itch.iohttp://itch.iohttps://itch.io/t/129593/random-music-generatorRandom Music Generatorhttps://itch.io/t/129593/random-music-generatorWed, 02 Aug 2017 16:34:31 GMTWed, 02 Aug 2017 16:34:31 GMTWed, 02 Aug 2017 16:34:31 GMTHere's something that might help... a random music generator by Ben "GreaseMonkey" Russell.

It generates .it files that can then be converted to .ogg using VLC.


https://github.com/wibblymat/ld24/blob/master/autotracker.py


I hope it helps

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https://itch.io/t/130077/pixel-snapped-camera-for-ue4Pixel Snapped Camera for UE4https://itch.io/t/130077/pixel-snapped-camera-for-ue4Fri, 04 Aug 2017 02:38:52 GMTFri, 04 Aug 2017 02:38:52 GMTFri, 04 Aug 2017 02:38:52 GMTFrom what I posted here

https://twitter.com/SuccubiinHats/status/892629420447592449

I made a camera for use in 3D games that eliminates pixel swimming. It allows your mesh to render like sprites and the background to stay static as you move the camera around. The camera can also be used topdown, isometric or from the side as long as there is no Roll on the camera itself.


To use:

  1. Place the camera in your world and orient for your needs.
  2. Implement PixelSnappableInterface on all your pawns.
  3. Pawns should decouple their mesh from the collision and return the mesh through the interface. The camera will adjust the mesh to snap to the pixels.

Google Drive

To reimplement this in other programs, all you need to do is create an orthographic camera and transform the locations of your dynamic meshes with the inverse transformation matrix of the camera, then snap XYZ in camera local space to [Camera Orthographic View Width]/[resolution] increments and finally transform back into world space with the camera's transformation matrix. The camera's location also needs to be snapped the same way as your meshes.

Note: The current follow implementation is not very good and causes some jittering. This camera works best when moved by the player or on it's own.

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https://itch.io/t/125705/my-pixel-fontsMy Pixel Fontshttps://itch.io/t/125705/my-pixel-fontsMon, 24 Jul 2017 17:01:17 GMTMon, 24 Jul 2017 17:01:17 GMTMon, 24 Jul 2017 17:01:17 GMTThese are some pixel fonts I made ages ago, "Ikkle" was actually for the previous LowRezJam. It's only 3 pixels high so is very good for space, but some found it a little illegible. Still, someone might find it useful. I'll see if I can upload more before the jam starts, as I have a fair few original fonts lying around.

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https://itch.io/t/126295/game-musicGame Musichttps://itch.io/t/126295/game-musicWed, 26 Jul 2017 21:06:52 GMTWed, 26 Jul 2017 21:06:52 GMTWed, 26 Jul 2017 21:06:52 GMTI won't be able to participate in the jam this year, but I have music for anyone who wants it. https://m.soundcloud.com/lucida-dragon

It's all royalty free etc etc. Just mention me in your credits/about section if your game has any.

I'll also be adding more in the coming week, so stay tuned if you don't see anything you like right away. I'll also probably make some just for this jam (all 8-bit and stuff).

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