itch.iohttp://itch.iohttps://itch.io/t/2386494/won-a-competition-on-gamejolt-with-pixeloverWon a Competition on GameJolt with PixelOverhttps://itch.io/t/2386494/won-a-competition-on-gamejolt-with-pixeloverWed, 28 Sep 2022 10:52:58 GMTWed, 28 Sep 2022 10:52:58 GMTWed, 28 Sep 2022 10:52:58 GMTWe used PixelOver for a Knight Rider / Airwolf fan game made of three game modes: side-scrolling, top-down, and third person.
We imported 3D car models and 2 animated helicopters in the third game mode - it was a jam-winning aesthetic!
I couldn't imagine any pixel artist's toolbox without PixelOver after this.

Here's an article!
https://lootlocker.com/blog/powered-by-lootlocker-the-jamming-team-who-exemplifi...

Here's the game!
https://gamejolt.com/games/knight-rider-arsenal/730728

Check out this video if you don't have time for either!


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https://itch.io/t/2119564/art-character-run-cycleArt - Character Run Cyclehttps://itch.io/t/2119564/art-character-run-cycleThu, 19 May 2022 09:51:10 GMTThu, 19 May 2022 09:51:10 GMTThu, 19 May 2022 09:51:10 GMTSo running animations have always been really time consuming for me personally, and just wanted to throw huge props to the program for drastically making them easier! Will definitely encourage some artistically minded friends to look into Pixelover going forward.


Started out with a basic rig for the character and some vague shapes for parts I'd go over later, since his outfit has a lot of swishy cloth to it.


Sorry about the compression - Blender's not so good with the GIF Exporting. Went over the other areas by hand and touched up some areas that needed refining after the fact. Even went and added the tail too, once I was happy with the whole leg situation.

Whole process only took a few hours, which is a drastic improvement from what this sort of animation would normally take me. So yeah! Big fan of PixelOver, huge props. Definitely planning to use it more going forward.

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https://itch.io/t/1873914/getting-materials-to-show-up-with-obj-importGetting Materials to show up with .OBJ Importhttps://itch.io/t/1873914/getting-materials-to-show-up-with-obj-importTue, 18 Jan 2022 11:19:25 GMTTue, 18 Jan 2022 11:19:25 GMTTue, 18 Jan 2022 11:23:20 GMTSo one of the features of PixelOver I was SUPER HYPED FOR was being able to import 3D models (which I make for reference material anyway) and animate with them. But I had a hard time getting the program to recognize whatever materials/textures my model was using.

The Model worked fine and I could give it an outline and stuff, but all of the materials would just be blank.

Fiddled around with the Materials settings in Blender until the program would recognize stuff. Ended up with this.

Just a super simple single color material, which I usually use just to help tell one part of the model apart from another. It shows up though! I think it's just the TextureCoordinate mapping, which I didn't have previously because I was using emission shaders for unrelated reasons. 


I couldn't find any tutorials or explanations on how to get Materials to show up properly in PixelOver, so I'm just throwing this poorly made example up. Hopefully it helps some people! Of note, even if the colors don't show up as you expect them to, you can always Index them and tweak them after the fact.


I'ma fiddle around with Blender's material settings when I have more time and see what else I can get it to do. Ya'll have a good day, and good luck with things!

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https://itch.io/t/1408015/ico-file-includes-tutorialICO file (includes tutorial)https://itch.io/t/1408015/ico-file-includes-tutorialMon, 24 May 2021 00:58:37 GMTMon, 24 May 2021 00:58:37 GMTMon, 24 May 2021 00:58:37 GMTI wanted to have an icon to differentiate PixelOver from another Godot software I used called Live Block Maker, so I made an icon file based on its itch.io banner and wanted to share it. To add the custom icon, create a shortcut to PixelOver.exe and right-click to see the shortcut's properties. Next, click "change icon" and browse to wherever u saved the pixelover.ico file, then just hit okay, and voila! Just thought it would be a nice contribution to the community. Here's a link to it on Drive.

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