itch.iohttp://itch.iohttps://itch.io/t/466855/namco-star-wars-object-reference-not-set-to-an-instance-of-an-objectNamco Star Wars "Object reference not set to an instance of an object"https://itch.io/t/466855/namco-star-wars-object-reference-not-set-to-an-instance-of-an-objectSat, 18 May 2019 20:45:55 GMTSat, 18 May 2019 20:45:55 GMTSat, 18 May 2019 20:45:55 GMTTrying to load the Namco Japanese version of Star Wars gives me this error message, or occasionally an error message telling me that mapper 19 is not set. I've tried this in the latest version of pro, 1.0 and 1.4, and none of them will run the game. I have another version of the game, and it runs fine, but the graphics are garbled (in all emulators not just NES 3d) 

]]>
https://itch.io/t/400930/problems-loading-3dnes-vr-21-Problems loading 3DNes VR 2.1 !https://itch.io/t/400930/problems-loading-3dnes-vr-21-Mon, 25 Feb 2019 20:01:38 GMTMon, 25 Feb 2019 20:01:38 GMTMon, 25 Feb 2019 20:01:38 GMTI downloaded 3DNes VR V2.1, and it worked fine the first three times that I used it.  

Now, the only thing the program does is open, loads the two logos and it just 

stays loading forever. I have restarted my PC, attributed compatibility options, 

reinstalled all of the files several times but it doesn't finish loading the rest of the 

program, it only loads the two logos and the program just hangs. I even deleted the 

saved 3dn files incase it caused a problem and reinstalled the 3DNesVRV2.1 

program again. Does this program require internet ? I cut off my internet , so

Windows 10 says SmartScreen can't communicate with the internet, it asks me if 

I want to run the unknown publisher and I put yes. I don't know what else to do. I know this is a 32bit program, my Windows 10 is a 64bit, not sure if it would affect 3DNesV2.1.

]]>
https://itch.io/t/299522/tile-create-function-doesnt-worktile create function doesn't work.https://itch.io/t/299522/tile-create-function-doesnt-workTue, 18 Sep 2018 17:21:37 GMTTue, 18 Sep 2018 17:21:37 GMTTue, 18 Sep 2018 17:21:37 GMTI select some tiles, change of that value and  hit create but nothing happens.

]]>
https://itch.io/t/80093/not-working-in-vrNot working in vrhttps://itch.io/t/80093/not-working-in-vrMon, 15 May 2017 22:50:04 GMTMon, 15 May 2017 22:50:04 GMTMon, 15 May 2017 23:15:25 GMTIt crashes when I hit the oculus option.Praise Jesus!

]]>
https://itch.io/t/253999/some-glitchessome glitcheshttps://itch.io/t/253999/some-glitchesSun, 08 Jul 2018 01:18:52 GMTSun, 08 Jul 2018 01:18:52 GMTSun, 08 Jul 2018 01:18:52 GMT3DNesVR v2.1

Have been trying to work on some other projects but in my testing 3 games experience missing shapes:

Rad Racer 2 - FCEUX 3DNes

Startropics (Dungeons) - FCEUX 3DNes

Startropics 2 (Dungeons) - FCEUX 3DNes

all 3 sets of screens taken in the same scenarios. so it appears your 3D shape algorithm is breaking somehow on these 3 games or that the algo isn't even getting the shapes from the emu portion of the code?

and another thing on startropics 1 and 2 is that the save feature ingame is broken so it says it is saving but it does not save at all.

]]>
https://itch.io/t/235598/error-starting-a-gameError starting a gamehttps://itch.io/t/235598/error-starting-a-gameTue, 29 May 2018 23:21:22 GMTTue, 29 May 2018 23:21:22 GMTTue, 29 May 2018 23:21:22 GMTWhen i wanted to try a (.nes) ROM, it say's (Error Mapper 48 has not benn supported yet!) pls help.

]]>
https://itch.io/t/227654/3dnes-freezes-after-un-allowed-file-symbol3dnes Freezes after un-allowed file symbolhttps://itch.io/t/227654/3dnes-freezes-after-un-allowed-file-symbolTue, 08 May 2018 10:19:23 GMTTue, 08 May 2018 10:19:23 GMTTue, 08 May 2018 10:19:23 GMTHeya, just found a bug to report. 

While finishing my Metroid 3dn file, I accidentally made a save called 'Best Ending?' completely spacing that '?' is not an allowed symbol in file creation. This caused the emulator to glitch, freezing the entire game, along with the emulator. Curiously, the menus and such still worked, but they would not confirm any actions, or let me leave the 3dnes app. (I eventually had to go into task manager to force quit it.) Just thought that I would let you know!

]]>
https://itch.io/t/210907/a-collection-of-ui-bugsA Collection of UI Bugshttps://itch.io/t/210907/a-collection-of-ui-bugsThu, 29 Mar 2018 21:04:21 GMTThu, 29 Mar 2018 21:04:21 GMTThu, 29 Mar 2018 21:04:21 GMTHello! I've been playing around with this for a while now, and I'm having fun trying to make games look good in 3D. I've noticed a number of bugs with the UI, though, and as I have a background in QA I felt compelled to post them here.

  • It is often difficult to change the settings when selecting more than one object at a time; the fields, like SizeZ and Layer, will display '-----' if the selected objects contain different values, but when you try to change one of the fields it will show the value of the object that was added to the group last. If you then select the same value, to change all of the objects to it, it fails (Presumably the code is checking the value of the last object against the value you selected, seeing that they're the same, and doing nothing). This often leads to me doing things like changing the group to a value I don't want, just so that I change it to the one I do want afterwards, which leads me to the next bug:
  • Often after changing the settings of an object, or group of objects, when you hit 'Adjust' to confirm the changes, everything will be de-selected, which can be frustrating when you need to make multiple changes on a group of objects.
  • Speaking of the 'Adjust' button, is it supposed to advance the game forward a frame? It feels weird that things can change when you're trying to adjust a large number of objects.
  • When clicking and dragging to change the angle of the camera, the initial click counts as a selection if there is a valid object under the cursor, so you can often end up de-selecting your current object or group when you were just trying to re-position the camera.

That's all I can think of at the moment. Hope these are helpful!

]]>
https://itch.io/t/208092/ui-issueUI issuehttps://itch.io/t/208092/ui-issueThu, 22 Mar 2018 13:33:20 GMTThu, 22 Mar 2018 13:33:20 GMTThu, 22 Mar 2018 13:33:20 GMTI'm not sure if this is really a bug, more like an annoyance, but whenever the UI is being moved, the mouse cursor moves at a slightly faster speed than the UI. While that isn't a big issue, what happens if the cursor comes off of the UI is.


One thing that happens is the camera will move since you are holding the left mouse button while dragging. How extreme the movement is depends on how fast or slow you happen to be moving the mouse at the time.


Also, what's more annoying is that it will also change to edit a different shape if the cursor happens to roll over a new shape. This also happens when using the scroll bar while editing a texture. That can be really frustrating when you put a lot of work in to editing and then it is all lost. That has taught me to use Adjust a lot more often while editing textures.

]]>
https://itch.io/t/205580/lag-on-controller-input-in-the-last-versionLag on controller input in the last versionhttps://itch.io/t/205580/lag-on-controller-input-in-the-last-versionThu, 15 Mar 2018 15:31:12 GMTThu, 15 Mar 2018 15:31:12 GMTThu, 15 Mar 2018 15:31:12 GMTI'm testing the new version 2.0.1 and I have noticed a lot of input lag, near half a second of delay between button pressing and game response while on previous versions the response was immediate.

]]>
https://itch.io/t/205885/button-overlap-with-xbox-controllerButton overlap with xbox controllerhttps://itch.io/t/205885/button-overlap-with-xbox-controllerFri, 16 Mar 2018 10:16:04 GMTFri, 16 Mar 2018 10:16:04 GMTFri, 16 Mar 2018 10:16:04 GMTI changed keymap of my Xinput controller but it seems to overlap the button.

]]>
https://itch.io/t/205210/shimmering-effect-when-moving-cameraShimmering effect when moving camerahttps://itch.io/t/205210/shimmering-effect-when-moving-cameraWed, 14 Mar 2018 13:30:09 GMTWed, 14 Mar 2018 13:30:09 GMTWed, 14 Mar 2018 13:30:09 GMTThere is a shimmering effect when zooming or moving the camera. It only happens when the graphics quality is set to medium or high, so it might have something to do with the shadows. It looks like some sort of moire pattern. Here is a video of it happening during zoom.

Shimmering pattern

]]>
https://itch.io/t/204308/3dn-file-causes-hang-when-loaded3dn file causes hang when loadedhttps://itch.io/t/204308/3dn-file-causes-hang-when-loadedMon, 12 Mar 2018 00:16:35 GMTMon, 12 Mar 2018 00:16:35 GMTMon, 12 Mar 2018 00:16:35 GMTThere was a problem with a 3dn I was working on. It was causing the emulator to hang when I tried to load it. I could load the backup file, but when I made any changes to it and saved, it would cause a hang next time it was loaded.

]]>
https://itch.io/t/202124/new-3dnes-20-dont-work-oculus-dk2new 3dnes 2.0 dont work oculus dk2https://itch.io/t/202124/new-3dnes-20-dont-work-oculus-dk2Tue, 06 Mar 2018 11:07:49 GMTTue, 06 Mar 2018 11:07:49 GMTTue, 06 Mar 2018 11:07:49 GMT1.4 has Fine but new versión dont see anything. Openvr and oculus dont work

]]>
https://itch.io/t/202392/in-version-2-cant-type-unless-a-0-populates-the-fieldIn version 2, can't type - unless a 0 populates the fieldhttps://itch.io/t/202392/in-version-2-cant-type-unless-a-0-populates-the-fieldWed, 07 Mar 2018 02:34:19 GMTWed, 07 Mar 2018 02:34:19 GMTWed, 07 Mar 2018 02:34:19 GMTI was playing around with the editor and trying to enter a Z offset with a negative number. I noticed that I was only able to enter the hyphen (-) if there was a 0 in the field, first. If there is any other number, I could not highlight it and press hyphen (-) -- I had to first delete the number, then enter 0, and then select 0 and then press hyphen (-).

]]>
https://itch.io/t/202587/audio-speed-on-eu-romsAudio speed on EU ROMShttps://itch.io/t/202587/audio-speed-on-eu-romsWed, 07 Mar 2018 19:09:41 GMTWed, 07 Mar 2018 19:09:41 GMTWed, 07 Mar 2018 19:09:41 GMTHi.

I have tested some EU roms and the audio seems to be too fast.

The version I'm using is 2.0

Cheers.

]]>
https://itch.io/t/122978/os-x-texture-sprite-problemsOS X Texture / Sprite Problemshttps://itch.io/t/122978/os-x-texture-sprite-problemsMon, 17 Jul 2017 03:01:15 GMTMon, 17 Jul 2017 03:01:15 GMTMon, 17 Jul 2017 03:01:15 GMTI've recently downloaded the most recent demo of 3DNES (v1.4.0, right on the front page), but unfortunately, I've been having some issues when it comes to the textures on the 3D models created out of the sprites. The emulator seems to be able to show shades of blue and sometimes green, but nothing else.

Super Mario Bros. Title Screen

Super Mario Bros. 2 In-Game

Super Mario Bros. 3 World 1 Map

Super Mario Bros. 3 In-Game

Legend of Zelda In-Game

All four of the games look fine on a normal 2D emulator like Nestopia. Is there anyway to fix this?

]]>
https://itch.io/t/79104/feedback-merge-object-and-tile-functionFeedback: Merge object and tile functionhttps://itch.io/t/79104/feedback-merge-object-and-tile-functionThu, 11 May 2017 03:03:07 GMTThu, 11 May 2017 03:03:07 GMTThu, 11 May 2017 03:03:07 GMTGeod,

EDIT: Errors were result of bad rom and not the program.

Some feedback: I had a profile in the works for Castlevania that I was very happy with. However, I started trying to get fancy with the merge objects and tile functions and ran into problems that have unfortunately, ruined the profile.

1. When merging objects or tiles, it will not "highlight" or allow me to adjust that object without reloading. Sometimes it doesn't take at all.

2. Once I had done a few objects that way, the settings started to become unstable even in areas that had been thoroughly tested. Oddly enough, the sprites for the character, items, and critters were all OK (set to Char if it matters) but the background started readjusting then staying that way. I had two full levels done...and now the depths are a complete mess when it was rock solid before I tried using those functions. To be fair, it might only be one of them but I don't know.

3. Objects that use to be individual became "merged" with other objects on their own (e.g. column in the first level were seperate and I had them slightly protruding but after the glitches started, they became all part of the background.

After it started acting up I tried one of the other profiles I was working on, "Metroid - mOther" and it worked exactly as expected as did Faxanadu (although it freezes when the first text ballon/box pops up.

I'm super excited about the potential of the merge and tile functions.

- Martin

]]>
https://itch.io/t/81035/new-version-wont-run-on-ubuntunew version wont run on ubuntuhttps://itch.io/t/81035/new-version-wont-run-on-ubuntuFri, 19 May 2017 23:54:51 GMTFri, 19 May 2017 23:54:51 GMTFri, 19 May 2017 23:54:51 GMTi cant figure out whats wrong this is my cmd history

thatgamer@thatgamerscustombuild:~$ cd '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0'
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ find
.
./.~lock.Manual.doc#
./3DNes_Data
./3DNes_Data/sharedassets0.assets
./3DNes_Data/globalgamemanagers
./3DNes_Data/Resources
./3DNes_Data/Resources/UnityPlayer.png
./3DNes_Data/Resources/unity default resources
./3DNes_Data/Resources/unity_builtin_extra
./3DNes_Data/globalgamemanagers.assets
./3DNes_Data/resources.assets
./3DNes_Data/globalgamemanagers.assets.resS
./3DNes_Data/Plugins
./3DNes_Data/Plugins/x86
./3DNes_Data/Plugins/x86/ScreenSelector.so
./3DNes_Data/Plugins/x86/libzipw.so
./3DNes_Data/Plugins/x86_64
./3DNes_Data/Plugins/x86_64/ScreenSelector.so
./3DNes_Data/Plugins/x86_64/libzipw.so
./3DNes_Data/Plugins/x86_64/libopenvr_api.so
./3DNes_Data/Plugins/libzipw.so
./3DNes_Data/Mono
./3DNes_Data/Mono/x86
./3DNes_Data/Mono/x86/libMonoPosixHelper.so
./3DNes_Data/Mono/x86/libmono.so
./3DNes_Data/Mono/etc
./3DNes_Data/Mono/etc/mono
./3DNes_Data/Mono/etc/mono/1.0
./3DNes_Data/Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx
./3DNes_Data/Mono/etc/mono/1.0/machine.config
./3DNes_Data/Mono/etc/mono/2.0
./3DNes_Data/Mono/etc/mono/2.0/Browsers
./3DNes_Data/Mono/etc/mono/2.0/Browsers/Compat.browser
./3DNes_Data/Mono/etc/mono/2.0/web.config
./3DNes_Data/Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx
./3DNes_Data/Mono/etc/mono/2.0/machine.config
./3DNes_Data/Mono/etc/mono/2.0/settings.map
./3DNes_Data/Mono/etc/mono/browscap.ini
./3DNes_Data/Mono/etc/mono/mconfig
./3DNes_Data/Mono/etc/mono/mconfig/config.xml
./3DNes_Data/Mono/etc/mono/config
./3DNes_Data/Mono/x86_64
./3DNes_Data/Mono/x86_64/libMonoPosixHelper.so
./3DNes_Data/Mono/x86_64/libmono.so
./3DNes_Data/level0
./3DNes_Data/sharedassets0.assets.resS
./3DNes_Data/Managed
./3DNes_Data/Managed/Newtonsoft.Json.dll
./3DNes_Data/Managed/UnityEngine.dll
./3DNes_Data/Managed/UnityEngine.Analytics.dll
./3DNes_Data/Managed/System.EnterpriseServices.dll
./3DNes_Data/Managed/System.Management.dll
./3DNes_Data/Managed/System.Security.dll
./3DNes_Data/Managed/DOTween43.dll
./3DNes_Data/Managed/mscorlib.dll
./3DNes_Data/Managed/DOTween46.dll
./3DNes_Data/Managed/System.Configuration.dll
./3DNes_Data/Managed/System.Configuration.Install.dll
./3DNes_Data/Managed/DOTween.dll
./3DNes_Data/Managed/corelib.dll
./3DNes_Data/Managed/Mono.Security.dll
./3DNes_Data/Managed/Assembly-CSharp.dll
./3DNes_Data/Managed/Mono.Data.Tds.dll
./3DNes_Data/Managed/UnityEngine.VR.dll
./3DNes_Data/Managed/System.Drawing.dll
./3DNes_Data/Managed/System.Data.dll
./3DNes_Data/Managed/UnityEngine.UI.dll
./3DNes_Data/Managed/System.Xml.dll
./3DNes_Data/Managed/System.Core.dll
./3DNes_Data/Managed/UnityEngine.dll.mdb
./3DNes_Data/Managed/System.Transactions.dll
./3DNes_Data/Managed/System.dll
./3DNes_Data/Managed/Mono.Posix.dll
./3DNes_Data/Managed/DOTween50.dll
./3DNes_Data/Managed/verified.dll
./3DNes_Data/Managed/UnityEngine.Networking.dll
./3DNes_Data/Managed/Assembly-CSharp-firstpass.dll
./3DNes_Data/resources.assets.resS
./3DNes.x86_64
./3DNes.x86
./credits.txt
./Super Mario Bros. (Title Hack) (Unl) [p1][!].nes
./Manual.doc
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86_64'
Found path: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86_64
Mono path[0] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Managed'
Mono path[1] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono'
Mono config path = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libopenvr_api.so'
Preloaded 'libzipw.so'
Player data archive not found at `/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d`, using local filesystemthatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ echo $?
1
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86'
bash: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86: No such file or directory
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86_64' '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/Super Mario Bros. (Title Hack) (Unl) [p1][!].nes'
Found path: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86_64
Mono path[0] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Managed'
Mono path[1] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono'
Mono config path = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libopenvr_api.so'
Preloaded 'libzipw.so'
Player data archive not found at `/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d`, using local filesystemthatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ;echo $?
bash: syntax error near unexpected token `;'
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86' "'/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/Super Mario Bros. (Title Hack) (Unl) [p1][!].nes"
bash: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86: No such file or directory
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86 "/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/Super Mario Bros. (Title Hack) (Unl) [p1][!].nes"
bash: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86: No such file or directory
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ 3Dnes.x86_64
3Dnes.x86_64: command not found
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ./3Dnes.x86_64
bash: ./3Dnes.x86_64: No such file or directory
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ find
.
./.~lock.Manual.doc#
./3DNes_Data
./3DNes_Data/sharedassets0.assets
./3DNes_Data/globalgamemanagers
./3DNes_Data/Resources
./3DNes_Data/Resources/UnityPlayer.png
./3DNes_Data/Resources/unity default resources
./3DNes_Data/Resources/unity_builtin_extra
./3DNes_Data/globalgamemanagers.assets
./3DNes_Data/resources.assets
./3DNes_Data/globalgamemanagers.assets.resS
./3DNes_Data/Plugins
./3DNes_Data/Plugins/x86
./3DNes_Data/Plugins/x86/ScreenSelector.so
./3DNes_Data/Plugins/x86/libzipw.so
./3DNes_Data/Plugins/x86_64
./3DNes_Data/Plugins/x86_64/ScreenSelector.so
./3DNes_Data/Plugins/x86_64/libzipw.so
./3DNes_Data/Plugins/x86_64/libopenvr_api.so
./3DNes_Data/Plugins/libzipw.so
./3DNes_Data/Mono
./3DNes_Data/Mono/x86
./3DNes_Data/Mono/x86/libMonoPosixHelper.so
./3DNes_Data/Mono/x86/libmono.so
./3DNes_Data/Mono/etc
./3DNes_Data/Mono/etc/mono
./3DNes_Data/Mono/etc/mono/1.0
./3DNes_Data/Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx
./3DNes_Data/Mono/etc/mono/1.0/machine.config
./3DNes_Data/Mono/etc/mono/2.0
./3DNes_Data/Mono/etc/mono/2.0/Browsers
./3DNes_Data/Mono/etc/mono/2.0/Browsers/Compat.browser
./3DNes_Data/Mono/etc/mono/2.0/web.config
./3DNes_Data/Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx
./3DNes_Data/Mono/etc/mono/2.0/machine.config
./3DNes_Data/Mono/etc/mono/2.0/settings.map
./3DNes_Data/Mono/etc/mono/browscap.ini
./3DNes_Data/Mono/etc/mono/mconfig
./3DNes_Data/Mono/etc/mono/mconfig/config.xml
./3DNes_Data/Mono/etc/mono/config
./3DNes_Data/Mono/x86_64
./3DNes_Data/Mono/x86_64/libMonoPosixHelper.so
./3DNes_Data/Mono/x86_64/libmono.so
./3DNes_Data/level0
./3DNes_Data/sharedassets0.assets.resS
./3DNes_Data/Managed
./3DNes_Data/Managed/Newtonsoft.Json.dll
./3DNes_Data/Managed/UnityEngine.dll
./3DNes_Data/Managed/UnityEngine.Analytics.dll
./3DNes_Data/Managed/System.EnterpriseServices.dll
./3DNes_Data/Managed/System.Management.dll
./3DNes_Data/Managed/System.Security.dll
./3DNes_Data/Managed/DOTween43.dll
./3DNes_Data/Managed/mscorlib.dll
./3DNes_Data/Managed/DOTween46.dll
./3DNes_Data/Managed/System.Configuration.dll
./3DNes_Data/Managed/System.Configuration.Install.dll
./3DNes_Data/Managed/DOTween.dll
./3DNes_Data/Managed/corelib.dll
./3DNes_Data/Managed/Mono.Security.dll
./3DNes_Data/Managed/Assembly-CSharp.dll
./3DNes_Data/Managed/Mono.Data.Tds.dll
./3DNes_Data/Managed/UnityEngine.VR.dll
./3DNes_Data/Managed/System.Drawing.dll
./3DNes_Data/Managed/System.Data.dll
./3DNes_Data/Managed/UnityEngine.UI.dll
./3DNes_Data/Managed/System.Xml.dll
./3DNes_Data/Managed/System.Core.dll
./3DNes_Data/Managed/UnityEngine.dll.mdb
./3DNes_Data/Managed/System.Transactions.dll
./3DNes_Data/Managed/System.dll
./3DNes_Data/Managed/Mono.Posix.dll
./3DNes_Data/Managed/DOTween50.dll
./3DNes_Data/Managed/verified.dll
./3DNes_Data/Managed/UnityEngine.Networking.dll
./3DNes_Data/Managed/Assembly-CSharp-firstpass.dll
./3DNes_Data/resources.assets.resS
./3DNes.x86_64
./smb.nes
./3DNes.x86
./credits.txt
./Manual.doc
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ find |grep 3Dnes
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ls 3DNes.x86_643DNes.x86_64
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ls 3DNes.x86_64 -l-rwxr-xr-x 1 thatgamer thatgamer 31270976 May  4 03:42 3DNes.x86_64
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ./ ls 3DNes.x86_64 -l
bash: ./: Is a directory
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ./3DNes.x86_64
Set current directory to /home/thatgamer/Desktop/3DNes_Linux_V1.4.0
Found path: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86_64
Mono path[0] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Managed'
Mono path[1] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono'
Mono config path = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libopenvr_api.so'
Preloaded 'libzipw.so'
Player data archive not found at `/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d`, using local filesystemthatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d`
bash: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d: No such file or directory
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ./3DNes.x86_64
Set current directory to /home/thatgamer/Desktop/3DNes_Linux_V1.4.0
Found path: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes.x86_64
Mono path[0] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Managed'
Mono path[1] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono'
Mono config path = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libopenvr_api.so'
Preloaded 'libzipw.so'
Player data archive not found at `/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d`, using local filesystemthatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ ^C
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ find -name data.unity3d
thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$ '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes'
Found path: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes
Mono path[0] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Managed'
Mono path[1] = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono'
Mono config path = '/home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libopenvr_api.so'
Preloaded 'libzipw.so'
Unable to read header from archive file: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d
 
(Filename:  Line: 65)

Failed to install Player data archive: /home/thatgamer/Desktop/3DNes_Linux_V1.4.0/3DNes_Data/data.unity3d!thatgamer@thatgamerscustombuild:~/Desktop/3DNes_Linux_V1.4.0$

]]>
https://itch.io/t/79199/140-resolution-settings1.4.0 resolution settingshttps://itch.io/t/79199/140-resolution-settingsThu, 11 May 2017 16:25:59 GMTThu, 11 May 2017 16:25:59 GMTThu, 11 May 2017 16:25:59 GMThi geod =) great work on all the development I am excited to try all these new .3dn profiles! just got version 1.4.0 and I am trying to set a fullscreen resolution. I remember as of version 1.2.1 we have to hold the Ctrl key while launching to access fullscreen resolution options. still works the same way. I deselect windowed checkbox, then I see that 1920x1080 is now available. select it, launch program. (beautiful new splash screens by the way). however, immediately after the splash screens the resolution snaps back to 1024x1280. while I understand that's the default 3:4 ratio as NES was, I did like a 16:9 ratio to match my monitors pixels. this also allowed me to zoom in with the mouse wheel button and get a real 16:9 feel with proper aspect ratio. (I did delete the geode registry key and the files in the 'app data > LocalLow' folder. the resolution still snaps back even on a clean launch). thanks for all the great work!

]]>
https://itch.io/t/79305/version-history-dowloadsversion history dowloads?https://itch.io/t/79305/version-history-dowloadsFri, 12 May 2017 02:15:19 GMTFri, 12 May 2017 02:15:19 GMTFri, 12 May 2017 02:15:19 GMTI find myself wanting to test various versions to test different things. any possible way you could post links to every version that's been available for download on the downloads page or do you have a link to every version you can post here?

]]>
https://itch.io/t/74020/3dnes-windows-130-graphics-bug3dnes windows 1.3.0 graphics bughttps://itch.io/t/74020/3dnes-windows-130-graphics-bugFri, 21 Apr 2017 01:45:35 GMTFri, 21 Apr 2017 01:45:35 GMTFri, 21 Apr 2017 01:45:35 GMTHello i really enjoyed watching people play this so i decided to download this,but sadly there is a bug where every time I load a rom,it doest load anything.All i can see is the background and hear the noise.Please Help/Fix this.

]]>
https://itch.io/t/79206/old-quicksav-save-states-cause-crash-in-new-versionold quick.sav save states cause crash in new versionhttps://itch.io/t/79206/old-quicksav-save-states-cause-crash-in-new-versionThu, 11 May 2017 17:07:38 GMTThu, 11 May 2017 17:07:38 GMTThu, 11 May 2017 17:07:38 GMTtried loading a save from version 1.2.1 in 1.4.0 > crash. just tried it in windowed mode to see if crash could be avoided, same thing happened but I noticed this error window pop up:

title bar: "Oops"
message: "The game crashed. The crash report folder named "2017-05-11_130150" next to game executable. It would be great if you'd send it to the developer of the game!"

(on windows 10 enterprise 'creator's update' build 15063)

]]>
https://itch.io/t/64124/3d-stretching-along-z-axis3d stretching along z axis?https://itch.io/t/64124/3d-stretching-along-z-axisFri, 24 Feb 2017 13:18:23 GMTFri, 24 Feb 2017 13:18:23 GMTFri, 24 Feb 2017 13:18:23 GMTno big deal here, but I noticed that in the new version of 3dnes, there appears to be some type of stretching or maybe it's perspective instead of orthographic that's different. it's really noticeable in super Mario bros. 1 on openings to the vertical pipes. I checked the depth on my v-cylinders because I thought it might be changed to 40 depth instead of 20 now because it seemed almost doubled. nope, same profile just a stretched image on the front/back axis :o was it orthographic before and perspective by default now? or is there a way we can adjust the scaling on one axis? not sure of the factors/solution but I am noticing a difference :) thanks!

p.s. on a possibly related note, if you run this awesome program in nvidia 3d vision on a 3dtv/monitor like me, you may have noticed our convergence values are totally different in the new version. I had to make a whole new .nip 3d profile. no biggie there either, just an interesting side note. :)

oh and one random question, is the split screen mode for 3d rendering? reminds me of the dolphin emulator :) lots of interesting stuff going on here. best NES emu evar! :D also save/load states are awesome. been writing my dragon warrior 1 profile and it's actually fun instead of a living hell like before when I was constantly starting over lmao. thanks again!

]]>
https://itch.io/t/70762/bluetooth-controller-malfunctionBluetooth controller malfunctionhttps://itch.io/t/70762/bluetooth-controller-malfunctionSun, 02 Apr 2017 20:36:46 GMTSun, 02 Apr 2017 20:36:46 GMTSun, 02 Apr 2017 20:36:46 GMTI have this problem with my bluetooth controller ( it's the game sir G3) where it's difficult to map the camera controls to the analog stick ( left stick and right stick). First off, when mapping the controller, pressing left on the analog stick made the camera turn right and pressing right made the camera turn left. I fixed this by swapping the left and right control mappings. The big problem is that if you map the camera controls where Right = Left, Left = Right, Up = Up, and Down = Down, which is what you would expect to work, but the camera will be completely messed up completely, depending on the order you mapped them in. For instance, if you map left first, the controls will be as follows. left = left and down, right = right and down, up = up and right, and down = down and right. Also a bizarre thing that happens is that diagonal movement overrides this issue, for instance, up and left = up and left, down and right = down and right, and vice versa. Also the camera can only move in eight directions, and i'm not sure if it's supposed to be analog.

also it works fine if maped to anything else

]]>
https://itch.io/t/77376/linux-ubuntu-textures-error[Linux Ubuntu] Textures errorhttps://itch.io/t/77376/linux-ubuntu-textures-errorWed, 03 May 2017 16:57:04 GMTWed, 03 May 2017 16:57:04 GMTWed, 03 May 2017 16:57:04 GMTWhen entering any game, the textures are not loaded correctly. Giving result a grayscale.

Texture Error

This problem is also presented in MAC, please help.

]]>
https://itch.io/t/74236/failed-to-read-past-end-of-stream-error"Failed to read past end of stream" Errorhttps://itch.io/t/74236/failed-to-read-past-end-of-stream-errorSat, 22 Apr 2017 09:41:14 GMTSat, 22 Apr 2017 09:41:14 GMTSat, 22 Apr 2017 09:41:14 GMTI'm trying my best to make a custom Kirby's Adventure .3dn. But every time I return the next day, this error pops up and all my hard work resets.

Is there a problem to fix it or do I have to wait for the next version?

]]>
https://itch.io/t/73114/v130-graphical-bug-etcv1.3.0 Graphical Bug etc.https://itch.io/t/73114/v130-graphical-bug-etcSun, 16 Apr 2017 18:45:29 GMTSun, 16 Apr 2017 18:45:29 GMTSun, 16 Apr 2017 18:45:29 GMTThere seems to be a new graphical bug. Some objects appear to have a lot of banding.

e.g:

Ganon

Status Bar

Grass (not the best demonstration, but there is significant banding on the grass in-game)

The game sometimes wouldn't load when I selected it in the menu. I wasn't able to load my save at all.

The exit button in the menu also didn't work for me; I had to alt+F4 to exit each time.

EDIT: I'm not sure if this is a driver issue since I recently updated them.

]]>
https://itch.io/t/50599/v12-error-with-ps4-gamepadV1.2 error with ps4 gamepadhttps://itch.io/t/50599/v12-error-with-ps4-gamepadSat, 10 Dec 2016 10:50:57 GMTSat, 10 Dec 2016 10:50:57 GMTSat, 10 Dec 2016 10:52:35 GMTIt's so great with 3D.

But It crashed if I plug ps4's gamepad in.

Is there any solution for?

crash log

Thanks a lot.

]]>
https://itch.io/t/62079/input-lag-related-to-new-v-sync-optioninput lag related to new v-sync optionhttps://itch.io/t/62079/input-lag-related-to-new-v-sync-optionTue, 14 Feb 2017 01:59:52 GMTTue, 14 Feb 2017 01:59:52 GMTTue, 14 Feb 2017 01:59:52 GMThi :) as of version 1.2.1 I am getting serious input lag even with just the mouse, in fullscreen mode. when I turn the new vsync option off, the lag is gone, but then I get really bad screen tearing. (the lag is more noticeable for me because I have a lot going on lol. I use ps4 controller, run in 1080p stereoscopic 3d with NVidia 3d vision on a 3dtv which is amazing by the way, and stereo sound on in the emulator--probably negligible, and i'm only on a GT640). I noticed, that when I disable 3dnes' vsync, and force vsync on in NVidia control panel, the image is perfect, and there is far less input lag, but the lag is still there control doesn't seem instant (even if triple buffering is also active, there's hardly any difference and lag is still there. but again, much better than the new vsync option in the emulator for me).

I have a theory as to why this is. in all previous versions of 3dnes, there there was seemingly zero input lag. I cleared my app data > loca low and registry settings and went back to version 1.1b1 and noticed that there is no option to set framerate. then I played a game, and realized why there's no input lag. based on experience with other emulators, i think that version 1.1b1 and all the previous versions, had some type of "variable framerate" because I noticed that while playing a game on the old version, it's almost like frame skipping is on and where I would have input lag in 1.2.1 at a steady 60fps, in 1.1b1 it just seems to skip frames here and there, with zero input lag on mouse and controller, and no frame tearing (without even having to mess with vsync options in nvidia control panel).

basically, for me, there was never any screen tearing in previous versions and there seemed to be some variable framerate or frameskipping happening which made my input lightning fast. while i like the option to have a steady 60 fps in the new version, something is happening to cause severe mouse and input lag in fullscreen mode even when a game isn't running, until I turn off vsync. and even then the input lag is still present (but not as bad). I would much prefer whatever vsync / variable framerate / frameskipping was going on before. just a few frames skipped sometimes, but mostly 60fps.

things that I would like to see implemented:

- bring back the variable frame rate, or frameskipping, and previous vsync behavior, or maybe have vsync disabled by default since it's causing input lag, so I don't have to disable it every time I open the emulator and go full screen or just have a way to save the option the way I set it even if I close the emulator
- same with stereo sound. I have to turn it on every time i open the emulator
- it would be cool to disable pan/zoom/rotate etc on the controller because I am obsessive compulsive and since there is no reset view to default options or button I just created a ds4windows profile that unbound my L/R 1/2 and triangle and circle buttons so the view stays perfectly centered at all times even if I press those buttons by accident. an option to disable camera rotation or 'reset view to default' would be sweet!
- an option to clone xinput d pad controls to analog sticks would be awesome! as of now I use joy2key to make this happen. sometimes it can makes games like final fantasy I on the world map feel more epic / comfortable. till you get to some UI/menu selection then d pad is preferable. it's awesome if both are active like they're doing in newer versions of espxe (even if it's not a dual shock game)
- an option to reset sprites/geometry? after using char, v cylinder, and h cylinder a couple times it seems to get corrupted unless I go back to unkown > and click apply twice, but then only unkown block and cube will look normal and char, v and h cylinder won't ever look how they're supposed to again until I start a whole new profile.
- auto layering can be nice, but sometimes it's too busy. disabling it helps, but it's not disabled completely and layers still jump around from foreground to background sometimes (just not as much).

thanks for all your hard work! love this :)

]]>
https://itch.io/t/59461/download-link-goes-downdownload link goes downhttps://itch.io/t/59461/download-link-goes-downMon, 30 Jan 2017 08:41:07 GMTMon, 30 Jan 2017 08:41:07 GMTMon, 30 Jan 2017 08:41:07 GMTCant download the link goes away after going to some percentage.please fix this i am trying to download this windows version of file for at least 10 days.

]]>
https://itch.io/t/56619/bug-report-3dnes-win-v121-startup-crashBug Report: 3DNES Win V1.2.1 Startup Crashhttps://itch.io/t/56619/bug-report-3dnes-win-v121-startup-crashSat, 14 Jan 2017 07:28:39 GMTSat, 14 Jan 2017 07:28:39 GMTSat, 14 Jan 2017 07:28:39 GMThello.

i am having problems with the Windows version of 3DNES V1.2.1 crashing after startup.
after the unity logo fades out, the program hangs for a second or less. then it generates a crash report and closes after i click the "ok" button in the "oops!" dialog box. i have tried the suggestion that was given to Poodledeedoop to remove the "Geod Studio" entry from my system registry, but the problem persists.
here is a download link to the crash report: [code]https://dl.dropboxusercontent.com/u/82304906/2017-...[/code]
thank you for taking the time to read my report.]]>
https://itch.io/t/52800/3dnes-pro-121-windows-crash3DNes Pro 1.2.1 Windows Crashhttps://itch.io/t/52800/3dnes-pro-121-windows-crashTue, 20 Dec 2016 03:54:48 GMTTue, 20 Dec 2016 03:54:48 GMTTue, 20 Dec 2016 03:54:48 GMTThe emulator opens automatically set in 4:3 fullscreen and is stuck on the white Unity splash screen.

I got this error log after the crash.

]]>
https://itch.io/t/43726/bug-report-for-v112-windowsBug Report for V1.1.2 (Windows)https://itch.io/t/43726/bug-report-for-v112-windowsSun, 16 Oct 2016 20:01:06 GMTSun, 16 Oct 2016 20:01:06 GMTSun, 16 Oct 2016 20:01:06 GMT New user of 3DNes here, hoping to be able to launch it via the command line directly into a ROM. I see the feature should've been added in the latest major release, so I have been trying to launch it via the following command on the command line:

D:\Games\Emulators\3DNes\1.1.2>3dnes --r=D:\Games\ROMs\NES\Metroid.nes

This is what was suggested in the manual.doc, however it simply loads 3DNes directly to the menu as it normally does.

Let me know if you need any additional information.

]]>
https://itch.io/t/39658/bug-report-for-v111-windowsBug Report For V1.1.1 (Windows)https://itch.io/t/39658/bug-report-for-v111-windowsWed, 14 Sep 2016 23:28:53 GMTWed, 14 Sep 2016 23:28:53 GMTWed, 14 Sep 2016 23:28:53 GMTHello,

I have discovered that if trying to remap buttons on the wireless xbox 360 controller for windows, the buttons that do not respond and cannot be remapped are the "Back, Start, X, Y, A, B" buttons. Everything else on the controller can be remapped no problem, but for some reason those buttons simply do not allow remapping. When the asked to "Press any button" for the first time all the buttons work and are present, but as soon as you try to remap any of the ones in question, they get lost and can no longer be remapped.

]]>
https://itch.io/t/33024/bug-report-for-v11b3Bug Report For V1.1b3https://itch.io/t/33024/bug-report-for-v11b3Wed, 27 Jul 2016 05:25:41 GMTWed, 27 Jul 2016 05:25:41 GMTWed, 27 Jul 2016 05:25:41 GMTI loaded Mega Man 2 and saw this at the password screen:

http://i.imgur.com/bYWTqKm.png

I deleted the 3dn file, but the Password screen still looked like that. It didn't look like that in V1.1b1.

]]>
https://itch.io/t/30660/bug-report-for-v11b1Bug Report For V1.1b1https://itch.io/t/30660/bug-report-for-v11b1Tue, 12 Jul 2016 11:47:09 GMTTue, 12 Jul 2016 11:47:09 GMTTue, 12 Jul 2016 11:47:09 GMTBug report for V1.1b1 goes here

]]>