itch.iohttp://itch.iohttps://itch.io/t/3003636/a-few-bugs-balance-issues-and-infinite-loopsA few bugs, Balance Issues and Infinite Loopshttps://itch.io/t/3003636/a-few-bugs-balance-issues-and-infinite-loopsMon, 17 Jul 2023 12:15:05 GMTMon, 17 Jul 2023 12:15:05 GMTMon, 17 Jul 2023 12:15:05 GMTA few bugs I noticed
  • Charged Armor is unable to be used with 1 dice (Shown in image 1).
  • Adrenaline Surge deals damage at start of turn despite stating the damage is applied at end of turn. I don't know which is right but at the very least there is a mismatch between what is says and what it does.
  • Endurance passes Precision over to the next turn despite not stating that it does so. In this case I assume that is intended but again, at the very least there is another a mismatch between text and function.
  • Precision triggers multiple times when stacked over 100 dealing more than double damage. 
  • Spam using an item causes it to move around (Shown in images 1 and 3).

 Image 1

Balance Issue 

While not a bug, this is extremely unfair and overpowered and feels like an exploit.

First of all just look at Image 1 its ridiculous, I have over 1,000,000 block, which is why I decided that this was the point to stop at because I made a number over 1,000,000. I know its turn 119 but I could already one shot the Dark Dragon from full health by turn 5 (Without even considering Precision). 

Attack is super strong with items that don't need dice especially with endurance, it lets you reuse non resetting items multiple times every turn and in most cases it isn't that bad but with the Taunt Horn, you can completely lock the opponent out of ever doing anything. You don't even need endurance to lock the opponent down with Taunt Horn, combine it with Adrenaline Surge and you can Taunt them every turn. The only way they can do anything is by having Attack stacks themselves. Taunt Horn is balanced when it's 1 use (or 2 with Sacred Candle) with only the occasional reset from Efficient Resupply but when you can spam it, it's completely busted.

Sorcerer's Blessing is too good at what it does. Right from the start it stacks Strength better than anything else in the game but it also stacks Endurance and it only gets stronger the more dice you get. With 9 D4s you are guaranteed to roll at least 1 Triple and 3 Pairs with the possibility of more, the Endurance stacking alone is better than Runic Jämn and Runic Udda combined and they're Boss Blessings. You get permanently stronger every turn just by existing but the Strength stacking is so good that you just have to click the Dice Bad a couple of times (Which the Sorcerer starts with) and suddenly everything only survives turn 1 if it started with enough Fortify stacks.

Infinite Loops 

Gold Pot and Ring of Ave can create an infinite loop as long as you can trigger Gold Pot with at least 3 dice you will have a net gain of Uses which will let you use any item an infinite number of times on turn 1. 

 Image 2

Archers Blessing and Dice Bag with 9 D4s creates an infinite loop. It is impossible not to roll a Triple with 9 D4s so you always get at least 2 Uses back when you use the Dice bag and can just spam it to get infinite Uses. Still needs the Ring of Ave to infinitely spam items requiring dice though.

 Image 3

Suggestions

Archer's Blessing needs to be changed entirely. Even if you nerf it to only 1 Attack per Triple, 9 D4s is still an infinite loop with a net gain of Uses every time you roll multiple Triples.

A new Item Status that prevents an item from using extra Uses from Attack would fix the Gold Pot infinite loop as well as balance out Taunt Horn without needing to nerf Attack all together.

Changing Sorcerer's Blessing to +1 Strength per Triple with no effect that stacks Endurance would be a lot more balanced, in fact I think it would still be better than Knight's Blessing and Samurai's Blessing.

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https://itch.io/t/2959336/duplicating-diceDuplicating dicehttps://itch.io/t/2959336/duplicating-diceSun, 02 Jul 2023 20:46:42 GMTSun, 02 Jul 2023 20:46:42 GMTSun, 02 Jul 2023 20:46:42 GMTYou have to hover over your ? dice to see them,

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https://itch.io/t/2733057/pot-of-gold-bugPot of Gold bughttps://itch.io/t/2733057/pot-of-gold-bugMon, 20 Mar 2023 23:34:37 GMTMon, 20 Mar 2023 23:34:37 GMTMon, 20 Mar 2023 23:34:37 GMT"Gold Pot" softlocks the game if used when the player has no items without activation conditions and with more than 0 uses.  If it can't be used on items with activation conditions or with 0 uses, it should also really say that, but regardless it shouldn't lock out the game with no way to continue.

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https://itch.io/t/2525925/dice-hero-boss-fight-web-browser-errorDice Hero Boss Fight Web Browser Errorhttps://itch.io/t/2525925/dice-hero-boss-fight-web-browser-errorThu, 08 Dec 2022 07:29:08 GMTThu, 08 Dec 2022 07:29:08 GMTThu, 08 Dec 2022 07:29:08 GMTHello,

Ran into an issue on the last boss where the game eventually popped up with the following error and would not let me continue.  At the time I was on the very first turn - I kept using the bangle to reactivate my dice and then use the dice I had to attack and reset my bow again and again.  During this process the game began to lag.  When I reached one  reset left the error appeared and I was unable to continue, ending my run.

Thought I might've had them this time!  Ah well, theres always another attempt.  Love the game, keep up the great work!


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https://itch.io/t/2457027/necronomicon-bug-and-feedbackNecronomicon bug and feedback.https://itch.io/t/2457027/necronomicon-bug-and-feedbackWed, 02 Nov 2022 22:31:30 GMTWed, 02 Nov 2022 22:31:30 GMTWed, 02 Nov 2022 22:31:30 GMTFinally got a win, but I pretty much had to break the game. The dragon had very high attack stacks but it kept ending just before exploding for 100 dmg to both players. I was able to get at least 30 block every turn before it casted it to get a fortify stack. It felt kind of off because it had 22 attack stacks but kept ending before going through this amount. It was a really long fight. Imo the plated armor item was pretty mcuh dead, it seems like every time I draft it I could never use it. Still the amount of uses doesnt really justify using up an armor slot for this. I also notice getting a rechargable armor item makes or breaks a run. If i get a limited armor item or none at all its pretty much a loss.

Found a bug, I was unable to equip Necronomicon, tried unequipping my weapon but it wouldnt work. 


Here was my loadout at the end for the dragon fight I couldnt really use anything but making sure my thorn armor gave me enough block to get the fortify. To win the dragon slowly killed itself with explode. I upgraded the thorn armor to be able to use up to 5 dice at once.

https://imgur.com/a/FOrw6FZ

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https://itch.io/t/2441704/two-bugsTwo bugs.https://itch.io/t/2441704/two-bugsWed, 26 Oct 2022 23:46:27 GMTWed, 26 Oct 2022 23:46:27 GMTFri, 28 Oct 2022 07:18:59 GMTBug 1 : Cannot store or replace items if slot is already taken. Cannot unequip/remove current items.

Bug 2: When selecting an initial upgrade, you cannot change your choice afterwards.

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https://itch.io/t/2353574/forced-to-upgrade-means-cant-use-itemForced to upgrade means can't use itemhttps://itch.io/t/2353574/forced-to-upgrade-means-cant-use-itemSat, 10 Sep 2022 20:52:27 GMTSat, 10 Sep 2022 20:52:27 GMTFri, 28 Oct 2022 07:19:52 GMTPlaying as Samurai

I chose "Upgrade Item"

Upgrading the Katana makes it require more dice to use

There's no way to back out to choose something else

Skip Rewards doesn't work

Forced to end run there


It was a good run and I am sad

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