Posted July 06, 2024 by brujeriaatwerk
#C3R devblog
A bit late, but for a good reason! I’ve been pretty busy at my new job (among other things) but have been making a lot of good progress on implementing and importing things into the final build.
It would be a bit of a lengthy list, so instead I wanted to leave these gifs behind showcasing Sepsis’ route and its various functions (auto-saving puzzles/location, level advancement, dialogue triggers + character dialogue)
Dialogue:
Puzzle:
Autosave:
Level progression (can only happen when all puzzles are complete) :
July will continue being a busy month, but I hope to have the next monthly devblog out sooner. My priority for the next few weeks will be finishing up Sepsis and moving that route to a semi-public playtest phase, and then continuing with Rebel & Barrett’s routes. The latter are much more dialogue heavy, but as an upside they are much more straightforward when it comes to controls–since they are both on 2D planes (unlike Sepsis which is 3D).
For the next devblog I will, fingers crossed, have a release date. Until then, thanks for reading!