itch.iohttp://itch.iohttps://itch.io/t/5043534/gameboy-compilerGameboy Compiler?https://itch.io/t/5043534/gameboy-compilerTue, 01 Jul 2025 20:51:59 GMTTue, 01 Jul 2025 20:51:59 GMTTue, 01 Jul 2025 20:51:59 GMTI swear someone was working on a program that converted Bitsy games to game boy ROMS. Does anyone know if such a thing ever existed? It might have been another console too. Thanks!

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https://itch.io/t/5073605/would-you-pay-for-a-bitsy-toolWould you pay for a bitsy++ tool?https://itch.io/t/5073605/would-you-pay-for-a-bitsy-toolFri, 11 Jul 2025 16:28:53 GMTFri, 11 Jul 2025 16:28:53 GMTFri, 11 Jul 2025 16:34:41 GMTHey bitsy community,

I love the idea of bitsy and want to create my own version of it but a bit more powerful. If bitsy had a few more powerful features would you be willing to pay around $20 USD for it (similar to pico-8)? What features does it need for you to be willing to pay $100 USD? Is this type of tool too much of a toy and should always be free?

More powerful features I'm thinking:

editor

  1. import sprites of any size from external tools (aseprite, photoshop, etc) rather than being stuck with an 8x8 internal pixel editor only
  2. allow for more than 2 frames of animation (at least 16 frames but maybe no limit)
  3. allow sprites to have transparency in background
  4. allow custom collision shape on sprites
  5. import custom sfx/music rather than being stuck with a very limited internal editor
  6. provide different avatar movement options instead of only tile based (smooth top down and click to move at least)
  7. rooms can be any size and new camera system that follows the avatar

events/logic

  1. separate the event and dialogue systems (dialogue system now only defines the text and how it looks - new "tool" window just for events)
  2. ability to create/destroy instances of sprites at runtime
  3. ability to set x/y position of sprite at runtime
  4. sprite pathfinding
  5. instance variables on sprites/inventory items (ex: so a sprite can have it's own internal health variable to create a rudimentary combat system, or spawn coins that have random money values, etc).
  6. do actions when a timer expires (combined with the ones above could make a wave system, tower defense, shooting/bullet hell)
  7. do actions on sprite collision and overlap

publishing

  1. export an executable to publish to Steam so the game dev can make $$$
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https://itch.io/t/4489571/taller-de-bitsy-y-documental-sobre-videojuegos-ciudad-de-mxico-25-enero-2025¡Taller de Bitsy y documental sobre videojuegos! | Ciudad de México 25-Enero-2025https://itch.io/t/4489571/taller-de-bitsy-y-documental-sobre-videojuegos-ciudad-de-mxico-25-enero-2025Wed, 22 Jan 2025 04:57:49 GMTWed, 22 Jan 2025 04:57:49 GMTWed, 22 Jan 2025 04:57:49 GMTholi, todes invitades a la jornada de videojuegos! 🎮

Póster del evento Jornada de Videojuegos. Proyección: LUDO. Documental sobre serious games. 104 minutos. España, 2021 Exploracióndel videojuego como producto cultural, artístico y político. ¿Cómo influye el arte y la tecnología en los procesos sociales?. Taller experimental de creación de videojuegos con Bitsy (trae tu lap) Bitsy es un programa libre para hacer videojuegos chiquitos. Muy simple, pero efectivo para crear mundos, contar historias íntimas, chistes o videopoemas. Rancho Electrónico. ranchoelectronico.org Entrada libre. Juan A. Mateos 32 Obrera, Cuauhtémoc, CDMX. 25 de enero de 2024. 3:30pm

El objetivo es pásarnosla chido, reflexionar y descubrir proyectos y personas que utilizan el videojuego y la teoría lúdica para tratar temas importantes como la guerra, la migración, la participación ciudadana, la sexualidad, etc. Puedes ver el documental aquí Después de ver documental, espero que estémos lo suficientemente inspirados y emocionados como para hacer nuestro propio videojuego con Bitsy

El evento será en el Rancho Electrónico

Realmente no soy un experto en bitsy (o en nada realmente), el chiste es aprender juntes y apoyarnos. Mi único juego con bitsy (inconcluso) es "Paseo en bicicleta"

Ahí los espero bandita chula.

Mas info acá: https://codeberg.org/megustanlosfrijoles/jornada-de-videojocs-rancho-electronico


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https://itch.io/t/4436689/bitsy3dxyz-changesBitsy3D.xyz Changeshttps://itch.io/t/4436689/bitsy3dxyz-changesFri, 03 Jan 2025 15:19:41 GMTFri, 03 Jan 2025 15:19:41 GMTFri, 03 Jan 2025 15:19:41 GMTHi everyone,

Bitsy3D.xyz is now Bitsy3D.werder.fyi

the domain was up for renewal and I did not want to pay 18$ per year for it so it now lives on a subdomain of my personal website. This is just a heads up as the website itself stays the same. 

So if you need to gather any information about bitsy 3D or want to put into a central place hit me up :)

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https://itch.io/t/4501718/a-love-letter-to-bitsyA Love Letter to Bitsyhttps://itch.io/t/4501718/a-love-letter-to-bitsySun, 26 Jan 2025 03:12:05 GMTSun, 26 Jan 2025 03:12:05 GMTSun, 26 Jan 2025 03:12:05 GMTDear Bitsy community, dear Adam Le Doux, and everyone who has contributed to expanding the beautiful boundaries of this tool,

I’m Nico, a game designer, researcher, educator, ludic activist, and co-founder of Niebla Games, an independent game studio based in Chile, at the southernmost tip of the Americas. Over the years, I’ve worked with a variety of engines and tools, but I want to say that few things have filled me with as much joy and possibility as Bitsy. This tool has not only allowed me to create but also to share creation with others, breaking down barriers that many didn’t even realize they could overcome.

Bitsy has given me the opportunity to work with people who never imagined they could make a video game: students, colleagues, communities far removed from technological hubs, and even individuals who had never played a game before. As an educator and ludic activist, I’ve seen how Bitsy sparks creativity, how its simplicity and minimalism make game creation accessible to people who might otherwise feel excluded. It removes the paralyzing notion that one needs to be a 'genius' or have access to expensive tools to create something meaningful, reminding us that true creativity flourishes in constraints, necessity, and the beauty of the small.

At a time when the gaming industry and mainstream development tools seem increasingly dominated by corporate interests and extractive practices, Bitsy feels like an anchor of resistance—small, yes, but powerful enough to lift (and create) entire worlds. Its open-source ethos and minimalist approach offer a different path, a much-needed reminder that there is another way to do things in these ominous times. Bitsy’s design doesn’t just lower technical barriers—it reduces environmental impact. In a world grappling with climate urgency and ever-expanding technological consumption, tools like Bitsy are not just alternatives; they’re essential pathways we need to pursue.

Bitsy runs on low-spec devices, opening up a world of possibilities for communities without access to cutting-edge technology. This isn’t a minor detail: I’ve seen how this accessibility transforms lives, enabling people from challenging circumstances to tell their stories and express themselves through games. And it’s not just accessible for creators—it’s accessible for players. Small games with simplified inputs allow people with limited mobility or those unfamiliar with gaming literacy to experience the hundreds of micro-stories created in Bitsy. In my workshops, I’ve seen people with no prior gaming experience find, through Bitsy-made games and the tool itself, an entry point into the beauty of this medium.

With Bitsy, I was able to create a game (Wildfire Chile 24) in just a few days to raise funds and support the victims of a devastating wildfire in Chile. The game served as a form of ludic direct action, mobilizing economic aid, raising awareness about the tragedy and its causes, and pointing to the historical role of real estate interests in such disasters, as well as the ongoing persecution of environmental activists.

Bitsy also enabled me to achieve key milestones in my work as a ludic activist and creator, including one of the most significant projects of my career: Hawk and Puma. This game pays homage to the Andean Indigenous chronicler Felipe Guaman Poma de Ayala. Through Bitsy, I was able to honor his monumental manuscript—1,000 pages and 400 illustrations critiquing colonial abuses—with a minimalist game that conveys the depth of his message. The project was nominated for international accolades like the AMaze Berlin Festival for Playful Media and Gamescom Latam in categories focused on diversity and social issues. It also led to a beautiful collaboration with members of the ÑawpaÑan community in the Sacred Valley of the Incas, resulting in the game being developed in English, Spanish, and Quechua, one of the Indigenous languages of the region, which remains vibrant and alive.

That collaboration grew into something larger. Alongside Kenia Chávez Ccahuana, I co-founded Andean Futures, an initiative of community-based research-creation where Indigenous and local youth in the valley now tell their own stories through open-source tools—Bitsy being a star in the show. These young creators are making their first-ever video games, a milestone that holds profound meaning for me as I reflect on how interactive art has transformed my own life.

None of this would have been possible without Bitsy or the people who’ve nurtured its growth, from Adam to the creators of hacks and extensions that have expanded its possibilities into a full ecosystem.

I want to encourage everyone to keep creating, sharing, and believing in the power of Bitsy. I also invite you to participate in festivals like AMaze and others. When I submitted Hawk and Puma, I worried it was too small to be considered, but the nomination taught me otherwise. It also gave me the chance to meet incredible creators like Valeriy Petrov, a brilliant ludic activist from Ukraine, whose work with Bitsy and whose thoughtful feedback on my game gave me goosebumps. Knowing that someone truly understood the heart of my project meant the world to me and encouraged me to apply to spaces like those. It’s an honor that Hawk and Puma was the first Bitsy game to be nominated for such a festival, but what matters most is that it opened the door for more Bitsy creators to aim for similar recognition. I’ve come across so many incredible projects that deserve to be showcased, and I hope to help open even more spaces for Bitsy creators in the future.

That said, external validation isn’t what drives me to write this letter, nor do I believe it should be the ultimate goal. Creating small stories, games, and worlds is what truly matters, and I want to encourage everyone reading this to embrace that. Bitsy has allowed me to create work that resonates with dozens of people while also empowering me to share the tool itself, inspiring others to craft their own small worlds. Bitsy has the power to transform lives—just as it transformed mine—by opening tiny universes and creating stories that will continue to resonate with hundreds of future players.

Thank you, Adam, to all the contributors, and to this incredible community that makes it all possible. Let’s keep opening doors of 8x8 pixels, welcoming new players and creators into this 16x16-tile room we keep building together. And most importantly, let’s keep feeding this small flame that dances so beautifully with just two frames of motion.

With deep admiration and love,

Nico Valdivia Hennig

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https://itch.io/t/4171622/bitsy-3d-73-hacks-Bitsy 3D 7.3 + Hacks ?https://itch.io/t/4171622/bitsy-3d-73-hacks-Sat, 05 Oct 2024 16:03:08 GMTSat, 05 Oct 2024 16:03:08 GMTSat, 05 Oct 2024 16:03:08 GMTHi! 
This is my first time on Bitsy 3D! And I wanted to add 2 borksy hacks, but as I understand it, the hacks are not compatible with Bitsy 3D.
I saw that you could do things with Bisty Savior but I'm not sure I understood everything.. Can anyone help me?

Thank you. :) 

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https://itch.io/t/4212191/urgentURGENT!!!https://itch.io/t/4212191/urgentSat, 19 Oct 2024 20:33:57 GMTSat, 19 Oct 2024 20:33:57 GMTSat, 19 Oct 2024 20:33:57 GMTEveryone, please be advised! The website:

http://www.make.bitsy.org/

...is Infected by a VIRUS (Hackers are using it!), as Shown by Google Chrome's alert!

(I used my NoScript to set the infected site to: Untrusted, just to be safe)

That, in turn, AFFECTS:

https://make.bitsy.org/

...as my NoScript automatically recognized it as the SAME, INFECTED Site (just with no Warning)!

NOTE: The Main Bitsy Editor Website:

https://ledoux.itch.io/bitsy

...is still just fine, so just be careful what you search for on the internet!

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https://itch.io/t/4155853/what-happened-to-the-bitsy-editorWhat happened to the Bitsy editor?https://itch.io/t/4155853/what-happened-to-the-bitsy-editorMon, 30 Sep 2024 00:25:37 GMTMon, 30 Sep 2024 00:25:37 GMTMon, 30 Sep 2024 00:25:37 GMTI was about to finish my game today, I saved the game data and I refreshed the page in my browser and then I noticed that some tabs are missing, including the one for importing/exporting the files :( the room window is blank and the "about" window too. 

I thought that maybe there was something wrong with my browser but it happens every time I upload my game to Bitsy on any browser. I also tried this on another computer and it keeps happening :( 

The only tabs I get are:

- about (blank window)

- room (blank window)

- exits and endings 

- paint

- colors

- dialog

- find

- inventory

- record gif (doesn't work, blank window)


Help, anybody <:( 

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https://itch.io/t/4084716/musicmusichttps://itch.io/t/4084716/musicThu, 05 Sep 2024 15:15:13 GMTThu, 05 Sep 2024 15:15:13 GMTThu, 05 Sep 2024 15:15:13 GMTHi! I was trying to add music to my game using the bitsy muse ui hack, but it doesn't work at all, do you know why? I've been using .mp3 files

Thx!

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https://itch.io/t/4028087/scenesSceneshttps://itch.io/t/4028087/scenesTue, 20 Aug 2024 08:50:33 GMTTue, 20 Aug 2024 08:50:33 GMTTue, 20 Aug 2024 08:50:33 GMTHi! I wanted to make an exit appears after interacting with sprites ; basically, the player would have to interact with every object in the room and after doing so, they could leave. Does someone know how to do that? Thx!

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https://itch.io/t/3727228/how-to-make-follower-follow-the-avatar-after-a-spesific-levelinstanceHow to make follower follow the avatar after a spesific level/instance?https://itch.io/t/3727228/how-to-make-follower-follow-the-avatar-after-a-spesific-levelinstanceSun, 05 May 2024 16:27:57 GMTSun, 05 May 2024 16:27:57 GMTSun, 05 May 2024 16:27:57 GMTHello there, I am making a game and i am utilizing the follower bitsy hack. The thing is, i open the game and the follower i want just spawns next to the player and starts following them. What i want, is when the player goes up the that spesific sprite and talks to them, THEN they start following the player. How do i achieve that?

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https://itch.io/t/3505134/rooms-walls-issue-exits-endings-issueRooms: Walls Issue, Exits & Endings Issuehttps://itch.io/t/3505134/rooms-walls-issue-exits-endings-issueTue, 13 Feb 2024 04:32:55 GMTTue, 13 Feb 2024 04:32:55 GMTTue, 13 Feb 2024 05:29:08 GMTJust wanted to put this out there, as it's something I noticed awhile back and it still hasn't been fixed.

When you click the ROOMS tab and then the WALLS button, the first room shows walls normally, BUT when you try to check your other rooms, the solid white color and icon of the walls will either:

- Change into multiple copies of your avatar or a sprite!

OR:

- Vanish from a room altogether!

ADAM, if you see this message, could you Please FIX this? It may seem like a minor bug/issue, but it's actually quite important in determining whether your tiles are actually registering as walls or not, and makes it a huge pain when checking for walls!

Edit: I forgot to also mention that this same issue happens when you move from one to the next in EXITS & ENDINGS too!

Thank you so much in advance, Adam!

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https://itch.io/t/3445472/tutorial-bitsy-colorsTutorial: Bitsy Colorshttps://itch.io/t/3445472/tutorial-bitsy-colorsMon, 22 Jan 2024 00:34:37 GMTMon, 22 Jan 2024 00:34:37 GMTMon, 22 Jan 2024 00:34:37 GMTIf you want more colors per item or tile, you can use Bitsy Color, which I made a tutorial for here: https://itch.io/t/3442509/tutorial-adding-and-using-more-colors

Some of the information is also useful for, or works in, vanilla Bitsy.

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https://itch.io/t/3418842/witcheryWitcheryhttps://itch.io/t/3418842/witcheryWed, 10 Jan 2024 15:49:00 GMTWed, 10 Jan 2024 15:49:00 GMTWed, 10 Jan 2024 15:49:00 GMTHey,

i just stumled across this very neat tool a friend of mine made. Its called Witchery and makes it very easy to connect rooms in your bitsy game!

https://mistress-of-loft-and-spire.github.io/witchery/

Thought this might be a nice bitsy friends addition or so, would be a pity if no one uses this

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https://itch.io/t/3351310/create-multiple-titles-and-change-dialgue-backgroud-colourCreate multiple titles and change dialgue backgroud colourhttps://itch.io/t/3351310/create-multiple-titles-and-change-dialgue-backgroud-colourSun, 10 Dec 2023 23:44:32 GMTSun, 10 Dec 2023 23:44:32 GMTSun, 10 Dec 2023 23:44:32 GMTHi.


Is there a way to use a title after a room? Like the opening one.


Also is there a way to change background colour for title and dialogues? 

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https://itch.io/t/3375036/is-there-a-way-to-randomize-in-bitsy-without-shuffleIs there a way to randomize in Bitsy without Shuffle?https://itch.io/t/3375036/is-there-a-way-to-randomize-in-bitsy-without-shuffleWed, 20 Dec 2023 07:14:07 GMTWed, 20 Dec 2023 07:14:07 GMTWed, 20 Dec 2023 07:14:07 GMTLooking for an easier way to randomize things. Cheers!

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https://itch.io/t/2918436/new-here-question-on-how-to-add-dialogue-choicesNew Here - Question on how to add dialogue choiceshttps://itch.io/t/2918436/new-here-question-on-how-to-add-dialogue-choicesTue, 13 Jun 2023 01:55:36 GMTTue, 13 Jun 2023 01:55:36 GMTTue, 13 Jun 2023 01:55:36 GMTHi all! As the title suggests, I really want to add dialogue choices to my Bitsy game. I've tried using the cheat, but I feel like I'm doing it wrong? I've also looked through the discord, but I'm still having trouble. Can anyone help me?

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