The 12th edition of GiocaCon was a blast. It was a great opportunity for us to showcase our published games (which are always open to feedback and tweaks) and to test some prototypes. Along with the well-established Singularity, Cross Fables surprisingly charmed everyone with its simplicity. But the real highlight was getting to present Worship, which still needs quite a bit of fine-tuning but is one of our next titles to be released.
Big thanks to all the players who joined us during the two-day event in Piacenza, and to Orizzonte degli Eventi for organizing everything.
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