itch.iohttp://itch.iohttps://itch.io/t/3663951/120-custom-class-support1.2.0 "Custom class support"https://itch.io/t/3663951/120-custom-class-supportFri, 12 Apr 2024 17:52:48 GMTFri, 12 Apr 2024 17:52:48 GMTFri, 12 Apr 2024 17:52:48 GMTThis new version brings support for custom MPMB classes via their JS files. Simply place the JS files of the custom classes inside the Custom_JS_Classes folder next to the executable.

Known issues:

  • The new Instructions panel isn't fully working yet. The merging and custom classes topics won't open. Will fix soon in next minor version.
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https://itch.io/t/3340538/116-small-improvements1.1.6 "Small improvements"https://itch.io/t/3340538/116-small-improvementsWed, 06 Dec 2023 15:47:28 GMTWed, 06 Dec 2023 15:47:28 GMTWed, 06 Dec 2023 15:47:28 GMTThis newest version has a newer, faster version of the UI engine and fixes a bug where some class features wouldn't load correctly.

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https://itch.io/t/2785163/115-class-and-background-fixes1.1.5 "Class and background fixes"https://itch.io/t/2785163/115-class-and-background-fixesFri, 14 Apr 2023 22:15:50 GMTFri, 14 Apr 2023 22:15:50 GMTFri, 14 Apr 2023 22:15:50 GMTThis is yet another fix update. This release fixes the converting several subclasses and backgrounds. In addition, importing tool type items in FoundryVTT will now work and won't prevent importing the character.

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https://itch.io/t/2770165/114-more-5e-fixes1.1.4 "More 5e fixes"https://itch.io/t/2770165/114-more-5e-fixesFri, 07 Apr 2023 15:55:36 GMTFri, 07 Apr 2023 15:55:36 GMTFri, 07 Apr 2023 15:55:36 GMTThis release fixes a few minor import issues:

- The converter fails when the History field is empty: https://itch.io/t/2758196/conversion-errors
- The converter fails when a class doesn't have all of its properties filled in: : https://itch.io/t/2758196/conversion-errors
- Lack of hit dice made importing in FoundryVTT fail

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https://itch.io/t/2748223/113-compatible-with-dnd5e-2151.1.3 "Compatible with dnd5e 2.1.5"https://itch.io/t/2748223/113-compatible-with-dnd5e-215Tue, 28 Mar 2023 17:35:06 GMTTue, 28 Mar 2023 17:35:06 GMTTue, 28 Mar 2023 17:35:06 GMTThis release changes a ton of small things under the hood to make it compatible with DnD5e Fifth Edition System v2.1.5. That new system version made it so almost all fields have to have a default value now, whether it's null, empty or otherwise.

As a result, I had to change, tweak and improve just about every step of the conversion. This in turn means a that there's a huge chance for new bugs to creep in, so I did a lot of testing with dozens of characters and variations to try and squash them all. If you get any errors in the application or Foundry, let me know and I'll do my best to get things sorted.

Aside from compatibility change, I've made some general improvements like handling multi-classing better and making the code more lenient to homebrew texts in some places. I hope you enjoy this new release!

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https://itch.io/t/2729866/112-quick-fixes1.1.2 "quick fixes"https://itch.io/t/2729866/112-quick-fixesSun, 19 Mar 2023 16:24:10 GMTSun, 19 Mar 2023 16:24:10 GMTSun, 19 Mar 2023 16:24:10 GMTThis is another bugfix release that adds compatibility with dnd5e system 2.1.5 and fixes converter errors when custom class features are defined in the MPMB pdf.

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https://itch.io/t/2662116/111-subclass-fix1.1.1 "Subclass fix"https://itch.io/t/2662116/111-subclass-fixWed, 15 Feb 2023 17:09:47 GMTWed, 15 Feb 2023 17:09:47 GMTWed, 15 Feb 2023 17:09:47 GMTThis is a small bugfix release that solves the converter failing to convert some character classes that don't have a subclass defined.

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https://itch.io/t/2651865/110-character-merging1.1.0 "Character merging!"https://itch.io/t/2651865/110-character-mergingFri, 10 Feb 2023 19:36:21 GMTFri, 10 Feb 2023 19:36:21 GMTFri, 10 Feb 2023 19:36:21 GMTHi all!

I've been quite busy the last couple weeks and I'm proud to announce a new big version of MPMB to FoundryVTT. From 1.1.0 onwards you can merge a MPMB character with a FoundryVTT one. This means you can do the following:

  1. Create a character with the PDF
  2. Export it with this application
  3. Play with it in Foundry
  4. Level the character up in the MPMB PDF
  5. Merge the levelled MPMB data with the existing Foundry character to keep your items, gold and other stuff, hassle-free

This is a feature I've been looking forward to using myself, so I hope you guys and gals wil find it useful as well.

Apart from that major feature, this release now includes a small update check so you'll never have to wonder if there's a new version available, the application will tell you. There's isn't a nag screen or anything either, it's a subtle text at the bottom left, next to the version number.

As always, I've improved the application by improving its logic. Some spells like Magic Missle have improved rolls in Foundry now and some subclasses with variants like Soldier now load correctly.

You can find the full changelog here: https://itch.io/t/2431344/changelog

Keep being awesome and may the dice be ever in your favor.

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https://itch.io/t/2589772/v105-background-variantsv1.0.5 "Background variants"https://itch.io/t/2589772/v105-background-variantsWed, 11 Jan 2023 18:56:54 GMTWed, 11 Jan 2023 18:56:54 GMTWed, 11 Jan 2023 18:57:13 GMTThis is a quick fix for variant backgrounds and unarmored defense. I'm still working on the merging feature, which will be included in v1.1.0.

FIXES

  • Variant backgrounds such as Gladiator, which is a variant of Entertainer, will now be converted correctly. Before this version, trying to import a character with a variant background would result in an error.
  • Unarmored defense "armor" is now processed more correctly. More complex armor formulas than "10 + con" won't work though.
  • Don't try to process the XFDF if the field is empty
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https://itch.io/t/2540190/v104-feats-and-fixesv1.0.4 "Feats and Fixes"https://itch.io/t/2540190/v104-feats-and-fixesThu, 15 Dec 2022 12:30:54 GMTThu, 15 Dec 2022 12:30:54 GMTThu, 15 Dec 2022 12:30:54 GMTFeats are now loaded correctly from the PDF. Yay! On top of that, custom shields like "Light Shield" or "Dragonslayer Greatshield" are now also exported using some custom item generation logic. 

The next big feature I'll be working on is to allow merging of a MPMB sheet with an existing FoundryVTT actor/character. This will allow you to level up a character with the PDF, while being able to keep the money and items the character gathered while adventuring in FoundryVTT. More on that later.  

You can find the full changelog here: https://itch.io/t/2431344/changelog

Keep being awesome and may the dice be ever in your favor.

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https://itch.io/t/2438957/v103-the-ac-fixerv1.0.3 "The AC Fixer"https://itch.io/t/2438957/v103-the-ac-fixerTue, 25 Oct 2022 14:25:38 GMTTue, 25 Oct 2022 14:25:38 GMTTue, 25 Oct 2022 14:25:38 GMTThis release makes MPMB to FoundryVTT a bit smarter as it will now do its best to calculate your AC, which was quite wonky in previous releases. The AC is now calculated primarily based on the the Armor section of the MPMB PDF, including special armor and class features that increase the AC.

On top of that, if you have a piece of equipment set up in the Armor section of the PDF, but forgot to add it to the Equipment section as an item, the application will ask if you want to add it to Foundry's sheet using the new dialog system. This system also makes bug reporting a lot easier as any messages are selectable and can be copied to the clipboard.

With this release, the application is getting close to being feature complete. Make sure to tell your friends about the application and consider joining my patreon to support me.

You can find the full changelog here: https://itch.io/t/2431344/changelog

Keep being awesome and may the dice be ever in your favor.

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https://itch.io/t/2431361/v102-can-now-be-downloaded-embrace-your-multiclass-charactersv1.0.2 can now be downloaded, embrace your multiclass characters!https://itch.io/t/2431361/v102-can-now-be-downloaded-embrace-your-multiclass-charactersFri, 21 Oct 2022 16:54:09 GMTFri, 21 Oct 2022 16:54:09 GMTFri, 21 Oct 2022 16:54:09 GMTYes, another version aleady!

The biggest new feature is the support for multi-class characters. In previous version, only the first class was detected and applied in the export. Moving forward, all classes should be detected and applied on the Foundry sheet.

Apart from that, I mostly did another round of bug hunting:

CHANGES

  • The export notification at the top now mentions the filename to look for

FIXES

  • Overall better handling of empty and unexpected fields
  • Fix the range of spells that target the caster themselves
  • Skip text lines for spells instead of showing warnings and adding them to the final spellsheet
  • Make sure character name doesn't contain illegal filename characters before saving it to a file (e.g. '/' or '?'), if it does, the created character will be saved as "[CLASSES]_[TIMESTAMP]"

KNOWN ISSUES

  • AC calculation is not correct if the armor and/or shield are not added in the equipment list in addition to the Armor section
  • AC calculation from passive effects like the Defense Fighting Style are not applied

Keep being awesome and may the dice be ever in your favor.

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https://itch.io/t/2429916/version-101-is-released-bug-fixes-galoreVersion 1.0.1 is released, bug fixes galore!https://itch.io/t/2429916/version-101-is-released-bug-fixes-galoreThu, 20 Oct 2022 20:33:52 GMTThu, 20 Oct 2022 20:33:52 GMTFri, 21 Oct 2022 16:48:23 GMTThanks to everyone hunting around for bugs! I truly appreciate the joined effort to help improve the application.
I've managed to squash a ton of bugs in this first minor release:

  • Added missing spell sources. All spells up to MPMB v13.1.2 now export correctly
  • Spells for which the source data can't be found (like homebrew) will still be added to the Actor's spellsheet
  • Some errors contain more useful technical information (I will improve on this further in the next release)
  • Fixed typo in XFDF text field
  • Make XFDF parsing more robust when handling empty values (like an empty HP field)
  • Fixed weapon range parsing for some weapons
  • Fixed spellslots for all spellcasting levels being 0/0
  • Empty biography entries don't have "Not found" text anymore, they're blank instead
  • The name of the subclass is now loaded correctly for most classes (e.g. "Rune Knight" was previously shown as simply "Rune")
  • Class features that are detailed in notes, but not in the class features list are now loaded correctly

There are some known issues that still persist that will need a bigger time investment from my end:

  • Multiclass characters are not loaded correctly, will fix this in the next release
  • AC calculation is not correct if the armor and/or shield are not added in the equipment list in addition to the Armor section
  • AC calculation from passive effects like the Defense Fighting Style are not applied

Once the application is stable, I'm planning on adding some extra features. More on that later!

Keep being awesome and may the dice be ever in your favor.

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