
Game Concept
WARSIDES is a 2D arena for auto—battlers with elements of strategic planning and resource management. The players are involved in an endless confrontation of forces, where every decision made and every drop of blood shed determines the outcome of the battle.
Once in a thousand years, two portals open.… Life and death renew their union. Blood must be spilled until the gate is sealed again.
This mystical and ancient force, awakening once every thousand years, sets the tone for the dark aesthetic and endless conflict that underlie the game.

Main Features
Every unit comes with predefined statistics such as health, attack speed, damage, and movement speed, ensuring that each role on the battlefield feels distinct and impactful.
A twist: if you hold a unit under the cursor for too long, it gets destroyed. This forces quick tactical decisions and injects an extra layer of challenge.
Each of these systems is now implemented, laying the groundwork for an engaging, strategy-driven auto-battler experience. The interplay between unit control, resource management, and rapid decision-making promises to keep gameplay dynamic and exhilarating.
I’m eager to hear your thoughts on these early implementations. Which component interests you the most? Perhaps you’d like to see a deeper breakdown of the balancing process for unit stats or a closer look at how the Blood Sphere system interacts with enemy spawn timing. Let’s keep the conversation going!
Stay tuned for more in-depth updates on technical challenges, gameplay tweaks, and future features. Thanks for being part of this journey and for your ongoing support!
Check out the gameplay
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👍👍👍
How long have you been doing this?
I like pixel art 😊
I don't like it 🤢
О, отлично получилось. Респект 👍
Like Plants vs. Zombies?
Dude, I wish it would come sooner
It's a long wait, I think