Welcome to the 3rd Musta̶c̶h̶e Dev Weekly Update, where I share the progress I’ve made over the last week and the challenges I’ve encountered.
This week, I got really sick, but I implemented post-processing for Ryu’s Revenge and was bug fixing my GMTK Jam game, which I finally named “ScaleUp”.
I was working on the graphic settings for Ryu’s Revenge, which had a Post-processing checkbox. To make that button functional, I had to implement post-processing. I opened the 1st level, added a WorldEnvironment to it, did some tweaking, and the colors started to feel just right.
I copied the WorldEnvironment and pasted it into a cave level. I played around with the glow effect, and I’m not going to say anything else. I’ll just show you the difference:
For some reason, Godot’s built-in debugger suddenly stopped working, but my side project, ScaleUp, was having some bugs. So, I had to do it my way…
I added a sign to each corner via script; each sign turns red if occupied, green otherwise. Using this simple visualization, I was able to tackle (almost) every bug in the game.
In ScaleUp, my initial idea for the game loop was to only increase the size of the grid each time the player completes one, thus increasing the difficulty. But I’m considering either:
It may end up having both modes, so everyone can enjoy the game.
A quick personal update: I’m sick, which is why there’s not much progress this week. So, just wish me a quick recovery.
That’s it! Thanks for reading, and see you next week!
I’m Mohamed, known as Mustache Dev. For the last 4 years (since 2021), I’ve been making games solo using only my mobile phone.
I’m now working on Ryu’s Revenge, my biggest project so far. It’s a 2D action platformer about a ninja slime named Ryu seeking revenge for his family and his entire clan after a brutal betrayal.
If you add Ryu’s Revenge to your collection, you’ll be notified when the free demo is out, and also when the full game is released.
Adding Ryu’s Revenge to your collection is the best way to support me. Thanks ❤️
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.