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Hello World

The last time I wrote a game was for a university Computer Science project using Borland C++ in 2010. The code is long gone, but it was a side-scrolling space shooter parodying Star Wars. It had cutscenes and original graphics. One of my favorite bits was making a faux 3D feel in a 2D game by making the larger background stars move faster than the smaller ones.

I’ve been writing Rust code off and on during my free time. No waxing eloquent on the virtues of Rust here, I simply mention it because I’ve recently discovered it works surprisingly well for me specifically when it comes to game development!

After watching a C++ tutorial on building a game of Pong using Raylib, I spent a few hours recreating it in Rust, much to my delight.

No releases here (yet), but I feel this is the beginning of something new.

GitHub link: https://github.com/joshaustintech/pong

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