itch.iohttp://itch.iohttps://itch.io/t/4592004/super-power-is-downSuper power is down?https://itch.io/t/4592004/super-power-is-downThu, 20 Feb 2025 10:42:23 GMTThu, 20 Feb 2025 10:42:23 GMTThu, 20 Feb 2025 10:42:23 GMTHello, I just saw the itch.io tool a while ago and was wondering to check the documentation before starting a game. But it seems like everything is off? The websites doesn't answer...

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https://itch.io/t/3182258/game-jamGame Jamhttps://itch.io/t/3182258/game-jamSat, 30 Sep 2023 20:58:32 GMTSat, 30 Sep 2023 20:58:32 GMTSat, 30 Sep 2023 20:58:32 GMTi know super powers has its own itch account, but i'd love to see the game engine being used, we're hosting a game jam for webgl / html games you guys would be more than welcome :D  


Event Details:

Theme: Arcade Minigames WebGl

Date: 15th October-15th November (1 month)

Prizes: Cash prizes worth $1k

Registration: https://itch.io/jam/2023-aviator-arcade-game-jam

Remember, creativity is key, and there are no limits to your imagination in this Arcade Minigame Challenge.

So, what are you waiting for? Dive into game development mode and let's make this Arcade Minigame Edition of Aviator Arcade Game JAM a smashing success!

If you have any questions or need more information, feel free to reach out to our community:

Discord:  aviator.ac/discord (opens on day of the game jam)

Telegram: https://t.me/AviatorPortal

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https://itch.io/t/242147/help-how-do-i-delete-a-projectHelp! How do I delete a project?https://itch.io/t/242147/help-how-do-i-delete-a-projectThu, 14 Jun 2018 19:39:33 GMTThu, 14 Jun 2018 19:39:33 GMTThu, 14 Jun 2018 19:39:33 GMTMy question is in the title. How can I delete a project? I can only remove my server, but not a project.

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https://itch.io/t/2909339/upload-sprite-helpUpload sprite helphttps://itch.io/t/2909339/upload-sprite-helpThu, 08 Jun 2023 20:14:48 GMTThu, 08 Jun 2023 20:14:48 GMTThu, 08 Jun 2023 20:14:48 GMTI click the button to upload a sprite but it doesn't open up the file explorer menu

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https://itch.io/t/2707360/chromebookchromeos-versionChromebook/ChromeOS version?https://itch.io/t/2707360/chromebookchromeos-versionWed, 08 Mar 2023 18:09:44 GMTWed, 08 Mar 2023 18:09:44 GMTWed, 08 Mar 2023 18:09:44 GMTHi, I have nieces who are really interested in getting into game development. Superpowers seems like it’d be a perfect development environment for them. However, their computers are Chromebooks, which means they can’t install Linux/Mac/Windows applications.

Since Superpowers itself is an Electron app, it seems like it should be fairly straightforward to port it to ChromeOS. Does the dev team have any interest in that direction? It seems like that would be a really good fit for a lot of young users.

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https://itch.io/t/2477224/how-do-i-uninstall-the-super-powers-enginehow do I uninstall the super powers enginehttps://itch.io/t/2477224/how-do-i-uninstall-the-super-powers-engineSun, 13 Nov 2022 14:56:02 GMTSun, 13 Nov 2022 14:56:02 GMTSun, 13 Nov 2022 14:56:02 GMThow do I uninstall the super powers engine

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https://itch.io/t/16097/tip-getting-clipboard-data[tip] Getting clipboard data!https://itch.io/t/16097/tip-getting-clipboard-dataThu, 11 Feb 2016 22:04:49 GMTThu, 11 Feb 2016 22:04:49 GMTThu, 11 Feb 2016 22:04:49 GMT(I still don't know if this qualifies as a guide or not, haha)

At first getting clipboard data seemed difficult due to Electron (what Superpowers is running on) not supporting window.prompt, and the fact you couldn't access the clipboard directly due to security risks. (like stealing user info, etc...). But after Élisée pointed me in the right direction, I was able to come up with a few different solutions which eventually turned into the code below!

The way I was able to get around this was to create an input box above the game to receive the "onpaste" event. While this worked well, it didn't look very good. It moved around if the window resolution was changed and looked a bit out of place. I decided to clean up a lot of the messy code I had and ended up rewriting the clipboard system to be pretty easy to use, so I figured I'd share it with the community. :D


First you'll need to add this somewhere in a script. Just make sure you don't put it in a behavior or it might not work properly.

declare var document;
let canvas = document.getElementsByTagName("canvas")[0];

This allows access to the document (the page the game is on) and the canvas (what the game is in). This might not be the best way to get the canvas, but it was the only way I knew how to get to it.


This should be added into it's own empty script to avoid cluttering up existing code in your project.

namespace Clipboard {
    // Create a hidden input.
    let content = document.body.appendChild(document.createElement("INPUT"));
    content.setAttribute("type", "text");
    content.style.cssText = "position:absolute;width:1px;height:1px;left:0px;z-index:-1;visibility:none;";

    // Redirect the paste event to "content".
    document.onpaste = (event) => {
        content.value = "";
        content.focus();
        Sup.setTimeout(4, () => {
            canvas.focus();
        });
    };

    // Get the previous data in "content".
    export function getData(): string {
        return(content.value);
    }

    // Clear the data in "content".
    export function clear(): void {
        content.value = "";
    }

    // Continually check for content until the breakpoint is reached, or time has run out.
    function waitFor(callback: (data) => void, breakpoint: () => Boolean): void
    function waitFor(callback: (data) => void, timeout: number): void
    function waitFor(callback: (data) => void, exit: any): void {
        if((content.value!="")||((typeof exit == "number") ? exit<0 : exit())) {
            callback(content.value);
        } else {
            Sup.setTimeout(4, () => { waitFor(callback, (typeof exit == "number") ? exit-1 : exit); });
        }
    }

    // The "initialization" function to wait for input.
    export function onPaste(callback: (data) => void, breakpoint: Function): void
    export function onPaste(callback: (data) => void, timeout: number): void
    export function onPaste(callback: (data) => void, exit: any): void {
        content.value = "";
        waitFor(callback, exit);
    }
}

This will create a hidden input that will grab whatever you paste into the game using Ctrl+V, without the game losing focus. I added Clipboard.clear() and Clipboard.getData() for those who want to manually check for the content themselves, but I recommend using Clipboard.onPaste() if you want a more automated system with a bit more flexibility.


Using Clipboard.onPaste() is a bit complex, but it's pretty useful. It's a recursive function, which means it'll run in the background until it either gets something from the clipboard, the "breakpoint" tells it to stop, or it runs out of time. You'll need to make sure there's a way the breakpoint will exit or a timeout is set. Otherwise this will continue running until something is pasted which might cause lag, or other problems. So if the player decides not to paste anything and clicks a "cancel" button, be sure to make the breakpoint check if that button was pressed or removed from the scene!

callback:

Type: Function
This argument requires a function with a single argument to receive the content of the clipboard. Once something has been pasted, it'll call this function. Check out how to use anonymous functions in the TypeScript Primer, it's pretty useful!

breakpoint: (method 1)

Type: Function
This argument also requires a function, but it must return a Boolean value (true or false). While waiting for something to be pasted, it will continually run this function to check if it should stop. Upon returning True, this will quit waiting for input. This could be as simple as checking if "ESCAPE" was pressed. Again, anonymous functions are very useful for this :D

timeout: (method 2)

Type: number (in milliseconds)
If a timeout is specified instead of a breakpoint, it will countdown until the timeout reaches 0 and give up. This may not be useful for much, but I added it just so the option was there.
Example:
// Breakpoint example.
Clipboard.onPaste(
    (data) => { Sup.log(data); },
    () => { return(Sup.Input.wasKeyJustPressed("ESCAPE")); }
);

// Timeout example. (30 seconds)
Clipboard.onPaste(
    (data) => { Sup.log(data); },
    30000
);

Whether the timeout runs out or a breakpoint was reached, it will call the "callback" function and return an empty string.


Using Clipboard.get() and Clipboard.clear() are pretty self-explanatory, just clear the the clipboard to make sure it's empty, then just keep checking Clipboard.get() until it returns a value. You can also ignore Clipboard.waitFor() because you can't normally access it. I did this so Clipboard.onPaste() could clear the clipboard before waiting for content so that it's not accidentally triggered. (and you won't have to call Clipboard.clear() just to use Clipboard.onPaste()...)

While this doesn't cover context menus (right-click > paste) it's as close as I could get to clipboard support while keeping it relatively clean and simple. Hopefully I was able to explain Clipboard.onPaste() clearly enough, since it might be a little difficult to understand at first. Hope this helps!

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https://itch.io/t/2095521/how-do-you-handle-when-people-say-youre-a-fraudHow do you handle when people say you're a fraud?https://itch.io/t/2095521/how-do-you-handle-when-people-say-youre-a-fraudSat, 07 May 2022 04:48:51 GMTSat, 07 May 2022 04:48:51 GMTSat, 07 May 2022 04:48:51 GMTThere's a group on Steam who have made it their mission to report and disgrace indie developers who use assets not of their own. I first experienced them some years ago, when their group leader and a YouTube reviewer attacked a new developer for his block-building game. Long-short, they destroyed the Review and Discussion sections with unproven claims of content theft and 'Asset Flipping'.
He stopped working on games altogether.

Recently, I found a post on their group about a couple of similar-looking games, calling the devs 'sock accounts' and of course, Asset-Flipper. (Although, looking at their other games, I start to wonder). I performed a reverse-image search on one of the screenshots, which lead to discovering the Superpowers pack. Sparklin Labs says the packs are free, and I haven't looked at what's all included, so here are my questions.

- How much content should be used to prevent being called a 'dirty dev'? The game's they found have low reviews, playtime, and sell for $13-34, with game bundles at $45, so I don't see it ending well for those developers if the group goes after them.

- If you are honest, how do you deal with users who accuse you of being a fraud, and slandering your name in reviews and videos?

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https://itch.io/t/14375/how-to-make-game-for-androidHow to make game for androidhttps://itch.io/t/14375/how-to-make-game-for-androidWed, 20 Jan 2016 07:00:23 GMTWed, 20 Jan 2016 07:00:23 GMTWed, 20 Jan 2016 07:00:23 GMTThis is my first game engine and i can't find any online tutorial and documentation about making the game specifically for android OS, Hope you can help me. Thanks!

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https://itch.io/t/1556517/alternatives-to-superpowers-i-just-want-to-collaboratively-make-a-2d-game-with-tilesets-over-the-internet-with-my-friends-havent-found-anything-that-does-thatAlternatives to Superpowers? I just want to collaboratively make a 2D game with tilesets over the internet with my friends - haven't found anything that does that.https://itch.io/t/1556517/alternatives-to-superpowers-i-just-want-to-collaboratively-make-a-2d-game-with-tilesets-over-the-internet-with-my-friends-havent-found-anything-that-does-thatThu, 29 Jul 2021 23:44:31 GMTThu, 29 Jul 2021 23:44:31 GMTThu, 29 Jul 2021 23:44:31 GMTReal-time collaborative game makers are REALLY hard to find, and Superpowers seems to be kaput and abandoned.

PlayCanvas is the closest other option I've found so far, but it doesn't really support tilesets, which is a deal breaker for me.

Has anyone found any other option that is collaborative and supports tilesets?

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https://itch.io/t/1556506/cant-see-any-way-to-make-a-new-projectCan't see any way to make a new projecthttps://itch.io/t/1556506/cant-see-any-way-to-make-a-new-projectThu, 29 Jul 2021 23:34:47 GMTThu, 29 Jul 2021 23:34:47 GMTThu, 29 Jul 2021 23:34:47 GMTI don't really know what to do. Where am I supposed to go to make a new project? I'm not seeing what I see in the tutorials.

Man, I just want a way to use tilesets to make 2D games with my friends over the internet. :c

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https://itch.io/t/896298/i-cant-get-superpowers-working-on-macI can't get superpowers working on mac!https://itch.io/t/896298/i-cant-get-superpowers-working-on-macSat, 25 Jul 2020 03:53:26 GMTSat, 25 Jul 2020 03:53:26 GMTSat, 25 Jul 2020 03:53:26 GMTAll i did was install the zip, unzip, and opened the app. Are there extra steps? I have a mid 2010 imac with high seirra, is there anything wrong with that? HEALP!

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https://itch.io/t/45368/superpowers-wont-start-the-serverSuperpowers won't start the Server!!!!https://itch.io/t/45368/superpowers-wont-start-the-serverSun, 30 Oct 2016 15:57:27 GMTSun, 30 Oct 2016 15:57:27 GMTSun, 30 Oct 2016 15:57:27 GMT

I need help, superpowers keeps telling me " Could not download hostname:port/superpowers.json" Does any body know how to fix it?

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https://itch.io/t/1138184/superpowers-is-broken-solvedSuperpowers is broken (SOLVED)https://itch.io/t/1138184/superpowers-is-broken-solvedSat, 02 Jan 2021 23:45:09 GMTSat, 02 Jan 2021 23:45:09 GMTMon, 04 Jan 2021 21:35:43 GMTI keep seeing COMPILATION FAILED. CHECK  THE DEVTOOLS  FOR ERRORS when i start a project. I am guessing it started because i installed a plugin but i don't know what went wrong. Can anyone tell me a fix or tell me the list of plugins that are automatically installed or uninstalled. 


Extra info: The console says Cannot find name 'HTMLImageElement', Cannot find name 'HTMLCanvasElement', Cannot find name 'WebGLRenderingContext',  Cannot find name 'ImageData', Cannot find name 'HTMLVideoElement', Cannot find name 'AudioContext', Cannot find name 'AudioBufferSourceNode', Cannot find name 'GainNode', Cannot find name 'PannerNode'. Some are repeated

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https://itch.io/t/1118603/smol-question-does-anyone-use-thissmol question: does anyone use this?https://itch.io/t/1118603/smol-question-does-anyone-use-thisSat, 19 Dec 2020 03:25:01 GMTSat, 19 Dec 2020 03:25:01 GMTSat, 19 Dec 2020 03:25:01 GMTself explanitory

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https://itch.io/t/1009408/wait-functionWait functionhttps://itch.io/t/1009408/wait-functionFri, 09 Oct 2020 19:08:18 GMTFri, 09 Oct 2020 19:08:18 GMTFri, 09 Oct 2020 19:08:18 GMTSo, how do i make superpowers wait? Simple as that. I just wanna make it so that the game drops a platform using gravity, waits a few seconds, and then bring the platform back to it's original position, and then finally lock it. What function can i use for the wait function?

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https://itch.io/t/1007073/is-the-engine-deadis the engine deadhttps://itch.io/t/1007073/is-the-engine-deadWed, 07 Oct 2020 21:43:16 GMTWed, 07 Oct 2020 21:43:16 GMTWed, 07 Oct 2020 21:43:16 GMTi hope not

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https://itch.io/t/23088/text-box-html-element-in-a-sceneText Box HTML Element in a Scene?https://itch.io/t/23088/text-box-html-element-in-a-sceneTue, 03 May 2016 15:42:27 GMTTue, 03 May 2016 15:42:27 GMTTue, 03 May 2016 15:42:27 GMTI'm working on a mobile browser-based client as part of a project and I'm trying to inject a text input element into the scene via the DOM APIs. I've declared the document variable and used the createElement() and appendChild() functions to try and get it on the screen, and while it doesn't crash, it also doesn't show up. Any advice?

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https://itch.io/t/870354/textrender-alternativesTextRender alternativeshttps://itch.io/t/870354/textrender-alternativesSun, 12 Jul 2020 10:27:16 GMTSun, 12 Jul 2020 10:27:16 GMTSun, 12 Jul 2020 10:27:16 GMTHello,

textrenderer work but for dynamic purpose it make games lag, so here the question:

 despite whit a sprite is there a viable alternatives ?

thanks

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https://itch.io/t/626307/help-pls-cant-open-any-projectsHelp pls: Can't open any projectshttps://itch.io/t/626307/help-pls-cant-open-any-projectsSat, 07 Dec 2019 20:36:10 GMTSat, 07 Dec 2019 20:36:10 GMTSat, 07 Dec 2019 20:36:10 GMTWhen I try to launch a server it says 'could not download http://etc superpower.json'

This is my error message

07/12/2019 20:18:54 - The server crashed while loading project "2d-collision".
Error: The system game is not installed. Run "node server install game" to install it.
    at done (C:\Users\Fran\AppData\Roaming\Superpowers\core\server\ProjectServer.js:115:30)
    at fs.readFile (C:\Users\Fran\AppData\Roaming\Superpowers\core\server\ProjectServer.js:142:17)
    at FSReqWrap.readFileAfterClose [as oncomplete] (internal/fs/read_file_context.js:53:3)


I've tried reinstalling and deleting and redownloading the core files,

Not sure if this is post v6.0 , would really like to be able to open my projects, thanks !

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https://itch.io/t/209835/anyone-still-actively-using-thisAnyone still actively using this?https://itch.io/t/209835/anyone-still-actively-using-thisMon, 26 Mar 2018 15:11:07 GMTMon, 26 Mar 2018 15:11:07 GMTMon, 26 Mar 2018 15:11:07 GMTI loved the whole idea of superpowers, it was a great implementation of a great idea, and it really is a shame to see that it's died off.


I'd like to know, is anyone still actively using superpowers, or is it really dead?

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https://itch.io/t/463553/ftextassets-plugin-error-looking-for-helpFTextAssets Plugin Error, looking for helphttps://itch.io/t/463553/ftextassets-plugin-error-looking-for-helpTue, 14 May 2019 02:34:37 GMTTue, 14 May 2019 02:34:37 GMTTue, 14 May 2019 02:34:37 GMTSo I haven't used superpowers in quite some time (a few months about) but returned to it as classes are finally giving me time to work on games again, I was using 5.3.0 and my game would open and run perfectly fine, today I updated to 6.0.0 and updated all my plugins that had updates and my server wouldn't even start due to an error with the FTextAssets, and I know that it's not a version error as the same error appears when I tried opening it in my old version of 5.3.0. I've tried uninstalling and reinstalling the FText plugin which only results in a slightly different error which to me just appears to say that the plugin is not installed, but I've also included it below alongside the original error. Any help is appreciated as I've tried scouring the internet where I can usually resolve my error issues but have come up empty handed this time.

Error with FText plugin installed:

5/13/2019 7:11:39 PM - Using data from C:\Users\kryst\AppData\Roaming\Superpowers.
5/13/2019 7:11:39 PM - Server v5.0.0 starting...
5/13/2019 7:11:41 PM - The server crashed while loading project "visual-novel".
TypeError: Class constructor Asset cannot be invoked without 'new'
    at new FTextAsset (C:\Users\kryst\AppData\Roaming\Superpowers\systems\game\plugins\florentpoujol\ftext\data\fTextAsset.js:14:16)
    at Assets._load (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Assets.js:28:23)
    at Assets.acquire (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Base\Dictionary.js:27:29)
    at Assets.acquire (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Assets.js:16:15)
    at async.eachLimit (C:\Users\kryst\AppData\Roaming\Superpowers\core\server\ProjectServer.js:242:34)
    at C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:181:20
    at replenish (C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:319:21)
    at C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:326:29
    at C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:44:16
    at async.eachLimit (C:\Users\kryst\AppData\Roaming\Superpowers\core\server\ProjectServer.js:239:21)

Error with FText plugin uninstalled:

5/13/2019 7:32:12 PM - Using data from C:\Users\kryst\AppData\Roaming\Superpowers.
5/13/2019 7:32:12 PM - Server v5.0.0 starting...
5/13/2019 7:32:13 PM - The server crashed while loading project "visual-novel".
Error: No data plugin for asset type "fText"
    at Assets._load (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Assets.js:27:19)
    at Assets.acquire (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Base\Dictionary.js:27:29)
    at Assets.acquire (C:\Users\kryst\AppData\Roaming\Superpowers\core\SupCore\Data\Assets.js:16:15)
    at async.eachLimit (C:\Users\kryst\AppData\Roaming\Superpowers\core\server\ProjectServer.js:242:34)
    at C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:181:20
    at replenish (C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:319:21)
    at C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:326:29
    at C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:44:16
    at async.eachLimit (C:\Users\kryst\AppData\Roaming\Superpowers\core\server\ProjectServer.js:239:21)
    at C:\Users\kryst\AppData\Roaming\Superpowers\core\node_modules\async\lib\async.js:181:20
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https://itch.io/t/378783/engine-deadEngine Dead?https://itch.io/t/378783/engine-deadFri, 25 Jan 2019 16:22:40 GMTFri, 25 Jan 2019 16:22:40 GMTFri, 25 Jan 2019 16:22:40 GMTI've not seem very much activity, is this engine dead?

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https://itch.io/t/362967/where-to-find-pluginsWhere to find plugins?https://itch.io/t/362967/where-to-find-pluginsThu, 27 Dec 2018 01:56:21 GMTThu, 27 Dec 2018 01:56:21 GMTThu, 27 Dec 2018 01:56:21 GMTI was looking through if there was a place to browse community plugins, and I found this:

http://docs.superpowers-html5.com/en/resources/additional-plugins

However the link is dead, and I wasn't sure where to report it. Is there somewhere else that maintains a list or some easy way to search for them?

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https://itch.io/t/357855/how-many-developer-of-this-engine-how many developer of this engine ?https://itch.io/t/357855/how-many-developer-of-this-engine-Mon, 17 Dec 2018 04:34:40 GMTMon, 17 Dec 2018 04:34:40 GMTMon, 17 Dec 2018 04:34:40 GMThow many developer of this engine ?

i wanna use this ... feel so cool

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https://itch.io/t/295805/search-for-pointclick-game-templateSearch for point&click game templatehttps://itch.io/t/295805/search-for-pointclick-game-templateTue, 11 Sep 2018 07:44:19 GMTTue, 11 Sep 2018 07:44:19 GMTTue, 11 Sep 2018 07:44:19 GMTHi everyone ! I want to create a point & click game but I am begginer in javascript... Does someone has a template to share with basics for this type of game : click on object, player walking, text etc... 

I will really helpfull to learn and create my game. 

Thanks !!! 

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https://itch.io/t/276929/are-people-still-using-superpowers-and-is-there-a-need-for-contributorsAre people still using Superpowers and is there a need for contributors?https://itch.io/t/276929/are-people-still-using-superpowers-and-is-there-a-need-for-contributorsTue, 14 Aug 2018 01:13:59 GMTTue, 14 Aug 2018 01:13:59 GMTTue, 14 Aug 2018 01:13:59 GMTI just found out about Superpowers while looking for open source projects to contribute to, and I would love to make some contributions because this software seems awesome, but it looks like this forum and the GitHub repo are relatively inactive. I'm new to open source so I can only fix some bugs and make small improvements, but I would like to know if help is still wanted before I dive into this project.

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https://itch.io/t/248429/uploaddownload-button-for-sprite-asset-will-not-work-plz-helpUpload/download button for sprite asset will not work. Plz help.https://itch.io/t/248429/uploaddownload-button-for-sprite-asset-will-not-work-plz-helpTue, 26 Jun 2018 18:20:24 GMTTue, 26 Jun 2018 18:20:24 GMTTue, 26 Jun 2018 18:20:24 GMTI am totally new to Superpowers but I am just trying to upload a file to a sprite. When I either click the upload or download button for the sprite it does nothing. Superpowers wont respond. Should I re-install the engine? Thanks.

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https://itch.io/t/247901/ray-in-p2js-heeeeeeeeeeelp-plzRay in p2.JS ? HEEEEEEEEEEELP plzhttps://itch.io/t/247901/ray-in-p2js-heeeeeeeeeeelp-plzMon, 25 Jun 2018 17:53:34 GMTMon, 25 Jun 2018 17:53:34 GMTMon, 25 Jun 2018 17:53:34 GMTI dont know where is ray in p2.. :-(

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https://itch.io/t/77616/collsion-in-2d-happening-only-on-squaresCollsion in 2d happening only on squareshttps://itch.io/t/77616/collsion-in-2d-happening-only-on-squaresThu, 04 May 2017 14:15:54 GMTThu, 04 May 2017 14:15:54 GMTThu, 04 May 2017 14:15:54 GMTTaking a look at the superpowers system as an option for our non profit that teaches kids programming. We have used stencyl before and you can define the collision shapes on a tile. It appears as though that may not be available in superpowers. This results in inclined tiles acting like squares and you can't run up them. Is this something I am just missing or a limitation of the system.

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https://itch.io/t/235212/what-does-autorepeat-doWhat does "autoRepeat" do?https://itch.io/t/235212/what-does-autorepeat-doMon, 28 May 2018 21:37:32 GMTMon, 28 May 2018 21:37:32 GMTMon, 28 May 2018 21:37:32 GMTEven though I have seen the option used in demo projects, I couldn't find anything in the documentation or the Typescript API Browser which indicates exactly what this mystery option does for the "wasKeyJustPressed" function.

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https://itch.io/t/133181/terrain-modeling-Terrain modeling ?https://itch.io/t/133181/terrain-modeling-Mon, 14 Aug 2017 18:13:16 GMTMon, 14 Aug 2017 18:13:16 GMTMon, 14 Aug 2017 18:13:16 GMTHi, I'm wondering how to make different terrain (3d one). Currently I'm using tiled map which is flat.

Thanks in advance :)

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https://itch.io/t/133183/threejs-compatibilitythree.js compatibilityhttps://itch.io/t/133183/threejs-compatibilityMon, 14 Aug 2017 18:19:21 GMTMon, 14 Aug 2017 18:19:21 GMTMon, 14 Aug 2017 18:19:21 GMTHi, I'm wondering why superpowers engine lack a lot of three.js functions. Superpowers game have three under the hood, so why we dont have possibility to use same already done scripts for three.js ?

I mean, currently i struggling with orbit controls for camera. There is tons of scripts for threejs, but non of them could work with superpowers (even if i will change prefix'es and functions names, i still lacking some of functions in superpowers ?)  Why ??? Why don't you just give easy way of updating core engine to new version of three ?

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https://itch.io/t/218236/tips-for-wait-animationstransitions-to-endTips for wait animations/transitions to end.https://itch.io/t/218236/tips-for-wait-animationstransitions-to-endWed, 18 Apr 2018 16:37:46 GMTWed, 18 Apr 2018 16:37:46 GMTWed, 18 Apr 2018 16:37:46 GMTI wonder how to "wait()" ms meanwhile a fade effect/animation/cutscene/ ends.


Example:  in a 2d plataformer if your character fall in hole and dies, this "actor" got teleported to the start zone, but i want a transition of fade during this warp.

What i achieve right now is my character warping and the fade effect comming just after the warp.

So, can i wait ms or wait frames of the update() or something like that?


Thanks in Advance!<33

Yep, im 24 and my english isnt good enough, sorry ;/

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https://itch.io/t/21015/tile-map-collision-with-non-rectangular-shapesTile map collision with non rectangular shapes?https://itch.io/t/21015/tile-map-collision-with-non-rectangular-shapesSun, 17 Apr 2016 16:28:43 GMTSun, 17 Apr 2016 16:28:43 GMTSun, 17 Apr 2016 16:28:43 GMTI am new to SUPERPOWERS and I am currently trying to learn more about this engine by making an 2d platformer.

I currently have a scene with a tilemap and a player object, the player can move and jump on it and everything works as intended (thanks to ArcadeBody2D).

But now I am having problems with implementing what feels like a very basic thing: slopes.

Is there a way to assign a different shape to certain tiles or do I have to do something with tilemap properties? Or something completely different?

I never worked with a physics framework before, so sorry if the answer is obvious, but I couldn't find anything after searching for ~2 hours.


Edit: Okay I try to do it with tileset properties now but the tilemap.getTileAt(layer,x,y) method doesn't exist. All tutorials and documentations I found use it though. Did this method get changed?

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https://itch.io/t/91828/unable-to-upload-assetsUnable to Upload Assetshttps://itch.io/t/91828/unable-to-upload-assetsFri, 02 Jun 2017 18:41:30 GMTFri, 02 Jun 2017 18:41:30 GMTFri, 02 Jun 2017 18:41:30 GMTIf I create a new sprite/model and click "Upload", nothing happens. Am I missing something obvious here?

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https://itch.io/t/197818/how-to-run-How to run ?https://itch.io/t/197818/how-to-run-Sat, 24 Feb 2018 06:00:59 GMTSat, 24 Feb 2018 06:00:59 GMTSat, 24 Feb 2018 06:00:59 GMTHi,I'm newbie.Could you please tell how to run it?After installing,I cannot see any  workspace,file,view,edit,etc.

What tools should need so that I can see work window,which same as other game engine?

Thanks.

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https://itch.io/t/191543/ios-touch-problemiOS Touch problemhttps://itch.io/t/191543/ios-touch-problemWed, 07 Feb 2018 15:03:27 GMTWed, 07 Feb 2018 15:03:27 GMTWed, 07 Feb 2018 15:03:27 GMTHi all, 

I'm having problems to make a game for all the platforms, the problem occurs at iOS devices, the code Sup.Input.getTouchPosition(0) [Also, tried index 1 and 2] doesn't recognize the touch in that devices, but there is no problem on Android ones.

What i'm missing?

Thx.

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https://itch.io/t/174738/access-functions-of-classes-inside-other-classesAccess Functions of Classes inside other classes.https://itch.io/t/174738/access-functions-of-classes-inside-other-classesSat, 16 Dec 2017 22:21:00 GMTSat, 16 Dec 2017 22:21:00 GMTSat, 16 Dec 2017 22:21:00 GMTHi there,
I have a Class called PlayerBehavior, and another class called EnemyBehavior.
Inside PlayerBehavior, I have a method called LowerHealth().

How do I call LowerHealth from within EvemyBehavior?  I want to make a simple code where if the enemy jumps, the player loses some health.

Thanks in advance!!

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https://itch.io/t/174662/could-not-load-plugins-list-errorCOULD NOT LOAD PLUGINS LIST errorhttps://itch.io/t/174662/could-not-load-plugins-list-errorSat, 16 Dec 2017 18:05:37 GMTSat, 16 Dec 2017 18:05:37 GMTSat, 16 Dec 2017 18:05:37 GMTHello! I just discovered superpowers!!! The possibilities are endless!

So, as a test, I just made a quick export of the default game. The one with the caveman. Double clicking on the generated HTML, I get an error: "COULD NOT LOAD PLUGIN LIST".
A quick google search showed that it would work on a web server, so I uploaded it to one, but I keep getting the same error. How can I fix it guys? This is the link.

I'm a total newbie, just downloaded the app, and I'm already asking for help haha. 

Thanks a lot in advance!!

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https://itch.io/t/170979/i-created-a-sceneI created a scenehttps://itch.io/t/170979/i-created-a-sceneWed, 06 Dec 2017 02:12:47 GMTWed, 06 Dec 2017 02:12:47 GMTWed, 06 Dec 2017 02:12:47 GMTHi! im new to superpowers and i created a scene but it wont load!!

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https://itch.io/t/166794/im-new-in-superpowersi-install-it-but-it-took-so-long-to-be-installedIm New In SuperPowers.I Install It, But It Took So Long To Be Installedhttps://itch.io/t/166794/im-new-in-superpowersi-install-it-but-it-took-so-long-to-be-installedMon, 27 Nov 2017 11:47:31 GMTMon, 27 Nov 2017 11:47:31 GMTMon, 27 Nov 2017 11:47:31 GMTIm New In SuperPowers.I Install It,  But It Took So Long To Be Installed

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https://itch.io/t/161930/im-new-to-superpowers-but-i-dont-know-how-to-create-a-new-projectIm new to Superpowers but I dont know how to create a new project.https://itch.io/t/161930/im-new-to-superpowers-but-i-dont-know-how-to-create-a-new-projectSun, 12 Nov 2017 16:19:38 GMTSun, 12 Nov 2017 16:19:38 GMTSun, 12 Nov 2017 16:19:38 GMTI went to the documentation and saw something called "Click on new project" But I cant find the New Project button

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https://itch.io/t/147033/how-do-i-collabHow do I Collab?https://itch.io/t/147033/how-do-i-collabFri, 29 Sep 2017 00:57:20 GMTFri, 29 Sep 2017 00:57:20 GMTFri, 29 Sep 2017 00:57:20 GMTI need help. Can someone explain step by step, plz

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https://itch.io/t/146991/portable-modePortable Modehttps://itch.io/t/146991/portable-modeThu, 28 Sep 2017 21:23:18 GMTThu, 28 Sep 2017 21:23:18 GMTThu, 28 Sep 2017 21:23:18 GMTFirst post!  Do these forums really not have a search feature, or am I just blind?  Either way: wow.

Anyway, my topic:  Portable mode.

I need superpowers to function on a usb stick as the documentation states that it can.  I'm on Windows and I have moved config.json and Projects folder from AppData to USB:\Superpowers\resources\apps but when I restart Superpowers.exe it reloads blank files into AppData and does not see my past projects.

What have I done wrong?

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https://itch.io/t/69698/error-this-server-doesnt-have-any-systems-installed-yet-please-install-one-from-the-server-settings-tab-firstError "This server doesn't have any systems installed yet. Please install one from the Server Settings tab first."https://itch.io/t/69698/error-this-server-doesnt-have-any-systems-installed-yet-please-install-one-from-the-server-settings-tab-firstMon, 27 Mar 2017 15:41:38 GMTMon, 27 Mar 2017 15:41:38 GMTMon, 27 Mar 2017 15:41:38 GMT I am trying to run Superpowers on a headless server. I followed the steps in the Setting up Superpowers: Download Superpowers-Core and unzip it. Then in the terminal type "node server start". The server starts and I managed to login, but I try to create a project I get the error "This server doesn't have any systems installed yet. Please install one from the Server Settings tab first". I've tried to download the Superpowers-Game and unzip it in the "systems" folder in the the Superpowers-Core directory, but that did not work. I am using Ubuntu and Superpowers-Core-v4. What should I do?

Edit: I cannot see the server settings tab mentioned in the error. Is there something wrong?

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https://itch.io/t/13714/help-using-superpowers-without-an-internet-router[HELP] Using Superpowers without an internet routerhttps://itch.io/t/13714/help-using-superpowers-without-an-internet-routerWed, 13 Jan 2016 12:22:54 GMTWed, 13 Jan 2016 12:22:54 GMTWed, 13 Jan 2016 12:23:22 GMTI'm still trying to figure out how to use Superpowers without having to connect to my router.


What do I set as the IP so I can connect to my own computer without a router?

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https://itch.io/t/37720/could-not-download-1270014237superpowersjsonCould not download 127.0.0.1:4237/superpowers.jsonhttps://itch.io/t/37720/could-not-download-1270014237superpowersjsonTue, 30 Aug 2016 05:39:45 GMTTue, 30 Aug 2016 05:39:45 GMTTue, 30 Aug 2016 05:39:45 GMTHi. I am unable to start the server as when I double click on it this error message shows:
Could not download 127.0.0.1:4237/superpowers.json

Please guide. Thank you.

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https://itch.io/t/134383/2d-planet-platform-game2D Planet platform gamehttps://itch.io/t/134383/2d-planet-platform-gameThu, 17 Aug 2017 21:00:39 GMTThu, 17 Aug 2017 21:00:39 GMTThu, 17 Aug 2017 21:00:39 GMTHey folks !

I'm new on Superpowers, trying to create a 2D  game where your character runs around a planet. The character wouldn't moove from the center of the screen and when you press Left or right it should rotate the planet in order for you to progress in the level. 

Do you think it is possible to to that with Superpowers ? If you have any ideas, advices for a beginner for this software, if you have any idea how i could do that thanks ;D !

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https://itch.io/t/130284/gltf-20-upgradegltf 2.0 upgrade?https://itch.io/t/130284/gltf-20-upgradeFri, 04 Aug 2017 18:01:51 GMTFri, 04 Aug 2017 18:01:51 GMTFri, 04 Aug 2017 18:01:51 GMTIs Superpowers gonna update its 3d standard to newest version of gltf, Ive heard a lot of good things about it and its looking like a best game asset standard to date. Definitely worth knowing : https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-...

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