itch.iohttp://itch.iohttps://itch.io/t/4479787/bug-report-not-completeBug report, not completehttps://itch.io/t/4479787/bug-report-not-completeSun, 19 Jan 2025 04:49:40 GMTSun, 19 Jan 2025 04:49:40 GMTSun, 19 Jan 2025 04:49:40 GMT

If the copycat transforms into Drake, he is unbeatable, as the Vampire buff does not go away

Witch Ep5 there is no spin button

Jester EP 4 has no cards

Mimic GOTCHA has no effect other than dealing damage

Warrior Final Episode Cluster Grenade is broken, causes crash

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filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2025-01-10_21'47'57

started: 2025-01-10 21:47:57

--------------------------------------

crashed: 2025-01-10 21:48:25

duration: 00:00:27

error: ERROR in callscenemethod(Episodestate,update) static : Error: Trying to create equipment "Pressure Cooker" (Pressure Cooker) from template, but cannot find a matching template in equipment.csv., stack = 

Called from elements.Equipment.create (elements/Equipment.hx line 170)

Called from elements.Equipment.new (elements/Equipment.hx line 18)

Called from elements.Fighter.new (elements/Fighter.hx line 300)

Called from states.Episodestate.startgame (states/Episodestate.hx line 560)

Called from states.Episodestate.update (states/Episodestate.hx line 178)

Called from FadeControl.update (FadeControl.hx line 91)

Called from Screen.endrender (Screen.hx line 329)

Called from states.Episodestate.update (states/Episodestate.hx line 394)

Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

AND


--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2025-01-10_21'52'20

started: 2025-01-10 21:52:20

--------------------------------------

crashed: 2025-01-10 22:51:57

duration: 00:59:37

error: Error: We tried to create a skill named "Megabump", but this isn't defined anywhere.

stack:

hscript.Interp.execute (hscript/Interp.hx line 331)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 536)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

AND

--------------------------------------

filename: diceydungeons

package: com.terrycavanaghgames.diceydungeons

version: v2.1 / 1.0 (mod API)

sess. ID: dicey_dungeons_2025-01-12_23'13'50

started: 2025-01-12 23:13:50

--------------------------------------

crashed: 2025-01-13 00:08:49

duration: 00:54:58

error: Error: We tried to create a skill named "Autoroll", but this isn't defined anywhere.

stack:

hscript.Interp.execute (hscript/Interp.hx line 331)

Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

motion.actuators.SimpleActuator.update (motion/actuators/SimpleActuator.hx line 536)

motion.actuators.SimpleActuator.stage_onEnterFrame (motion/actuators/SimpleActuator.hx line 608)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

]]>
https://itch.io/t/1825325/episode-4-always-crashes-on-startEpisode 4 always crashes on starthttps://itch.io/t/1825325/episode-4-always-crashes-on-startSun, 19 Dec 2021 20:13:22 GMTSun, 19 Dec 2021 20:13:22 GMTSun, 19 Dec 2021 20:13:22 GMTThis is version 2.3.0. Here's the error log:


crashed:    2021-12-19 18:56:50

duration:    01:23:47

error:        ERROR in callscenemethod(Episodestate,update) static : Null Object Reference, stack =
Called from states.ViewCutscene.playintroduction (states/ViewCutscene.hx line 145)

Called from states.Episodestate.update (states/Episodestate.hx line 179)

Called from FadeControl.update (FadeControl.hx line 91)

Called from Screen.endrender (Screen.hx line 318)

Called from states.Episodestate.update (states/Episodestate.hx line 393)

Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)

stack:

haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)

haxegon.Scene.update (haxegon/Scene.hx line 53)

haxegon.Core.doupdate (haxegon/Core.hx line 265)

haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)

starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)

starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)

starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)

starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)

starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)

starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)

starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)

starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)

openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)

openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

]]>
https://itch.io/t/1388035/vampire-mimic-semi-softlockVampire Mimic Semi-Softlockhttps://itch.io/t/1388035/vampire-mimic-semi-softlockFri, 14 May 2021 17:27:46 GMTFri, 14 May 2021 17:27:46 GMTFri, 14 May 2021 17:27:46 GMTHi! I loved the original version of the mod so I'm looking forward to seeing the updates :) 

As of now, I encountered an unfortunate scenario in the Vampire Hunter episode: at the start of the battle, Mimic stole my Combat Stake, leaving me unable to do much except flee. It'd be nice if the Mimic could be tweaked to make sure he won't steal my stake and actually be doable on the first try! 

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