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Devlog 18: Propping

A lot of this week was spend on very tedious and boring tasks; things that you as a player will never pay much attention to, but if I didn't do them you would notice them instantly. In this case it was making individual props out of the tilesets I had mad (since Godot tilesets don't let you modify individual tiles in a tileset) and making the fonts on interfaces more readable.

Some of the highlights:

  • Made additional props out of other maps/tilesets
  • Changed font for computer interfaces
  • Fixed issues related to navigation for NPCs on different floors
  • Miscellaneous UI changes
  • Added additional dialogue options for talking with NPCs during lunchtime

I also had the chance to demo my game to someone else for the first time, and got some good feedback on what worked/didn't work for him. I also started a kanban board to keep track of everything that needs to get done before my October deadline (it's a lot). It's a good motivator for getting things done.

Game of the Week

I don't really care for sports game. But SSX Tricky is an exception. It's the best snowboarding game ever made, bar none. Go buy a PS2/Xbox/Gamecube and play it right now. There is nothing I can say that will do it justice. From how smooth and fluid the controls are, to the characters, to the tracks, to the music, it's a masterpiece of sport games and it's a shame that nothing has come close to it since.


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