Hey everyone! Today I have a very important devlog for you guys. Meins Quest DEMO 2 is coming along really well, and is very close to completion. Right now, we are just touching things up to make them as polished as possible. With the game constantly getting more depth and ideas added, there's so much more to take into account moving forward. That aside, we have a lot to cover today!
First, I would like to chat about the patch notes for DEMO 2, as there are A LOT of changes made for this build. I'm super proud of what we were able to achieve, as this will make new content moving forward easier to implement. With Meins Quest getting closer and closer to what the final product is meant to be, here is everything you can expect from DEMO 2:
New additions
QOL changes
A sizable amount of changes for sure, and you will be able to see them in action soon! Speaking of, we should mention the most important part...
Meins Quest DEMO 2 will be released on October 5th, in about 10ish days from when this post is going up.
This is under the assumption everything goes as planned, which it should, but life can't guarantee as much lol. Hope to see you there, as we’ve been building up to this for such a long time now. Thank you, THANK YOU all again for being patient with us.
Hope to see you guys on October 5th. The Continued support of my first game project has been nothing short of amazing. I appreciate you guys so much! Have a good rest of your day and thanks for reading. See ya soon!
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