itch.iohttp://itch.iohttps://itch.io/t/279028/fantasy-rpg-card-battle-gameFantasy RPG Card Battle Gamehttps://itch.io/t/279028/fantasy-rpg-card-battle-gameFri, 17 Aug 2018 17:39:53 GMTFri, 17 Aug 2018 17:39:53 GMTFri, 17 Aug 2018 17:39:53 GMTSo after a bit of coaxing from users on the GBJAM discord, I decided make a little game inspired by Pokémon: Trading Card Game on the Game Boy Color and the Fire Emblem series.

This is the story of my failure.

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https://itch.io/t/282574/dot-matrix-music-i-made-on-the-gameboyDot Matrix Music I made on the GameBoy!https://itch.io/t/282574/dot-matrix-music-i-made-on-the-gameboyWed, 22 Aug 2018 07:35:52 GMTWed, 22 Aug 2018 07:35:52 GMTWed, 22 Aug 2018 07:35:52 GMTSo, I have a GameBoy and a tracker program I can compose using it's native sound chip for authenticity. I'm pretty excited since this is my first time writing for it.  To listen, the link is below. Let me know what you think.

https://www.dropbox.com/s/a8sx16uig8epcst/Star%20Slayer.wav?dl=0

Thanks in advance for listening :D

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https://itch.io/t/279827/devlog-no-title-yet[Devlog] - no title (yet)https://itch.io/t/279827/devlog-no-title-yetSun, 19 Aug 2018 05:42:44 GMTSun, 19 Aug 2018 05:42:44 GMTSun, 19 Aug 2018 05:42:44 GMTThis is mainly just for me to track my progress, and hopefully establishing this thread as a devlog will help me get started. Since my previous game jam (My First Game Jam: Summer 2018) entry was super basic, I'm hoping I can step up the complexity, this time featuring more than one level, actual enemies, and the sort of content that makes a game feel like a game.

My personal goals are:

- to learn something
- have actual gameplay
- be longer than one level
- have more than one enemy type, at least 3?
- end on a boss fight (at least one)
- finish the game (obviously)

Only having 2 buttons apart from Start and Select is an interesting design constraint. My immediate thoughts are heading towards something that involves jumping or shooting.]]>