Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A lot of changes!

I was using paths, in which each product went onto the conveyor with its own straight path attached and followed it to the end.   That was making stacking and dropping items back on the belt really difficult. I ended up implementing "gravity", that moves down and to the left and then switched the products to be physics based CharacterBody2Ds.  Now they can sort of roll around and push each other.  I also improved dropping and updated the scoring. 

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.