Strange Journey Log: https://gamejolt.com/games/SJLog/779803
Strange Journey Log may be coming to itch sometime.
At long last, the awaited Purgatory mode is finally here! Taking inspiration from TOO MANY NIGHTS by ITDEER, this new game mode is the biggest update yet! Featuring 36 penalties, 35 bonuses and 25 characters, this update is packed with new content!
For those unaware of Purgatory, the game mode features gameplay similar to that of TOO MANY NIGHTS, in that it transforms the concept of Five Nights at Freddy's into a roguelike. Each night, which lasts only 90 seconds for constant quick gameplay, you must select a new character to add to your run, and on some nights you will have to add a penalty as well, which makes the gameplay more difficult or increases enemy's mechanics. To help you out in the increasingly difficult cycle, a shop will appear every few nights that you can spend your earnings on to unlock powerful bonuses that work to counteract penalties and improve gameplay!
There is also another feature made for Purgatory, that I may apply outside of the game mode in the future... The speed multiplier. In Purgatory, the speed multiplier is set to 3, instead of 1 which is used in the rest of the game. The speed multiplier makes characters, time, and power drain all faster. This is used in Purgatory to easily make a way for the difficulty to match the 90 second nights. However, within Purgatory exists 2 penalties that drastically affect the gameplay: "Speed of Sound" and "Speed of Light". Speed of Sound increases the speed multiplier by 1, and Speed of Light increases the speed multiplier by 2. This allows for the speed multiplier to be up to 6, which is 6 WHOLE TIMES FASTER THAN THE NORMAL GAME.
Both of these penalties are unavailable by default, and must be turned on in settings with the "Speed of Light & Sound" setting. I did this because these two penalties will make your score unable to be added to the leaderboard if selected, for balancing purposes.
It's still pretty experimental, though, so please let me know of any bugs that may occur.
Besides the Purgatory mode, there are also plenty of new characters being added into the game! These characters will be sure to make the gameplay experience much more enticing and flavorful!
Along with new characters comes some updates to already existing ones! A new feature, "tag teams", has been implemented. The possible tag teams can be found in the characters section of the extras menu.
How do tag teams work? Well, when a certain two characters are active in Purgatory mode, there is a 2/3 chance that they will join together and merge mechanics for the night, labelling them as a tag team. These changes are slight, but aim to make them more effective against you, or just be more difficult to deal with in general. Current tag teams will be listed in the changelog below. Credits for this idea goes to
! (I hope you're ok with me borrowing this idea btw it's so peak and fits my game so well)
When playing the campaign or custom level, tag teams will not occur, unless you have the "Tag Teams 100%" modifier active, in which case all possible tag teams will occur.
Whoops, did I forget to mention modifiers? Well, the custom level now brings 7 of them! These modifiers will be in the changelog, but what they basically do is grant small debuffs to your night to make it more difficult. This offers a more challenging way to play the game for those who aim to play the game more competitively.
Also, if two people get the same score on the leaderboard, the score with more modifiers will be placed higher, as they are each worth around 0.1 points, just for the sake of having them higher on the board without actually changing point values. The leaderboard will also now display how many modifiers were used in a level.
Another character-related feature that I would like to announce in this update is the addition of one of the Baldi's Basics characters to the Freddy Fazbear's Pizza section! Baldi is now playable in this section, with his own unique mechanic differing to that of which he will have in the Baldi's Schoolhouse section when it releases.
Besides all of that, there are TONS of balancing and quality changes, to make the gameplay more enjoyable!
The cameras have been sort of overhauled, with flickers appearing when characters move and when switching cameras. There are also screen effects that play which makes it feel more fluent, and can be disabled in settings.
Cameras also no longer use power, as it made them much less usable. Instead, power now drains 5% faster than it used to-to make up for this change. It may need to be increased to 10%, but I'm not so sure yet.
Most camera characters can now also be cam stalled! If you are watching a character on cameras, they will move 20% slower, except some characters like Freddy who will move 75% slower. Foxy can be cam stalled from any camera.
Have fun enjoying all of the new content! The changelog can be found below.
CHANGELOG
-Added Purgatory game mode! Inspired by TOO MANY NIGHTS by ITDEER.
-Added Volume Settings.
-Added screen mechanics that directly effect the canvas itself:
-"What You're Up Against" pre-level section now shows character difficulties.
-New bonus levels added to campaign. Interactable characters can be found on certain levels, which will activate bonus levels when talked to.
-Sections within the game that include an up and down arrow for scrolling (custom level character select, purgatory, what you're up against...) can now be interacted with using the mouse scroll wheel or the arrow keys.
-Removed Cutscenes. They were poorly animated in SFM, did not match the game's art direction, and didn't make sense or add anything of value to the game. There may be new cutscenes in the future that fulfill the aforementioned needs.
-Added custom music button for the custom level section. Pressing this button will prompt you to open an audio file, which will be inserted into the game and played when you play the custom level!
-Modified Fazbear Entertainment to wait longer between calls.
-Added skins to the custom level. You can select skins in the character configuration.
-Power now drains 2.5% slower for balancing.
-Camera and mask flip are now more ergonomic and flip based on where your mouse pointer is, not whether it is touching the mouse pointer or not. This prevents the issue of flipping it up and then immediately back down as you move your mouse up.
-Hybrid's music box is quieter.
-Fan's hitbox is better. Clicking any part of the fan will not make it deactivate, as previously it would only do so if you clicked the blades, outer circle or centerpiece, which made it sometimes difficult to click.
-The FNaF 1 "Cold Presence B" ambience now plays during nights 4 and 5, alongside the "Giant Hollow Tube Sector" ambience, which changes volume based on how close certain characters are to the office (similar to FNaF 1).
-Foxy's "Cove Carousel" song now only plays when he is active if it is either night 3 or the custom level. In the rest of the campaign, it will not play. This is so that the new more ambient feeling of certain levels is not obstructed by his music.
-Made some door characters leave 0.5 seconds after closing the door (Stuffed Freddy, Endo 01, Bonnie).
-Cameras do not use power.
-A short flicker occurs when switching cameras now.
-Power now drains 5% quicker to account for the cameras no longer using power.
Added Cam Stalling:
-Added plenty of new characters:
-Overtime: The night will last one more hour.
-Door Jam: The doors have a 1/3 chance of not closing when trying to close them.
-Bye Bye UI: The time, power and usage are all unable to be seen for the remainder of the night.
-Faulty Cameras: The cameras have a 1/3 chance of being faulty when switched to. This will cause the static to become almost completely unable to see through. To fix the error, reopen the cameras or switch to another one.
-Added Tag Teams:
-Added Modifiers to Custom Level:
@SamSuperhero ![]()
Post originated 6/6/2025, on Game Jolt.
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