itch.iohttp://itch.iohttps://itch.io/t/1324669/tiny-tools-by-everest-pipkinTiny Tools by Everest Pipkinhttps://itch.io/t/1324669/tiny-tools-by-everest-pipkinThu, 15 Apr 2021 23:17:30 GMTThu, 15 Apr 2021 23:17:30 GMTThu, 15 Apr 2021 23:17:30 GMTDigital artist Everest Pipkin, our keynote speaker, has curated a site with multiple tools to create experimental games, digital narratives and other digital products which may be useful for you. 

Check it out here

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https://itch.io/t/1306451/tools-to-prototype-a-gameTools to prototype a gamehttps://itch.io/t/1306451/tools-to-prototype-a-gameTue, 06 Apr 2021 15:40:01 GMTTue, 06 Apr 2021 15:40:01 GMTTue, 06 Apr 2021 15:40:01 GMTprototype is your way of testing game concepts without investing much time or effort. This way, you can imagine if a game idea is viable before you put the time to code it, make art, add music, etc. Most teams will be submitting a prototype of a game rather than coding a whole new game from scratch. You need to make sure the prototype is playable and that it portrays your game elements effectively. 

The following resources are intended for those designers with little or no experience programming. Feel free to add more resources in this thread. 


Tools that do not require coding:

Twine. Choice-based narratives, adventure games, RPG games. 

Emotica by Anna Anthropy. 2D maps, world exploration, escape rooms. 

Phaser Editor. 2D platformers

Stencyl. 2D platformers


Board game prototyping using digital tools

Gamestructor

Tabletopia

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