Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Debugging and Doing Things My Way... - Musta̶c̶h̶e Dev Weekly Update #3

Welcome Back!

Welcome to the 3rd Musta̶c̶h̶e Dev Weekly Update, where I share the progress I’ve made over the last week and the challenges I’ve encountered.

This week, I got really sick, but I implemented post-processing for Ryu’s Revenge and was bug fixing my GMTK Jam game, which I finally named “ScaleUp”.


Post-processing 💄

I was working on the graphic settings for Ryu’s Revenge, which had a Post-processing checkbox. To make that button functional, I had to implement post-processing. I opened the 1st level, added a WorldEnvironment to it, did some tweaking, and the colors started to feel just right.

Glow Effect 🌟

I copied the WorldEnvironment and pasted it into a cave level. I played around with the glow effect, and I’m not going to say anything else. I’ll just show you the difference:


Debugging 🐞

For some reason, Godot’s built-in debugger suddenly stopped working, but my side project, ScaleUp, was having some bugs. So, I had to do it my way…

I added a sign to each corner via script; each sign turns red if occupied, green otherwise. Using this simple visualization, I was able to tackle (almost) every bug in the game.


The Loop of ScaleUp

In ScaleUp, my initial idea for the game loop was to only increase the size of the grid each time the player completes one, thus increasing the difficulty. But I’m considering either:

  • Adding a time constraint ⏰
  • Letting it be just a cozy game 🧸
  • Introducing Chill Mode and Time Attack 🖖

It may end up having both modes, so everyone can enjoy the game.


Personal Update 🤧

A quick personal update: I’m sick, which is why there’s not much progress this week. So, just wish me a quick recovery.

That’s it! Thanks for reading, and see you next week!


Who Am I?

image.png

I’m Mohamed, known as Mustache Dev. For the last 4 years (since 2021), I’ve been making games solo using only my mobile phone.

I’m now working on Ryu’s Revenge, my biggest project so far. It’s a 2D action platformer about a ninja slime named Ryu seeking revenge for his family and his entire clan after a brutal betrayal.

If you add Ryu’s Revenge to your collection, you’ll be notified when the free demo is out, and also when the full game is released.

Adding Ryu’s Revenge to your collection is the best way to support me. Thanks ❤️

Support this post

Did you like this post? Tell us

In this post

Leave a comment

Log in with your itch.io account to leave a comment.

Mentioned in this post

Master acrobatics, wield the katana, and seek vengeance in this ninja platformer.
Platformer