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Update 1.12.4 (September 1)

Balance changes for Lexington, Hellcat, Wasp, Victorious, Abaddon and Chimera.

Lexington:

  • Basic hull increased from 960 to 1020;
  • The skill Changing Tactics (When Lexington has less than 50% hull left, it gains a Energy Steal for 20s with a 30s cooldown) replaced by Armor Nanobots from Hellcat (Energy damage to all allied frigates is reduced by 14% for 18s. Allied frigates gain Increase Armour and Increase Resistance for 10s. If more than half of the frigates are in the fleet at the beginning of the battle, these effects apply to all allied squadrons).
  • The skill Tactical Analysis was improved:

Before: Communication. Lexington receives Increased Attack for 8s per every enemy species at the beginning of the battle. Now: Communication. Allied frigates receive Increased Attack and Increase Attack Speed for 8s per every enemy species at the beginning of the battle.

Hellcat:

Now Hellcat got the new skill: Hellcat restores up to five squadrons of different squadron classes (Fighters, Corvettes, etc). Three allied drones are required for restoration, which are consumed in the process.

The skill Armor Nanobots transferred to Lexington.

Wasp:

  • Basic accuracy increased from 20 to 30;
  • Basic hull increased from 930 to 950;
  • The skill Disarm and Suppress was improved:

BeforeWasp inflicts 800% Damage to the target squadron and attempts to apply Decrease Attack for 20s to it. NowWasp inflicts 800% Damage to the target squadron and attempts to apply Decrease Attack and Decrease Attack Speed for 20s to it.

  • The skill The Ricochet was improved:

Before: With the death of the enemy squadron, Wasp attempts to apply another enemy squadron System Shock for 10s with a probability of 50%. Now: With the death of the enemy squadron, Wasp attempts to apply to another enemy squadron with minimum hull System Shock for 10s.

  • The skill Losses Identification was improved:

Before: With the death of any allied squadron, Wasp Launches a Drone. NowWasp Launches a Drone every 18s.

  • The skill Vulnerability Search was improved:

Before: Communication. When an allied drone is destroyed, Wasp attempts to apply Decrease Armor for 18s to a random enemy squadron. Now: Communication. When an allied drone is destroyed, Wasp attempts to apply Decrease Armor for 18s to the enemy squadron with a minimum hull with greatly increased Accuracy.

Victorious:

  • The skill Carpet Bombing was improved:

BeforeVictorious inflicts 120% to all ships of a target enemy squadron and attempts to apple Noise Field to it for 7s NowVictorious inflicts 140% to all ships of a target enemy squadron and attempts to apple Noise Field to it for 7s

  • The skill Maximum Efficiency was improved:

Before: As long as the squadron has more than 90% hull, Victorious receives Increased Attack. Now: As long as Victorious has more than 40% hull, all allies receive Increased Attack and Increased Armor.

  • The skill Seek’N’Destroy was improved:

Before: When an enemy squadron is destroyed, Victorious attempts to apply Corrosion to the target enemy for 8 s. NowVictorious attempts to apply Corrosion, Positive Effects Block, and Noise Field to the target enemy for 8s every 20s.

Abaddon:

  • Basic hull increased from 850 to 900;
  • The skill Take the Wounded was improved:

Before: With the death of any two squadrons, Abaddon receives Shield with 20% of max hull. Now: With the death of any two squadrons, Abaddon adds a Shield of 30% of Abaddon's hull to all allies.

  • The skill The Avenging Strike was improved:

Before: With the death of any allied squadron, Abaddon inflicts 200% Damage to the random enemy squadron/all enemy squadrons. Now: With the death of any allied squadron, Abaddon inflicts 400% Damage and attempts to apply the Positive Effects Block to all enemy squadrons.

  • The skill Hit’N’Run was improved:

Before: When an enemy squadron is destroyed, Abaddon receives Increased Armor for 12 s. Now: When an enemy squadron is destroyed, all allies receive Increased Armor, Repairing over Time, and Negative Effects Block for 12s.

Chimera: 

Based on our tests and player statistics, this ship has exhibited a dominant and unfair winrate.

The skill Subspace Mimicry was changed:

Before: When an enemy squadron uses the Remove Shield ability on Chimera, the Chimera inflicts 500% Damage to that squadron. The damage is increased by the amount of the Chimera's shield removed. This additional damage is divided across all ships of the enemy squadron. Now: When an enemy squadron uses the Remove Shield ability on Chimera, the Chimera inflicts 500% Damage to that squadron. The damage is increased by the amount of the Chimera's shield removed up to 1000% of Chimera's Attack. This additional damage is divided across all ships of the enemy squadron.

  • The skill Dimensional Innervate was changed:

Before: All allied squadrons receive Invulnerability for 4s every 16s. Duration increases by 1 seconds for each ally of the same race. If more than half of the squadrons in the fleet are of the Endauries at the beginning of the battle, the effect also triggers at the beginning of the battle. Now: All allied squadrons receive Invulnerability for 4s every 16s. Duration increases by 0.5 seconds for each ally of the same race. If more than half of the squadrons in the fleet are of the Endauries at the beginning of the battle, the effect also triggers at the beginning of the battle.

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