itch.iohttp://itch.iohttps://itch.io/t/3527324/function-to-copy-text-in-clipboardFunction to copy text in clipboardhttps://itch.io/t/3527324/function-to-copy-text-in-clipboardWed, 21 Feb 2024 18:43:24 GMTWed, 21 Feb 2024 18:43:24 GMTWed, 21 Feb 2024 18:43:24 GMT copyToClipboard("text to copy for example");

function copyToClipboard(item) {

    document.addEventListener('copy', (e: ClipboardEvent) => {

      e.clipboardData.setData('text/plain', (item));

      e.preventDefault();

      document.removeEventListener('copy', null);

    });

    document.execCommand('copy');

  }

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https://itch.io/t/931471/clear-command-selectionCLEAR COMMAND SELECTIONhttps://itch.io/t/931471/clear-command-selectionMon, 17 Aug 2020 15:16:53 GMTMon, 17 Aug 2020 15:16:53 GMTMon, 17 Aug 2020 15:16:53 GMTHow receive the input and replace Sup.Input.waskeyjustpressed()

   1.in normal script add an event who call a function and declare a var currentInput

document.addEventListener('keydown', thefunctioncall) ; var currentInput: string;

   2. In the fuction

function thefunctioncall(event: KeyboardEvent)
{ currentInput = event.key } // you can use keycode if you want number

3. in an update of a behavior just check what is press

update()
{ if(currentInput = "s"){Sup.log("you go down bro !")} }

4.Whit some work allow the player to choose the command he wish :D

By ussing a tab for exemple...

5. Be happy and send me money to iamamanipulator@devilinside.com

or just be happy.

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https://itch.io/t/491958/2d-survival-game-tutorial-character-direction2D Survival Game Tutorial - Character Directionhttps://itch.io/t/491958/2d-survival-game-tutorial-character-directionMon, 24 Jun 2019 23:06:48 GMTMon, 24 Jun 2019 23:06:48 GMTMon, 24 Jun 2019 23:06:48 GMT

Here is another really quick episode showing off a new character sprite that I made just to show the direction of the player through animations. This is just a really simple and easy tutorial with a very simple sprite I had made. Also I am not sure if I should be posting every single tutorial video on here or not but I think its a lot easier for people who need them to find them. If any admins have a problem with it please let me know :) Also I plan to upload more tutorials very soon.

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https://itch.io/t/483690/your-patreon-page-does-not-seem-to-allow-users-to-support-youYour Patreon page does not seem to allow users to support you...https://itch.io/t/483690/your-patreon-page-does-not-seem-to-allow-users-to-support-youWed, 12 Jun 2019 18:56:54 GMTWed, 12 Jun 2019 18:56:54 GMTWed, 12 Jun 2019 18:56:54 GMTI dont know what the thought behind this is. Feel free to delete this post, I dont feel like calling you out on twitter in public! I cant send you a message on twitter either, I would have prefered that. Have a nice day!

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https://itch.io/t/132078/2d-survival-game-tutorial2D Survival Game Tutorialhttps://itch.io/t/132078/2d-survival-game-tutorialThu, 10 Aug 2017 14:24:02 GMTThu, 10 Aug 2017 14:24:02 GMTThu, 10 Aug 2017 14:24:02 GMTMy first episode on a series showing how to make a 2D survival game inside Superpowers.

Let me know what you beginners want to learn and if your having any trouble.

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https://itch.io/t/250770/2d-survival-game-tutorial-smooth-camera-follow2D Survival Game Tutorial - Smooth Camera Followhttps://itch.io/t/250770/2d-survival-game-tutorial-smooth-camera-followSun, 01 Jul 2018 14:48:55 GMTSun, 01 Jul 2018 14:48:55 GMTSun, 01 Jul 2018 14:48:55 GMT

In this tutorial I go over a quick way to make the camera follow around the player as they move. Mainly because keeping the camera parented to the player is really stiff gameplay wise, and this is really easy to learn how to do. Been a while since I made a video but now since it's summer you can probably expect more. I also apologize for the bad audio quality.

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https://itch.io/t/233373/literally-any-time-i-try-to-make-or-load-a-serverLiterally any time I try to make or load a server...https://itch.io/t/233373/literally-any-time-i-try-to-make-or-load-a-serverWed, 23 May 2018 19:31:10 GMTWed, 23 May 2018 19:31:10 GMTWed, 23 May 2018 19:31:10 GMT


Take note of the fact that I literally just downloaded this tool. This is pretty much the first screen I've seen, and it shows up every time I double click one of my servers or open a new one.

So... halp?

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https://itch.io/t/18916/superpowers-tutorial-4-asteroids-and-spacewarSuperpowers Tutorial #4 Asteroids and Spacewarhttps://itch.io/t/18916/superpowers-tutorial-4-asteroids-and-spacewarFri, 25 Mar 2016 13:25:54 GMTFri, 25 Mar 2016 13:25:54 GMTFri, 25 Mar 2016 13:25:54 GMTTutorial series : Learn how to make video games by using Superpowers #4, Super Asteroids and Super Spacewar.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games ! :-)

Note : you can download zip for sources here.

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https://itch.io/t/180114/2d-survival-game-tutorial-polish-and-mechanics2D Survival Game Tutorial - Polish and Mechanicshttps://itch.io/t/180114/2d-survival-game-tutorial-polish-and-mechanicsFri, 05 Jan 2018 04:16:45 GMTFri, 05 Jan 2018 04:16:45 GMTFri, 05 Jan 2018 04:16:45 GMTAnother tutorial, will try to upload more for 2018. But yea, I'm back I guess, but without a mic for the moment sorry about that.

This just covers some polish of the game along with creating an FPS counter along with some mouse interaction.

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https://itch.io/t/136765/2d-survival-game-tutorial-inventory-stacking2D Survival Game Tutorial - Inventory Stackinghttps://itch.io/t/136765/2d-survival-game-tutorial-inventory-stackingFri, 25 Aug 2017 19:18:44 GMTFri, 25 Aug 2017 19:18:44 GMTFri, 25 Aug 2017 19:18:44 GMTIn this tutorial we add item stacking to our inventory system from the last video. Apologies for the video freezing hope its not to hard to follow. Will probably redo it.

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https://itch.io/t/135332/2d-survival-game-tutorial-ep3-inventory-system2D Survival Game Tutorial Ep.3 - Inventory Systemhttps://itch.io/t/135332/2d-survival-game-tutorial-ep3-inventory-systemSun, 20 Aug 2017 22:00:14 GMTSun, 20 Aug 2017 22:00:14 GMTSun, 20 Aug 2017 22:00:14 GMTThe 3rd tutorial for my 2D survival series  let me know what you want to see next.

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https://itch.io/t/132477/2d-survival-game-tutorial-ep2-opening-chests2D Survival Game Tutorial Ep.2 - Opening Chestshttps://itch.io/t/132477/2d-survival-game-tutorial-ep2-opening-chestsSat, 12 Aug 2017 00:11:38 GMTSat, 12 Aug 2017 00:11:38 GMTSat, 12 Aug 2017 00:11:38 GMTIn this tutorial I cover simple simple chest interaction where the player can open the chest, we also add a bit of UI text. I will cover items and inventory later on but this is just a easy version of interacting with objects that can be put into any game you are making in Superpowers.

If you have any questions or any ideas on what I should do next please let me know.

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https://itch.io/t/60834/-eng-video-creating-animating-importing-3d-models-into-superpowers-with-voxelshop-blender-and-mixamo[ ENG / VIDEO ] Creating, Animating, & Importing 3D Models Into Superpowers With VoxelShop, Blender And Mixamohttps://itch.io/t/60834/-eng-video-creating-animating-importing-3d-models-into-superpowers-with-voxelshop-blender-and-mixamoTue, 07 Feb 2017 14:01:38 GMTTue, 07 Feb 2017 14:01:38 GMTTue, 07 Feb 2017 14:05:21 GMTHey everyone.

I just published a 2-part tutorial on youtube covering... well, basically everything I just said in the title.

I hope you find it helpful!


CLICK HERE TO VISIT THE YOUTUBE PLAYLIST


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https://itch.io/t/70200/load-image-as-spriteload image as spritehttps://itch.io/t/70200/load-image-as-spriteThu, 30 Mar 2017 21:26:18 GMTThu, 30 Mar 2017 21:26:18 GMTThu, 30 Mar 2017 21:26:18 GMTHello !

Is it possible to create a sprite directly into a script ?

I have lot of images and I want load just one (randomly).

thanks.

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https://itch.io/t/62925/cant-even-finished-the-first-tutorial-form-the-documentation-sCan't even finished the first tutorial form the documentation :Shttps://itch.io/t/62925/cant-even-finished-the-first-tutorial-form-the-documentation-sSat, 18 Feb 2017 16:42:51 GMTSat, 18 Feb 2017 16:42:51 GMTSat, 18 Feb 2017 16:42:51 GMTSo i started checking the engine out and following the simple tutorial from the documentation, the platformer one, and everything was ok until it was time to add the collision detection to the game, once added my character wouldn't move at all, not in the slightest, help ? this is how my player behavior looks like:


Sup.ArcadePhysics2D.setGravity(0, 0);
class PlayerBehavior extends Sup.Behavior {

//stores the idle state to transition to when player stops pressing a key
public currentIdle: string;
//How fast the player can go
public _maxSpeed = 0.1;
//The acceleration rate
public acceleration = 1;
//How fast he decelerate
public _decelaration = 0.002;
//Current speed
private _speed = 0;


awake() {

this.currentIdle = "Idle_Dwn";
this.actor.spriteRenderer.setAnimation(this.currentIdle);
}



update() {

Sup.ArcadePhysics2D.collides(this.actor.arcadeBody2D, Sup.ArcadePhysics2D.getAllBodies());
let velocity = this.actor.arcadeBody2D.getVelocity();





if (Sup.Input.isKeyDown("LEFT")) {
// Move the current behavior's actor by a small negative offset on the X axis
//Trying to implement inertia
velocity.x = -0.3;

//Sup.log(`Actor ${velocity}`);
//Sup.Math.clamp(this._speed,0,this._maxSpeed);

//this.actor.move(new Sup.Math.Vector3(-0.1, 0, 0));
this.actor.spriteRenderer.setAnimation("Walk_Left");
this.currentIdle = "Idle_Left";



}else if (Sup.Input.isKeyDown("RIGHT")) {
// Same but positive to go to the right

//velocity.x += this.acceleration;
//Sup.log(`Actor ${velocity}`);

//this.actor.move(new Sup.Math.Vector3(0.1, 0, 0));
this.actor.spriteRenderer.setAnimation("Walk_Right");
this.currentIdle = "Idle_Right";
}else if (Sup.Input.isKeyDown("UP")) {
// Move the current behavior's actor by a small negative offset on the X axis
//this.actor.move(0, 0.1, 0);

//velocity.y += this.acceleration;

this.actor.spriteRenderer.setAnimation("Walk_Up");
this.currentIdle = "Idle_Up";
}else if (Sup.Input.isKeyDown("DOWN")) {
// Move the current behavior's actor by a small negative offset on the X axis
//this.actor.move(0, -0.1, 0);
//velocity.y += -this.acceleration;

this.actor.spriteRenderer.setAnimation("Walk_Dwn");
this.currentIdle = "Idle_Dwn";
}else
{
this.actor.spriteRenderer.setAnimation(this.currentIdle);
}


}
}
Sup.registerBehavior(PlayerBehavior);


I wanted the player to be able to move on a top down perspective, but it won't move on any direction at all

]]>
https://itch.io/t/63680/searching-for-feedbacksearching for feedbackhttps://itch.io/t/63680/searching-for-feedbackWed, 22 Feb 2017 11:05:18 GMTWed, 22 Feb 2017 11:05:18 GMTWed, 22 Feb 2017 11:05:18 GMTHello everyone, so i managed to kind of sort of get my code to do what i wanted it to do, i'm trying to build a top down adventure game a la link to the past but i'm not sure if the way i'm doing this is the right way to go about it, would love for somebody more experience with the engine to give me some tips about my code or how it could be better written or point me towards a tutorial or documentation that could help me out, Thanks in advance :) i really appreciate it.


Sup.ArcadePhysics2D.setGravity(0, 0);
class PlayerBehavior extends Sup.Behavior {

//stores the idle state to transition to when player stops pressing a key
public currentIdle: string;

//trying a different way to go about managing the animation to play
public currentAnimation : string;
//How fast the player can go
public maxSpeed = 0.15;
//The acceleration rate
public acceleration = 0.007;
//How fast he decelerate
public decelaration = 0.0085;
//Current Velocity
private _velocity:Sup.Math.Vector2;


awake() {

this.currentIdle = "Idle_Dwn";
this.currentAnimation = "Idle_Dwn";
this.actor.spriteRenderer.setAnimation(this.currentIdle);

this._velocity = this.actor.arcadeBody2D.getVelocity();
}



update() {

Sup.ArcadePhysics2D.collides(this.actor.arcadeBody2D, Sup.ArcadePhysics2D.getAllBodies());
// Sup.log(`Actor ${this.acceleration}`);





if (Sup.Input.isKeyDown("LEFT"))
{
// Move the current behavior's actor by a small negative offset on the X axis
//Trying to implement inertia

this._velocity.x = Sup.Math.clamp(this._velocity.x-this.acceleration,-this.maxSpeed,0);



//this.actor.spriteRenderer.setAnimation("Walk_Left");
this.currentAnimation = "Walk_Left";
this.currentIdle = "Idle_Left";



}
if (Sup.Input.isKeyDown("RIGHT"))
{
// Same but positive to go to the right
this._velocity.x = this._velocity.x = Sup.Math.clamp(this._velocity.x+this.acceleration,0, this.maxSpeed);



//this.actor.spriteRenderer.setAnimation("Walk_Right");
this.currentAnimation = "Walk_Right";
this.currentIdle = "Idle_Right";
}
if (Sup.Input.isKeyDown("UP"))
{
// Move the current behavior's actor by a small negative offset on the X axis
this._velocity.y = Sup.Math.clamp(this._velocity.y+this.acceleration,0, this.maxSpeed);



//this.actor.spriteRenderer.setAnimation("Walk_Up");
this.currentAnimation = "Walk_Up";
this.currentIdle = "Idle_Up";
}
if (Sup.Input.isKeyDown("DOWN"))
{
// Move the current behavior's actor by a small negative offset on the X axis
this._velocity.y = Sup.Math.clamp(this._velocity.y-this.acceleration,-this.maxSpeed,0);

//this.actor.spriteRenderer.setAnimation("Walk_Dwn");
this.currentAnimation = "Walk_Dwn";
this.currentIdle = "Idle_Dwn";
}

if(!Sup.Input.isKeyDown("UP") && !Sup.Input.isKeyDown("DOWN") && !Sup.Input.isKeyDown("LEFT") && !Sup.Input.isKeyDown("RIGHT"))
{

//De-accelerate depending on the directtion of the speed vector
if(this._velocity.x > 0)
{
this._velocity.x = Sup.Math.clamp(this._velocity.x-this.decelaration,0,this.maxSpeed);
}
else if(this._velocity.x < 0)
{
this._velocity.x = Sup.Math.clamp(this._velocity.x+this.decelaration,-this.maxSpeed,0);
}

if(this._velocity.y > 0)
{
this._velocity.y = Sup.Math.clamp(this._velocity.y-this.decelaration,0,this.maxSpeed);
}
else if(this._velocity.y < 0)
{
this._velocity.y = Sup.Math.clamp(this._velocity.y+this.decelaration,-this.maxSpeed,0);
}
//If we have achieved complete standstill, pay the idel animation
else if(this._velocity.x === 0 && this._velocity.y === 0)
{
this.actor.spriteRenderer.setAnimation(this.currentIdle);
}

//Testing for better de-aceleration code
//if(Sup.Input.wasKeyJustReleased)

//velocity.y = Sup.Math.clamp(Math.abs(velocity.y)-this._decelaration,0,this._maxSpeed);
//velocity.x = Sup.Math.clamp(Math.abs(velocity.x)-this._decelaration,0,this._maxSpeed);
}
this.actor.spriteRenderer.setAnimation(this.currentAnimation);
//this.actor.arcadeBody2D.setVelocityX(velocity.x);
this.actor.arcadeBody2D.setVelocity(this._velocity);


}
}
Sup.registerBehavior(PlayerBehavior);

]]>
https://itch.io/t/19693/engvideo-understanding-the-2d-platformer-template[ENG/Video] Understanding the 2D Platformer Templatehttps://itch.io/t/19693/engvideo-understanding-the-2d-platformer-templateMon, 04 Apr 2016 03:02:07 GMTMon, 04 Apr 2016 03:02:07 GMTMon, 04 Apr 2016 03:02:07 GMTEDIT: Apparently the videos are showing up as private when embedded to Itch, here's a link to the playlist

Part 1:


Part 2:


I made a short video series to help understand what the 2D platformer template is doing to help on-board beginners to the structure of Superpowers projects. This took waaaay too long to make, juggling this project in my spare time with university work I ended up spending THREE FREAKIN' MONTHS on this video series.

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https://itch.io/t/13924/opening-up-your-server-for-others-to-useOpening up your server for others to usehttps://itch.io/t/13924/opening-up-your-server-for-others-to-useSat, 16 Jan 2016 01:00:44 GMTSat, 16 Jan 2016 01:00:44 GMTSat, 16 Jan 2016 01:00:44 GMT Currently the docs specify configuring your router to forward traffic towards the hosting machine. This is bad advice for numerous reasons; risking breaking your router by something that should be done by software.Thankfully there's an better way to do this: using a reverse proxy.

In this tutorial I'm using ports 8000 and 8001, for main and build. I've changed superpowers to use these ports to make them easier to remember. It's optional, but you'll have to change some numbers in step 4.

Step 1: get apache

You'll need the apache web server for this tutorial. Mac has it installed by default, windows users can download XAMPP, and linux users can download it with sudo apt-get install apache2.

Step 2: open up ports

the first thing you'll need to do is edit the httpd.conf file. On linux+mac it's usually in / etc/apache2/httpd.conf, on windows it will be where you installed it. Open up terminal and paste in the command sudo nano /etc/apache2/httpd.conf to edit it, and find the part where it says Listen 80:

#
# Listen: Allows you to bind Apache to specific IP addresses and/or
# ports, instead of the default. See also the <VirtualHost>
# directive.
#
# Change this to Listen on specific IP addresses as shown below to
# prevent Apache from glomming onto all bound IP addresses.
#
#Listen 12.34.56.78:80
Listen 80
Listen 8001

Add the line "Listen 8001" (or the build server port you specified earlier)

Step 3: enable virtual hosts

While still editing http.conf, find the #virtual hosts line and uncomment then hash at the start of the line of the include so it looks like:

# Virtual hosts
Include /private/etc/apache2/extra/httpd-vhosts.conf

You'll also need the proxy modules. They'll be in the LoadModule section, and you'll need to enable the following modules:

LoadModule proxy_html_module libexec/apache2/mod_proxy_html.so
LoadModule proxy_module libexec/apache2/mod_proxy.so

Note: if you can't find the proxy_module, you may be running an older version of apache. You may have to install the proxy module separately, you'll often find the .so or .dll files by looking around the internet.

Save and exit http.conf

Step 4: modify the httpd-vhosts.conf file

Run sudo nano /etc/apache2/extra/httpd-vhosts.conf. Or open it in your favorite text editor. Insert the following:

<VirtualHost *:80>
  ProxyPreserveHost On
  RewriteEngine On
  RewriteCond %{REQUEST_URI}  ^/socket.io            [NC]
  RewriteCond %{QUERY_STRING} transport=websocket    [NC]
  RewriteRule /(.*)           ws://localhost:8000/$1 [P,L]
  ProxyPass / http://127.0.0.1:8000/
  ProxyPassReverse / http://127.0.0.1:8000/
  LogLevel debug
</VirtualHost>

<VirtualHost *:8001>
  ProxyPreserveHost On
  RewriteEngine On
  RewriteCond %{REQUEST_URI}  ^/socket.io            [NC]
  RewriteCond %{QUERY_STRING} transport=websocket    [NC]
  RewriteRule /(.*)           ws://localhost:8001/$1 [P,L]
  ProxyPass / http://127.0.0.1:8001/
  ProxyPassReverse / http://127.0.0.1:8001/
  LogLevel debug
</VirtualHost>

If to you're not running superpowers on ports 8000 and 8001 you'll have change the numbers in the text above.

Step 5: start apache

Run the command sudo apachectl restart or restart apache in the xampp command console.

You can test to see if it works by entering the IP address (or domain name, in most routers this is really easy to set up) of your computer in a browser. It's using port 80 so it should just work.

If nothing happens, check the error.log file with the command tail -f /var/log/apache/error_log (or opening the error_log file in a text editor)

How it works

It works by routing all external traffic on port 80 and 8001 to the internal machine on port 8000 and 8001.

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https://itch.io/t/17914/export-to-androidExport to androidhttps://itch.io/t/17914/export-to-androidWed, 09 Mar 2016 11:11:30 GMTWed, 09 Mar 2016 11:11:30 GMTWed, 09 Mar 2016 11:11:30 GMTDue to some problem I wrote a small tutorial explaining how to export to android with IntelXDK:

http://www.tzu3d.com/tutorials/Superpowers/tuto-1-Intel%20XDK.html

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https://itch.io/t/42473/useless-pong-tutorialUseless Pong Tutorialhttps://itch.io/t/42473/useless-pong-tutorialSat, 08 Oct 2016 08:12:16 GMTSat, 08 Oct 2016 08:12:16 GMTSat, 08 Oct 2016 08:12:16 GMT


Probably one of the most unhelpful videos I have ever made. I started out as a tutorial on making pong, then it turned into a tutorial about polish. Then... this happened.

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https://itch.io/t/39473/tds-tutorial-ep3-enemy-ai-shootingTDS Tutorial Ep.3 Enemy AI & Shootinghttps://itch.io/t/39473/tds-tutorial-ep3-enemy-ai-shootingTue, 13 Sep 2016 03:08:04 GMTTue, 13 Sep 2016 03:08:04 GMTTue, 13 Sep 2016 03:08:04 GMTFinally Ep.3! In this video I go over creating enemy AI and implementing shooting.


Any questions or concerns please comment below.

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https://itch.io/t/35668/finally-ep2Finally Ep.2https://itch.io/t/35668/finally-ep2Mon, 15 Aug 2016 03:46:38 GMTMon, 15 Aug 2016 03:46:38 GMTMon, 15 Aug 2016 03:46:38 GMTSo if you were wondering why I haven't gotten an episode 2 for my how to make a TDS in superpowers on Youtube yet, its because my keyboard broke and I had to get a new one :( So I have finally made an Ep.2 which goes over How to make the player look where the mouse is:

You can find code similar to the one I used in the Superpowers Docs: http://docs.superpowers-html5.com/en/getting-start...

I also made it so the video is not blurry anymore xD Will try to get the next episode up in a few days. It will go over how to spawn bullets from the player that go where you are aiming.

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https://itch.io/t/29315/i-have-started-a-tutorial-seriesI have started a tutorial series!https://itch.io/t/29315/i-have-started-a-tutorial-seriesTue, 05 Jul 2016 14:26:46 GMTTue, 05 Jul 2016 14:26:46 GMTTue, 05 Jul 2016 14:26:46 GMTIt has come to my attention that the documentation is not enough to help beginners in the game dev industry to fully understand how to write code and 100% start to finish make a game. I know that I am no expert and I am still learning but I have decided to make some tutorials on Superpowers. You can watch the first episode of how to make a TDS (top down shooter) in Superpowers here:

https://www.youtube.com/watch?v=GF8i4R-S1HY

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https://itch.io/t/28199/need-helpNeed help?https://itch.io/t/28199/need-helpTue, 28 Jun 2016 02:58:34 GMTTue, 28 Jun 2016 02:58:34 GMTTue, 28 Jun 2016 02:58:34 GMTHey everyone. I know that the lack of documentation can be frustrating, but if you ever need help, drop by the Discord server. You can chat there and get help with Superpowers from those who are more experienced. Click on this link to join.

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https://itch.io/t/15844/superpowers-tutorial-1-pongSuperpowers Tutorial #1 Ponghttps://itch.io/t/15844/superpowers-tutorial-1-pongMon, 08 Feb 2016 06:16:30 GMTMon, 08 Feb 2016 06:16:30 GMTMon, 08 Feb 2016 06:16:30 GMTTutorial series : Learn how to make video games by using Superpowers #1.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games !

Note : you can download zip for sources here.

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https://itch.io/t/22465/superpowers-tutorial-5-pacmanSuperpowers Tutorial #5 Pacmanhttps://itch.io/t/22465/superpowers-tutorial-5-pacmanTue, 26 Apr 2016 03:57:46 GMTTue, 26 Apr 2016 03:57:46 GMTTue, 26 Apr 2016 03:57:46 GMTTutorial series : Learn game development with Superpowers #5, Super Pacman.

Hello, here is a new classic game remade with a complete tutorial description.

You can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Thank you :-)

Note : you can download fast zip for sources here.

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https://itch.io/t/16329/superpowers-tutorial-2-tic-tac-toeSuperpowers Tutorial #2 Tic Tac Toehttps://itch.io/t/16329/superpowers-tutorial-2-tic-tac-toeMon, 15 Feb 2016 05:01:59 GMTMon, 15 Feb 2016 05:01:59 GMTMon, 15 Feb 2016 05:01:59 GMTTutorial series : Learn how to make video games by using Superpowers #2.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games ! :-)

Note : you can download zip for sources here.

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https://itch.io/t/19193/your-first-3d-modelYour first 3d modelhttps://itch.io/t/19193/your-first-3d-modelTue, 29 Mar 2016 18:08:31 GMTTue, 29 Mar 2016 18:08:31 GMTTue, 29 Mar 2016 18:08:31 GMTFound this tutorial that uses google Sketchup to make a basic 3d model.
I found this to be really easy to use. And yes Sketchup let's you export to Obj and into Superpowers.

http://www.instructables.com/id/How-to-make-your-first-3D-model/?ALLSTEPS

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https://itch.io/t/18465/order-help-bulletcast-spell-tutorial[Order] [Help] Bullet/Cast Spell Tutorial?https://itch.io/t/18465/order-help-bulletcast-spell-tutorialThu, 17 Mar 2016 19:07:06 GMTThu, 17 Mar 2016 19:07:06 GMTThu, 17 Mar 2016 19:07:06 GMTCan anyone help me with some tutorial to cast bullets (Spells, Heals, etc.) from my Player?

I have no idea how to do it x), thanks in advance

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https://itch.io/t/16938/superpowers-tutorial-3-sokobanSuperpowers Tutorial #3 Sokobanhttps://itch.io/t/16938/superpowers-tutorial-3-sokobanWed, 24 Feb 2016 10:52:41 GMTWed, 24 Feb 2016 10:52:41 GMTWed, 24 Feb 2016 10:52:41 GMTTutorial series : Learn how to make video games by using Superpowers #3, Super Sokoban.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games ! :-)

Note : you can download zip for sources here.

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