GMTMon, 10 Jun 2019 01:51:29 GMTHi everyone, apologies in advance if this thread should have gone somewhere else. I figured since it's a forged-in-the-dark game, this would be the place to post.

I'm looking for feedback on my Forged in the Dark hack, Brinkwood, especially on the "Special Abilities" section for each "Mask," though any feedback is welcome. Masks are my version of playbooks, except they're change-able from score to score. Any feedback, comment, or critique is most appreciated!

Check here for the specific section: http://bit.ly/BW-MaskFeedback

Or here for the current game prototype: https://erikthebearik.itch.io/brinkwood

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https://itch.io/t/420009/changingleaving-out-mechanicschanging/leaving out mechanicshttps://itch.io/t/420009/changingleaving-out-mechanicsSat, 16 Mar 2019 14:09:27 GMTSat, 16 Mar 2019 14:09:27 GMTSat, 16 Mar 2019 14:09:27 GMTI've really enjoyed seeing how different Forged in the Dark games change the mechanics used in Blades. I know my first hack started because the genre I wanted to design for didn't really fit the faction system, so that was the first thing I started modifying. I then ended up leaving out the claims system because competing for territory didn't make sense and other forms of claims didn't occur to me at the time. (I'm revisiting the claims idea now in my design).

For everyone else working on a FitD game, what were some of the first mechanics you decide to change? Or what were the systems you ended up leaving out entirely and why?

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https://itch.io/t/434590/blades-in-the-dark-faction-gameBlades in the Dark Faction Gamehttps://itch.io/t/434590/blades-in-the-dark-faction-gameSat, 06 Apr 2019 18:19:47 GMTSat, 06 Apr 2019 18:19:47 GMTSat, 06 Apr 2019 18:19:47 GMTHi there, I started noodling around with a "faction game" for Blades in the Dark similar to the same idea in Stars Without Number or D&D's Birthright, and I would welcome comments and feedback. I understand it's not laid out very efficiently at the moment and I ask you to bear with me in that regard while I shape the core ideas further.

Link here.

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https://itch.io/t/420011/fitd-vs-pbtaFitD vs PbtAhttps://itch.io/t/420011/fitd-vs-pbtaSat, 16 Mar 2019 14:12:40 GMTSat, 16 Mar 2019 14:12:40 GMTSat, 16 Mar 2019 14:12:40 GMTI am embarrassed by this, but I don't super understand the difference between Forged in the Dark and Powered by the Apocalypse.

I have a bunch of PbtA games in my collection and I have a copy of Blades, I've read it and liked it, but I just sorta considered it a well-polished pbta. I don't expect a full education here but to those of you fond of Forged systems, could you highlight a couple unique things which I can go read more intently that make it worth being differentiated?

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https://itch.io/t/427723/great-deal-on-a-bundleGreat Deal on a Bundlehttps://itch.io/t/427723/great-deal-on-a-bundleWed, 27 Mar 2019 14:39:41 GMTWed, 27 Mar 2019 14:39:41 GMTWed, 27 Mar 2019 14:39:41 GMTGreat deal on a Blades in the Dark/Scum & Villainy bundle on MassDrop for the next few days. MassDrop is a membership site, so you have to sign up, but they have great deals and though it takes a while to ship (this one closes in a week and ships by April 18th), they have some great deals.

https://www.massdrop.com/buy/blades-in-the-dark-rpg-hard-cover-bundle?mode=guest_open

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https://itch.io/t/424427/blades-in-the-dark-surveyBlades in the Dark Surveyhttps://itch.io/t/424427/blades-in-the-dark-surveyFri, 22 Mar 2019 16:35:45 GMTFri, 22 Mar 2019 16:35:45 GMTFri, 22 Mar 2019 16:35:45 GMTHello Folks, does anyone know if there is any survey data on people's play experiences with Blades in the Dark or it's hacks? I'm thinking about building out a survey for public consumption, but I'd rather not duplicate work if I can help it.

If no such survey exists, what sort of questions would you like to see on such a survey?

Edit:

My intent is to find (or, if there isn’t one, create) a public resource for Blades in the Dark hackers to get some solid data on what kinds of games people play with the system. If I end up creating one, I’d share the raw, anonymized data publicly along with any analysis I do of it. The survey would contain a disclaimer that the anonymized data would be publicly shared and an opt-out option for respondents that don't want their data publicly shared.

If anyone feels this intent is wrong-headed or that I’m making a mistake, please let me know!

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https://itch.io/t/419844/why-forge-in-the-darkWhy Forge in the Dark?https://itch.io/t/419844/why-forge-in-the-darkSat, 16 Mar 2019 05:24:02 GMTSat, 16 Mar 2019 05:24:02 GMTSat, 16 Mar 2019 05:24:02 GMTI'm confident I'm not the only person working on a FitD game out there and I was interested what about the system drew other designers in? I'm a huge fan of the baked-in ability for two-tiered play, and I'm really excited to see what folks do with the "faction game" when taken out of Duskvol.

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