itch.iohttp://itch.iohttps://itch.io/t/203038/games-i-would-never-dogames I would never dohttps://itch.io/t/203038/games-i-would-never-doFri, 09 Mar 2018 01:27:11 GMTFri, 09 Mar 2018 01:27:11 GMTFri, 09 Mar 2018 01:27:11 GMTHey, here are some ideas I don't do (I keep one idea for me, if I found time to do it),

feel free to take or comment it, I write this post because I think it could be fun little games and I am sad to not doing it.

idea 1: the Borges way.

Inspired by An Examination of the Work of Herbert Quain. A basic dialog game. A kinda bad game: not challenging and really linear.
But one sentence at the end, reveals to you, that the detective you was playing was wrong. And if you get it, and you think about it, you can found the real solution....
(in he Borges' short, the sentence is: "Everybody were thinking that the meeting between the two chess players was fortuitous" (my bad translation of the french translation I had)

idea 2: the Papers, Please way.

(and Last express way too). You are a papers detective. You never move to your chair, just read reports. The screen is your desk.
You have two detective who works for you, at the start of your day, you can give your orders (interrogate, follow, confront suspects, or examine some place, etc.) (give orders via phone?) , then you read the reports of the last day.
When you think you have the solution, you prepare the folder for the judge: you can only put a limited number of reports (4? 5?) in the folder. Then you will just be informed of the judge's decision (classified case, arrest but acquittal, etc.)

idea 3: the logical way.

more simple game. you have a map of the place of a murder (with a corpse in a room), and suspects to put on the map for three different moments (before the murder, during the murder and after).
Each suspects have one affirmation for each moment ("I heard something at the room", "I was in the kitchen", "I move on", "I was with one person", etc.).
The goal is to place each suspect at the right place: the combination where all the affirmations are right, except those of the murderer (who can lie or not). And so found the murderer.
This fit well for a procedural game (but the hard part is to generate problem with a unique solution).

That's all. If someone do one of this games, I will be very proud. If not, I'm already happy that this ideas are somewhere and not just forgotten (this is a sort of memo post too)...

(and sorry for the big post in bad English)

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https://itch.io/t/205984/lets-review-each-othersLet's review each others!https://itch.io/t/205984/lets-review-each-othersFri, 16 Mar 2018 17:20:32 GMTFri, 16 Mar 2018 17:20:32 GMTFri, 16 Mar 2018 17:20:32 GMTThis is my first game jam, but I earlier participated in literature contests. I don't know if people usually do this on game jams, but I have a proposition. Let's write reviews for each other, right here, on forum.
Let everyone write something on all other games from this jam. And, of course, make suggestions about how to improve!

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https://itch.io/t/205328/what-are-your-favorite-detective-games-and-whyWhat are your favorite detective games? And why?https://itch.io/t/205328/what-are-your-favorite-detective-games-and-whyWed, 14 Mar 2018 20:36:06 GMTWed, 14 Mar 2018 20:36:06 GMTWed, 14 Mar 2018 20:36:06 GMTI've been playing Contradiction (http://store.steampowered.com/agecheck/app/373390/) recently.  It has been a lot of fun.   If you've never seen it or heard of it, it is an all video murder mystery where you investigate the death of Kate Vine.  It has a neat cast of diverse individuals (James is my favorite) and a nice unfolding mystery.

To play, you basically wander around the town looking for clues and talking to suspects.  When you talk to a suspect they sometimes give you items that you can ask other suspects about expanding the number of statements that each suspect has given.  You advance the story by finding contradictions in statements that a character has made.  The contradiction either exposes more statements (that then themselves contain contractions) or yield a new piece of evidence, which can be taken to others (generating more statements/contradictions).

Things I really like about it:

It is possible to play as a group.  A group of us all gather around the TV (I display the laptop on the TV) and all give suggestions and try to spot contradictions.  It is a great group game.  Some of the topics are mature (although nothing gory or anything is shown onscreen, only talked about) so it isn't a game for children.

There is a neat hint system where you can call the Chief and he will give you clues about what who might be lying if you are stuck.  Then there is another option to turn the clue into a spoiler if you are really stuck, so you never get to a point where you can't advance the game.  

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https://itch.io/t/199237/this-jam-theme-is-amazingThis jam theme is amazinghttps://itch.io/t/199237/this-jam-theme-is-amazingTue, 27 Feb 2018 19:17:21 GMTTue, 27 Feb 2018 19:17:21 GMTTue, 27 Feb 2018 19:17:21 GMTGod, I have always had in my head so many ideas on how to make detective games work, and Mark Brown's video is amazing.

I think the best way to make your player feel smart is to not even know the solution yourself. I shall attempt to build a fully-replayable detective game where crimes occur organically, or perish trying.

There's so many people participating, I really hope we can hit some nails :)

I'm excited! See you around!

Raindrinker

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