itch.iohttp://itch.iohttps://itch.io/t/407385/release-notes-for-v04925-alphaRelease Notes for v0.4.9.25-alphahttps://itch.io/t/407385/release-notes-for-v04925-alphaTue, 05 Mar 2019 23:08:18 GMTTue, 05 Mar 2019 23:08:18 GMTTue, 05 Mar 2019 23:08:18 GMTChanges

  • Additional updates to the project export functionality in preparation for v0.5 (credits data and translation files)
]]>
https://itch.io/t/397798/release-notes-for-v04924-alphaRelease Notes for v0.4.9.24-alphahttps://itch.io/t/397798/release-notes-for-v04924-alphaFri, 22 Feb 2019 01:10:30 GMTFri, 22 Feb 2019 01:10:30 GMTFri, 22 Feb 2019 01:10:30 GMTChanges

  • Additional updates to the project export functionality in preparation for v0.5
]]>
https://itch.io/t/309307/release-notes-for-v04923-alphaRelease Notes for v0.4.9.23-alphahttps://itch.io/t/309307/release-notes-for-v04923-alphaSat, 06 Oct 2018 04:14:10 GMTSat, 06 Oct 2018 04:14:10 GMTSat, 06 Oct 2018 04:14:10 GMTNew Features

  • Added a button to the Model Properties panel for hiding the top section (as a workaround for the Light Source setting being out of view on lower resolutions).
  • Added “Set Entity Light Diameter”, “Set Entity Light Intensity”, and “Set Entity Light Attenuation” scripting functions (only available in quick scripts for now). The third parameter (time in seconds) is optional for each.
    • Example: set_entity_light_intensity(entity[“torch”], 1.5, 1)

Bug Fixes

  • Fixed an issue where the application could crash when attempting to open a game project with a missing dialogue font.
]]>
https://itch.io/t/252845/release-notes-for-v04922-alphaRelease Notes for v0.4.9.22-alphahttps://itch.io/t/252845/release-notes-for-v04922-alphaThu, 05 Jul 2018 16:38:36 GMTThu, 05 Jul 2018 16:38:36 GMTThu, 05 Jul 2018 16:38:36 GMTBug Fixes

  • Fixed an issue where using double quotes in an item name and then specifying that item as loot for an enemy would result in the Enemy Editor failing to load enemy data.
  • Fixed a “black screen” issue that could occur when loading a battle map.
]]>
https://itch.io/t/246423/release-notes-for-v04921-alphaRelease Notes for v0.4.9.21-alphahttps://itch.io/t/246423/release-notes-for-v04921-alphaFri, 22 Jun 2018 20:56:14 GMTFri, 22 Jun 2018 20:56:14 GMTFri, 22 Jun 2018 20:56:14 GMTNew Features

  • “Add Item To Container” scripting function: Adds an item to the specified container within the current map.

Changes

  • Various optimizations to improve Script Editor performance.
]]>
https://itch.io/t/245907/release-notes-for-v04920-alphaRelease Notes for v0.4.9.20-alphahttps://itch.io/t/245907/release-notes-for-v04920-alphaThu, 21 Jun 2018 20:15:51 GMTThu, 21 Jun 2018 20:15:51 GMTThu, 21 Jun 2018 20:15:51 GMTChanges

  • In addition to movement speed, the player’s walk animation speed will now also be affected by a tile’s speed modifier.

Bug Fixes

  • Fixed an issue where using double quotes in an item name or description would result in the item database subsequently failing to load when returning to the project.
  • Fixed an issue where the Main Menu background image would not be positioned correctly in certain cases.
  • Prevented the Pause Menu from being shown when pressing ESC during the splash screen.
  • Fixed an issue where the mouse cursor was not being displayed on the Main Menu after the splash screen until the cursor was moved onto a menu item.
]]>
https://itch.io/t/245008/release-notes-for-v04919-alphaRelease Notes for v0.4.9.19-alphahttps://itch.io/t/245008/release-notes-for-v04919-alphaTue, 19 Jun 2018 21:52:42 GMTTue, 19 Jun 2018 21:52:42 GMTTue, 19 Jun 2018 21:52:42 GMTChanges

  • Resources are now sorted case-insensitively in the Game Explorer and tile collision override dropdown.
  • Added Nederlands (nl) language code to prevent an in-game error when attempting to switch to Dutch localization.
]]>
https://itch.io/t/241233/release-notes-for-v04918-alphaRelease Notes for v0.4.9.18-alphahttps://itch.io/t/241233/release-notes-for-v04918-alphaTue, 12 Jun 2018 17:09:06 GMTTue, 12 Jun 2018 17:09:06 GMTTue, 12 Jun 2018 17:09:06 GMTNew Features

  • Added support for “While” loops to the visual script editor. A “While” loop repeatedly executes a set of statements (connected to the “Do” output) for as long as a specified condition evaluates to true. Once/if the loop completes, the script continues via the “Continue” output.
  • Added a “Continue” output to the “Evaluate Condition” visual scripting node to allow continuation of a script after completion of the If/Then/Else logic.

Bug Fixes

  • Fixed an issue where multiple nodes could be connected to one input in the visual script editor.
]]>
https://itch.io/t/224796/release-notes-for-v04917-alphaRelease Notes for v0.4.9.17-alphahttps://itch.io/t/224796/release-notes-for-v04917-alphaWed, 02 May 2018 05:31:57 GMTWed, 02 May 2018 05:31:57 GMTWed, 02 May 2018 05:31:57 GMTBug Fixes

  • Fixed an issue where an NPC’s behavior would be incorrectly overwritten with the default behavior settings and the idle animation would not be triggered when using the “Set Entity Model” function.
  • Fixed an issue where input would continue to be sent to the Map Editor viewport after using the “G” hotkey to open the “Add to Group” dialog. A “g” will also no longer be typed into the “Group Name” field when using the hotkey to open the dialog.
]]>
https://itch.io/t/220180/release-notes-for-v04916-alphaRelease Notes for v0.4.9.16-alphahttps://itch.io/t/220180/release-notes-for-v04916-alphaMon, 23 Apr 2018 02:11:01 GMTMon, 23 Apr 2018 02:11:01 GMTMon, 23 Apr 2018 02:11:01 GMTNew Features

  • Add initial support for keyboard movement (WASD and arrow keys) to the top-down camera mode.

Bug Fixes

  • Fixed an error relating to the frame length multiplier that could occur when adding new frames to a voxel model.
  • Fixed an issue with loading a map in-game when no change to the player’s direction is specified.
]]>
https://itch.io/t/219451/release-notes-for-v04915-alphaRelease Notes for v0.4.9.15-alphahttps://itch.io/t/219451/release-notes-for-v04915-alphaSun, 22 Apr 2018 04:33:54 GMTSun, 22 Apr 2018 04:33:54 GMTSun, 22 Apr 2018 04:33:54 GMTNew Features

  • Added a “Frame Length Multiplier” setting to the Voxel Editor. This allows you to adjust the amount of time that each frame is displayed during an animation. For example, a multiplier of 2 indicates that the frame will be displayed for the duration of two frames instead of the standard 1.
  • Added preliminary support for some new predefined animations for idle and walk (one for each cardinal direction.) If any of the below animations are defined for the player or an NPC, the corresponding animation for the direction they’re facing will override the standard "walk" or "idle", and no rotation will be applied as it normally would be. More details on this are coming soon!
    • walk_north, walk_south, walk_west, walk_east
    • idle_north, idle_south, idle_west, idle_east
]]>
https://itch.io/t/218772/release-notes-for-v04914-alphaRelease Notes for v0.4.9.14-alphahttps://itch.io/t/218772/release-notes-for-v04914-alphaFri, 20 Apr 2018 00:04:30 GMTFri, 20 Apr 2018 00:04:30 GMTFri, 20 Apr 2018 00:04:30 GMTBug Fixes

  • Fixed a few issues where NPCs would potentially reappear when they shouldn’t after being hidden with the “hide_group” script.
  • Fixed an issue where the standard camera was not updating properly when the player’s initial position was at an elevated height after a map load.
  • Fixed an issue where the incorrect camera type would be used under certain circumstances.
]]>
https://itch.io/t/217779/release-notes-for-v04913-alphaRelease Notes for v0.4.9.13-alphahttps://itch.io/t/217779/release-notes-for-v04913-alphaTue, 17 Apr 2018 02:40:19 GMTTue, 17 Apr 2018 02:40:19 GMTTue, 17 Apr 2018 02:40:19 GMTNew Features

  • Added an informational box to the lower left corner of the Map Editor that displays the camera’s current cardinal direction (North, South, West, or East).
]]>
https://itch.io/t/213770/release-notes-for-v049121-alphaRelease Notes for v0.4.9.12.1-alphahttps://itch.io/t/213770/release-notes-for-v049121-alphaFri, 06 Apr 2018 16:42:25 GMTFri, 06 Apr 2018 16:42:25 GMTFri, 06 Apr 2018 16:42:25 GMTChanges

  • Tooltips for groups in the Map Properties panel will now display a count for the number of entities contained in the group. (Hover over the group name to display the tooltip)
]]>
https://itch.io/t/213235/release-notes-for-v04912-alphaRelease Notes for v0.4.9.12-alphahttps://itch.io/t/213235/release-notes-for-v04912-alphaWed, 04 Apr 2018 22:28:55 GMTWed, 04 Apr 2018 22:28:55 GMTWed, 04 Apr 2018 22:28:55 GMTChanges

  • Standard game camera’s height will now be automatically adjusted according to the player’s vertical position.
  • Group list in the “Manage Groups” dialog is now sorted alphabetically.
]]>
https://itch.io/t/211183/release-notes-for-v04911-alphaRelease Notes for v0.4.9.11-alphahttps://itch.io/t/211183/release-notes-for-v04911-alphaFri, 30 Mar 2018 18:16:24 GMTFri, 30 Mar 2018 18:16:24 GMTFri, 30 Mar 2018 18:16:24 GMTNew Features

  • Added a “Manage Groups” option to the Map Editor’s context menu (Grouping sub-menu) when right-clicking an entity from Edit mode. This will open a dialog allowing you to modify the groups that the entity belongs to.
  • Added initial support for Japanese to the Dialogue Editor and character names. To properly display Japanese dialogue in-game, you’ll need to import an appropriate font into your game project and set it as your Dialogue Font in the Theme Editor. (For example, the PixelMplus font: http://itouhiro.hatenablog.com/entry/20130602/font)

Changes

  • OTF fonts will now be recognized and shown in the Game Explorer.

Bug Fixes

  • Fixed an issue where dialogue with long non-breakable text could result in the game freezing/crashing.
]]>
https://itch.io/t/209091/release-notes-for-v049101-alphaRelease Notes for v0.4.9.10.1-alphahttps://itch.io/t/209091/release-notes-for-v049101-alphaSun, 25 Mar 2018 14:34:46 GMTSun, 25 Mar 2018 14:34:46 GMTSun, 25 Mar 2018 14:34:46 GMTBug Fixes

  • Fixed an issue with the “Hide Group” function where a hidden group would become visible again after the player moved to a new tile.
]]>
https://itch.io/t/208816/release-notes-for-v04910-alphaRelease Notes for v0.4.9.10-alphahttps://itch.io/t/208816/release-notes-for-v04910-alphaSat, 24 Mar 2018 18:59:17 GMTSat, 24 Mar 2018 18:59:17 GMTSat, 24 Mar 2018 18:59:17 GMTNew Features

  • Added “Hide Group” and “Show Group” scripting functions.
    • hide_group("group_name")
    • show_group("group_name")
]]>
https://itch.io/t/202009/release-notes-for-v0499-alphaRelease Notes for v0.4.9.9-alphahttps://itch.io/t/202009/release-notes-for-v0499-alphaTue, 06 Mar 2018 00:17:42 GMTTue, 06 Mar 2018 00:17:42 GMTTue, 06 Mar 2018 00:17:42 GMTNew Features

  • Added a “Collapse” button allowing the right-hand panel to be collapsed, giving more editor space when desired.

Bug Fixes

  • Fixed some variable name bugs related to the mode buttons on the Map Editor toolbar
]]>
https://itch.io/t/200514/release-notes-for-v0498-alphaRelease Notes for v0.4.9.8-alphahttps://itch.io/t/200514/release-notes-for-v0498-alphaFri, 02 Mar 2018 17:47:52 GMTFri, 02 Mar 2018 17:47:52 GMTFri, 02 Mar 2018 17:47:52 GMTChanges

  • Modified the Map Editor toolbar so the buttons will wrap to a second row and better accommodate lower resolutions.
]]>
https://itch.io/t/194773/release-notes-for-v0497-alphaRelease Notes for v0.4.9.7-alphahttps://itch.io/t/194773/release-notes-for-v0497-alphaThu, 15 Feb 2018 20:33:33 GMTThu, 15 Feb 2018 20:33:33 GMTThu, 15 Feb 2018 20:33:33 GMTNew Features

  • Added settings for the minimap’s border colors to the User Interface section of the Game Configuration dialog.

Changes

  • Increased maximum undo levels to 100 in the Map Editor and Voxel Editor.
  • Separated music and model files for the Asset Library into their own .pck files so they can be maintained independently.

Bug Fixes

  • Fixed an issue where the player’s health bar (lower left corner) was not updating properly whenever the player was healed.
]]>
https://itch.io/t/194043/release-notes-for-v0496-alphaRelease Notes for v0.4.9.6-alphahttps://itch.io/t/194043/release-notes-for-v0496-alphaTue, 13 Feb 2018 17:25:18 GMTTue, 13 Feb 2018 17:25:18 GMTTue, 13 Feb 2018 17:25:18 GMTChanges

  • Holding the Control key in the Voxel Editor will now cause the left mouse button to behave as the right mouse button for camera movement (i.e. Ctrl + Left Button to rotate and Ctrl + Shift + Left Button to move up/down).
]]>
https://itch.io/t/193750/release-notes-for-v0495-alphaRelease Notes for v0.4.9.5-alphahttps://itch.io/t/193750/release-notes-for-v0495-alphaTue, 13 Feb 2018 01:34:01 GMTTue, 13 Feb 2018 01:34:01 GMTTue, 13 Feb 2018 01:34:01 GMTNew Features

  • Added a “Show Player Health” setting to the User Interface section of the Game Configuration dialog that will display the player’s health bar outside of combat when enabled.
  • Entering “exec script_name” (without the quotes) can now be entered into the developer console to execute an existing script file. The exec command and script name are both case-sensitive.

Changes

  • Player’s health bar (in lower left) will now always display during combat regardless of camera type.
  • Various updates to the “Export Project Files” functionality in preparation for v0.5.

Bug Fixes

  • Fixed some scripting logic related to the handling of the “Display Message” function so the ellipsis now properly displays in the corner whenever there are additional messages in the message window's queue.
]]>
https://itch.io/t/192483/release-notes-for-v0494-alphaRelease Notes for v0.4.9.4-alphahttps://itch.io/t/192483/release-notes-for-v0494-alphaSat, 10 Feb 2018 17:55:07 GMTSat, 10 Feb 2018 17:55:07 GMTSat, 10 Feb 2018 17:55:07 GMTNew Features

  • Added an configuration setting for providing a splash image that will be shown when first launching your game.

Changes

  • Various updates to the “Export Project Files” functionality in preparation for v0.5.

Bug Fixes

  • Fixed an issue where the player could no longer move/attack after attacking for the first time in combat under certain circumstances.
  • Fixed an issue where the player was being prematurely removed from the scene when dying in a battle, causing the game to crash at the “Game Over” screen.
]]>
https://itch.io/t/191355/release-notes-for-v0493-alphaRelease Notes for v0.4.9.3-alphahttps://itch.io/t/191355/release-notes-for-v0493-alphaTue, 06 Feb 2018 22:09:46 GMTTue, 06 Feb 2018 22:09:46 GMTTue, 06 Feb 2018 22:09:46 GMTNew Features

  • Added support to the scripting language for random number generation using the syntax “random(x, y)” to generate a number between x and y (inclusive). This can be used in most places where numeric literals are allowed. The example below will give the player a key if the random number is greater than 15, otherwise a potion is given:
    • if random(1, 20) > 15 then
    •      give_item(“Gold Key”)
    • else
    •      give_item(“Health Potion”)
    • end

Bug Fixes

  • Fixed a scripting error that could occur when attempting to compare two numerical values in a conditional expression.
]]>
https://itch.io/t/190372/release-notes-for-v0492-alphaRelease Notes for v0.4.9.2-alphahttps://itch.io/t/190372/release-notes-for-v0492-alphaSun, 04 Feb 2018 06:36:55 GMTSun, 04 Feb 2018 06:36:55 GMTSun, 04 Feb 2018 06:36:55 GMTBug Fixes

  • Fixed an issue with scripts not opening correctly in the Script Editor.
]]>
https://itch.io/t/186092/release-notes-for-v0491-alphaRelease Notes for v0.4.9.1-alphahttps://itch.io/t/186092/release-notes-for-v0491-alphaWed, 24 Jan 2018 22:15:29 GMTWed, 24 Jan 2018 22:15:29 GMTWed, 24 Jan 2018 22:15:29 GMTChanges

  • Inventory window will now be closed whenever a new map is loaded.

Bug Fixes

  • Fixed an issue where player could get stuck if a map was loaded during combat (for example, using an item that loads another map).
  • Fixed an issue where entity tooltips would be continued to be displayed in certain circumstances after moving the cursor to a position outside of the map area.
]]>
https://itch.io/t/181937/release-notes-for-v0490-alphaRelease Notes for v0.4.9.0-alphahttps://itch.io/t/181937/release-notes-for-v0490-alphaThu, 11 Jan 2018 16:02:09 GMTThu, 11 Jan 2018 16:02:09 GMTThu, 11 Jan 2018 16:02:09 GMTChanges

  • Various minor updates to the “Export Project Files” functionality.

Bug Fixes

  • Fixed a potential issue with saving dialogue in the Dialogue Editor.
]]>
https://itch.io/t/178743/release-notes-for-v0489-alphaRelease Notes for v0.4.8.9-alphahttps://itch.io/t/178743/release-notes-for-v0489-alphaSun, 31 Dec 2017 20:48:50 GMTSun, 31 Dec 2017 20:48:50 GMTSun, 31 Dec 2017 20:48:50 GMTBug Fixes

  • Fixed an issue where pressing Ctrl+Z in the Map Editor to undo an action would also result in the camera moving forward if using AZERTY keyboard mode along with the free camera.

]]>
https://itch.io/t/177491/release-notes-for-v0488-alphaRelease Notes for v0.4.8.8-alphahttps://itch.io/t/177491/release-notes-for-v0488-alphaWed, 27 Dec 2017 04:33:41 GMTWed, 27 Dec 2017 04:33:41 GMTWed, 27 Dec 2017 04:33:41 GMTBug Fixes

  • Fixed an issue with the Linux binaries (both editor and game export distributables) that resulted in an error message about missing libraries and would prevent the application/game from running. This issue specifically affected Fedora distributions.

]]>
https://itch.io/t/174720/release-notes-for-v04871-alphaRelease Notes for v0.4.8.7.1-alphahttps://itch.io/t/174720/release-notes-for-v04871-alphaSat, 16 Dec 2017 21:14:43 GMTSat, 16 Dec 2017 21:14:43 GMTSat, 16 Dec 2017 21:14:43 GMTBug Fixes

  • Fixed an issue where the “Save” button was not being disabled when using the Ctrl+S shortcut to save a map in the Map Editor.

]]>
https://itch.io/t/174177/release-notes-for-v0487-alphaRelease Notes for v0.4.8.7-alphahttps://itch.io/t/174177/release-notes-for-v0487-alphaFri, 15 Dec 2017 01:47:10 GMTFri, 15 Dec 2017 01:47:10 GMTFri, 15 Dec 2017 01:47:10 GMTNew Features

  • "Ctrl+S" shortcut can now be used in the Map Editor to save changes to the map.

Bug Fixes

  • Fixed an error that occur when saving a map in the Map Editor directly after deleting resources from the map.

  • Removing an animation from a model in the Voxel Editor will no longer trigger the meshes to be unnecessarily generated again when saving.

]]>
https://itch.io/t/171612/release-notes-for-v0486-alphaRelease Notes for v0.4.8.6-alphahttps://itch.io/t/171612/release-notes-for-v0486-alphaThu, 07 Dec 2017 22:59:58 GMTThu, 07 Dec 2017 22:59:58 GMTThu, 07 Dec 2017 22:59:58 GMTNew Features

  • Added a set of sci-fi models (by Manoel Garcia / Voxel Minis) to the Asset Library. Included are 7 characters, 14 tiles, and 3 objects.

  • Added “Stop Permanently” to the NPC Behavior dialog as an option for reacting to obstacles.

Bug Fixes

  • Fixed an issue where an undo action was not being added after playing an animation in the Voxel Editor and ending on a different frame than the one displayed prior to the animation.

  • Fixed an issue with the Asset Library where the import would not work correctly when attempting to only import the first resource in the list upon initially opening the dialog.

]]>
https://itch.io/t/167006/release-notes-for-v0485-alphaRelease Notes for v0.4.8.5-alphahttps://itch.io/t/167006/release-notes-for-v0485-alphaTue, 28 Nov 2017 03:25:56 GMTTue, 28 Nov 2017 03:25:56 GMTTue, 28 Nov 2017 03:25:56 GMTNew Features

  • Asset Library: The “Music Library” has been expanded into a general library of assets. The dialog now contains two tabs, one for models and one for music. In the initial release, you can view and import individual models that are part of the bundled sample game.

Changes

  • Made various improvements to the bundled “example” map to bring it up to date (changed NPCs to use new behavior mechanics, changed walls to tiles instead of objects, made the house a bit larger, idle animations for NPCs, added “on close” script for chest, improved lighting, tooltips and portraits for NPCs, and some other minor changes).

Bug Fixes

  • Fixed an issue where an NPC’s idle animation would not always trigger when stopping when their movement interval was configured to “Random (Range)”.

  • Fixed an issue where the mouse button release was not being handled when using right-click + drag to rotate the camera and then releasing the button while over the inventory/container window.

]]>
https://itch.io/t/166326/release-notes-for-v0484-alphaRelease Notes for v0.4.8.4-alphahttps://itch.io/t/166326/release-notes-for-v0484-alphaSat, 25 Nov 2017 23:02:06 GMTSat, 25 Nov 2017 23:02:06 GMTSat, 25 Nov 2017 23:02:06 GMTNew Features

  • Initial implementation of the new NPC Behavior feature: Replaces the “Movement Area” setting on the Map Editor’s entity properties dialog with a new “Behavior” option. This includes the existing “Movement Area” setting and some other new customizable ones, specifically “Movement Interval”, “Movement Direction”, and “Reaction to Obstacles”.

Bug Fixes

  • Fixed an issue where z-fighting could occur between surfaces of the player character’s model and overlapping tiles or objects.

]]>
https://itch.io/t/165249/release-notes-for-v0483-alphaRelease Notes for v0.4.8.3-alphahttps://itch.io/t/165249/release-notes-for-v0483-alphaWed, 22 Nov 2017 00:43:48 GMTWed, 22 Nov 2017 00:43:48 GMTWed, 22 Nov 2017 00:43:48 GMTNew Features

  • Added options to the Game Configuration (UI section) for setting a delay (in seconds) for item tooltips and entity tooltips. These settings will default to zero (i.e. instant tooltips).

Bug Fixes

  • Fixed an issue where entity tooltips would sometimes show in a strange position when the cursor was close to the right edge of the screen.

]]>
https://itch.io/t/164403/release-notes-for-v0482-alphaRelease Notes for v0.4.8.2-alphahttps://itch.io/t/164403/release-notes-for-v0482-alphaSun, 19 Nov 2017 22:30:47 GMTSun, 19 Nov 2017 22:30:47 GMTSun, 19 Nov 2017 22:30:47 GMTNew Features

  • Added visual script nodes to the Script Editor for the “Enable Container” and “Disable Container” functions.

  • Added the player’s health numbers (e.g. 20/20) to the health info displayed in the corner during first-person combat.

Bug Fixes

  • Fixed an issue where entity tooltips would be displayed when they shouldn’t be for a couple of scenarios (specifically, when behind the inventory or item container window and when an item is being transferred with the mouse cursor).

]]>
https://itch.io/t/162813/release-notes-for-v0481-alphaRelease Notes for v0.4.8.1-alphahttps://itch.io/t/162813/release-notes-for-v0481-alphaWed, 15 Nov 2017 01:07:01 GMTWed, 15 Nov 2017 01:07:01 GMTWed, 15 Nov 2017 01:07:01 GMTNew Features

  • Added a health bar for the player that will display during combat in the lower left corner while in first-person view.

  • Added two new scripting functions “Disable Container” and “Enable Container” to restrict/allow access to an item container (by ID). Visual script nodes will be added in an upcoming release. Example: disable_container(“chest01”)

Changes

  • Shortened text on the Sound FX Generator toolbar button to “SFX Generator”.

Bug Fixes

  • Fixed an issue where the Fog of War calculation would not be correctly ran when returning to a previously visited map (until the player has moved).

  • Fixed an issue where Shift + Clicking an item in your inventory would move the item into the last item container even if the container window was no longer open.

  • Fixed an issue where mouse input was being incorrectly caught by any open UI windows (like the inventory window) when mouse-looking in first-person view.

]]>
https://itch.io/t/162296/release-notes-for-v0480-alphaRelease Notes for v0.4.8.0-alphahttps://itch.io/t/162296/release-notes-for-v0480-alphaMon, 13 Nov 2017 05:34:46 GMTMon, 13 Nov 2017 05:34:46 GMTMon, 13 Nov 2017 05:34:46 GMTNew Features

  • Added a new “Music Library” feature (accessed from the main toolbar) that includes 42 chiptune songs by Josh Penn-Pierson (pennpierson.com) that you can import into your game project. These are licensed under CC BY 4.0, so credit should be given if any of the songs are used in your game.

  • Added an experimental “fog of war” feature that you can enable from the Experimental section of the Game Configuration. This makes use of the new “Blocks Line of Sight” property referred to in the bullet points below.

  • Added a new “Blocks Line of Sight” setting to the Model Properties panel. This setting is used as part of the Fog of War calculation when enabled (and eventually other calculations relating to line of sight).

  • “Set Entity Blocks Sight” scripting function: Specifies whether or not the entity should block a character's line of sight. This is used by the experimental fog of war feature and will be used in other line of sight calculations in the future.

Bug Fixes

  • Fixed an issue where the Play/Stop buttons for music files would disappear in certain cases when the Game Explorer was refreshed.

  • Fixed an issue where some older game projects missing a version number in their game configuration would fail to open.

]]>
https://itch.io/t/155465/release-notes-for-v04711-alphaRelease Notes for v0.4.7.11-alphahttps://itch.io/t/155465/release-notes-for-v04711-alphaThu, 26 Oct 2017 23:23:08 GMTThu, 26 Oct 2017 23:23:08 GMTThu, 26 Oct 2017 23:23:08 GMTChanges

  • Animations are now sorted alphabetically in the Model Properties panel.

  • Resources are now guaranteed to be sorted alphabetically in the Game Explorer regardless of operating system.

]]>
https://itch.io/t/154548/release-notes-for-v04710-alphaRelease Notes for v0.4.7.10-alphahttps://itch.io/t/154548/release-notes-for-v04710-alphaTue, 24 Oct 2017 01:44:10 GMTTue, 24 Oct 2017 01:44:10 GMTTue, 24 Oct 2017 01:44:10 GMTBug Fixes

  • Fixed an issue where tooltip text could improperly display in-game when holding down the right mouse button to look around in first-person view.

]]>
https://itch.io/t/154250/release-notes-for-v0479-alphaRelease Notes for v0.4.7.9-alphahttps://itch.io/t/154250/release-notes-for-v0479-alphaMon, 23 Oct 2017 04:55:05 GMTMon, 23 Oct 2017 04:55:05 GMTMon, 23 Oct 2017 04:55:05 GMTBug Fixes

  • Fixed an issue where the terrain following logic was not working correctly in certain scenarios.

  • Fixed an issue where the speed modifier for tiles was not always being applied at the correct time.

]]>
https://itch.io/t/153753/release-notes-for-v0478-alphaRelease Notes for v0.4.7.8-alphahttps://itch.io/t/153753/release-notes-for-v0478-alphaSat, 21 Oct 2017 21:06:07 GMTSat, 21 Oct 2017 21:06:07 GMTSat, 21 Oct 2017 21:06:07 GMTChanges

  • Tooltips can now be assigned to the player character, for example: set_entity_tooltip(player, “Hello world!”)

  • Updated Founder’s Access list in the About dialog

Bug Fixes

  • Fixed an issue where the game could potentially become stuck on a black screen when triggering a battle while the screen was already faded out.

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https://itch.io/t/152648/release-notes-for-v0477-alphaRelease Notes for v0.4.7.7-alphahttps://itch.io/t/152648/release-notes-for-v0477-alphaTue, 17 Oct 2017 21:09:20 GMTTue, 17 Oct 2017 21:09:20 GMTTue, 17 Oct 2017 21:09:20 GMTNew Features

  • “Slice” lines are now displayed in the Image Editor when editing a 9-patch UI image to show how the image is split apart. These can be toggled with the new “Show slice lines” checkbox located underneath the palette.

  • Added a “Syntax Help” button to the Quick Script Builder dialog that will open the wiki page containing information about script syntax.

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https://itch.io/t/151356/release-notes-for-v0476-alphaRelease Notes for v0.4.7.6-alphahttps://itch.io/t/151356/release-notes-for-v0476-alphaFri, 13 Oct 2017 18:18:13 GMTFri, 13 Oct 2017 18:18:13 GMTFri, 13 Oct 2017 18:18:13 GMTNew Features

  • Marker icons will now display in the Map Editor for entities that have a tooltip assigned (similar to the Entity ID marker icons).

Bug Fixes

  • Fixed an issue where the “Entity ID” marker icon would not display for tiles in the Map Editor when that marker was the only type.

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https://itch.io/t/150874/release-notes-for-v0475-alphaRelease Notes for v0.4.7.5-alphahttps://itch.io/t/150874/release-notes-for-v0475-alphaWed, 11 Oct 2017 17:10:50 GMTWed, 11 Oct 2017 17:10:50 GMTWed, 11 Oct 2017 17:10:50 GMTNew Features

  • Entity tooltip functionality: You can now assign tooltip text to entities from their Properties dialog in the Map Editor (or via the new scripting function, “Set Entity Tooltip”). This text will display below the cursor when hovering over the entity in-game.

  • “Set Entity Tooltip” scripting function: Sets the tooltip for the specified entity. An empty string value can be specified for the tooltip text in order to remove the entity's tooltip.

Changes

  • Replaced the “Close” button on the Character Properties dialog in the Map Editor with “OK” and “Cancel” buttons.

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https://itch.io/t/150314/release-notes-for-v0474-alphaRelease Notes for v0.4.7.4-alphahttps://itch.io/t/150314/release-notes-for-v0474-alphaMon, 09 Oct 2017 18:37:34 GMTMon, 09 Oct 2017 18:37:34 GMTMon, 09 Oct 2017 18:37:34 GMTNew Features

  • “Add Character” scripting function: Adds a character to the specified tile within the map (if the tile is not already occupied by another character). The entity ID is optional and will be assigned to the new character if supplied.

Bug Fixes

  • Fixed an issue where pressing the Enter key to apply changes to the Entity Properties dialog in the Map Editor was no longer working.

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https://itch.io/t/148839/release-notes-for-v0472-alphaRelease Notes for v0.4.7.2-alphahttps://itch.io/t/148839/release-notes-for-v0472-alphaWed, 04 Oct 2017 22:12:47 GMTWed, 04 Oct 2017 22:12:47 GMTWed, 04 Oct 2017 22:12:47 GMTBug Fixes

  • Fixed an issue where the popup box for editing dialogue text could be inadvertently closed when clicking anywhere outside the box, causing any changes to be lost.

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https://itch.io/t/149520/release-notes-for-v0473-alphaRelease Notes for v0.4.7.3-alphahttps://itch.io/t/149520/release-notes-for-v0473-alphaSat, 07 Oct 2017 15:25:15 GMTSat, 07 Oct 2017 15:25:15 GMTSat, 07 Oct 2017 15:25:15 GMTBug Fixes

  • Fixed an issue where an entity’s ID would not display in its properties in the Map Editor in some cases.

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https://itch.io/t/148591/release-notes-for-v0471-alphaRelease Notes for v0.4.7.1-alphahttps://itch.io/t/148591/release-notes-for-v0471-alphaTue, 03 Oct 2017 21:21:40 GMTTue, 03 Oct 2017 21:21:40 GMTTue, 03 Oct 2017 21:21:40 GMTChanges

  • Added support for the Swedish special characters å, ä, ö, Å, Ä, and Ö, the German special characters ẞ and ß, and angled double quotation marks (“ ”) to the script parser.

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