itch.iohttp://itch.iohttps://itch.io/t/267306/lowrezlve-a-maid64-infomercialLOWREZLÖVE (A Maid64 Infomercial)https://itch.io/t/267306/lowrezlve-a-maid64-infomercialMon, 30 Jul 2018 17:24:40 GMTMon, 30 Jul 2018 17:24:40 GMTMon, 30 Jul 2018 17:24:40 GMTHey, you!

Are you planning on making your entry with LÖVE? Well, sit down and pay attention, because I'm going to show you how your entry can be written in Lua and stick to the rules. By default, LÖVE doesn't have anyway of scaling the viewport. Your first instinct might be to fix the window size to 64 pixels squared,


but most people's screens are way larger than that:


Heck, mine's at least 30 times bigger than that. So if you dont want to strain people's precious little eyeballs, you're gonna have to blow things up a little bit. Now whilst it's entirely possible to do this using the graphics stack, why do it yourself when someone else has already done it for you?

Introducing...

Maid64

A revolutionary, nearest-neighbor, high-octane graphics downscaling library! Just download the file, include it in your project and write some code. It's that easy!

What's that you say? Using someone else's code is cheating and against the spirit of the jam? Well not to worry, because Maid64 is free and open source under the terms of the MIT License, so you can include it in your project even if you don't give credit in the game itself!

So what are you waiting for? Download Maid64 today, and you'll receive +3 authenticity points, guaranteed!

warning!aninclusionofthelicensecopyinthesourcecodeisrequiredforlegaluse.maid64doesnotcomewithawarrantyofanykindexpressorimpliedandifitcausesyouheadaches,insomniaorjustgainssentienceandtakesovertheworldtheoriginalauthorscannotbeheldresponsible.alwaysreadthelabelbeforeusingmaid64.

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https://itch.io/t/267252/tiny-fontsTiny Fontshttps://itch.io/t/267252/tiny-fontsMon, 30 Jul 2018 16:01:13 GMTMon, 30 Jul 2018 16:01:13 GMTMon, 30 Jul 2018 16:01:13 GMTHere are some tiny fonts that might be useful :

3pt fonts :

4pt fonts :

5pt fonts :

6pt fonts :

8px fonts :

10px fonts :

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https://itch.io/t/268769/unity2d-pixel-perfect-starter-packageUnity2D Pixel Perfect Starter Packagehttps://itch.io/t/268769/unity2d-pixel-perfect-starter-packageThu, 02 Aug 2018 01:02:10 GMTThu, 02 Aug 2018 01:02:10 GMTThu, 02 Aug 2018 01:02:10 GMTHey guys, in the discord last night, there seemed to be a lot of people having problems with unity2d and getting pixel perfect stuff set up. So, during lunch I started making a basic project to do pixel perfect 64x64 in unity for those that don't know the kind of stuff you need to do. Here's the package (about 8mb) http://calibermengsk.com/uploads/LowRes2DSetup.zip

Hope this helps someone!

No render textures or any of that stuff either, so maybe not as confusing? It assumes 8 pixels per unit and has an orthographic view size of 4 (meaning 8 tiles tall by 8 pixels, so 64 total)

Also includes a canvas that will add a border, so even if it's viewed in fullscreen on a widescreen monitor, it will add black borders.


**NOTE: This is an entire project, not just a package, so if you want to use the scripts and stuff you can still just copy the stuff from the assets folder.

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https://itch.io/t/268498/pix64Pix64https://itch.io/t/268498/pix64Wed, 01 Aug 2018 14:34:30 GMTWed, 01 Aug 2018 14:34:30 GMTWed, 01 Aug 2018 14:34:30 GMTPix64 is a fantasy console I made for previous year edition of the Jam. To make games you simply feed the console with 64x64 PNGs files following a given palette. No coding required. Only pure pixel pushing! You can use this fantasy console to make a legit #lowrezjam entry.

To celebrate the start of 2018 edition I added MacOS/Linux support. You can check it out here: https://zappedcow.itch.io/pix64




PS: Yeah this is kind of a shameless plug... Still felt like it's worth sharing :)

PS2: I'm not so sure about how well the MacOS/Linux build works as it has been barely tested. Any feedback/help welcome :)

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https://itch.io/t/268393/low-rez-template-for-defold-game-enginelow-rez template for Defold game enginehttps://itch.io/t/268393/low-rez-template-for-defold-game-engineWed, 01 Aug 2018 10:13:34 GMTWed, 01 Aug 2018 10:13:34 GMTWed, 01 Aug 2018 10:13:34 GMTHere's the #Defold template in case you were into trying out a new 2D engine: https://github.com/britzl/lowrezjam-template

Clone or download the template, open it from Defold editor. It works: #HTML5 demo: https://britzl.github.io/LOWREZJAM/

Also here's a demo of Defold in action on youtube.

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https://itch.io/t/267710/micro-dungeon-setMicro Dungeon Sethttps://itch.io/t/267710/micro-dungeon-setTue, 31 Jul 2018 07:03:33 GMTTue, 31 Jul 2018 07:03:33 GMTTue, 31 Jul 2018 07:03:33 GMT4x4 tile/sprite set. CC BY 4.0 license:

 https://zappedcow.itch.io/micro-dungeon-set

:D


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https://itch.io/t/267165/low-rez-with-godot-engineLow-Rez with Godot Enginehttps://itch.io/t/267165/low-rez-with-godot-engineMon, 30 Jul 2018 13:15:33 GMTMon, 30 Jul 2018 13:15:33 GMTMon, 30 Jul 2018 13:15:33 GMTThis is how I could set it up:

  1. Project Settings -> General -> Display -> Window -> Size: Width=64, Height=64
  2. Project Settings -> General -> Display -> Window -> Stretch: Mode=viewport, Aspect=keep
  3. Add OS.window_size = Vector2(640,640) to in a _ready function of your main scene.

The last step probably could be done in a more sophisticated way, though it works well like this. Result:


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