Hello again
Following from my last post, I've been putting in time where possible and have now been able to test and fix issues with the wheel. Rotation is always confusing although the code was working pretty much correctly - I just counted the wrong way around the wheel. The wheel now populates on it's own although more work is needed to adjust the rotation, fill and placement of these to enable me to add and remove wheel elements. For now however, this isn't a need so will come back to add this once more important issues have been addressed.
The next item to resolve however was Node Generation within the Campaign. I've been working on this and the Nodes now randomly generate, populate correctly and dynamically add and position themselves in the map. This is, for me, a big step forward and is pretty much ensured that my Nodes for the Campaign are set up for success. Additionally I have added functionality to avoid the player going backwards and sideways which will help track persistent data at a later stage as well.
I've adjust the text and UI on top of this to look smoother and easier to read.
The next areas to work on are to add functionality so upgrades apply automatically, items can be useable and persistent data is persistent so the player can navigate between scenes without losing progress, resetting scenes or causing other issues.
Honestly, Persistent Data is the area I am more concerned about - so far my thoughts around this have not worked out and only caused issues - loading data into the scene which overwrites start and awake functionalities and resulting in null reference errors. I'm convinced I cna sort this but certainly not looking forward to it.
Thanks to all for reading these. Below is my most recent video on development.
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