itch.iohttp://itch.iohttps://itch.io/t/2721176/not-able-to-create-pck-data-filesNot able to create PCK data fileshttps://itch.io/t/2721176/not-able-to-create-pck-data-filesWed, 15 Mar 2023 01:06:49 GMTWed, 15 Mar 2023 01:06:49 GMTWed, 15 Mar 2023 01:06:49 GMTI recently got RPG in a box and after following all the tutorials, I had a map character, etc. Then, I got to episode 5, and all of a sudden quick play wasn't working. When I try to quick play, I get this error: "Failed to create PCK data file. If your game is currently running, please close it and try exporting again. (Error code: 31)". I have been trying to fix this for a couple of hours now but no one on the internet has this exact problem. My game isn't running as I haven't been able to create it yet, and the pck file doesn't exist so that I can't run the chmod command. Does anyone know what to do?

]]>
https://itch.io/t/2797083/osx-laptop-demo-issues-1071OSX laptop - Demo issues 1.071https://itch.io/t/2797083/osx-laptop-demo-issues-1071Wed, 19 Apr 2023 22:51:55 GMTWed, 19 Apr 2023 22:51:55 GMTWed, 19 Apr 2023 22:51:55 GMTHi, I'm on OSX (13.1) laptop trying the 1.071 demo, very nice app! But some issues I ran into:

- path doesn't keep when creating new game

- map editor, camera movement with shift + trackpad does not work (instead it multi-selects)

- map editor, delete does not delete anything

- voxel editor the zoom in/out does not work with trackpad

Any suggestions? I guess I could try a mouse...

]]>
https://itch.io/t/2750716/quick-play-not-working-error-31Quick Play not working - Error 31https://itch.io/t/2750716/quick-play-not-working-error-31Wed, 29 Mar 2023 20:57:14 GMTWed, 29 Mar 2023 20:57:14 GMTWed, 29 Mar 2023 20:57:14 GMTEvery time I try to Quick Play or Export and play a game, it gives me an error that states Failed to create pck file. (Error 31)

]]>
https://itch.io/t/2758173/pck-files-not-loading-or-makingPck files not loading or making.https://itch.io/t/2758173/pck-files-not-loading-or-makingSun, 02 Apr 2023 03:31:55 GMTSun, 02 Apr 2023 03:31:55 GMTSun, 02 Apr 2023 03:31:55 GMTPls help.

]]>
https://itch.io/t/2369388/a-question-regarding-arrays-and-displaying-choicesA question regarding arrays and Displaying Choices.https://itch.io/t/2369388/a-question-regarding-arrays-and-displaying-choicesMon, 19 Sep 2022 15:32:18 GMTMon, 19 Sep 2022 15:32:18 GMTMon, 19 Sep 2022 15:32:18 GMTI'm currently trying to set up a script for Displaying two Choices (Yes & No). I have the array set up, but getting it linked up to other scripts for displaying messages or other choices is proving difficult. I can get it working to some degree with one tree path with a direct link all the way through multiple scripts. However, when attempting to branch off, either by using Bauxite Code directly or Evaluate Condition, Assign Value, etc. it basically breaks the chain. The choices will show up on screen, the scripting is registered as working, but if you try to make a choice it will either only allow one or none to go through.

Any help with this will be a life saver. 

]]>
https://itch.io/t/2334319/an-issue-with-executing-scriptsAn Issue with Executing Scriptshttps://itch.io/t/2334319/an-issue-with-executing-scriptsWed, 31 Aug 2022 01:32:05 GMTWed, 31 Aug 2022 01:32:05 GMTWed, 31 Aug 2022 01:32:05 GMTSo, I've been playing around in the editor, ready to launch a test area that I will flesh out soon. The only issue is the scripting won't seem to work. Every time I try to name a Startup Script or Playable Character it does not fully register the 1st letter of the name of the script or character. Then when I try to execute the game it just outright does not load. Hopefully just a minor setback from my amateurishness. 


]]>
https://itch.io/t/2330994/a-quick-inquiry-into-quick-play-and-a-file-not-deletingA quick inquiry into Quick Play and a file not deleting.https://itch.io/t/2330994/a-quick-inquiry-into-quick-play-and-a-file-not-deletingMon, 29 Aug 2022 06:33:00 GMTMon, 29 Aug 2022 06:33:00 GMTMon, 29 Aug 2022 06:33:00 GMTI'm having an issue loading the Quick Play option for Default Example Game. This is the message that keeps cropping up.


Also, after I deleted the first test game files from my first saved example game, I can't get rid of the folder entirely. It just keeps saying Item Not Found, and that the file is located somewhere else (even though its 0 bytes and fully deleted). 

Any help would be greatly appreciated. 

]]>
https://itch.io/t/1559031/fix-battle-feedback-for-first-person-camera-typeFix Battle feedback for First Person Camera typehttps://itch.io/t/1559031/fix-battle-feedback-for-first-person-camera-typeSat, 31 Jul 2021 10:13:46 GMTSat, 31 Jul 2021 10:13:46 GMTSat, 31 Jul 2021 10:13:46 GMTHello Justin. I'm Ofihombre. Can you fit the battle feedback (damage, exp., level up) for also first person camera? It's barely visible when defeating enemies. 
And also when it level up, sound could be included to give a better progress sense.

]]>
https://itch.io/t/477566/what-happened-to-battle-system-the-minimapWhat happened to Battle System & the minimap?https://itch.io/t/477566/what-happened-to-battle-system-the-minimapMon, 03 Jun 2019 14:50:19 GMTMon, 03 Jun 2019 14:50:19 GMTMon, 03 Jun 2019 14:50:19 GMTHello Justin & other, when I saw the manual from v0.5 of RPG in a Box, it explained about the minimap, but it wasn't included in the engine version, and the battle system was also deleted, and a proof of this is that the Start Battle script didn't work, only the text said.

Are you thinking of adding someday a more complex battle system where you can get experience, coins and items?

without battles, isn't a RPG.

]]>
https://itch.io/t/502385/the-executables-doesnt-work-on-v051The executables doesn't work on v0.5.1https://itch.io/t/502385/the-executables-doesnt-work-on-v051Thu, 11 Jul 2019 09:06:18 GMTThu, 11 Jul 2019 09:06:18 GMTThu, 11 Jul 2019 09:06:18 GMTFATAL ERROR: The game executable doesn't work in v0.5.1, literally crashing nothing else open and close.

]]>
https://itch.io/t/476621/importing-maps-are-too-slow-on-v05Importing maps are too slow on v0.5https://itch.io/t/476621/importing-maps-are-too-slow-on-v05Sun, 02 Jun 2019 10:37:05 GMTSun, 02 Jun 2019 10:37:05 GMTSun, 02 Jun 2019 10:37:05 GMTHello, I'm Ofihombre, do you remember me? Ok, first of all, I congratulate you for releasing version 0.5 of the RPG in a Box after months, and I wanted to export the Vloxelworld project to v0.5, but nevertheless, when importing the project, from Importing maps, it stops at 19% of the progress, because the import of the map data can't be processed by the program or it takes too many hours, is too serious a problem for importing projects from previous versions.

]]>
https://itch.io/t/237498/navigation-in-editorsNavigation in editorshttps://itch.io/t/237498/navigation-in-editorsSun, 03 Jun 2018 18:43:59 GMTSun, 03 Jun 2018 18:43:59 GMTSun, 03 Jun 2018 18:43:59 GMTIs it possible to move around in the script editor and map editor without using the scroll bars?

]]>
https://itch.io/t/206906/wheres-the-game-only-black-screenWhere's the Game - Only Black Screenhttps://itch.io/t/206906/wheres-the-game-only-black-screenSun, 18 Mar 2018 20:43:01 GMTSun, 18 Mar 2018 20:43:01 GMTSun, 18 Mar 2018 20:43:01 GMT

Hi there, I downloaded this engine a long time ago, and still cannot get an actual game to run from it.  What am I doing wrong?

]]>
https://itch.io/t/165122/large-bossesLarge Bosseshttps://itch.io/t/165122/large-bossesTue, 21 Nov 2017 16:11:55 GMTTue, 21 Nov 2017 16:11:55 GMTTue, 21 Nov 2017 16:11:55 GMTIs it possible to create a boss that is larger than the player's 16X16 area?


]]>
https://itch.io/t/148540/display-messageDisplay message?https://itch.io/t/148540/display-messageTue, 03 Oct 2017 18:39:49 GMTTue, 03 Oct 2017 18:39:49 GMTTue, 03 Oct 2017 18:39:49 GMTHi there, just bought it and downloaded it. Works nice, although I had to go with my windows machine since it doesn't like libssl on the Fedora linux one (Godot solved it by downloading it automatically I think, there's some old thread about that).

Anyway, I'm playing with your example content and it lokks like the Diaplsy message couldn't care less. Whatever I write i the box won't update the actual message in the startup script. And if I edit the script in Notepad, it still don't care. Does it hate me?

Love it so far, will go wrestle with the Voxel editor, regards!!

]]>
https://itch.io/t/95613/os-x-game-will-not-run-black-screen-and-terminal-errorsOS X Game will not run - black screen and terminal errorshttps://itch.io/t/95613/os-x-game-will-not-run-black-screen-and-terminal-errorsSun, 18 Jun 2017 20:42:34 GMTSun, 18 Jun 2017 20:42:34 GMTSun, 18 Jun 2017 20:42:34 GMTAn interesting issue - I was able to make a very basic level, basically my player on some tiles.  I was able to export the game.  At first, the game icon would not show up and I was getting the circle with a line through it, but after a while, that cleared up.

Still, a double click got me a black screen.

I opened the package contents and ran the game launcher and here's the errors that I received - is there any way I can work around this?  I made my character and the tile in RPG in a Box, no outside materials, no SFX, just the two pieces.

"Last login: Fri Jun 16 07:14:58 on console

/Users/kirkmarkarian/Desktop/ANOMIK.app/Contents/MacOS/GameLauncher ; exit;

arguments

/Desktop/ANOMIK.app/Contents/MacOS/GameLauncher

ERROR: create: Condition ' !create_func ' is true. returned: 0

   At: core/os/mutex.cpp:39.

nscreen count 1

Boot splash path: res://icon.png

SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'hide' in base 'Nil'.

   At: res://game.gd:289.

SCRIPT ERROR: update_mouse_ray: Invalid call. Nonexistent function 'project_ray_origin' in base 'Nil'.

   At: res://game.gd:1302.

]]>
https://itch.io/t/73931/0410-load-map-error-returns[0.4.1.0] Load Map Error returnshttps://itch.io/t/73931/0410-load-map-error-returnsThu, 20 Apr 2017 12:08:46 GMTThu, 20 Apr 2017 12:08:46 GMTThu, 20 Apr 2017 12:08:46 GMTAgain you left with the error that the screen goes black on moving to the next map, even if you put the fade in & out.
You also erased the continue, we can't continue the game saved, in the previous didn't work, and left for the next versions.

]]>
https://itch.io/t/69218/03916-load-map-error-for-the-black-screen[0.3.9.16] Load Map Error for the Black Screenhttps://itch.io/t/69218/03916-load-map-error-for-the-black-screenFri, 24 Mar 2017 15:40:14 GMTFri, 24 Mar 2017 15:40:14 GMTFri, 24 Mar 2017 15:40:14 GMTThe patch 0.3.9.16.2 fixed the new game button and load well as a new game, but in Continue and Credits buttons, still not working, in addition to when you load the maps, also stay on the black screen. He said he would fix it by putting a Display Message after Load Map, But that was only the case of the Startup script. I have also noticed that in the battles, no longer changed the music, And if you turned the camera, you could move faster.

]]>
https://itch.io/t/60886/0385-small-display-bugs-in-dialoguescript-editor[0.3.8.5] Small display bugs in dialogue/script editorhttps://itch.io/t/60886/0385-small-display-bugs-in-dialoguescript-editorTue, 07 Feb 2017 20:34:36 GMTTue, 07 Feb 2017 20:34:36 GMTTue, 07 Feb 2017 20:34:36 GMTHi!

I've noticed two small display bugs:

  • Sometimes dialogue boxes don't display the text they contain. It's no big deal since the text is still here when you edit the box, but it seems to happen randomly. It's quite new, I'd say since 0.3.8.4.
  • There's an older, rarer bug, where some boxes' width increase dramatically, sometimes until they fill the whole screen. It can happen when moving several selected boxes, but I'm not sure how to reproduce it. The odd thing is the new width is saved with the script. Screenshot here: https://i.imgur.com/RR383io.png (maybe you can even see it in ini_cxoha-doma, it was probably saved in this state before I sent you my latests files).
]]>
https://itch.io/t/60466/0384-lighting-problems-in-rpg-in-a-box[0.3.8.4] Lighting problems in RPG in a Boxhttps://itch.io/t/60466/0384-lighting-problems-in-rpg-in-a-boxSun, 05 Feb 2017 16:28:50 GMTSun, 05 Feb 2017 16:28:50 GMTSun, 05 Feb 2017 16:28:50 GMTHi Justin, I noticed a pair of errors in the lighting.
In the tiles, when you turn the camera to the south, it comes out as a kind of very translucent black shadow layer.
And on the walls, there are pieces of illumination that don't really correspond, and vary step by step.
Do you think you can fix it?

Gameplay link: https://drive.google.com/file/d/0B3TaZxrUSHfeLW1GdHlDWFNuWXM/view

]]>
https://itch.io/t/52951/037-script-editor-slowing-down[0.3.7] Script editor slowing downhttps://itch.io/t/52951/037-script-editor-slowing-downWed, 21 Dec 2016 09:35:50 GMTWed, 21 Dec 2016 09:35:50 GMTWed, 21 Dec 2016 09:35:50 GMTHi!

Sometimes when editing complex scripts like the one I posted yesterday, the script editor lags quite a lot, and may take 1 or 2 seconds before updating a value I'm typing. There's a delay between when I press a key and when the character appears on screen. I'm not sure what happens, but it seems to especially occur in the most "distant" function boxes. Typing in boxes close to the start node works normally, but typing in boxes further down the tree is more likely to cause the issue. I don't remember seeing this on my recent laptop (though I didn't test the same script on it), but it's very noticeable on my 4 years old desktop. It happened before the 0.3.7 version, but I couldn't say when exactly.

]]>
https://itch.io/t/56275/0375-rotate-entity-towards-error[0.3.7.5] Rotate Entity Towards errorhttps://itch.io/t/56275/0375-rotate-entity-towards-errorWed, 11 Jan 2017 23:24:33 GMTWed, 11 Jan 2017 23:24:33 GMTWed, 11 Jan 2017 23:24:33 GMT Hi!

I'm currently setting up a scene in rather unusal way where the player is inside a chest with a NPC. The map is the chest itself, with a closed lid. The NPC is on one tile and the player is on the other one. The starting script of the map plays a one-frame animation (more a pose, actually) for the NPC to set her up as kneeled. Everything works fine, but I'd like to rotate the NPC a bit, because she's facing the player in a logical yet frontal, not very "readable" way. So I created a dummy tile out of the chest, gave it an ID, and scripted the NPC to rotate forward this dummy tile. The scripts looks like this:

play_animation(entity["c_qunobe"], "kneeled");
rotate_entity_towards(entity["c_qunobe"], entity["dummy_01"], false)

And this is where I get an ever looping error I believe I had already reported (though the ending was a bit different, if I remember well):

    At: res://npc.gd:17
    SCRIPT ERROR: process: Invalid type in function 'slerp' in base 'Quat'. Cannot convert argument 1 from Nil to Quat.

In the other case, it happened randomly from time to time during my complex introduction dialogue, without major issues. But here, it happens all the time, and the NPC doesn't rotate at all. I used the same trick for A Road to Awe's starting screen except it was with Look At Target Over Time, aiming at a hidden tile behind the title, and it worked fine. Here, it seems Rotate Entity Towards has an issue (unless my trick is a bit too dirty to work as intended lol).

]]>
https://itch.io/t/53357/launching-the-game-on-linuxLaunching the game on Linuxhttps://itch.io/t/53357/launching-the-game-on-linuxSat, 24 Dec 2016 23:45:38 GMTSat, 24 Dec 2016 23:45:38 GMTSat, 24 Dec 2016 23:45:38 GMTHi! I suddenly remembered my PocketCHIP runs a Debian-based OS... So I tried to launch Nékromegà, but I have in fact no idea how I'm supposed to do that :) I gave "game_launcher" the proper permissions with chmod +x then tried to start it with ./game_launcher, but all I get is this message: cannot execute binary file: Exec format error. I've tried with both 32-bit and 64-bit exports, same result. I'm far from being a command line guru, so it's very possible I forgot something. I'll probably reinstall a Windows/Linux dual boot on my laptop soon for a better testing environment. Are there some specific steps I should follow or some particular dependencies I need?

Anyway, there's no hurry, Merry Christmas :)


]]>
https://itch.io/t/51749/macos-exportMacOS Exporthttps://itch.io/t/51749/macos-exportTue, 13 Dec 2016 12:24:43 GMTTue, 13 Dec 2016 12:24:43 GMTTue, 13 Dec 2016 12:24:43 GMTHi! I'm testing export to Linux and Mac, but I get this message for the latter:

Required folder "Game.app" is missing from the "export_template" folder.

I've checked, and the Game.app folder is here, with various other files inside. It's no big deal for me, since I don't even have a Mac to test a build, but if the feature works, I'd probably make a Mac version for A Road to Awe.

]]>
https://itch.io/t/48006/a-few-scripting-questionsA few scripting questionshttps://itch.io/t/48006/a-few-scripting-questionsSat, 19 Nov 2016 15:35:49 GMTSat, 19 Nov 2016 15:35:49 GMTSat, 19 Nov 2016 15:35:49 GMT Hi there!

So I've been diving into scripts, mostly for dialogues, and opening / closing things like doors, curtains, chests, etc. And it works well so far, but there are a few things I don't fully understand, so here come a few questions :)

  • There's possibly a bug with global properties (or booleans). For example, I'm checking this at the beginning of a dialogue: global.property["chest2_empty"] == false to launch a dialogue node, and the dialogue never starts. But if I use global.property["chest2_empty"] != true, it works fine. Is it normal?
  • In a dialogue, is the default condition self.property["visited"] == "yes" meant to launch the following node if the dialogue has never been started before? I didn't manage to make it work (that's why I ended up using global properties).
  • There are booleans and strings, but don't see a way to use integers. Do you plan to add this in the future? I'd probably need something like a way to increment / decrement some global properties to keep track of characters relationships and similar things.
  • Also, something useful would be some kind of log or debugger to track properties during the game. Or is there a way to do that with the developer console? Or to print / watch properties in the Godot window?
And that's about it for now :)
]]>
https://itch.io/t/51793/03611-on-load-script-issue[0.3.6.11] On Load Script issuehttps://itch.io/t/51793/03611-on-load-script-issueTue, 13 Dec 2016 16:47:53 GMTTue, 13 Dec 2016 16:47:53 GMTTue, 13 Dec 2016 16:47:53 GMTHi!

I think I've found a bug which took me quite a while to understand. Apparently, the On Load Script only works for the first loaded map. I have no problem using a On Load Script on any map if that map is the first one visited in the game. But if the player go to a second map, the On Load Script seems to be ignored. Also, I don't know if it's related or not, but starting a map on a tile with a linked script doesn't trigger that script, you need to move to another tile then come back to trigger it.

]]>
https://itch.io/t/49973/0368-crash-when-copying-and-pasting-in-script-editor[0.3.6.8] Crash when copying and pasting in script editorhttps://itch.io/t/49973/0368-crash-when-copying-and-pasting-in-script-editorMon, 05 Dec 2016 21:02:47 GMTMon, 05 Dec 2016 21:02:47 GMTMon, 05 Dec 2016 21:02:47 GMTHi! Quick bug report: I've tried several times to copy an expression from an Evaluate Condition function, to paste it in the same kind of function but in another script, and so far every time the editor crashed (using the right-click menu to both copy and paste). I think I already had a few crashes before doing similar things, though I can't remember if it was related to copy and paste.

]]>
https://itch.io/t/50189/0368-random-script-assigned-to-tile[0.3.6.8] Random script assigned to tilehttps://itch.io/t/50189/0368-random-script-assigned-to-tileWed, 07 Dec 2016 14:46:07 GMTWed, 07 Dec 2016 14:46:07 GMTWed, 07 Dec 2016 14:46:07 GMTA small bug I've noticed since a while: in the map editor, when giving an ID to a tile, then closing the properties window, sometimes a script is randomly assigned to the tile, even if the scripts drop down menu isn't used.

]]>
https://itch.io/t/49039/0367-put-player-with-delayed-effect[0.3.6.7] Put Player with delayed effecthttps://itch.io/t/49039/0367-put-player-with-delayed-effectMon, 28 Nov 2016 22:45:59 GMTMon, 28 Nov 2016 22:45:59 GMTMon, 28 Nov 2016 22:45:59 GMTHi! It seems the "Put Player" function doesn't work instantly, but only after the player has moved in any direction. This is a problem with mouse-only controls, because the player will teleport where specified, but then will automatically walk back to the tile clicked to trigger the function in the first place. I've also noticed the player seems to turn in the opposite direction if you try to rotate after triggering the "Put Player" effect.

]]>
https://itch.io/t/48825/0361-random-animation-problems-after-compilation[0.3.6.1] Random animation problems after compilationhttps://itch.io/t/48825/0361-random-animation-problems-after-compilationSun, 27 Nov 2016 09:41:48 GMTSun, 27 Nov 2016 09:41:48 GMTSun, 27 Nov 2016 11:51:28 GMTHi!

Lately I've been animating a bunch of doors and chests, and I have an animation problem I can't figure out.

Sometimes after compiling, when opening a door, the animation plays and the door goes into open position but the "closed" frame stays visible. So the door is both closed and open (Shrödinger's door?) The door still works normally, so you can pass through it when it's supposed to be open. Closing and opening it back and forth a random number of times sometimes make it display properly, but using it again causes the issue to reappear. The behaviour seems to change depending on the animation type. "Clamp" does this, while "Once" works normally except the door seems to open or close twice in a row. Overall it's pretty strange, since half of the time everything works perfectly. Saving the map and compiling after modifying stuff unrelated to doors randomly triggers the issue, so I've no idea what's going on.

Also, is there a difference between "Once" and "Clamp"?

While I'm at it, I've a smaller animation issue with chests. My chests are huge things made of two 16x16 tiles, and a lid in two parts, since it wasn't possible to make a properly centered 32*16 lid due to the way objects are set on the grid. My script works fine (but may do strange stuff like doors). Most of the time I can close or open the lid like a single item, except sometimes one part moves out of sync with the other, causing the lid to appear to be split in two parts.

Cheers!

]]>
https://itch.io/t/46994/0358-script-editor-saving-bug[0.3.5.8] Script editor saving bughttps://itch.io/t/46994/0358-script-editor-saving-bugFri, 11 Nov 2016 17:56:43 GMTFri, 11 Nov 2016 17:56:43 GMTFri, 11 Nov 2016 17:56:43 GMT Hi!

I'm in the process of scripting various doors, curtains, and other similar objects, and I'm using this kind of script:

if self.property["open"] == true then
  play_animation(self, "close");
  set_entity_property(self, "open", false);
  modify_navigation("t_-6_-2_-1", "t_-7_-2_-1", 1);
  modify_navigation("t_-7_-4_-1", "t_-7_-3_-1", 3);
  modify_navigation("t_-7_-3_-1", "t_-7_-2_-1", 3)
else
  play_animation(self, "open");
  set_entity_property(self, "open", true);
  modify_navigation("t_-6_-2_-1", "t_-7_-2_-1", 3);
  modify_navigation("t_-7_-4_-1", "t_-7_-3_-1", 1);
  modify_navigation("t_-7_-3_-1", "t_-7_-2_-1", 1)
end

And while it works fine, apparently it forces the use of "pending" navigation every time I save instead of the "no interaction" navigation. It's not visible unless the script is closed and reloaded.

]]>
https://itch.io/t/46175/0357-navigation-scripting-issue[0.3.5.7] Navigation scripting issuehttps://itch.io/t/46175/0357-navigation-scripting-issueSat, 05 Nov 2016 17:51:27 GMTSat, 05 Nov 2016 17:51:27 GMTSat, 05 Nov 2016 17:51:27 GMT Hi :)

I'm currently scripting various objects in my map, including a large curtain set up in three different parts. When you interact with any of the three parts, the central part plays an empty frame, and the two side parts play frames with folded versions of the curtain, so it gives the illusion of a double curtain which opens in the middle. The script also changes the navigation paths under the central part to allow the player's passage. It works fine, I can open and close the curtain and go through when it's open, but some adjacent tiles behave strangely. For some reason, while the player can follow a straight line through the central curtain part, he can't go on several adjacent tiles, but nothing in the script is supposed to change their navigation path.

Here's the script:

if global.property["curtain_1_open"] == false then
  play_animation(entity["curtain_1c"], "empty");
  play_animation(entity["curtain_1l"], "open");
  play_animation(entity["curtain_1r"], "open");
  modify_navigation("g_curtain_1s", "g_curtain_1c", 0);
  modify_navigation("g_curtain_1c", "g_curtain_1n", 0);
  set_global_property("curtain_1_open", true)
else
  play_animation(entity["curtain_1c"], "closed");
  play_animation(entity["curtain_1l"], "closed");
  play_animation(entity["curtain_1r"], "closed");
  modify_navigation("g_curtain_1s", "g_curtain_1c", 2);
  modify_navigation("g_curtain_1c", "g_curtain_1n", 2);
  set_global_property("curtain_1_open", false)
end

I'll post an animated a bit later so it should make more sense. But basically, the problem is some tiles become non-walkable for no apparent reason (but they get walkable again if the curtain is closed).

]]>
https://itch.io/t/44699/0354-play-animation-problem[0.3.5.4] "Play Animation" problemhttps://itch.io/t/44699/0354-play-animation-problemMon, 24 Oct 2016 16:28:52 GMTMon, 24 Oct 2016 16:28:52 GMTMon, 24 Oct 2016 16:28:52 GMTHi!

I've been testing a few things in a different project (a possible tiny puzzle game experiment), and I'm utterly failing to launch an animation. I'd like to change the animation of the "panel_N" entity to "TopLeft" (which should display a smaller square at the top left corner of the main square), but no luck so far. I've tried to attach the script to an object, and to trigger the same script via a dialogue attached to a character.

I've added a message at the end of the script, and this message is displayed only in one case when in standard view, but is never triggered in first person view (apparently there's no interaction at all in this view). Not sure what's going on, maybe it's because of the incredibly tiny map? Or did I miss something obvious?

(and I think I've found another problem: adding quotes in a message hides the rest of the text).

Here's the project if you want to have a look: https://mega.nz/#!4VEQnKgR!l6boGSmOjbkUFpt42xFivngE54FdJQPXjMTmNv9NWu0

Cheers!

]]>
https://itch.io/t/41659/no-light-035No light 0.3.5https://itch.io/t/41659/no-light-035Sun, 02 Oct 2016 11:51:37 GMTSun, 02 Oct 2016 11:51:37 GMTSun, 02 Oct 2016 11:51:37 GMTSorry if there is just something im missing. I create a new Tile and Map. Place Tile on Map but there is no light. Just shows up as a black box, am I doing something wrong or is this a bug? (Lights are turned on)

]]>
https://itch.io/t/39129/033-script-editor-doesnt-refresh[0.3.3] Script editor doesn't refreshhttps://itch.io/t/39129/033-script-editor-doesnt-refreshSat, 10 Sep 2016 18:39:27 GMTSat, 10 Sep 2016 18:39:27 GMTSat, 10 Sep 2016 18:39:27 GMTSorry, I think I've just found a new bug :)

I've tried to change the avatar Y starting position, and while it works in the box, the script preview doesn't refresh. After saving the script and exporting the game, it seems nothing had changed in the script. So I restarted the application then tried to change the script directly, which, oddly enough, seems only possible using the right click and copy/paste. I can't type anything in the preview at the bottom of the screen, but I can copy and paste stuff. Yet saving the script after modifying it this way doesn't seem to actually save it either.

]]>