itch.iohttp://itch.iohttps://itch.io/t/3393912/deletes-the-wrong-saveDeletes the wrong savehttps://itch.io/t/3393912/deletes-the-wrong-saveFri, 29 Dec 2023 22:23:30 GMTFri, 29 Dec 2023 22:23:30 GMTFri, 29 Dec 2023 22:23:30 GMTbeen starting new games trying to get good mutations on experiment but when i delete the saves i didnt like it instead deletes my other save ive lost tons of good games because of this

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https://itch.io/t/1736092/ability-goes-on-cooldown-even-if-you-choose-not-to-use-it-on-a-non-hostile-npcAbility goes on cooldown even if you choose not to use it on a non-hostile NPChttps://itch.io/t/1736092/ability-goes-on-cooldown-even-if-you-choose-not-to-use-it-on-a-non-hostile-npcTue, 02 Nov 2021 04:04:57 GMTTue, 02 Nov 2021 04:04:57 GMTTue, 02 Nov 2021 04:04:57 GMTWhen you activate an offensive ability, and target a non-hostile character, the cooldown begins right away and your mana/energy drains at the same time the 'This character is not hostile' confirmation prompt appears.

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https://itch.io/t/780800/nullreferenceexception-object-reference-not-set-to-an-instance-of-an-objectNullReferenceException: Object reference not set to an instance of an objecthttps://itch.io/t/780800/nullreferenceexception-object-reference-not-set-to-an-instance-of-an-objectTue, 05 May 2020 21:23:57 GMTTue, 05 May 2020 21:23:57 GMTTue, 05 May 2020 21:23:57 GMTHello! I really love the game, 10/10! Because I like it so much, I really didn't want to have to post something that I am not 100% is a bug. It has happened 4 times before this. I didn't mind at first because I wanted to try different classes but this time I put a few hours into the character and its a bummer. It never loads the save after this happens so I have to start over.

I have no idea if it on my end or not, idk what I am doing to cause it. I do save and quit a ton, not sure if that has anything to do with it.

Here is the log, it says the exact same thing every time.  NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object
  at House.GetRandomPosition () [0x00070] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\Room.cs:159 
  at TileMap_Data.CheckPrefabs () [0x001a6] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap_Data.cs:173 
  at TileMap_Data.InitialTileFill () [0x00029] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap_Data.cs:114 
  at TileMap_Data..ctor (System.Int32 x, System.Int32 y, System.Int32 elev, System.Boolean vis) [0x0006a] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap_Data.cs:52 
  at TileMap.Rebuild (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x000b0] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:344 
  at TileMap.RebuildTexture (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00017] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:316 
  at TileMap.HardRebuild () [0x00001] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:295 
  at TileMap.Init () [0x00101] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:101 
  at ObjectManager.CreateLocalMap () [0x0004a] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:106 
  at ObjectManager+<Initialize>d__21.MoveNext () [0x000b6] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:73 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <375872269acd429285f3d485f54f87e5>:0 
 
(Filename: <375872269acd429285f3d485f54f87e5> Line: 0)

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https://itch.io/t/1510607/early-save-games-load-but-as-you-progress-past-level-5-save-games-arent-loading-at-allEarly save games load but as you progress past level 5 save games arent loading at allhttps://itch.io/t/1510607/early-save-games-load-but-as-you-progress-past-level-5-save-games-arent-loading-at-allTue, 06 Jul 2021 06:13:12 GMTTue, 06 Jul 2021 06:13:12 GMTTue, 06 Jul 2021 06:13:12 GMTHi man listen i absolutely love this game . Man i have had issues trying to load these save files since i got the game and caused me to reinstall the game several times . When loading the save file i recently saved keep in mind i have the perfect start so i really dont want to lose this save file aswel i get 

Mono path[0] = 'C:/Games/Axu/Axu_Data/Managed'

Mono config path = 'C:/Games/Axu/MonoBleedingEdge/etc'

PlayerConnection initialized from C:/Games/Axu/Axu_Data (debug = 0)

PlayerConnection initialized network socket : 0.0.0.0 55500

Multi-casting "[IP] 192.168.0.23 [Port] 55500 [Flags] 2 [Guid] 2341745673 [EditorId] 926610735 [Version] 1048832 [Id] WindowsPlayer(User-PC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Axu" to [225.0.0.222:54997]...

Started listening to [0.0.0.0:55500]

PlayerConnection already initialized - listening to [0.0.0.0:55500]

Initialize engine version: 2019.4.26f1 (e0392c6b2363)

[Subsystems] Discovering subsystems at path C:/Games/Axu/Axu_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).

d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)

d3d11: QueryInterface(IDXGIFactory5) failed (80004002).

Direct3D:

    Version:  Direct3D 11.0 [level 10.0]

    Renderer: Mobile Intel(R) 4 Series Express Chipset Family (ID=0x2a42)

    Vendor:   

    VRAM:     748 MB

    Driver:   8.15.10.2869

Begin MonoManager ReloadAssembly

- Completed reload, in  0.285 seconds

Dedicated video D3D11 device creation failed (error: 0x80004005). This device is used specifically for video decoding, we will use software video decoding instead.<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.422983 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 11.475273 ms

System memory in use before: 254.2 MB.

System memory in use after: 254.7 MB.

Unloading 678 unused Assets to reduce memory usage. Loaded Objects now: 6969.

Total: 65.312511 ms (FindLiveObjects: 1.759786 ms CreateObjectMapping: 0.827100 ms MarkObjects: 61.729880 ms  DeleteObjects: 0.987436 ms)

NullReferenceException: Object reference not set to an instance of an object

  at TileMap_Data.WalkableTile (System.Int32 x, System.Int32 y) [0x00011] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:656 

  at TileMap_Data.SetUpTileData () [0x0002d] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:522 

  at TileMap_Data.FinalPass () [0x0005e] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:238 

  at TileMap_Data..ctor (System.Int32 x, System.Int32 y, System.Int32 elev, Vault _vault, System.Boolean _visited) [0x0007f] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:56 

  at Vault.CreateLevel (System.Int32 level, System.Boolean visited) [0x00001] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\Vault.cs:41 

  at Vault.GetLevel (System.Int32 level, System.Boolean visited) [0x0005c] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\Vault.cs:33 

  at TileMap.Rebuild (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00042] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:334 

  at TileMap.RebuildTexture (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00017] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:314 

  at TileMap.HardRebuild () [0x00001] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:295 

  at TileMap.Init () [0x00101] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:98 

  at ObjectManager.CreateLocalMap () [0x0004a] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:115 

  at ObjectManager+<Initialize>d__21.MoveNext () [0x000c6] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:82 

  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <d9a322ed61d14dd89945ee0a494ae01f>:0 

(Filename: <d9a322ed61d14dd89945ee0a494ae01f> Line: 0)


Man would really appreciate if you can help me get past these errors 

Much Love and keep up the great work !!!

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https://itch.io/t/1504630/crashes-on-opencrashes on openhttps://itch.io/t/1504630/crashes-on-openFri, 02 Jul 2021 21:07:11 GMTFri, 02 Jul 2021 21:07:11 GMTFri, 02 Jul 2021 21:07:11 GMTas stated it won't even open - sometimes i can hear music but all i see is a tiny little bar that says axu with the X to close next to it, like just the top bar of a folder. Any clues?

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https://itch.io/t/177683/amputation-limb-replacementAmputation/ limb replacementhttps://itch.io/t/177683/amputation-limb-replacementThu, 28 Dec 2017 00:31:14 GMTThu, 28 Dec 2017 00:31:14 GMTThu, 28 Dec 2017 00:31:14 GMTAlright, so I recently have been having an amazing run, except i lost an arm, so i killed a doctor who was selling an enstatic (Probably spelling that wrong, too lazy to check) and replaced it, later, i killed another doctor, got another enstatic arm, and went to a different doctor and tried replacing my arm, all it does is unequip my gear in that arm, take my money and make scrap appear next to me, Is this a bug? Do I have to amputate the arm first?

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https://itch.io/t/738269/traitsTraitshttps://itch.io/t/738269/traitsWed, 08 Apr 2020 10:20:18 GMTWed, 08 Apr 2020 10:20:18 GMTWed, 08 Apr 2020 10:20:18 GMTHey, I tried to find out what traits there are and I typed givetraits and it says to get traits and their IDs I have to type in traits and so I did. But after I did that, it said that traits wasn't a valid command. Is this a bug? Can someone please help

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https://itch.io/t/628054/first-questfirst quest?https://itch.io/t/628054/first-questTue, 10 Dec 2019 02:20:40 GMTTue, 10 Dec 2019 02:20:40 GMTTue, 10 Dec 2019 02:20:40 GMThey i don't know if anyone else has this problem but im new and i can't complete the first quest everytime i start a new character and get the quest and it tell me to ocean, the plains or right now the shore and even if i go into the cave and get cave 4 nothing spawns there and i can't get pass the first part.

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https://itch.io/t/592056/stuck-in-loading-screenStuck in loading screenhttps://itch.io/t/592056/stuck-in-loading-screenMon, 28 Oct 2019 18:55:27 GMTMon, 28 Oct 2019 18:55:27 GMTMon, 28 Oct 2019 18:55:27 GMT

log file:

Mono path[0] = 'D:/axu-rl-win64/Axu_Data/Managed'
Mono config path = 'D:/axu-rl-win64/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/axu-rl-win64/Axu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55063
Multi-casting "[IP] 192.168.0.102 [Port] 55063 [Flags] 2 [Guid] 3519615183 [EditorId] 2010324832 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-VRG9C16) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55063]
PlayerConnection already initialized - listening to [0.0.0.0:55063]
Initialize engine version: 2018.4.3f1 (8a9509a5aff9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
    Vendor:   
    VRAM:     1982 MB
    Driver:   26.21.14.3648
Begin MonoManager ReloadAssembly
- Completed reload, in  0.108 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 83.475600 ms
InvalidCastException: Instance of JsonData doesn't hold a double
  at LitJson.JsonData.op_Explicit (LitJson.JsonData data) [0x0000c] in <d7db51aed1994277a2a44bdb68cd3ac9>:0 
  at GameSettings.InitializeFromFile () [0x00088] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\GameSettings.cs:43 
  at MainMenu.ReadSettings () [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:177 
  at MainMenu+<Init>d__16.MoveNext () [0x00069] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:53 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <4b072c28d0804e3e8741f43de2d5aec4>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
MainMenu:Start() (at C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\MainMenu.cs:38)
 
(Filename: <d7db51aed1994277a2a44bdb68cd3ac9> Line: 0)

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https://itch.io/t/589217/living-weapon-may-be-too-strongLiving weapon may be too stronghttps://itch.io/t/589217/living-weapon-may-be-too-strongFri, 25 Oct 2019 03:44:22 GMTFri, 25 Oct 2019 03:44:22 GMTFri, 25 Oct 2019 03:44:22 GMTLiving weapon seems to gain unfathomable damage growths after leveling once

Tried version 7.6 on hunted to see how fast would I die compared to rogue difficulty. That aside the staff dropped at the intended stats for level 1.

kept fighting an alpha scrag to level the staff until I lost an arm and had to replace with a hook hand. Once it hit level 2, the damage suddenly shot up to 1d36 damage and it only seemed to keep growing the more I used it. 

If this is only a fluke that's understandable, but I doubt it was meant to immediately one shot an elder scrag .  If there's a way to balance it like smaller growths for faster leveling; or having higher experience caps for the exponential growth that would be welcome.

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https://itch.io/t/578835/no-save-files-to-loadNo save files to load.https://itch.io/t/578835/no-save-files-to-loadSat, 12 Oct 2019 02:14:37 GMTSat, 12 Oct 2019 02:14:37 GMTSat, 12 Oct 2019 02:14:37 GMTI just downloaded the latest version today and after I save a game and go to the load screnn all it shows is "New Text" and no save files to load. A little help? 64 bit version. 

1 day later...

And the 32 bit version. Hello?

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https://itch.io/t/359660/infinite-money-glitchInfinite Money Glitchhttps://itch.io/t/359660/infinite-money-glitchWed, 19 Dec 2018 16:39:05 GMTWed, 19 Dec 2018 16:39:05 GMTWed, 19 Dec 2018 16:39:05 GMTBasically if you trade with a mercenary after you hired him you'll sell it and well you can check his inventory take out that item and sell it him again and again

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https://itch.io/t/387768/074c-cant-load-saved-game0.74c - Can't load saved gamehttps://itch.io/t/387768/074c-cant-load-saved-gameWed, 06 Feb 2019 19:28:50 GMTWed, 06 Feb 2019 19:28:50 GMTWed, 06 Feb 2019 19:28:50 GMTHey! I'd like to start this off by saying Axu is a great game, and I'm having loads of fun with it.

But I've run into an issue with loading my most recent save, every time I try it gives the message "MissingMethodException: Cannot create an abstract class 'CComponent'."

If this means that this save is toast then, I mean, that sucks, but if there's any sort of fix that'd be super rad. Thanks regardless, even if this does mean that that character's gone.

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https://itch.io/t/384481/bugs-and-thoughts-074bBugs and thoughts - 0.74bhttps://itch.io/t/384481/bugs-and-thoughts-074bSat, 02 Feb 2019 01:03:15 GMTSat, 02 Feb 2019 01:03:15 GMTSat, 02 Feb 2019 01:03:15 GMTHello, this time there wasn't much to talk about, which may be a good sign lol, but anyway, here is a list of a few things i noted on first gameplay.


1- The most obvious bug this time is that if you have a spear or any mid-range weapon on your main hand, you can't approach NPCs by 1 block, it's kind hard to explain with words, but just equip a spear and walk straight on someone and you should see it by yourself


2-This only happened once, but I got the heal wounds price even though i had just cured myself, and was full HP and without any disease


3- I think the Intrine Arm shouldn't be affected by your mutations since it's not a part of your body


4- Now just my opinion, but shouldn't some mutations, like claw, beck, horns, wings, dorsal fin(not sure if it's this name, but the shark like thing on the back), be able to be removed on the doctor?


5- I got a few extra legs but they weren't showing in the character, both on this body anatomy, and also on the inventory page




6- I know that when attacking, you use the weapon of the main hand and sometimes the other hands (let's call secondary hands) follow-up an attack based on dexterity. But shouldn't you use the secondary hand when you reach a situation that the main hand can't attack while the secondary can? E.g, when I had more than 2 arms, I though about using a close ranged weapon on the main hand and a mid-range on the secondary(like spear), so this way, when the enemy was 2 block ahead, I'd start attacking with the spear, and when it got close, I'd use the close-range weapon, but it doesn't work like that, the extra range from the spear was completely ignored.


7-I once found an Item called Butchery Guide, but nothing happened when I used It


8-Sometimes NPCs teleport through the map, It's hard to explain since I don't know what triggers it, but the worst situation where I saw that was in the quest where the bazaar is attacked by bandits and you need to kill them.


9-After using a surgery kit, it stays on your inventory as "0/1 uses", when you try to use again it disappears. But on this case, it should disappear after using it rather than keep it on the inventory.


10-This time what blocked my quest chain was that I was given a quest to Kill Izasna when I had already killed him, making it impossible to kill him again. I think the game should keep track of the main NPCs killed, and when quests like that are accepted, the game check that you already killed him and automatically completes it.

That's it for now.

Oh, also, I got really surprised when I found out that those human pods like things below the Ensis can be opened and there is a mob there, really, such a Wow.

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https://itch.io/t/385385/074b-crypts-3-down-stairs-dont-work0.74b Crypts -3 down stairs don't workhttps://itch.io/t/385385/074b-crypts-3-down-stairs-dont-workSun, 03 Feb 2019 12:40:49 GMTSun, 03 Feb 2019 12:40:49 GMTSun, 03 Feb 2019 12:40:49 GMTUsing the down stairs in Crypts -3 consistently generates an array index out of range exception without changing levels.

It also produces another few bugs.  Even though the next level doesn't load, the dungeon level is decremented every time you try to go down (so Crypts -4, -5, etc.). If you try to use the up stairs and the game thinks you're at Crypts -5 or lower, it will do the same thing in reverse.. 

The level becoming wrong doesn't matter much by itself since you can just go up the up stairs repeatedly to correct it, but the third bug is bad. If you save and quit the game when the game thinks you're at Crypts -4 or less,  trying to load the save will generate the same index exception, and the game will be never stop loading. Maybe some other bug in the future will save you on a level that doesn't exist, so the loading process should be more cautious about bad savegames.

At Crypts -4, using the up stairs will teleport you to the down stairs, since you never actually left the Crypts -3 map.

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https://itch.io/t/382316/bugs-and-thoughts-074Bugs and thoughts - 0.74https://itch.io/t/382316/bugs-and-thoughts-074Tue, 29 Jan 2019 17:32:47 GMTTue, 29 Jan 2019 17:32:47 GMTTue, 29 Jan 2019 17:32:47 GMTThis time I could only play for a few minutes, because there is a bug that don't let you move and differently from other times, throwing items don't work anymore. Here is the output_log link

Also there is a bug that triggers when you press Enter with the Abilities List open, but without any ability (e.g Fool at the very start of the game)

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https://itch.io/t/373064/animus-stonesAnimus Stoneshttps://itch.io/t/373064/animus-stonesTue, 15 Jan 2019 16:56:31 GMTTue, 15 Jan 2019 16:56:31 GMTTue, 15 Jan 2019 16:56:31 GMTWhen kindred hideout to obtain animus stones only one cursed statue spawned and dropped a single stone.

Animus stone when picked up is missing. and error occurs whenever inventory is open.

"No object sprite by key: "item_artifact.png"

Keep up the good work!

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https://itch.io/t/371152/bugs-and-thoughts-073Bugs and thoughts - 0.73https://itch.io/t/371152/bugs-and-thoughts-073Sat, 12 Jan 2019 17:08:32 GMTSat, 12 Jan 2019 17:08:32 GMTSat, 12 Jan 2019 17:08:32 GMTHi there, just reporting the bugs of this version

1- Sometimes when fighting, u triggers this null reference exception, which freezes ur character and to unfreeze u need to either fire the ranged weapon or activate a skill

Also this read pixel error happened when i tried to print, i think it was shift + F11 or shift + print


2- I got this error only once, still, after butchering a corpse, it dropped both head and leg (u can see in the chat that i passed by them), but only the leg is on the ground.


3-Annoying grey tiles, where u need to step on them to see what they are, this happened on my 2nd gameplay and was also present on previous versions


4- I found an inaccessible house


5-For some reason, there was too many doctors spawned on this Xul Camp


6- Are the items on the ground supposed to despawn in this version? This didn't happened on the previous versions, but now it does sometimes after save and loading the game

7- More or less same as above, but it's for the villages that u explored, when u first explore the village, on the "Things Here" (like the image on item 5) there it is permanently marked what u found there, like merchant or doctor, but this time after saving and loading the game, sometimes the village "shows as unexplored" because the merchant or doctor isn't marked

8- Not sure if it's a bug, but when i first got the butcher skill, it used to drop at least 1 limb, mostly more, per corpse, but later for some reason it rarely dropped a single limb, it was usually nothing.

9- Is the butcher knife a rare item? because i only found it on my first (out of 3) gameplay, this also applies for other new things, like the AI core, the crystal that teleports, the new hunter faction on hunted difficult.

10- Is the head limb supposed to be replaceable? if not, what should i do with them after butchering? I tried to replace it on doctor and my game file was deleted, I think i died but at least there should have been some kind of message like "You died".

11- Not a bug, but skills should be easier to level, I tested and a skill at lv 1 get 1% of XP everytime i use it, am I really supposed to use it 100 times to increase a single level? it's probably easier to level by using another book if it works like that.

12- Not sure if a bug,  maybe it's intended, but I think the vampires are a pain to deal on ruins, because the odds of getting bitten and get the disease is quite high, and they also have a lot of HP so you can't quickly kill them before they bite you.

13- When u are at a explored dungeon with doors (like on the ensis underground), u have the option of quickly go up/down by pressing "+" or "-" and confirming, but on that, it seems that the character tries to open some doors that aren't on the way to the stairs (it doesn't affect the gameplay, still just reporting).

14- I still think there should be easier way to see if it's day or night, so you would know if the merchants would have updated their goods.

15-The items on the chests are kind too plain, I'm still getting items like sandals even after being very advanced, also there could be some rare chest with rare items

16- Villagers don't get hostile after receiving long ranged magic

17-Villagers "lose" their hostility if u go to other map and come back

18- Other NPCs don't get hostile if u attack those Soldier like NPCs on villages, only the attacked soldier will be hostile.

That's all for now, thanks

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https://itch.io/t/371022/bugerrors-no-clueBug/Errors/? No clue.https://itch.io/t/371022/bugerrors-no-clueSat, 12 Jan 2019 10:19:05 GMTSat, 12 Jan 2019 10:19:05 GMTSat, 12 Jan 2019 10:19:05 GMTHello. First of all, I've played the previous version (Win64 download) and the latest update (Win 64 and now Win32 download), yet I continuously get errors for different things . 

1. Sometimes I'll pick things up off the ground without having to click on the square or press G to pick them up, and other times it will have an error with the loot screen and have to exit it using ESC.

2. Fighting usually freezes up, and I have to shoot my ranged weapon, reload it, or use a skill in order to melee attack.

3. Hiring someone doesn't always work. I hire them, but it stays on the hire menu and I have to click ESC to get out of it, without hiring them even after choosing "Yes".

4.  ALong with the hiring menu bug,  choosing "Chat" gives errors as well.

 I'm not entirely sure how to aim ranged weapons, but  for me the animation is always south and I'm not entirely sure if it hits the enemy I intended to hit.

One part of too long log at time of post:

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Item].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 
  at LootPanel.UpdateTooltip () [0x000d7] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\LootPanel.cs:92 
  at UserInterface.SetSelectedNumber (Int32 num) [0x0007c] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\UserInterface.cs:985 
  at OnHover_SetSelectedIndex.OnPointerEnter (UnityEngine.EventSystems.PointerEventData ped) [0x00148] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\UI\OnHover_SetSelectedIndex.cs:39 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:22 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerEnterHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\BaseInputModule.cs:246)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\PointerInputModule.cs:324)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:511)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
 
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs Line: 635)


 This is a really fun game that I'm addicted to, and I look forward to my issues being sorted out in future updates so I may enjoy the game fully.

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https://itch.io/t/370576/not-sure-if-this-is-a-bug-posting-it-here-just-in-caseNot sure if this is a bug posting it here just in case.https://itch.io/t/370576/not-sure-if-this-is-a-bug-posting-it-here-just-in-caseFri, 11 Jan 2019 12:37:59 GMTFri, 11 Jan 2019 12:37:59 GMTFri, 11 Jan 2019 12:37:59 GMTWhen i entered the volcano dungeon with a mercenary everything was quite fine but when i left the volcano dungeon i was hurt so i decided to wait. And i think my mercenary was inside the volcano  cause after i waited  i just get a message that my mercenary´s died  mostly likely because the volcano is blocked so he could not get out.

 The whole ai spawning somewhat randomly  might be hard to fix at this point but there could be an easier fix to this like flowing lava from the volcano so your mercenary could get out if it spawns within the volcano.

 But the fact is im not sure what killed them but i could not see any stuff or corpses and i cant see inside the volcano so all i can do is guess that there is lava within the volcano.

This just a rather small thing so no hurry and i hope that people learn that mercenarys might die at the volcano so you should not wait in the volcano in case you´r mercenary is inside the volcano. (Update  i found a Pickaxe and dug into the volcano and found the crpses so they both died inside the volcano that is outside the dungeon.)

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https://itch.io/t/356520/lone-house-stair-bug-in-071Lone House Stair Bug in 0.7.1https://itch.io/t/356520/lone-house-stair-bug-in-071Fri, 14 Dec 2018 23:07:57 GMTFri, 14 Dec 2018 23:07:57 GMTFri, 14 Dec 2018 23:07:57 GMTHello,

I appear to have corrupted my save game. I was going down the lone house's staircases (with the underground switch puzzle). Once I hit elevation -3 and tried to go down the next set of stairs, I hit the following error.

IndexOutOfRangeException: Array index is out of range.
  at Vault.GetLevel (Int32 level, Boolean visited) [0x00001] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\Vault.cs:19   at TileMap.Rebuild (Int32 mx, Int32 my, Int32 elevation, Boolean lightCheck) [0x00059] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:283   at TileMap.RebuildTexture (Int32 mx, Int32 my, Int32 elevation, Boolean lightCheck) [0x0001b] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:265   at TileMap.HardRebuild () [0x00015] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:244   at TileMap.Init () [0x000b7] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Map\TileMap.cs:100   at ObjectManager.CreateLocalMap () [0x0004b] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:109   at ObjectManager+<Initialize>c__Iterator0.MoveNext () [0x000ba] in C:\Users\mritc\Documents\Axu\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:70   at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0  
(Filename: C:/Users/mritc/Documents/Axu/Axu/Assets/Scripts/Map/Vault.cs Line: 19)

I was also unable to progress up the stairs. When I restarted the game and tried to load the save the same error popped up, and the game never finished loading.

I haven't seen a lone house, but this bug hasn't occurred in any other dungeon.

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https://itch.io/t/368565/3-bugs-i-encountered-in-new-version3 Bugs i encountered in new version.https://itch.io/t/368565/3-bugs-i-encountered-in-new-versionMon, 07 Jan 2019 17:52:39 GMTMon, 07 Jan 2019 17:52:39 GMTMon, 07 Jan 2019 17:52:39 GMTAs i was playing i encountered 3 bugs that are really obnoxious 

-Mercenary´s Wont keep any armor on it just disappears after saving and loading.

-Sometimes when you activate cryopod´s and an enemy is supposed to spawn one mercenary that you have on your team disappear´s and the when you open another cryopod  that is supposed to spawn an enemy instead of the enemy you get your mercenary back.

-After i did the Power station  dungeon but before  returning to the Ensis base i got a bug that stopped me from activating  almost everything not related to current quest so i cant sell anything or get any new quests.(i could activate barrels and cryopods but mercenarys and other people not related to current quest cant be talked to in any way so im pretty much stuck) 

i would like to provide error messages but i did not  get any messages

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https://itch.io/t/367706/wings-not-adding-to-move-speedWings not adding to move speed?https://itch.io/t/367706/wings-not-adding-to-move-speedSun, 06 Jan 2019 01:23:58 GMTSun, 06 Jan 2019 01:23:58 GMTSun, 06 Jan 2019 01:23:58 GMTTrying out the new version. I like randomness, so decided to play an Experiment and rolled Wings!  Below you can see each wing gives Move Speed (5), plus i have one leg w/ Move Speed (4).  It seems like this should give me at least Move Speed 14 total, but it's only 10.  

Is this a bug?

Actually, how is move speed supposed to be calculated?  I started another normal character to compare and while they only have two legs w/ Move Speed (4), they still start w/ Move Speed 10 rather than 8.  Now I'm confused :p

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https://itch.io/t/367585/hostiles-not-generating-from-cryopodsHostiles not generating from Cryopodshttps://itch.io/t/367585/hostiles-not-generating-from-cryopodsSat, 05 Jan 2019 20:59:41 GMTSat, 05 Jan 2019 20:59:41 GMTSat, 05 Jan 2019 20:59:41 GMTThanks for being so responsive to feedback.  Another bug to report.

When opening up the cryopods, sometimes get a message that a Hostile Monster has been released.  No monster actually spawn though.

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https://itch.io/t/367432/artifact-not-displaying-statsArtifact not displaying statshttps://itch.io/t/367432/artifact-not-displaying-statsSat, 05 Jan 2019 15:21:47 GMTSat, 05 Jan 2019 15:21:47 GMTSat, 05 Jan 2019 15:21:47 GMT

Here's a screen cap and error message for an item that isn't displaying.  Hope it helps.

Went to equip it, and it spawned duplicates in my inventory: 

Naturally, my first thought was to abuse the hell out of this to spawn a bunch to sell.  Mousing over one of the later duplicates produced a very dense error message which might help point you toward the bug:  


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https://itch.io/t/366233/keep-losing-save-files-to-this-shand-bugKeep losing save files to this SHand bughttps://itch.io/t/366233/keep-losing-save-files-to-this-shand-bugThu, 03 Jan 2019 02:17:11 GMTThu, 03 Jan 2019 02:17:11 GMTThu, 03 Jan 2019 02:17:11 GMTI'm not sure at what point it happens, but there seems to be a certain amount of progression that invariably corrupts my save files. I'll usually play for extended periods of time before saving and quitting, so it's hard to nail down when it happens, but I'll try loading up a file of a game I've spent a lot of time playing and itll give the me the following console error message and then the game gets stuck trying to load.

MissingMethodException: Method not found: 'Default constructor not found...ctor() of SHand'

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https://itch.io/t/364963/bugs-and-sugestionbugs and sugestionhttps://itch.io/t/364963/bugs-and-sugestionMon, 31 Dec 2018 13:08:07 GMTMon, 31 Dec 2018 13:08:07 GMTMon, 31 Dec 2018 13:08:07 GMT1-polearm cant atack 2 tiles away when there is something on the ground between you and enemy

2-mechanical arm that fly near you and is controled by thoughts (sorry cant remember the name) doesnt work, when I try to activate it the developer log pops out and says some kind of error

3-when you have mission that end as talk to x npc and youre hostile to this npc you can kill->respawn this x npc unlimited time and farm 

4-vampires dont bleed vampiric blood

5-after you become hostile to some npc this hostility goes to other characters (that i generated after) game restart fixed this (that was in previous version)

6?-polearms can kill any mele plant without any danger because plants cant atack you from 2 tiles aways

 sugestion-make the power plant dungeon shorter its boring after 5 time (and its not generating randomly there are 2-3 sets of layout)

ps: make the axes stronger i belive they have similar dmg to swords but lower speed 

and make weapon specific skills like sword-parry,polearm-trip etc

and add more merchants.

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https://itch.io/t/366400/intrine-arm-bug-other-small-bugs-on-071-hotfix-4Intrine Arm Bug + other small bugs on 0.71 Hotfix 4https://itch.io/t/366400/intrine-arm-bug-other-small-bugs-on-071-hotfix-4Thu, 03 Jan 2019 13:37:08 GMTThu, 03 Jan 2019 13:37:08 GMTThu, 03 Jan 2019 13:37:08 GMTGreetings dude, 

I have found a error after trying to attach the intrine arm 


Also somethings regarding mid range physical weapons, like Spear, Halberd, Staff, etc

These weapons have the ability to attack foes 2 squares away, but if there is something like an item on the ground, or blood, or wires, between  the player and the enemy, the player rather than attacking, he moves forward

Also, on the previous versions of the game, you could press Ctrl + any direction to force an attack,  regardless of having an enemy on the direction. This is something that isn't on this version and I really miss it because now you can't attack NPCs 2 squares away from them.

One last thing, but I remember that on the previous versions of the game, the first quest Lomis give you when you talked with him was to destroy a statue using a pickaxe that he dropped on the ground, this time the pickaxe was directly put in my inventory, but the quest was completely skipped, almost like it was deleted, if that were the case, I guess it doesn't make sense to give the pickaxe.

That's all for now, the game greatly improved on last year, I hope it keep going like that, thanks for your work on this great game.

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https://itch.io/t/363729/not-sure-if-this-is-a-bugNot sure if this is a bughttps://itch.io/t/363729/not-sure-if-this-is-a-bugSat, 29 Dec 2018 01:10:34 GMTSat, 29 Dec 2018 01:10:34 GMTSat, 29 Dec 2018 01:10:34 GMTvillagers don’t seem to go hostile if I kill one, the specific guy I attack goes hostile but no other people same for guards I can kill towns 1  person at a time

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https://itch.io/t/363486/vampirism-bugVampirism bughttps://itch.io/t/363486/vampirism-bugFri, 28 Dec 2018 13:23:08 GMTFri, 28 Dec 2018 13:23:08 GMTFri, 28 Dec 2018 13:23:08 GMTonce I had become a full vampire I was bit again and it added the fledgling vampire trait again. It followed the progression as if I wasn’t a vampire already

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https://itch.io/t/356419/070b-on-osx0.7.0b on OSXhttps://itch.io/t/356419/070b-on-osxFri, 14 Dec 2018 19:45:52 GMTFri, 14 Dec 2018 19:45:52 GMTFri, 14 Dec 2018 19:45:52 GMTHi Cynapse,
I just wanted to take some notes as I played to see if I could catch any minor issues.


The loading screen is displayed using fullscreen mode and then the main menu switches to windowed mode which is a bit jarring.

The dock icon is low-res. Supplying a high-res version would better fit the a native look and feel.

The default window size is a bit bigger than the width of my monitor and obscures some of the options (albeit I use monitors in portrait mode).

The 'Delete Save' option is available upon running Axu for the first time (I haven't yet played the game so I don't think I have any saves).

The fullscreen option is checked by default, but the game is running in windowed mode.

There is a strange interaction when interacting with Akk-Lune. If I hover over an option and then use the up/down arrows the menu highlights two options instead of just one.

Upon dying, the window resolution is reset to the initial option.

Interesting world to explore. I haven't played Axu for some time and it has grown a lot!

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https://itch.io/t/342862/founded-bugs-in-07bFounded bugs in 0.7(b)https://itch.io/t/342862/founded-bugs-in-07bTue, 27 Nov 2018 17:52:23 GMTTue, 27 Nov 2018 17:52:23 GMTTue, 27 Nov 2018 17:52:23 GMT1. Creepy Crawlies - 2 attempts, after killing queen nothing happens and quest giver don't whant to speak with me.

2.Missing Person - This mission send me to ruins without stairs 

3.Leprosy  - After infection im able to move only few squares and totally stuck after. If i use any skill or make shoot anywhere i can move few steps and stuck again.  Somehow i come to the doctor and healed this desease (and replace leg for the better one) and now can move properly.

4.Stolen Blade - 3 attempts, mission mark send me to kindred Hideout, try to check all villages on map, no marks for thief (don't know if Thief must be marked somehow)

5.Vampire desease can be applyed twice 

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https://itch.io/t/342941/movement-bug-and-item-creating-bugMovement bug and item creating bughttps://itch.io/t/342941/movement-bug-and-item-creating-bugTue, 27 Nov 2018 20:08:57 GMTTue, 27 Nov 2018 20:08:57 GMTTue, 27 Nov 2018 20:08:57 GMTLove the game btw, but this bug is really rough. I think the bug has something to do with the shining gem, maybe the backpack, and stairs but I'm not 100 percent sure. Basically the shining gem began duplicating while on stairs (as well as other items, in my case it was health potions) and dropping from my inventory while the game yelled at me that I was overburdened. This locks the player character up, and duplicates items. I got rid of the gem and that stopped the duplication, but after a few steps the player is locked and unable to move, even when under carry capacity. 2 questions are: what files do you need to look at to find the bug and is there a way to save my playthrough? The second is not as big of a deal of course.

Edit: Turns out I also have the Leprosy thing going on like Failnaught, so that explains the movement thing, but the item replication was really quite strange.

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https://itch.io/t/330998/menu-key-binding-lost-no-way-to-saveMenu key-binding lost -> no way to savehttps://itch.io/t/330998/menu-key-binding-lost-no-way-to-saveThu, 08 Nov 2018 19:55:54 GMTThu, 08 Nov 2018 19:55:54 GMTThu, 08 Nov 2018 19:55:54 GMTWell today I managed to break my keybindings, probably by trying to assign a key and then trying to leave with ESC. I only realized after hours of playing that I would no longer be able to save. And that's exactly what happened. After I emtptied a 15-floor dungeon, and I mean emptied, I carried everything out and sold it. All for nought. I'm a bit frustrated...

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https://itch.io/t/330539/070b-invalidoperationexception-in-journalonnpcdeath-checkquestprogress0.7.0b: InvalidOperationException in Journal.OnNPCDeath_CheckQuestProgresshttps://itch.io/t/330539/070b-invalidoperationexception-in-journalonnpcdeath-checkquestprogressWed, 07 Nov 2018 22:27:46 GMTWed, 07 Nov 2018 22:27:46 GMTWed, 07 Nov 2018 22:27:46 GMTHiho,

I found the following in Unity's output_log.txt.

InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.Collections.Generic.List`1+Enumerator[Quest].VerifyState () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[Quest].MoveNext () [0x00000] in <filename unknown>:0   at Journal.OnNPCDeath_CheckQuestProgress (.NPC n) [0x00000] in <filename unknown>:0   at BaseAI.OnDeath (.Entity ent) [0x00000] in <filename unknown>:0   at Stats.Die () [0x00000] in <filename unknown>:0   at Stats.ApplyDamage (Int32 amount, Boolean crit, Color col, Boolean bloodstain, Boolean noNumber) [0x00000] in <filename unknown>:0   at Stats.CalculateDamage (Int32 amount, System.Collections.Generic.HashSet`1 damageTypes, Boolean crit, .BodyPart targetPart, Boolean ignoreArmor, Boolean ignoreResists) [0x00000] in <filename unknown>:0   at Stats.TakeDamage (.Item weapon, Int32 amount, System.Collections.Generic.HashSet`1 damTypes, .Entity attacker, Boolean crit, .BodyPart targetPart, Int32 sevChance) [0x00000] in <filename unknown>:0   at CombatComponent.PerformAttack (.Stats target, .Hand hand, .BodyPart targetPart, Int32 sevChance) [0x00000] in <filename unknown>:0   at CombatComponent.Attack (.Stats target, Boolean freeAction, .BodyPart targetPart, Int32 sevChance) [0x00000] in <filename unknown>:0   at Entity.AttackTile (Int32 x, Int32 y, Boolean freeAction) [0x00000] in <filename unknown>:0   at Entity.Swipe (Int32 x, Int32 y) [0x00000] in <filename unknown>:0   at Entity.EntityBasedDecision (.Cell targetCell, Int32 x, Int32 y, Boolean stopSwap) [0x00000] in <filename unknown>:0   at Entity.Action (Int32 x, Int32 y) [0x00000] in <filename unknown>:0   at PlayerInput.Action (Int32 x, Int32 y, Int32 wx, Int32 wy) [0x00000] in <filename unknown>:0   at PlayerInput.SingleInput () [0x00000] in <filename unknown>:0   at PlayerInput.HandleKeys () [0x00000] in <filename unknown>:0   at PlayerInput.Update () [0x00000] in <filename unknown>:0

Yes, I killed a Quest NPC, and yes, I enjoyed it ^^

Great game, but you've got to do something about those Quest bugs..!

Cheers

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https://itch.io/t/324338/bugs-and-thoughts-about-hotfix-17-oct-2018bugs and thoughts about Hotfix - 17 Oct, 2018https://itch.io/t/324338/bugs-and-thoughts-about-hotfix-17-oct-2018Mon, 29 Oct 2018 10:11:29 GMTMon, 29 Oct 2018 10:11:29 GMTMon, 29 Oct 2018 10:11:29 GMTHi m8, it's been a while, I actually started playing a few hours after you released this latest version, but i delayed this post due to IRL reasons. Anyway here is the bugs that i found.

1- Leprosy

I once got leprosy disease by eating an infected body, which got me a very odd effect.

I couldn't move properly, i could move only about a few steps and after that, my character stopped moving. To move again i needed to use some magic or throw something, which enabled my movement for a few steps again, also note that this is inside a map, because i could move freely in the world map.

I managed to solve it by cure the disease on the doctor


2 - duplication of cities content

after saving and loading the game again, i got some cities with duplicate content, like furniture overlapping and excess of NPCs.


3- radiation not reseting


for some reason i keep getting many mutations in a row, i believe it's because the radiation didn't reset like it should after u get a new mutation, but this event only happened once, so i'm not sure if it's a bug.

also, take a look at the Accuracy stats, is it normal to be this high? as far i remember, i never got it higher than 10, so i thought this value very odd, but it could be that u changed the in-game formulas, so it may not be a bug.


4 - can't clear quests because of wrong tracking.


i couldn't clear some quests because they keep getting the wrong tracking in the world map, this is an example where i'm besides Saira whom i should talk to, but the world map show that i should talk to someone else.


another example, i'm pretty sure the kin are the red religion , whose hideout was at left, but the tracking was at the blue religion's hideout.


5- neant queen bug

i once killed the neant queen for the quest but when i killed her, the quest didn't completed, so i couldn't clear the quest because she didn't spawned again.


6 - blank icons again


this time was when i tried to apply the Xol modifier to an equipment.
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https://itch.io/t/312096/window-arena-bugwindow arena bughttps://itch.io/t/312096/window-arena-bugWed, 10 Oct 2018 09:16:46 GMTWed, 10 Oct 2018 09:16:46 GMTWed, 10 Oct 2018 09:16:46 GMTso this is the problem:

 i go to the arena, take the quest first time and get killed. later on i revive in home base,go to the arena again and the guy in the arena still give me the reward!

then, i play wave two and find there stand the guy in wave 1 with two other guys in wave two. i killed them all and stuck there, surrounded by wall and there is a chained box in the middle which i cant open. nothing happened afterward. restarted for another run.

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https://itch.io/t/311677/bugs-in-070-macBugs in 0.7.0 (Mac)https://itch.io/t/311677/bugs-in-070-macTue, 09 Oct 2018 15:11:46 GMTTue, 09 Oct 2018 15:11:46 GMTTue, 09 Oct 2018 15:11:46 GMTHey there,

Good game despite some bugs. I noticed the following while playing a viligante yesterday and using VIM keybinds:

Fullscreen bugs

  • In Options window, fullscreen button always displays checkmark in checkbox regardless of being in fullscreen mode or windowed mode. Clicking on the checkbox does nothing. Clicking on Mac's window green button to expand window will bring it into fullscreen mode naturally despite game's fullscreen option not working on its own.
  • Pressing Esc in-game to bring up seven icons on top left while in fullscreen mode, then pressing Enter or clicking on gear icon (to bring up Options window) then pressing Esc to exit Options, game automatically returns to windowed mode. This happens too prior to character creation while in Options window if mouse clicks on "VIM Keybinds" or "Restore Defaults" in fullscreen mode.

Gameplay bugs

  • Every three levels (3, 6, 9, etc) when the traits/skills advancement popup appears with list of four options to choose from, pressing I (to access inventory) then Esc (to exit out of inventory) rerolls the traits/skills advancement popup. I, Esc, I, Esc, I, Esc, etc... until I see the trait/skill I want. Unless you want the player to constantly reroll this popup, it's probably a bug. Haven't tested other keys.
  • In quest involving the five terminals (one on each floor), repeatedly pressing key at the first terminal increments the terminal count by 1 with each key press. Five presses at the first terminal and the quest was completed without having to go downstairs to the other four floors to access the other four terminals.

I encountered other bugs but didn't record them, so I'm only reporting the ones I'm able to describe with 100% accuracy.

Hope that helps! :)

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https://itch.io/t/307755/bugs-and-thoughts-about-v07bugs and thoughts about v0.7https://itch.io/t/307755/bugs-and-thoughts-about-v07Tue, 02 Oct 2018 21:25:25 GMTTue, 02 Oct 2018 21:25:25 GMTTue, 02 Oct 2018 21:25:25 GMTHi there mate, I'm back again with my usual report about this new version. This was far the best and most stable version I played, since I only found 1 major bug,  Thanks as always for keeping the game alive.

Anyway, I'll start with this major bug and then proceed with other smaller stuff.

1 - The cannibal dude quest

This is the quest that is triggered when you start eating human corpses

The first thing i want to note is that the quest says you need to have 5 corpses, but for the "!" mark appear and you clear the quest you need 6 corpses

Then I tried to drop 1 corpse on the ground to see if the "!" would disappear, but i didn't, so it seems that you can complete it with 5 corpses, but you need at least 6 to show the "!" mark

This is where things get weird

I decided to test the axe you get from the quest, but then i couldn't kill anything, every time the mob gets with low HP, I start getting  NullReference Exception and can't kill it, you can keep attacking,  he also keep attacking you, but he doesn't die, the only way to kill it would be by going to another map and coming back, u will see that then the mob disappear. I also made many different tests, I tried to change the mob, I tried to change the weapon, I tried using magic, nothing worked.


It doesn't ends here, after doing the tests, I decided to return to the  cannibal NPC and I found out that "!" mark was still there (maybe it was when i cleared it for the 1st time and i didn't noticed), the fun thing is that he rewards you as if it was the 1st time clearing the quest, but the "!" keeps there, so u can keep doing as much as you like and get tons of exp and money (by selling the Axe reward)


After that I thought I had broken my save file, but then I had the idea of killing him, and by doing that, everything returned to normal and I could kill mobs again.

2 - Old bugs that weren't fixed

I spotted some bugs that I had already reported in previous versions, like the grey tiles on the world map, and the ambush without pirates (this one happens more in the late game, at the start it's normal as it should be)

3 - Random Quest Marks

I found the quest mark pointing to some random place on the world map, of course i tried to enter the map, but there wasn't anything



I also had problem with quests pointing to the wrong direction after exiting the game.


4- Looting from chest

Let me confirm, but the loot of the chests is based on how advanced the player is, be it by level, or by how many quests you cleared, or by stats, right? 

So, I once went a bit far and died(hard mode so the progress was lost), but to my surprise, the next character I made was finding a lot of good stuff for early game, I'm talking about items like leather pack or spine protector at the first chest right after starting the game, can this be a bug?

5 - Is this white square supposed to happen?



6- random Exceptions that don't affect the gameplay




7- Just a compliment, but I really liked the new UI for the menu and the new Items thumbnails


8- A few suggestions

- Throwing projectiles fixed on the ranged slot even after using all of them

One thing annoying about using throwing knifes is that you want to be careful to always leave 1 knife in the ranged slot, because otherwise the slot will be unequipped and you will need to equip the knifes again there

- Eat from the ground

Another annoying thing  is that you need to pick up the food and eat it from the inventory,  but when your inventory is full, you can't pick the food on the ground that you want to eat

- Make mobs avoid lava

I found out that the behavior of the mobs are always going in your direction, but if there is lava between you two, he will try to cross the lava and die there.

9 - I left this as the last one, but it's the most important thing I want to request

Can you please revise the way how projectile damage is calculated? Because they are extremely strong when throw by the enemy, specially if you are high leveled. It just doesn't makes sense how an enemy that does about 2 of melee damage does  more than 20  by throwing a knife,  it's very annoying how a weak enemy can be suddenly dangerous.



Also explosions as well


Is there a way to counter explosions throw to you? What should I have done to avoid dying by throwing explosives?


Well, that's it for now, thanks 

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https://itch.io/t/297052/bugs-and-thoughts-about-experimental-v07bugs and thoughts about experimental v0.7https://itch.io/t/297052/bugs-and-thoughts-about-experimental-v07Fri, 14 Sep 2018 01:16:57 GMTFri, 14 Sep 2018 01:16:57 GMTFri, 14 Sep 2018 01:16:57 GMTHi there, it took a lot but you finally released an update, I`m very happy to see that lol

Anyway, as i`m playing the game, I`ll be updating this post with new bugs i find.


1 - Keep reviving after dying in the  Last difficulty(which i forgot if it was named Hunted or Hard, but whatever lol)

Like the title say, I choose the last difficult,  but i keep reviving after i die, as if i was on the first 2 difficulties.

2 - Doors are being generated at the very diagonal

I know u can still access it by moving diagonally, still this is kind of dumb.

This also happened on an dungeon, that the hall where the stairs where only accessible by moving diagonally. 


3 - The limit of the floor of a dungeon sometimes don`t generate walls



4 - ``Summon Echo`` don`t work and triggers an exception

It is the exception showed on the image above.

5 - Furniture are being overlapped



6 - Ranged Weapons don`t work

I tested this for Hunter Rifle (not sure if that was the name of the weapon), Pistol and Short Bow

In all cases, "you had infinite ammunition", the gun could still fire even without ammo and there was no need to reload, however, the bullet didn`t dealt any damage, it just passed through the mob no matter how many bullets you fired.


7 - I was surrounded by bandits but there wasn`t any bandit in the map after i refused the deal (this always happen)

>So, will u accept the deal?

>Nop

>Sure, let`s go guys, Thanks for your time and have a nice day!


That`s all for now, i`ll probably be back later with more bugs, Thanks for coming back!

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https://itch.io/t/238623/just-some-bugsJust some bugshttps://itch.io/t/238623/just-some-bugsWed, 06 Jun 2018 22:45:15 GMTWed, 06 Jun 2018 22:45:15 GMTWed, 06 Jun 2018 22:45:15 GMTHello Axu comminity and mighty overlord Cynapse. Joined this website exclusivly because of this game. Enjoying it immensly so far, I've just noticed a couple bugs though.


1. The "Charge" ability allows me to phase through locked doors, allowing me early access to the Ensis book merchant amongst many other things.

2. I've just noticed that the "Searching for Artifacts" quest, which sends you to the volcano has a bug (Or perhaps not a bug???) I've found that on my first time reacing this point in the game that the stairwell to enter the volcano was locatied outside of the center of the map, allowing easy access. But this time around the staircase was actually within the confines of the volcano, so I had to buy a pickaxe and mine my way through the volcano just to get into the dungeon. Not sure if this one is a bug or cleaver feature considering technically you should still have a pickaxe from a previous quest. Figured I'd bring it up regardless.


Sorry if these were alreaedy posted... I frankly haven't read every single bug post haha. Have a good day guys :3

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https://itch.io/t/237843/bugs-and-thoughts-about-v064bugs and thoughts about v0.64https://itch.io/t/237843/bugs-and-thoughts-about-v064Mon, 04 Jun 2018 14:22:26 GMTMon, 04 Jun 2018 14:22:26 GMTMon, 04 Jun 2018 14:22:26 GMT-So, as I have been playing, I'd often find maps with too many mobs on it, be it monsters or even NPCs at villages, I was wondering if that could be a bug on the spawn rate, here are some screenshots i took of it.

https://imgur.com/a/o1R8r0y

-I started a game as a murderer, and got the Skill Charge as the first skill, I leveled it to level 2, but I also found an equipment with that same skill, and by equipping it, my original Charge was rewritten, it got back to level 1, and when I unequipped that equipment, I lost the skill

-So, I got the quest of killing Orion(the dude that betrayed and started living on a castle on the middle of the ocean), I talked with him and got the quest to kill the dude that was doing the ship at the underground facility. At this point I decided to do both, I first killed the dude that was doing your ship, and cleared the quest at Orion, then killed Orion and went to retrieve the quest to Loites(the gate guard of the cult), but at that point, even though he had the green "!" to clear the quest, he started attacking me and I couldn't clear the quest,  the kindred dude was also the same, I wonder if I just broke the main history by killing all important dudes?

-I'm taking too much damage from throwing knife, the weapon mainly used by red thiefs, my character is at lv 18, with 60Hp, this red thief melee attack usually does about 1dmg, however, when he throws the knife, it does about 40 of damage, I can't help but think there is something wrong.

-The Queen Spider is not spawning, I got the quest to kill her, and when I reached the last floor of the underground cave (BF 7), I couldn't find her, and there also wasn't any other stairs below.

-Does Relics have something at different at their last floor? I explored a Relic, only to found that at their last floor, there wasn't anything special, it was just like the previous floors, and i couldn't move further since there wasn't another stairs below, I was expecting some different floor, with maybe a boss or a different chest, something that gave the "This is the last floor" vibe, I wonder if the last floor is like that, nothing special at all, or it was a bug that for some reason the stairs for the next floor haven't spawned.

-Also about Relics, as i previously said on my last bug report for v0.63, the relics change everytime you exit, this time, because of that, when I loaded the game, I was stuck at the wall and I couldn't move, luckly I had a shining gen so I could escape from the dungeon. (now that i think about it, I could just have saved and exit, then load again and hope that there wasn't a wall at my position)

-You can't "rest" for your party. The rest button only allows you to rest while your HP/MP isn't full, but when you are at a party, it should also allow to rest when their HP/MP isn't full and yours HP/MP is full, which doesn't happen, and so there are no easy way to restore their HP.

-There should have a "Save without Quitting" option. I see that you added the "Quit without Save" option, which I made great use of it, but there should also have a "Save without Quitting" option, i mean, "Save and Exit" + "Load Game" when you want to just save is a quite roundabout, and besides, you lose the "light" of the maps that you already explored

-You can't replace limps of the new "Technophile" class, you also can't replace the default armor(iirc it was called Metal plate, and gave 2 of armor) of the chassis, legs, or arms, which then I thought it was just like the Prisoner inhibitor where u had to amputee and replace their limps to remove the equipment, but I couldn't replace them

That is it I guess, thanks as always, it was very enjoyable.

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https://itch.io/t/237549/game-too-slow-possible-memory-problem-at-character-pagewhen-opening-by-button-c-v064game too slow + possible memory problem at character page(when opening by button C) (v.0.64)https://itch.io/t/237549/game-too-slow-possible-memory-problem-at-character-pagewhen-opening-by-button-c-v064Sun, 03 Jun 2018 21:03:32 GMTSun, 03 Jun 2018 21:03:32 GMTSun, 03 Jun 2018 21:07:47 GMTSo, I played the 0.64 version and advanced in the game, but it reached a point that the game is too slow, it takes about 1, to 2, seconds to move a single step, everything else is fine though, I can smoothly hover over the items, or see the rain in the background, but I can't properly walk. I have no idea what could be the problem, only that the other problem below could have something with it.

Besides that, the game crashes and close itself when I press C to open the characters page. I tried doing that while monitoring the RAM memory, and it seems that when I press C, the memory starts rising (it was 34% before) until it reaches 95% and the game closes itself.

  I suspect it's related to the fact that for some reason, the mutations that I got at the start (i started as "The experiment"), were infinitely "copy/pasted" at the traits list, I'm not sure at which point it happened, but it hadn't happened at the start of the game, and at some point I got a huge list of fake extra limbs that couldn't be true. Also if that matters, I had drunk the mutagen(or whatever it's its name) potion and my radiation was on extreme for a while.


I also thought that maybe it could be useful to show the output_log.txt and the error.log of the last crash
here are the links for output and error respectively : 
https://pastebin.com/RvzN540u
https://pastebin.com/UpKyhTYV

There is also another minor bug that i found, but i don't want to make another thread for it so I will write it here

I found an Living rusty something(i forgot the last name), which is a weapon that increases the level and increases it's damage as the level increases.

When that weapon reaches lv 2, it needs more than a 100% to level to lv3, I'm not sure the exact value, but I have seen it surpass 110% of exp

Also, when you save and exit, and then load the game again,  the bonus of the weapon lv disappear, it return to it's standard value (2d2, it was 2d4 + 2 at lv 3 iirc)


Thank you as always, this game is really improving

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https://itch.io/t/213459/found-a-lot-of-bugs-updated-for-063Found a lot of bugs (updated for 0.6.3)https://itch.io/t/213459/found-a-lot-of-bugs-updated-for-063Thu, 05 Apr 2018 16:23:58 GMTThu, 05 Apr 2018 16:23:58 GMTWed, 23 May 2018 21:19:36 GMTEdit 2: Struck out the bugs that were fixed in 0.6.3. Also found some new ones.

Edit: Struck out the bugs that were fixed in 0.6.2. Thanks for fixing them Cynapse!

- Some buttons don't do anything when clicking on them:

  • The Random and Back buttons on the New Game screen
  • All the buttons in the pause menu
  • The Continue button in every place it appears

- Anything you type in the Name box on the New Game screen is not set as the character's name. Not sure if this is just me doing something wrong.

- Rivers can spawn in Volcanoes.

- Killing a creature with Charge throws a NullReferenceException.

- The last terminal you interact with in the Power Plant to complete the quest throws a NullReferenceException and doesn't change its sprite. (Haven't tested this in 0.6.3)

- Attempting to use Ember Wall throws a ScriptRuntimeException.

- Shinpel Fish are broken. They do not move, and being next to one throws a NullReferenceException and prevents you from moving or attacking. There's two ways to get out of this situation:

  1. Use an ability or item that will take you away from the Shinpel Fish, like Charge (which can also push it away but it's not guaranteed), Blink or an Escape Teleporter. The Blink Stone doesn't work, because it immediately puts you back where you were, and the Return ability doesn't do anything at all.
  2. If possible, kill the Shinpel Fish with abilities. Shooting at it or throwing something at it doesn't work because that throws another NullReferenceException.

- Opening the pause menu and then closing it (not with the X button) while the trait selection menu is open will unpause the game and prevent you from picking a trait, unless you open another menu and then close it with the X button. Opening and closing menus randomizes the traits on offer.

- The Extra Head trait is duplicated when loading a game. No extra head is added though. (Haven't tested this in 0.6.3)

- The Keen Eye trait's +1 accuracy is lost when loading a game.

- Entering a Swamp sometimes throws the error: "No NPC with the ID: 'slime3_small'."

- The cursor on the world map isn't centred on the mouse.

- Pressing the Force Attack and Wait keys together throws a NullReferenceException.

- The check box for the Fullscreen option is always displayed as checked.

- On the New Game screen, clicking in the Name box and then hovering over a Felony throws this error: "Attempting to select ClassButton(Clone) (UnityEngine.GameObject) while already selecting an object" It's also thrown when starting a new game.

- Clicking on the Map button in the pause menu immediately sends you somewhere on the world map depending on where your mouse was.

- "NULL 0" tiles can be found on maps where Oceans and Tundras meet.

- Upon loading a save, you are greeted with 60 NullReferenceExceptions a second and some other weird stuff.

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https://itch.io/t/232041/many-bugs-while-playing-063vmany bugs while playing 0.63vhttps://itch.io/t/232041/many-bugs-while-playing-063vSun, 20 May 2018 02:13:35 GMTSun, 20 May 2018 02:13:35 GMTSun, 20 May 2018 02:13:35 GMTSo I will try to list some bugs I found while playing the 0.63 version, sorry if the description sounds ambiguous, I'm doing it after playing so I can't give full details.

1 - Monsters inside the walls
       It's usually those plants that don't move, sometimes they are stuck at the wall and it's not possible to kill them
2 - NPC trying to kill those monster stuck at the walls
       When you have someone following you, they seem to have a behavior to try to kill any monster on the map, and when there are monster stuck at the wall, naturally they try to kill them but fail in reaching them, this causes the game to have some very extreme lag and absurdity slowness, it was awful to move to the stairs, but that solved it.


3 -  Dungeon/map being replaced after being explored.
       Sometimes a dungeon/map that I already explored is "deleted" and a new one is created. I guess this happens because I exited the game, but I'm not sure.
4 - Explored dungeons and maps showing as unexplored
      Sometimes a dungeon/map show as unexplored (like all black around the area that you haven't walked through) despite I had already explored them. This is most likely related to the 3rd bug when the dungeon is replaced, rather than being an old dungeon that "got dark" again, however, I guess some dungeons, like the power-plant, don't change, so they only get "dark" again.
5 - Items stuck at the wall
      This happens when a dungeon/map are replaced, which causes the items that you left on the previous dungeon being stuck at the wall.


6- Cannibal quest dude 
     I'm not exactly sure how I spawned him, but I think if you eat a human flesh or kill a person at a city (and eat its flesh?) he will spawn with a quest asking you to collect 5 items for his fellow cannibal friends.
      6.1 - First off, the Cannibal quest dude don't have chat lines, if you try to talk with him, it will trigger exception at the development console
      6.2 - When you try to clear the quest and go to the world map, there is, just like most quests, a yellow triangle guiding you to the quest destination, however, it leads you to the bottom left part of the map which when you reach there, the "!" is outside of the map and you can't reach there

7 - Igloo like structure at taiga not spawn
      When walking through the map, I found an Igloo like structure at the taiga snowy biome, but getting on the map triggered an exception and the Igloo didn't spawn, what I got in its place was the last place I was, which was a forest that was totally out of place on the taiga biome

8 - Exceptions at cities with chests
     Sometimes when walking on a city(on the world map), I enter in a structure that seems to be a big mansion at the top and 4 houses, 2 at the left and 2 at the right in the middle-bottom of the map. All of them have chest inside them, and just entering this map trigger some kind of exception, which doesn't seem to affect the gameplay though.

9 - Exception in my new house
      I found a structure that seemed to be my new house, there, just like the 8th bug, just by entering in the map you trigger some exceptions which don't affect the gameplay.

10 - Demigod
         I found a purple enemy called Demigod, just by entering on the map which he was triggered a lot of exceptions, when I tried to fight him, more exceptions were triggered, but unlike the before exceptions, now I couldn't move , but I guess I could still attack him, which I did and got killed. After that, I respawned at the new house, but I still couldn't do anything, not move, use a skill, item, anything at all. I decided to save and exit the game, but I couldn't load the saved file because it got corrupted due to this bug
(this was also what made me write the suggestion "Way to prevent the save data being lost due to any bug")

I haven't touched the game ever since, If you want some kind of game file that I have, tell me it and where to find it, also,  thank you and good job, the game was still very enjoying despite it being full of bugs. 

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https://itch.io/t/231160/bug-unityexception-transform-child-out-of-bounds[BUG] UnityException: Transform child out of boundshttps://itch.io/t/231160/bug-unityexception-transform-child-out-of-boundsThu, 17 May 2018 08:34:41 GMTThu, 17 May 2018 08:34:41 GMTThu, 17 May 2018 08:34:41 GMTAfter attempting to either use a surgeons kit or seek a doctor's aid on replacing a cut off limb with an ensistic leg, or bionic leg I get this in my Development Console.

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https://itch.io/t/183060/bug-involving-power-plant-questBug involving power plant questhttps://itch.io/t/183060/bug-involving-power-plant-questMon, 15 Jan 2018 09:59:32 GMTMon, 15 Jan 2018 09:59:32 GMTMon, 15 Jan 2018 09:59:32 GMTSo on 0.6.1, I can make it down to the fourth floor on the power plant before the game won't let me descend any further. The game locks up and constantly spews this same error to me: "NullReferenceException: Object reference not set to an instance of an object"

It's game-breaking because I can't progress down the quest line any further and it ruins my save file because I can't do anything at all. Hopefully this can be fixed.

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https://itch.io/t/186978/players-side-of-trade-menu-doesnt-properly-scroll-if-you-carry-more-than-25-itemsPlayer's side of Trade menu doesn't properly scroll if you carry more than 25 itemshttps://itch.io/t/186978/players-side-of-trade-menu-doesnt-properly-scroll-if-you-carry-more-than-25-itemsSat, 27 Jan 2018 18:41:39 GMTSat, 27 Jan 2018 18:41:39 GMTSat, 27 Jan 2018 18:41:39 GMTIf your character has a high amount of strength, you can carry more than 25 items. Unfortunately, the Trade screen doesn't really accomodate that scenario.

If you're trying to get to, say, item #28 - you'll have to rely on the text field to know what you've selected, as the player's item list visually doesn't scroll past item #25.

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https://itch.io/t/186974/extra-arm-mutation-only-allowed-once"Extra arm" mutation only allowed once?https://itch.io/t/186974/extra-arm-mutation-only-allowed-onceSat, 27 Jan 2018 18:34:27 GMTSat, 27 Jan 2018 18:34:27 GMTSat, 27 Jan 2018 18:34:27 GMTI generated a mutant with, among other things, one extra (right) arm. Later in the game, I quaffed a mysterious liquid that gave me another extra arm. Here's the problem: the second extra arm appeared at the bottom of the Traits column on the character sheet, but can't be found in the inventory/equipment screen.

How am I supposed to roleplay a walking crime against nature with only three arms?

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https://itch.io/t/140607/abilities-bugAbilities bughttps://itch.io/t/140607/abilities-bugThu, 07 Sep 2017 10:48:38 GMTThu, 07 Sep 2017 10:48:38 GMTThu, 07 Sep 2017 10:48:38 GMTAbilities level progress doesn't saves at game exit. It becomes 0 at next game load.

Version: 0.5.4

Class: Heretic

Tested abilities: Lightning Bolt, Ember Wall

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