itch.iohttp://itch.iohttps://itch.io/t/3133410/how-to-get-primary-weapons-to-fireHow to get primary weapons to fire?https://itch.io/t/3133410/how-to-get-primary-weapons-to-fireFri, 15 Sep 2023 19:47:02 GMTFri, 15 Sep 2023 19:47:02 GMTFri, 15 Sep 2023 19:47:02 GMTThis seems like an awesome game, and up my alley, but the controls are very confusing. I know how to get weapons authorization to fire, and I know how to turn power up, but I don't know how to make the weapons fire at the enemy selected.

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https://itch.io/t/1663494/wheres-the-rest-of-the-tutorialWhere's the rest of the tutorial?https://itch.io/t/1663494/wheres-the-rest-of-the-tutorialSat, 25 Sep 2021 14:01:26 GMTSat, 25 Sep 2021 14:01:26 GMTSat, 25 Sep 2021 14:01:26 GMTEvery time I start the tutorial, it tells me to adjust power to Engines, FTL Drive, Shields, and Weapons, which I do (though sometimes I can't), and then... that's it?

There's no way that's the entire tutorial, but it seemingly drops me into the game after telling me to adjust power with no explanation on anything else. I've worked out that the slider in the lower right corner apparently controls the time scale, but am I meant to use that or wait for it to advance like in FTL? There are plenty of sliders that I can't interact with and some of them are red, which I'm assuming is bad if the game would tell me what they are?

There's a ? button, but it only explains what parts of different menus do (which I'm grateful for, don't get me wrong).


This looks like an amazing game and I'd love to play it, but the whole introduction seems to be a single message box.

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https://itch.io/t/750746/suggestion-minimum-damage-floor-for-empiresSuggestion (Minimum damage floor for empires)https://itch.io/t/750746/suggestion-minimum-damage-floor-for-empiresSat, 18 Apr 2020 05:26:06 GMTSat, 18 Apr 2020 05:26:06 GMTSat, 18 Apr 2020 05:26:06 GMTI have been playing a few games as the Arulzi Collective. While I have found the trading and empire building fun, the combat is really challenging and long. Basically boarding ships was the only way I could defeat them in the early game (my ship weapons were too weak). Then I played as the Galactic Honor Guard and boy it was a different experience. My ship was a whirlwind of death. Combat was really fun.

So I created a few galaxies and took down the DPS of the starting ship for each empire.

Arulzi Collective 3.15, 0.24, 0.32, 1.33, 0.30
Ecumenical Holdings Corporation 21.64, 18.28, 38.06, 8.10, 39.82
Exo-Terran Alliance 1.71, 11.02, 7.32, 3.23, 14.32
Galatic Honor Guard 41.48, 36.97, 16.77, 144.53, 50.81
Interstellar Republic Order 18.11, 60.66, 403.11, 33.90, 128.78
Qannor Republic 0.87, 5.79, 0.75, 4.37, 5.47

I can see there is a lot of random variation (which is cool that is what the game is about!) and that certain empires are generally better than others, which is also cool. I just wonder about the really low DPS scores some empires can get (Really low DPS scores can make completing even the tutorial battle a bit of chore). Maybe you should set a minimum global DPS to prevent the really low scores (which can make the early game less fun).  Just a suggestion either for this version or the new X version.

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https://itch.io/t/730042/crashes-update-fixedCrashes (Update: Fixed)https://itch.io/t/730042/crashes-update-fixedThu, 02 Apr 2020 01:08:27 GMTThu, 02 Apr 2020 01:08:27 GMTSat, 18 Apr 2020 20:15:34 GMT(Update: this was fixed. It was a ship in my fleet missing components.)

Loving the game, but I am getting some crashes all related to "Object reference not set to an instance of an object". Any idea what causes this? 

Sunday, 9 February 2020

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Layouts.ShipCombat.Draw()
   at Starship_Command_2.Game1.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Layouts.ShipCombat.Draw()
   at Starship_Command_2.Game1.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: mainScreen

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Controllers.GUIController.Update()
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: sectorScreen

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Controllers.GUIController.Update()
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Controllers.Ship.UpdateCaptain(Single dT)
   at Starship_Command_2.Controllers.Ship.Process(Single deltaTime, Single updateRate)
   at Starship_Command_2.Layouts.ShipCombat.Update(Single dT)
   at Starship_Command_2.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

Crash on layout: shipCombat

Crash reason: Object reference not set to an instance of an object.

Crash report: System.NullReferenceException: Object reference not set to an instance of an object.
   at Starship_Command_2.Layouts.ShipCombat.Draw()
   at Starship_Command_2.Game1.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at MonoGame.Framework.WinFormsGameWindow.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

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https://itch.io/t/255787/confused-on-how-to-start-the-gameConfused on how to start the gamehttps://itch.io/t/255787/confused-on-how-to-start-the-gameWed, 11 Jul 2018 10:36:00 GMTWed, 11 Jul 2018 10:36:00 GMTWed, 11 Jul 2018 10:36:00 GMTI downloaded the file but when i click on the launcher to play the game it crashes in less then a second and this shows up in the file:

July-11-18

Crash on layout: frontNoticeScreen

Crash reason: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

Crash report: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
   at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
   at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
   at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
   at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
   at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
   at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   at Starship_Command_2.Game1.Initialize()
   at Microsoft.Xna.Framework.Game.DoInitialize()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Starship_Command_2.Program.Main()

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https://itch.io/t/236804/epic-game-crash-on-boarded-shipEpic game Crash on Boarded shiphttps://itch.io/t/236804/epic-game-crash-on-boarded-shipFri, 01 Jun 2018 23:20:33 GMTFri, 01 Jun 2018 23:20:33 GMTFri, 01 Jun 2018 23:20:33 GMTEverytime i click somewhere ((Left click)) and im boarded i crash, windows 10 3.2Ghz quadcore first-gen i7 16Gb Ram gt 1030 nvidia


une 1, 2018

Crash on layout: shipCombat

Crash reason: Index was outside the bounds of the array.

Crash report: System.IndexOutOfRangeException: Index was outside the bounds of the array.    at Starship_Command_2.Controllers.InteriorController.Update(Single dT)    at Starship_Command_2.Layouts.ShipCombat.Update(Single dT)    at Starship_Command_2.Game1.Update(GameTime gameTime)    at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)    at Microsoft.Xna.Framework.Game.Tick()    at MonoGame.Framework.WinFormsGameWindow.RunLoop()    at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)    at Starship_Command_2.Program.Main()




//note this game is truly impressive regardless of this crash im like wow

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https://itch.io/t/177927/no-more-ships-after-an-abandon-shipNo more ships after an Abandon Shiphttps://itch.io/t/177927/no-more-ships-after-an-abandon-shipThu, 28 Dec 2017 23:57:26 GMTThu, 28 Dec 2017 23:57:26 GMTThu, 28 Dec 2017 23:57:26 GMTI abandonned my ship due to early game pirates, and sort of successfully fled, but after this I don't encouter any other ship on galaxy map, I played few hours without any encounter even in hostiles territories. If i keep the galaxy and create a new captain, i have almost immediatly a contact and reloading old captain don't solve the issue.

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https://itch.io/t/177929/various-suggestionsVarious suggestionshttps://itch.io/t/177929/various-suggestionsFri, 29 Dec 2017 00:00:40 GMTFri, 29 Dec 2017 00:00:40 GMTFri, 29 Dec 2017 00:00:40 GMTHere's a topic with various suggestions and Quality of Life feature that i find useful.

I don't have any separator in my numbers, so it's a real pain to read them, especially when billions and more are involved.

I can't pan the camera in galaxy map, it's a bit difficult to target a far system because i can only dezoom.

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https://itch.io/t/177926/crash-on-clearCrash on "Clear"https://itch.io/t/177926/crash-on-clearThu, 28 Dec 2017 23:52:45 GMTThu, 28 Dec 2017 23:52:45 GMTThu, 28 Dec 2017 23:52:45 GMTThere is a crash after i click on "clear" to clean a galaxy. I played it a bit, and it's easily repetable. Here's the crashlog.


vendredi 29 décembre 2017

Crash on layout: mainScreen

Crash reason: La référence d'objet n'est pas définie à une instance d'un objet.

Crash report: System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
   à Starship_Command_2.Game1.Clear()
   à Starship_Command_2.Layouts.MainScreen.Update(Single dT)
   à Starship_Command_2.Game1.Update(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.Tick()
   à MonoGame.Framework.WinFormsGameWindow.RunLoop()
   à MonoGame.Framework.WinFormsGamePlatform.RunLoop()
   à Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   à Starship_Command_2.Program.Main()

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https://itch.io/t/177805/crash-on-fleet-clickCrash on "Fleet" clickhttps://itch.io/t/177805/crash-on-fleet-clickThu, 28 Dec 2017 15:10:49 GMTThu, 28 Dec 2017 15:10:49 GMTThu, 28 Dec 2017 15:10:49 GMTHi, i'm really enjoying your game, but I have a reccurent crash as soon as i click the "Fleet" icon.

Here's the crashlog


jeudi 28 décembre 2017

Crash on layout: shipCombat

Crash reason: Text contains characters that cannot be resolved by this SpriteFont.
Nom du paramètre : text

Crash report: System.ArgumentException: Text contains characters that cannot be resolved by this SpriteFont.
Nom du paramètre : text
   à Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(CharacterSource& text, Vector2& size)
   à Microsoft.Xna.Framework.Graphics.SpriteFont.MeasureString(String text)
   à Starship_Command_2.Controllers.GUIObject.Draw(SpriteBatch spriteBatch)
   à Starship_Command_2.Game1.Draw(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.Tick()
   à MonoGame.Framework.WinFormsGameWindow.RunLoop()
   à MonoGame.Framework.WinFormsGamePlatform.RunLoop()
   à Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   à Starship_Command_2.Program.Main()

Thank's for your time and effort!]]>