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TrenchKnight Upcoming Content!

Alongside the settings, I've been working on a few new guns, bringing the total up to 8 (+ the sword).  

Enemies are now more fun, and engaging. Leading to more unique playthroughs! Enemies will now teleport when outside of a certain distance as well.

To also explain the mechanic further, I've added a dash bar that is visible to the player. Along side this- dashing is even more important due to the swarms of enemies- so to combat the enemies pushing and swarming the player, I've removed collision with enemies while dashing!

Some other improvements were to the Invincibility frames and some other general game feel.

Most importantly, I've added rogue like elements to the game, randomizing what kind of ammo spawns each wave, and spawning weapons on certain waves of the map! This makes each map playthrough a little more unique. One playthrough might have you luckily getting cannon rounds each wave, allowing you to tear through crowds... Where as other runs might have you running past enemies by the skin of your teeth as you frantically look for a weapon that has ammo. 

Finally, but not least, a secondary map was added, and a tutorial will be in the works!

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